PropertyValue
rdf:type
rdfs:label
  • Hive ship
  • Hive Ship
rdfs:comment
  • In addition to their roles away from the battlefield, Hive Ships are fearsome enemies in combat. Though there is a vast amount of diversity among Hive Ships, stone-like armour plating and plentiful weapon growths are common to nearly all of them. Protected by thick clouds of defensive spores and armed with Pyro-Acid batteries, Bio-plasma spines, launch bays, and even gigantic claws, Hive Ships are a force that are a match for even the mightiest Imperial and xenos Battleships.
  • The venerable generation ships of the migratory Wraith have been turned into vast engines of war by the New Order, reflecting their glory days during the era of the Wraith-Ancient war. Their crew accommodations have shrunk to a fraction of what as, and have been replaced by power generation to fuel the endless thirst of it's systems, and it's hull armour has grown and expanded to cover every weakness and window that might provide a way in for the enemy. It’s directed energy armament virtually erased in favour of extensive LAC facilities.
  • The hulls of Hive ships are composed of living, and growing, organic matter through the use of a unique type of biotechnology capable of growing at a rapid rate. This has afforded the Wraith Hive ship a number of advantages such as hull regeneration, providing them considerable protection in battles despite the fact that they lack any true energy shielding system. The same system also regulates the internal structure of the ship. As a result a serious error in the ships systems could potentially lead to the ship attempting to reconfigure itself with chambers disappearing and others appearing suddenly. Furthermore, these organic hulls have an effect on their capacity to enter into hyperspace for extended periods of time as the Hive requires moments of rest to heal the hull damage caused by
dcterms:subject
OtherSystems
  • Hibernation pods
shield gen
  • Regenerative Hull, Energy Shields
Countermeasures
hdsystem
Skeleton
  • 1
dbkwik:stargate/property/wikiPageUsesTemplate
Complement
  • *3 cruisers *Darts *Scout ships
Power
  • Energy crystals
Affiliation
  • *Wraith *Tau'ri *Michael Kenmore
Role
  • *Battleship *Colony *Hive
Name
  • Hive ship
Manufacturer
Capacity
  • Hundreds of thousands of tons
Class
  • Mothership
Passengers
  • Tens of thousands
Engine
  • *8 Wraith thrusters *4 Atmospheric thrusters *Sublight engines *Wraith hyperdrive
Control
Hull
  • Organic
Armament
Designer
abstract
  • The hulls of Hive ships are composed of living, and growing, organic matter through the use of a unique type of biotechnology capable of growing at a rapid rate. This has afforded the Wraith Hive ship a number of advantages such as hull regeneration, providing them considerable protection in battles despite the fact that they lack any true energy shielding system. The same system also regulates the internal structure of the ship. As a result a serious error in the ships systems could potentially lead to the ship attempting to reconfigure itself with chambers disappearing and others appearing suddenly. Furthermore, these organic hulls have an effect on their capacity to enter into hyperspace for extended periods of time as the Hive requires moments of rest to heal the hull damage caused by hyperspace radiation. (SGA: "The Seed", "Infection", "Allies") As Hive ships posses no true energy shield, weapons are considerably more effective against them. This is particularly the case with Asgard plasma beam weapons, which are able to completely destroy a Hive ship in just a handful of shots. Drone weapons are also capable of inflicting mass amounts of damage, being able to destroy a Hive in a single, massive, salvo. It has been demonstrated that several well placed drones from a Puddle Jumper can cause critical damage. It has been demonstrated that with precision targeting, seven drones can destroy a hive ship. While Railguns are also capable of inflicting damage, their destructive power is severely limited because of the Hive's massive size. However, when a hive ship had already taken heavy damage to its stern, five railgun rounds from the George Hammond was able to destroy it. The hull of Hive ships are known to regenerate, being organic in nature. However, the length of time required for this process is unknown. (SGA: "No Man's Land", "The Last Man", "The Queen", "Allegiance", "Inheritors") Hive ships can be interfaced with Zero Point Modules, although this process takes over a year to do, but makes them incredibly powerful. One Hive ship, the Super-hive was interfaced with at least one ZPM, which resulted in the ship to grow larger than average, its hull becoming far stronger and its weapons a lot more powerful, making the ship nearly invincible. It was able to take hits from Asgard plasma beam weapons while suffering minimal damage when not fully upgraded, later going up against two 304's and win and go up against Atlantis itself and posses the upper hand even with the city powered by three ZPMs. It also had a severely upgraded hyperdrive that allowed it to arrive at Earth much faster than expected. Its upgraded sensor systems were also able to detect a cloaked Puddle Jumper. It took a Nuclear warhead being detonated on the inside to destroy it. This shows that with enough power, Hive ships could likely easily defeat any foe, with their one weakness being their insufficient power generation. (SGA: "Enemy at the Gate")
  • In addition to their roles away from the battlefield, Hive Ships are fearsome enemies in combat. Though there is a vast amount of diversity among Hive Ships, stone-like armour plating and plentiful weapon growths are common to nearly all of them. Protected by thick clouds of defensive spores and armed with Pyro-Acid batteries, Bio-plasma spines, launch bays, and even gigantic claws, Hive Ships are a force that are a match for even the mightiest Imperial and xenos Battleships.
  • The venerable generation ships of the migratory Wraith have been turned into vast engines of war by the New Order, reflecting their glory days during the era of the Wraith-Ancient war. Their crew accommodations have shrunk to a fraction of what as, and have been replaced by power generation to fuel the endless thirst of it's systems, and it's hull armour has grown and expanded to cover every weakness and window that might provide a way in for the enemy. It’s directed energy armament virtually erased in favour of extensive LAC facilities.
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