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  • Boost Jump
  • Boost Jump
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  • Its first required use is in the Sanctuary Entrance after Dark Samus destroys the bridge. However, Samus can Boost Jump in the Reactor Core before encountering her doppelgänger at the bridge, to acquire a Missile Expansion. Aside from navigation, Boost Jumping technique is used in combat and item collection. It is used in the Caretaker Class Drone fight to destroy each of its power cores, and against Quadraxis to launch onto its exposed Head Module and lay Bombs. In Echoes, the Boost Jump is needed to collect the second Ing Hive Temple Key and in Corruption, a Missile Expansion in Powerworks.
  • Der Boost Jump ist die Sprungfähigkeit von Chaos Gamma. Er ist zwar nicht hoch, jedoch hält sich Chaos Gamma/Emerl eine Zeit lang mithilfe von ´Boostern´ am Rücken in der Luft auf.
  • Boost Jump is Cid's initial Limit, which deals non-elemental damage to one target equal to 31⁄4 times normal damage. Using Boost Jump 7 times will unlock Dynamite.
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Benutzer
  • *Chaos Gamma *Emerl *E-121 Phi
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  • Its first required use is in the Sanctuary Entrance after Dark Samus destroys the bridge. However, Samus can Boost Jump in the Reactor Core before encountering her doppelgänger at the bridge, to acquire a Missile Expansion. Aside from navigation, Boost Jumping technique is used in combat and item collection. It is used in the Caretaker Class Drone fight to destroy each of its power cores, and against Quadraxis to launch onto its exposed Head Module and lay Bombs. In Echoes, the Boost Jump is needed to collect the second Ing Hive Temple Key and in Corruption, a Missile Expansion in Powerworks.
  • Der Boost Jump ist die Sprungfähigkeit von Chaos Gamma. Er ist zwar nicht hoch, jedoch hält sich Chaos Gamma/Emerl eine Zeit lang mithilfe von ´Boostern´ am Rücken in der Luft auf.
  • Boost Jump is Cid's initial Limit, which deals non-elemental damage to one target equal to 31⁄4 times normal damage. Using Boost Jump 7 times will unlock Dynamite.