PropertyValue
rdfs:label
  • Effective health
rdfs:comment
  • Effective health (EH) is the practical health of a unit after attack and defense modifiers are considered. It may be calculated as follows: where: * hinit is the unit's health before attack and defense modifiers are applied * dinit is the attack's damage before attack and defense modifiers are applied * dmod is the attack's damage after attack and defense modifiers are applied Or in English: Effective health is (old health) times (old damage) divided by (new damage). Effective health may be expressed as a percentage of base health:
dcterms:subject
dbkwik:starcraft/property/wikiPageUsesTemplate
abstract
  • Effective health (EH) is the practical health of a unit after attack and defense modifiers are considered. It may be calculated as follows: where: * hinit is the unit's health before attack and defense modifiers are applied * dinit is the attack's damage before attack and defense modifiers are applied * dmod is the attack's damage after attack and defense modifiers are applied Or in English: Effective health is (old health) times (old damage) divided by (new damage). dmod is the determinate. Attack bonuses increase dmod and decrease effective health. Attack penalties, such as defensive armor, decrease dmod and increases effective health. Effective health may be expressed as a percentage of base health: Or in English: % is (effective health) divided by (old health).