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rdf:type
rdfs:label
  • Aura
  • Aura
  • Aura
  • Aura
  • AURA
  • Aura
  • Aura
  • Aura
  • Aura
  • Aura
  • Aura
rdfs:comment
  • Like all of the townie plumbots, he doesn't have a trait chip. He has mastered in Advanced Technology.
  • Aura è una regione introdotta nella terza generazione con "desarrollo" dei superiori giochi Pokémon Colosseum e Pokémon XD: Tempesta Oscura. Questa regione sta divisa in un luongo deserto e un area montagnosa. Aura no ha Pokémon selvaggi in Pokémon Colosseum e in Pokémon XD soltanto ha 3 certo aree: i In Pokémon Colosseum un Skarmory è visto volando su l'eroe di colosseo e scappa nella
  • Aura was originally an indicator of a user's voting disposition; the system automatically set the users aura according to the proportion of the users' Blams to Protects. However, after the 2007 redesign users have selected their own aura. There are currently five selectable auras: Light, Neutral, Dark, Evil, and Fab, as well as a special Gold aura, which is mandatory and exclusively for admins and mods, and a Bot-specific purple aura, used by P-Bot, A-Bot and M-Bot. There were originally three auras, Light, Neutral, and Dark. However, after the redesign on the site on July 16, 2007, Fab and Evil were added; the Dark aura became gray and the Evil aura took its place as the red aura.
  • Aura is a term for pure energy, coming in many different forms. It is one of the three Trigonometric Elements.
  • thumb|270px|Aura in Final Fantasy VIII Aura (jap. オーラ, Ōra), gelegentlich auch Aurae genannt, ist ein Zauber bzw. eine Ability, die innerhalb der Final Fantasy-Serie auftaucht und verschiedene vorteilhafte Effekte auslöst, welche von Spiel zu Spiel variieren.
  • Auroja ei voi aktivoida kerralla useampaa kuin yksi. Auroja ei voi myöskään pysäyttää, ja niiden pois ottaminen päältä sammuttaa auran. Auroja ei voi ostaa Grand Exchangesta tai vaihtaa toisten pelaajien kanssa. Useimpia niistä ei myöskään voi käyttää PvP:ssä. Kaikissa auroissa on jäähtymisaika, joka on keskimäärin useita tunteja.
  • Aura X: Each time a hero enters a space adjacent to this monster, that hero suffers 1 File:Heart.png.
  • BG-aura is a BG effect in Powder Game and Powder Game 2, simulating patterns of "auras" of specific elements. BG-aura is only activated if there is any change in air pressure. The pressure flow carries the auras of elements and objects present with it, having the same shade of it. After pressing stop, aura patterns still move for a while.
  • Aura is an album by the progressive rock band Asia, recorded in 2000 and first released in 2001.
  • Aura (アウラ) es la IA "hija" de Harald, representada como una chica joven vestida completamente de blanco que flota sobre una cama.
  • Die Aura ist der Schimmer oder der Glanz, der viele Erscheinungen umgibt. Die meisten Auren sind recht schwach und am besten aus dem Augenwinkel wahrzunehmen. Sehr kräftige, strahlende Auren bezeichnet man als Anderlicht. Manche Geister, wie auch die Schwarzen Wiedergänger, sind von einer dunklen Aura umgeben - schwärzer als die schwärzeste Nacht.
  • Auras are visual representations of energy emanations in Ragnarok Online and Ragnarok Online II. In each game, Auras are used in different ways to build up characters.
  • Aura is the lead character from the film Tiny Furniture, in which she is played by Lena Dunham.
  • Aura (a-ra in Japanese) is a healing spell used in the Shining Force games.
  • Always wears a ribbon in her hair
  • An aura is a type of area of effect (AoE) spell.
  • An aura is a type of area of effect (AoE) spell.
  • Aura est une cité de l'univers de Donald Duck.
  • Lelantos & Periboia
  • Aura is a blind girl that appears in Wild Arms, as the love interest of Zed. She is the only survivor of Saint Centaur after the Gate Generator is destroyed.
  • "Aura" is a 2016 American animated comedy-drama science fiction film produced by Walt Disney Animation Studios, and released by Walt Disney Pictures on November 27, 2016.
  • An aura was a subtle field of magical energy surrounding a person, object, or place. In the 6 December 1926 issue of The New York Ghost, C. Williamsum reported that there was a "sinister" aura around New York, and that master aurologists had been called in from Seoul, Korea to investigate it. During a Divination class in 1993, Sybill Trelawney told Hermione Granger that she perceived very little aura around her, indicating that she had "very little receptivity to the resonances of the future".
  • An aura is a energy field surrounding a creature that affects nearby creatures in various (and often not beneficial) ways. For example, most dragons have an aura that instills fear in enemies.
  • Na Mitologia Grega, Aura é uma boréade, ou seja, uma filha de Bóreas e Oritía. É irmã gêmea de Quione, deusa da thumb|270pxneve; Aura é a deusa da brisa congelante, dos frios ventos que levam a neve, e, assim, trabalha junto de sua irmã; seu animal sagrado é o lince, e é patrona de todas as aves que habitam o inverno. Diferentemente da irmã, Aura é doce e gentil. É descrita como uma mulher de olhos azuis, cabelos loiros e brilhantes, e, por vezes, tem asas brancas iridescentes.
  • Auras are a spiritual force emitted by all living beings. Auras are stronger when the being is capable, has been subjected to, or has used magic. Auras are made from Mana
  • Aura is a concept that appears often within canon. Aura seems to tie to the very essences of life and existence that are present within a being. Aura can be presented as an energized light emanating from someone or something. Each aura has a specific colour, scent, and way of emanating from a being. Aura seems to be connected to Aether and stars in a way.
  • Aura shares her design with "Noi" and "Piña Colada". Aura, along with "Tornado Bolt", Cotton Cloudy, "Princess Erroria", "Noi", Liza Doolots, and "Dinky Doo" and as well as Prim Posy, Lemony Gem, "Serena", "Pinkie Feather", "Rainy Feather", "Mango Dash", and "Sweet Pop", was to appear in Friendship is Magic, part 2.
  • Tak jak reszta botów z przyszłości, Aura posiada ukrytą cechę Sima z przyszłości oraz 10 punktów umiejętności technologii zaawansowanej. Kategoria:Plumboty Kategoria:Mieszkańcy Oasis Landing en:Aura
  • El Aura es una capa de energía que rodea el cuerpo de un usuario. Cada personaje tiene un límite de poder que su cuerpo puede soportar, pero la capacidad de Ki puede aumentar a través de entrenamiento mental y físico.
  • By focusing and controlling your chakra the user can in fact create an aura around them somewhat like a protective bubble. With time you can even add your elemental affinities to them. Can only be learned from someone who has unlocked they're aura because of the high risk rate.
  • Aurae are wind nymphs that are commonly mistaken for ghosts. Their bodies are composed of fog. They usually appear as women, although it is unknown if they have other forms that they can take (it is possible, as storm spirits can).
  • Aura is a dragon form in Breath of Fire IV. It is Ryu's initial transformation, and is obtained quite early in the game compared to the dragon transformations of the previous games. The Aura Dragon is obtained as a scripted event, right after Fou-Lu obtains the Astral transformation. Its traits are roughly equivalent to those of a Whelp in Breath of Fire III, and it has an assortment of flame-based and defensive magic, as well as a non-elemental breath weapon.
  • Hair color: Teal to bue gradient Eye color: Orange Headgear: White wing hairclips Headphones: A black, wireless micro phone with orange illumination in her right ear Body: Thin, small frame Top: Long white poncho with teal-blue gradient sound sensors. Underneath is a black, sleeveless, bodysuit. Speakers are worn on the hip, chords attatching to the leg. Always wears her long, orage scarf. Footwear: Two ankle length white boots with orange speakers Other: Two beauty marks underneath her left eye. Nationality/Race: Robotic/Western
  • Aura is Marle's 1st-level Tech and the first healing Tech of the game, Chrono Trigger. Aura heals approximately 50 Hit Points initially, but in its most powerful form, it heals up to 500 Hit Points. It can be used both in battle and outside of battle, through the menu. While effective to cast it alone, it also pairs with Crono's Cyclone Tech to perform Aura Whirl.
  • Aura is the capital of all of the Askurri System , with the enormous Palace of Askurri towering over-head it is a beautiful sight, most of the ancient city is made of shells of the large but foul-tasting Kobarba, which are a gorgeous white, then polished, the city earns it's name as the City of Lights.
  • Aura requires 8 MP to cast in Quest for Glory IV. In Quest for Glory V, Aura's cost is increased to 10 MP.
  • The aura is the electrical field that surrounds every living organism. When an aura is awakened the owner of that aura has the ability to be trained in magic and enhances their senses to a superhuman level.
  • Aura is a spiritual element first introduced through the character Siberius in Search for the Skies. Originally, only the Ancients could wield understand and utilise this element, and after their time it had seemed to disappear and be mostly-forgotten by the world. Unlike the myst, Aura is found only inside of a person, providing every being with a Pyrial vessel. Almost every living being contains aura, however, the ability to utilise and control this power has been lost and forgotten.
  • There are a number of theories detailing how Aura was created, none of which have been proven by any means, be it spiritual or scientific. The largest question raised was if Aura created Arceus, or if Arceus created Aura. It is believed by many that Arceus is the only living being in existence who holds intimate knowledge behind the creation of Aura. However, there is no expectation that He will disclose such information at his leisure. From all available information, it can be agreed that after His birth, Arceus used the powers of Aura to create and maintain the Universe.
  • Aura is the wife of Kristoff, one of the Grey Wardens assigned to Ferelden in the wake of the order's re-establishment after the Fifth Blight.
  • An Aura are the colors around a person that reflect their mood and overall character. Red and orange are "linked to love and baser instincts", yellow is tied to antalytical, purple is passion or spirituality, and gold or white are usually associated with higher powers and metaphysics. Spirit users Lissa Dragomir, Adrian Ivashkov, Sonya Karp, and Avery Lazar have all demonstrated this ability.
  • Aura (Japanese: 波導 wave-guiding) is a form of spiritual energy introduced in Lucario and the Mystery of Mew. It is described as the essence of every living creature.
  • Often seen as rebellious, like Ultraman Zero. Even in her first appearance, she spoke rudely to Father of Ultra.
  • Auras are environmental factors emanated by many buildings and decor in Tropico 2. Auras have a base Strength value and a Range (indicating clusters of 4x4 tiles) indicating the limits of their area of effect. When pirates or captives pass through an aura that affects them, they gradually adjust their personal level to match that of the aura.
  • An aura is a passive, ability that benefits nearby allied units or harms enemy ones and costs no mana. There are many different auras in Footmen Frenzy, and they are all crucial for success.
  • File:Auraanlaroza6qh thumb thumb.gif Write the text of your article here!
  • Ability to have energy envelop the user. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).
  • The Aura is an unusual energy that emanates from all living, undead and spiritual beings. It reflects both their nature (e.g. mortal, mage, or werewolf), as well as their current emotional state, in both the Classic World of Darkness and the Chronicles of Darkness.
  • is the levels of ones energy in either magic, or otherwise. The Aura is also one of the Soul Aspects within a being. Almost all beings possess a aura, with a few exceptions.
  • Aura is the manifestation of one's soul in the RWBY universe, and can be used for a wide range of abilities. The specific abilities and their strengths differ from individual to individual and are dependent on a number of factors, such as experience, training, and innate skill.
  • Aura is a municpality of about 3800 people in southwestern Finland.
  • Aura was an element that allows users to detect and control objects through the aura field. It stemmed from the aura field and was no longer usable when the field was destroyed with the Zormacht.
  • Aura is a measure of your character’s ability to penetrate illusions and see what is not normally visible to those with clouded perceptions. It’s probably the single most important stat for a character starting out to be a master magician.
  • Von dieser Regel ausgenommen sind mehrere Champions mit demselben Gegenstand, jeder dieser Champions wird die Aura zweimal erhalten: einmal von sich selbst und einmal vom Verbündeten. Wenn ein anderer Champion in der Nähe ist, wird er die Aura nur einmal erhalten. Kein Champion kann mehr als zwei Exemplare derselben einmaligen Aura erhalten, egal wie viele Verbündete mit derselben Aura in der Nähe sind. Es gibt zwei Typen von Auren:
  • Seconds: * Ook * X--Veterano--X * Catoma * WorshipMe * -Joudi- * blas Treasurers: * -Girl-II- * king-shadow-cat * -brother- * bruix * Xx-ARES-xX * -Chiharu- Protectors: * blackherodes * IxI-Black-Gandalf-IxI * --Chiko-- * |--ARTHAS--| * -CrazyCharrito- * xX-Savin-Xx Reservists: * Tego * lissita * maharajaofangels * -DarkSadida- * -darc-eca-girl- * Saturo Guards: * danielmaffey * --niko--cl-- * -blackist-devil * -feca-jimg- Torturers: * silverwhitex * Spinter * -Cainly-
  • Categorie:Verouderde informatie Categorie:Verouderde informatie thumb|Een speler die een aura draagt|right Een Aura is een item dat kan gekocht worden als deel van het Members Loyalty Programme.Ge-activeerde auras kunnen puur cosmetisch zijn , een bonus geven of kunnen gebruikt worden om een speciaal effect te activeren . een aura kan geactiveerd worden door de "Activate aura" optie te gebruiken op een reeds gedragen aura. Als het ge-activeerd wordt , vormt een gloei rond de spelers rechter hand . de aura's effecten blijven alleen ge-activeerd als je dood gaat in een gebied waar items aanblijven na je dood. Bijvoorbeeld, tijdens een game van Clan Wars of Duel Arena. als je dood gaat, blijft het aura effect dus in die regio's. maar ergens anders doodgaan op een normale manier (bvb ged
  • Aura, as is defined for this MUSH, is simply put, what makes a player character or any other special character different from non-player characters, cannon fodder, "redshirts", and the like. OOCly, the term is derived from the phrase "main character aura" - and unsurprisingly it fills a similar role here, except it's IC.
  • El pesimismo en mis años jóvenes me llevó a pensar que era capaz de atraer la energía negativa de los demás y usarla para crear mi propia “aura negativa” con la que repelía a los demás quedándome siempre solo y con más amargura que antes. Estuve realmente convencido de que eventualmente podría manejar esa aura oscura para algún tipo de beneficio personal y procuraba siempre estar rodeado de esa energía negativa. Al “as” de futbol se le dobló un tobillo, al matón del colegio lo encontraron vestido de niña en el baño. Cosas sencillas que acababan, según entendí después, en meras coincidencias.
  • An Aura (オーラ Ōra?) is an energy barrier found throughout the Mega Man Battle Network and Mega Man Star Force series. Certain viruses, such as Megalian and Scuttlest family, wield auras. Auras can also be used by NetNavis and EM Beings as a Battle Chip and Battle Card. Bass is also known to wield auras.
  • A high risk, high ranking supplementary jutsu. Reiki, or Aura is usually created and maintained by focusing copious amounts of chakra around the outer fringes of the human body to form a sort of protective coat. It can almost be described as a suit of chakra that doesn't necessarily protect you. What aura actually does is strengthen the users jutsu by providing a source of chakra outside the body. The chakra in the Aurasphere, tends to be 2-3 times more concentrated than the chakra inside the body. Because of that, by simply focusing the chakra on the arm to the palm while using a simple jutsu such as the Great Breakthrough you could increase the efficiency while decreasing the chakra costs at that moment. With practice a user of Aura could even use it as a means of seeing around themselve
  • Según una creencia que perdura desde la antigüedad, el aura es la radiación que emite el campo energético que –se supone– emana de y rodea a todos los seres vivos. No puede ser percibida a simple vista, sino por clarividencia. A pesar de que no se ha encontrado evidencia que pruebe su existencia, el concepto ha prosperado como pseudociencia. Hay quienes creen que la tal aura puede ser fotografiada por medio de cámaras especiales, una llamada Kirlian; y la otra, AuraCam 6000, lo que ha devenido en un jugoso fraude.
  • __NOEDITSECTION__ Aura - umiejętność działająca od momentu jej włączenia do wyłączenia w danym zakresie, okresowo (co jakiś) czas pobierająca jakąś ilość many. Istnieje kilkanaście rodzajów aur: * Zjednoczenie bestii (chowańca) - aura działająca na bestie rzucającą aurę oraz właściciela, zwiększając ich atuty bojowe. * Esencja Zagrożenia - umiejętność chowańców zwiększająca Zagrożenie ich ataków (zwiększa się aggro peta) * Iluzja Cienia - przeciwieństwo powyższej, zmniejsza zainteresowanie danym petem. * Wsparcie Hodowcy/Opiekuna Zwierząt/Maga/Maga Bitewnego/Minstrela/Przywoływacza - aura działająca na przywołane chowańce (tylko właściciela) zwiększając ich możliwości bojowe (lub obniżając), u rasy Gaia również działa na właściciela. * Aura Maga Bitewnego - działa na ws
  • Aura is a type of skill used by certain Unique Monsters and Paladins (some Druid skills effectively work like Auras as well). It passively affects either the caster and all nearby allies, or all nearby enemies. There are two types of Auras: Defensive Auras and Offensive Auras. Generally, Defensive Auras affect allies, while Offensive ones put debuffs on foes. A single target may be affected by more than one different Aura, though, obviously, only one graphic will show. Similar Auras will not stack, a weaker one being suppressed.
  • An aura is a continuous effect that emanates from a creature. Unless otherwise noted, an aura uses the following rules. * Fills an Area: The aura fills the creature’s space and each square that is both within a specified distance of the creature and within line of effect of it. For instance, an aura 1 affects each square adjacent to the creature. A creature is normally unaffected by its own aura. * Unaffected by the Environment: The aura is unaffected by environmental phenomena and terrain, although blocking terrain blocks an aura. For instance, an aura of fire is unaffected by an area of extreme cold. * Overlapping Auras: If auras overlap and impose penalties to the same roll or game statistic, a creature affected by the overlapping auras is subjected to the worst penalty; the p
  • Aura to jeden z efektów, będący pasywnym modyfikatorem dla jednostek znajdujących się w pobliżu źródła aury, np.: bohatera posiadającego aurę dzięki swoim umiejętnością bohaterów, obiektu lub struktury. Niektóre aury wzmacniają sojuszników, zwiększając ich skuteczność w walce, a inne osłabiają wrogów, utrudniając im walkę. Większość aur jest unikatowa i nie kumuluję się. Istnieją dwa typy aur:
  • Aura was a human conceived by Ana Khouri moments before entering the Hades Matrix. Because of this, she was implanted with numerous advanced technologies and weapons by the beings inside of it (including, at least, Dan Sylveste). These technologies were given to Remontoire via Khouri and included hypometric weaponry, bladder-mines, free-force bubbles, camouflage screens, dark drives, and miniaturized cryo-arithmetic engines. She was also given knowledge of the existence of the shadows.
  • Auras are classified in five different tiers, which are indicated by the red circles in the ring of the aura with tier five having a cyan background around the icon and all 4 circles lit up. It is not possible to buy a tier two aura or higher without first having the corresponding lower tier auras, if they exist. The first tier four aura, named Aegis was released on 11 December 2011. Tier five was released on 27 January 2014. While holding a weapon, each of the tiers has a different look. One cannot own multiple tier versions of an aura, only one at any time.
  • The Aura is a passive modifier to units that are near the aura source, which may be a champion that has the aura thanks to an ability of his own or to an item he is holding, or an object, which can only be placed by a champion. Some auras buff allies, increasing their effectiveness in battle, while others debuff enemies, hindering their efforts on the battlefield. In almost all cases aura effects are unique, and cannot be stacked. There are two types of auras:
  • Hallo, mein Name ist Aurora, aber wie mittlerweile alle, nennt mich doch einfach Aura. Ich möchte mich euch vorstellen. Ich bin 20 Jahre alt, weiblich und lebe in einer Großstadt. Ich habe angemessen viele Freunde, unter denen ich auch sehr beliebt bin. Ich habe keine Probleme damit, neue Freundschaften zu knüpfen, und komme auch so mit anderen Menschen in meinem Umfeld gut klar. Warum ich das sage? Nun, ich will euch versichern, dass mein Handeln nichts damit zu tun hat, dass ich unbeliebt, gemobbt oder sonstigen Qualen, ausgehend von anderen Menschen, ausgesetzt wurde. * Autorin: Sisaria
  • Auras are a type of Mod that provides a passive beneficial effect to Warframe(s) during a mission. Unlike Mods, Auras will affect the entire cell rather than the Warframe it is equipped on exclusively. If several players in a cell carry copies of the same Aura, the Aura's effects will stack. Your aura will benefit you individually and then your entire team as a whole. What this means is you get the effect of certain Auras twice such as Steel Charge or any Amp Aura for example. This is why Coaction Drift is written the way it is. The Aura slot can be polarized with a to fit the user's needs.
  • AURA is a unique synthetic created by Warlord on Korlus. Completely bound by Warlord's control, AURA will do anything to appease his creator no matter the cost. AURA was created from the salvaged body of a Geth Prime and integrated with an advanced AI, one so advanced that AURA is sentient. As Warlord's favorite invention, AURA has been given the most updates. Usually encased within a levitating module which emits a powerful kinetic barrier, AURA is able to float around and do damage with attacks like Rampage. In the case of modules destruction, AURA has been implanted with a mass effect core which allows AURA to levitate and a powerful kinetic shield module has been integrated into the remains of the geth's already powerful shield system. AURA has had two particle beam weapons integrated
  • Aura (オーラ Ōra) is a recurring Light Magic tome in the Fire Emblem Series. First appearing in Fire Emblem: Shadow Dragon and the Blade of Light as a high-level Magic tome, Aura conjures a tower of light-infused rings into battle when cast, which promptly rise up into the air before crashing down upon a selected enemy target. In the Japanese versions of Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones, this tome is also known as Argyraurae (アルジローレ Arujirōre), where it is considerably more powerful than the Divine spell.
  • Aura, or fully Cast from Hit Points, is a recurring status effect in which HP and MP become merged and all spells, psionics and qi skills are used directly from this pooled resource. Attacks on the affected character also drain this pool, but usually the status effect also comes coupled with a hefty resistance to most forms of physical attack. Compare Mana Shield, a status which causes damage to be absorbed by the MP pool until it is depleted, but MP and HP stay seperate.
  • An aura is magical energy surrounding a person or thing. Auras can be visible or invisible. They can be an enchantment or barrier, or they can be energy associated with a being's magical affinity. The energy that binds a spirit to a body is also called an aura. All beings with a spirit, therefore have an aura.
owl:sameAs
Leader
  • silverwhite
Level
  • 16
dcterms:subject
Płeć
  • Mężczyzna
Zdjęcie
  • 250
Row 4 info
  • 4
cutie mark
  • 18
  • None
temp1caption
  • Aura as a unicorn in Lesson Zero
New Header
  • Aura; No Image Male.jpg
  • Aurelle; Aurelle from New Eternals Apocalypse Now Vol 1 1 0001.jpg
  • Ann Herd; Ann Herd from The Spectacular Scarlet Spider Vol 1 1 0001.jpg
Rasa
  • Plumbot
otoczenie
  • Oasis Landing
headerfontcolor
  • #25C3B0
Row 1 info
  • n/a
Imię
  • Aura
Row 4 title
  • Max Level
ukryta cecha
  • Sim z przyszłości
hiddentrait
  • Future Sim
Row 2 info
Row 1 title
  • Element
Row 5 info
  • unlimited
temp2caption
  • Aura as a Pegasus in Leap of Faith
Row 2 title
  • Users
Usuarios
  • Usuario que saben utilizar el Ki
temp2title
  • Pegasus
Dostępność
  • Mieszkaniec Przyszłości
comentario imagen
  • El Aura de Gogeta Super Saiyajin 4
Nagłówek
  • Aura
temp1title
  • Unicorn
Row 5 title
  • Max Damage
Quest
Row 3 info
  • 20
Row 3 title
  • Max MP
Gra
  • The Sims 3: Skok w Przyszłość
maincaption
  • Aura in The Cutie Pox
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Previous
Box Title
  • Aura
Voice
Appearances
Nombre
  • Aura
Starring
  • *Charlyne Yi *Estelle *Chris Rock *Travis Willingham *Deedee Magno-Hall
PrecededBy
  • Artifact
Eyes
Kind
  • Earth & Unicorn
Producer
  • John Ratzenberger
Cat
  • Asia Albums
Server
  • rushu
neighbor
  • Oasis Landing
Game
  • The Sims 3: Into the Future
Name
MP
  • 1
Type
Katakana
  • オーラ
Portrait
AP
  • Ryu (Breath of Fire IV)'s Level
TP
  • 10
Romaji
  • Oora
Caption
  • Linde casting Aura on an enemy Sniper in Shadow Dragon.
Sex
  • Female
  • Male
Abilities
desc
  • Restore a small amount of HP to an ally.
BoFIV
  • Yes
indep
  • Yes
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AltName
  • N/A
Language
  • English
Uses
  • Varies
Members
  • 53
Colors
  • Blue, green
Title
Music
  • Richard Kind
Rank
  • Varies
Class
  • Metal Superior
Color
  • green
Gross
  • 1.096E8
Before
  • Brak udziału
Header
  • Elemental Power
Studio
  • Walt Disney Pictures
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temp
  • Aura Pegasus ID S4E20.png
  • Aura unicorn ID S2E3.png
Years
  • 9
  • 16
  • 38
After
State
  • Plumbot
firstseen
User
mane
  • Moderate opal with light opal streaks
Imagen
  • 200
Distributor
  • Walt Disney Studios Motion Pictures
Cover
  • Aura Cover.jpg
Mixed
  • y
Play
  • Townie
doubles
Family
  • Unnamed sister
  • Kristoff
  • Unnamed nephew or niece
url
Release
  • 2016-04-22
Target
  • Single Ally
Time
  • 6660.0
Image File
  • SPELL aura.gif
Gender
  • Female
Race
coat
HeaderColor
  • #E2C4ED
NEXT
prefix
  • Xa-
Budget
  • 1.75E8
Writer
  • John Musker , Laurie Metcalf , Michael Giacchino , Meg LeFauve
Director
  • Brad Bird, Ron Clements
Main
  • Aura ID S2E6.png
Location
wikipage disambiguates
abstract
  • Like all of the townie plumbots, he doesn't have a trait chip. He has mastered in Advanced Technology.
  • Aura è una regione introdotta nella terza generazione con "desarrollo" dei superiori giochi Pokémon Colosseum e Pokémon XD: Tempesta Oscura. Questa regione sta divisa in un luongo deserto e un area montagnosa. Aura no ha Pokémon selvaggi in Pokémon Colosseum e in Pokémon XD soltanto ha 3 certo aree: i In Pokémon Colosseum un Skarmory è visto volando su l'eroe di colosseo e scappa nella
  • Hallo, mein Name ist Aurora, aber wie mittlerweile alle, nennt mich doch einfach Aura. Ich möchte mich euch vorstellen. Ich bin 20 Jahre alt, weiblich und lebe in einer Großstadt. Ich habe angemessen viele Freunde, unter denen ich auch sehr beliebt bin. Ich habe keine Probleme damit, neue Freundschaften zu knüpfen, und komme auch so mit anderen Menschen in meinem Umfeld gut klar. Warum ich das sage? Nun, ich will euch versichern, dass mein Handeln nichts damit zu tun hat, dass ich unbeliebt, gemobbt oder sonstigen Qualen, ausgehend von anderen Menschen, ausgesetzt wurde. Es begann eigentlich schon recht früh, ich glaube ich war erst 10. Damals quälten mich ab und an wahnsinnige Kopfschmerzen. Es kam und ging, und egal, bei wie vielen Ärzten ich war, mehr als Medikamente hatte ich nicht als Hilfe bekommen. Also lebte ich fortan in der ständigen Hoffnung, endlich mal eine längere Zeit verschont zu bleiben. Meistens hielten sich die Schmerzen fünf oder sechs Tage, manchmal aber auch nur zwei oder drei. Es verging viel Zeit und ich lernte mit dem Schmerz zu leben. Doch vor einem Jahr wurde es schlimmer. Ich suchte viele Spezialisten auf, doch auch von denen konnte mir niemand Helfen. Ich bekam weiterhin Medikamente, die jedoch auch nicht mehr richtig wirkten. Und zu meinem 20. Geburtstag spitzte sich das ganze kritisch zu. Lasst es mich erzählen. Es war der 25. April 2015, mein 20ster Geburtstag. Am Morgen war ich noch in die Planung vertieft. Ich ging den Ablauf Stück für Stück in meinem Kopf durch, immer und immer wieder. Alles sollte perfekt werden. Zuerst würden sich alle bei mir treffen, und wir würden ein paar Flaschen Sekt trinken und Kuchen essen. Dazu würde ich kleine Häppchen servieren, falls jemand eher etwas Herzhaftes essen wollte. Danach würden wir uns unseren Lieblingsfilm anschauen. Ich würde hier ein paar Schalen mit Knabbereien hinstellen und natürlich Sekt und Bier dazu. Danach sollte es in einen Club gehen, natürlich würde ich für das Trinkverhalten meiner Freunde aufkommen, aber dafür hatte ich lange gespart. Es würde wundervoll werden. Voller Vorfreude ging ich unter die Dusche, wenn auch etwas zaghaft, war ich doch vorgestern erst beim Frisör und hatte mir die Haare schneiden lassen. Die eine Seite kurz und die andere Schulterlang. Ich habe mich entschieden, die vorher blonden Strähnen, ausdehnen zu lassen und ließ mich komplett Blondieren. Es sah einfach super aus. Mir gefiel es und sobald ich mich im Spiegel sah, verlor ich mich in meinen grünen Augen, die durch die neue Frisur noch mehr zum Vorschein kamen. Wehmütig ging ich unter die Dusche, denn ich wusste, so, wie sie jetzt gestylt waren, würde ich sie nie wieder hinbekommen. Aber ich würde schon etwas Passables daraus zaubern. Unter der Dusche ließ ich endlich von allen Gedanken ab. Ich war glücklich, gespannt, vorfreudig... alles zusammen. Das warme Wasser prasselte auf meine leicht gebräunte Haut und alle meine Ängste schienen weggespült zu werden. Dann bemerkte ich das leichte ziehen in meinem Nacken. Ein Vorbote der drohenden Kopfschmerzen. >Nein, nicht heute! Ich muss gleich eine Tablette nehmen, dann wird es besser!<, dachte ich mir, seifte mich ein und wusch mir die Haare. Ein letzter, erfrischender und reinigender Strahl Wasser glitt über meine Schultern hinab zu den Füßen. Ich huschte aus der Dusche, wickelte ein Badetuch um mich und umschlang meine Haare mit einem Handtuch. Eilig suchte ich den Medikamentenschrank auf, wo ich mittlerweile eine beachtliche Ansammlung an Tabletten hatte, welche den Triptan-Wirkstoff enthielten. Die Ärzte sagten immer, dass ich Migräne hätte. Doch hätte ich Migräne, sollten diese Tabletten, welche speziell dagegen helfen, nicht auch schon mit Einnahme der ersten Tablette irgendwann eine Wirkung zeigen? Ich brauchte meistens Zwei oder Drei und wenn es schlechter wurde nochmal Drei oder Vier. Ich weiß, ich darf nicht so viele nehmen, aber wer Migräne hat, der weiß, dass man den Schmerz loswerden will. Um jeden Preis! Ich nahm erstmal zwei Tabletten und widmete mich der Auswahl der Kleidung, welche ich Zuhause tragen würde. Danach ein Extraoutfit für den Partyabend im Club. Für Zuhause wählte ich schwarze Leggins, darüber ein hellgrünes, kurzes Kleid mit einem Rollkragen und kurzen Ärmeln. Zuhause verzichtete ich auf Schmuck, den benötigte ich dann auf der Party später. Eine lange Kette mit einem kleinen, kleeblattförmigen Anhänger trug ich jedoch immer. Meisten unter der Kleidung, aber auf dem grünen Kleid sah er einfach passend aus. Für die Party im Club wählte ich eine Strumpfhose, Overknie-Stiefel in Schwarz und eine beige, große Bluse, welche ich mit einem Hüftgürtel kombinieren wollte. Dazu die silbernen runden Ohrringe und einen großen Armreif. Zufrieden nahm ich die Sachen für Zuhause mit ins Bad. Geübt trocknete ich mich schnell ab und schminkte mich. Danach schlüpfte ich in die Kleidung und holte den Föhn aus dem Schrank. >So, nun Konzentration, es muss gut aussehen!<, dachte ich mir, und föhnte gefühlt jede Strähne einzeln. Als ich damit fertig, und zufrieden mit der Frisur war, betrachtete ich mich nochmal im Spiegel. In meine Augen im Spiegelbild starrend, merke ich, wie sich der kleine, stechende Schmerz langsam auszubreiten schien. >Nein, nicht heute, nicht an meinem großen Tag<, hallten meine Worte in meinem Kopf. Ich schnellte nochmal zum Medikamentenschrank und nahm nochmal zwei Tabletten. Ich beschloss, mich erstmal auszuruhen, mich etwas auf die Couch zu legen und zu dösen, den Schmerz zu umgehen, und die Medikamente wirken lassen. Ich stelle mir einen Wecker, dass ich noch Zeit hatte, alles vorzubereiten. Es brauchte erstaunlich wenig Zeit bis ich einschlief. Ich träumte nichts, wie immer, wenn ich Kopfschmerzen hatte. Mein Wecker riss mich aus dem Schlaf, er schien durch den ganzen Raum zu hallen. Er hallte noch lauter in meinem Kopf wieder, es war unerträglich. Inzwischen hatte sich der Schmerz auf eine Kopfseite festgesetzt und machte mich handlungsunfähig. Verzweifelt versuchte ich die Augen aufzuschlagen, doch das Licht, welches durch die große Fensterfront in mein Wohnzimmer drang, schien meine Augen zu verätzen. Sie taten weh, brannten und juckten und meine Sicht schien mehr und mehr zu verschwimmen. Ich wollte wirklich aufstehen, doch bei jeder Bewegung überkam mich eine Woge der Übelkeit. Übergeben war das letzte, was ich jetzt gebrauchen konnte. Doch irgendwie musste ich an den Medikamentenschrank. Ich sprang auf, rannte zum Schrank, schnappte mir die Blister-Packung und schluckte drei Tabletten auf einmal. Aber ich ahnte bereits, dass das nicht helfen würde. Durch das schnelle Aufspringen war mir übel. Ich hatte noch nichts gegessen, trotzdem musste ich mich übergeben. Bei dem trockenen Würgen drückte der Schmerz noch intensiver in meinem Kopf. Dieser Druck führte zu einem noch schlimmeren Gefühl der Übelkeit. Ein Teufelskreis. Ich sah die letzten, eingenommenen, drei Tabletten in der Toilette verschwinden und versuchte ruhig zu Atmen. >Einatmen - Ausatmen - Einatmen - Ausat..< der nächste Schwall der Übelkeit überkam mich. Nicht mal nachdenken konnte ich. Ich hockte, über die Kloschüssel gebeugt und würgend, noch eine Weile in meinem Bad. Irgendwann ließ das Gefühl nach und ich sah mich in der Lage, mich wieder auf die Couch zu flüchten. Ich musste meinen Freunden absagen. Heute würde ich es nicht ertragen, einen Menschen in meiner Nähe zu haben. Ich lag wieder auf der Couch und griff nach meinem Handy. Der Bildschirm erhellte sich nach einem Tastendruck und sofort brannten meine Augen wieder, mein Kopf fing an zu pulsieren und mir wurde wieder übel. Das Licht des Handys war zu viel. Es lief eigentlich alles so ab, wie in jeder anderen Situation, in der ich Kopfschmerzen hatte. Ich konnte nichts ertragen. Kein Licht, keine Geräusche, keine Hitze, keine Kälte, nicht mal meine eigenen Gedanken. Ich hievte mich nochmal hoch, ließ die Rollos hinunter, dunkelte den Raum ab und entfernte jeglichen Gegenstand, der Geräusche produzieren könnte, indem ich ihn einfach auf den Flur schmiss. Das war schon zu viel, ich musste mich wieder übergeben. Wieder dieses trockene Würgen, mein Kopf schien langsam zu explodieren, der Schmerz breitete sich langsam nach vorne aus und drückte nun auch auf mein linkes Auge. Dieses Gefühl, welches sich am besten beschreiben lässt, als würde jemand von innen versuchen, dein Auge zusammenzuquetschen und herauszudrücken, entflammte eine völlig neue Welle der Übelkeit in mir. Ich konnte nicht mehr, ich wollte nicht mehr. Dieses Mal war es schlimmer als jemals zuvor und es wurde noch schlimmer. Ich suchte Erlösung, ich hielt es langsam nicht mehr aus. Es wurde unerträglich, und das Einzige was mir einfiel, war, den Schmerz zu ersetzen. Ich holte mir ein Küchenmesser und schnitt über meinen Oberschenkel, da man es dort nicht sehen konnte. Ich fand die erhoffte Erlösung, jedoch nicht in dem Ausmaß, in dem ich sie gerne hätte. Der Schmerz konzentrierte sich schnell wieder auf meine linke Kopfseite. Noch stärker als vorher. Ich spürte die drohende Ohnmacht durch die starken Schmerzen, aber ich musste kämpfen, mir Erlösung verschaffen. Nach ein paar weiteren kleinen, nicht zufriedenstellenden Schnitten, stach ich das Messer in meinen Oberschenkel. Und der Schmerz konzentrierte sich auf mein Bein. Auch wenn dies nun höllisch weh tat, alles war besser als dieser Kopfschmerz und die Begleiterscheinungen. Ich hatte leider nur eine geringe Zeit Erlösung, jedoch schaffte ich es, mich vom Badezimmer, wieder in mein angedunkeltes Wohnzimmer zu schleifen. Immer noch fühlte ich, wie mich die Ohnmacht langsam einzuholen schien, doch die Dunkelheit würde mir Linderung verschaffen. Ich schloss die Tür hinter mir und lehnte mich, sitzend, dagegen. Die kühle Tür gab mir auch noch mehr Erleichterung, aber dann war der Schmerz wieder allgegenwärtig. Es musste aufhören, ich konnte mein Leben so nicht mehr weiter bestreiten. Niemand half mir! Niemand konnte mir helfen! Selbst die Medikamente verwehrten mir nun meine Erlösung. Meine Türklingel schellte und das Geräusch übernahm die Kontrolle meines Körpers. Ich würgte, doch konnte mich nicht mehr übergeben. Doch dieses Würgen reichte schon, den Schmerz in all seiner Härte zurück zu holen. "Es muss aufhören!" Schrie ich, ich konnte nicht mehr, ich wollte meinen Freunden signalisieren, dass es heute nicht geht, aber ich war bewegungsunfähig. Ich spürte nur noch den Schmerz in meinem Kopf, den unmenschlichen Schmerz, als würde mein Gehirn anschwellen und versuchen, aus meinem Kopf zu gelangen. Mein Magen spielte verrückt und ich vergaß den Schmerz der Wunden an meinem Bein. Der Schmerz im Kopf, der allgegenwärtige Druck. Ich konnte nicht mehr. Das Geräusch wurde immer lauter, es schien meine Ohren von innen zu zerreißen. Und nun klingelte auch noch mein Handy in einer untypischen Lautstärke. Tiny Tim mit 'Tip-Toe Thru'the Tulips', ich fand das Lied sehr schön, atmosphärisch, und wollte es unbedingt haben, seitdem ich es im Film 'Insidious' gesehen hatte. Jetzt bereue ich es, mir überhaupt einen Klingelton eingestellt zu haben. Mir wurde alles zu viel, ich hievte mich hoch und rannte los. Ich rannte zu den Fenstern und stürzte mich aus dem dritten Stock hinunter auf den Gehweg. Darauf achtend, dass ich die ersehnte Erlösung finde, dass mein Kopf zuerst auf den Beton treffen würde, sah ich die Fenster der Stockwerke an mir vorbeiziehen. Nun, was soll ich sagen. Ich fand meine Erlösung! Ich habe seitdem keinen einzigen Tag mehr Kopfschmerzen. Und ich habe mich entschlossen, anderen Menschen zu helfen. Du weißt es vielleicht noch nicht, aber deine Kopfschmerzen werden bald schlimmer. Ich kann es sehen. Ich werde es dir zeigen und dann werde ich dich davon Erlösen. Wenn du genau darauf Achtest, kannst du mich auch sehen, bevor der Schmerz kommt. Ich bin die "Aura", das Zucken der bunten Lichter und Sterne, Kreise, Dreiecke, welches du im Augenwinkel wahrnehmen kannst. Doch ganz, in meiner vollen Gestalt, kannst du mich erst sehen, wenn ich dich von deinem Schmerz erlöse, dann wirst du verstehen warum. Ich weiß, dass auch du ab und zu Kopfschmerzen hast, und ich werde dich auch bald erlösen. * Autorin: Sisaria
  • Aura was originally an indicator of a user's voting disposition; the system automatically set the users aura according to the proportion of the users' Blams to Protects. However, after the 2007 redesign users have selected their own aura. There are currently five selectable auras: Light, Neutral, Dark, Evil, and Fab, as well as a special Gold aura, which is mandatory and exclusively for admins and mods, and a Bot-specific purple aura, used by P-Bot, A-Bot and M-Bot. There were originally three auras, Light, Neutral, and Dark. However, after the redesign on the site on July 16, 2007, Fab and Evil were added; the Dark aura became gray and the Evil aura took its place as the red aura.
  • Aura is a term for pure energy, coming in many different forms. It is one of the three Trigonometric Elements.
  • thumb|270px|Aura in Final Fantasy VIII Aura (jap. オーラ, Ōra), gelegentlich auch Aurae genannt, ist ein Zauber bzw. eine Ability, die innerhalb der Final Fantasy-Serie auftaucht und verschiedene vorteilhafte Effekte auslöst, welche von Spiel zu Spiel variieren.
  • Auras are a type of Mod that provides a passive beneficial effect to Warframe(s) during a mission. Unlike Mods, Auras will affect the entire cell rather than the Warframe it is equipped on exclusively. If several players in a cell carry copies of the same Aura, the Aura's effects will stack. Your aura will benefit you individually and then your entire team as a whole. What this means is you get the effect of certain Auras twice such as Steel Charge or any Amp Aura for example. This is why Coaction Drift is written the way it is. Additionally, Auras add to your total mod capacity rather than deduct from it like regular mods. Furthermore, equipping an Aura in an aura slot of the same polarity further increases mod capacity by double the Aura's drain (e.g. an Aura with a drain of 5 generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on). The Aura slot can be polarized with a to fit the user's needs.
  • Auroja ei voi aktivoida kerralla useampaa kuin yksi. Auroja ei voi myöskään pysäyttää, ja niiden pois ottaminen päältä sammuttaa auran. Auroja ei voi ostaa Grand Exchangesta tai vaihtaa toisten pelaajien kanssa. Useimpia niistä ei myöskään voi käyttää PvP:ssä. Kaikissa auroissa on jäähtymisaika, joka on keskimäärin useita tunteja.
  • Aura X: Each time a hero enters a space adjacent to this monster, that hero suffers 1 File:Heart.png.
  • BG-aura is a BG effect in Powder Game and Powder Game 2, simulating patterns of "auras" of specific elements. BG-aura is only activated if there is any change in air pressure. The pressure flow carries the auras of elements and objects present with it, having the same shade of it. After pressing stop, aura patterns still move for a while.
  • Aura is a type of skill used by certain Unique Monsters and Paladins (some Druid skills effectively work like Auras as well). It passively affects either the caster and all nearby allies, or all nearby enemies. There are two types of Auras: Defensive Auras and Offensive Auras. Generally, Defensive Auras affect allies, while Offensive ones put debuffs on foes. An example of an offensive Aura is the Holy Freeze Aura, which slows any affected target and inflicts Cold damage. An example of a defensive Aura is the Paladin's Resist Lightning Aura, which increases the Lightning Resistance for the Paladin and all party members. A single target may be affected by more than one different Aura, though, obviously, only one graphic will show. Similar Auras will not stack, a weaker one being suppressed. An Aura is a semi-Passive skill, in that it usually requires no Mana (although Prayer drains Mana over time while active), and can be kept on as long as possible. In return, Aura is only active while focused, occupying the RMB skill slot, and is dropped immediately when switched. Only one Aura of any type can be active per Paladin at a time. Some Auras provide a minor passive bonus when inactive; an example may be Resist Fire, which still increases the maximum (not current) Fire resistance by half of usual value even when turned off or replaced with a different Aura. Many Auras also synergize with other skills, enhancing the Paladin's attacks even when turned off. In general, a single caster can only have one Aura active at a time. However, if an Aura is granted by an item or a Rune Word, it will still be active even if item wielder has another Aura.
  • Aura is an album by the progressive rock band Asia, recorded in 2000 and first released in 2001.
  • The Aura is a passive modifier to units that are near the aura source, which may be a champion that has the aura thanks to an ability of his own or to an item he is holding, or an object, which can only be placed by a champion. Some auras buff allies, increasing their effectiveness in battle, while others debuff enemies, hindering their efforts on the battlefield. In almost all cases aura effects are unique, and cannot be stacked. An exception to this rule is in the event that multiple champions are carrying an item with the same beneficial aura effect, each of those two champions will receive two instances of the aura buff: one from the item they are carrying, and a second from the aura of their ally. If a champion is near both of the champions with the same aura item, it will only receive one instance of the aura. No champion can ever receive more than two instances of a unique benevolent aura, regardless of how many nearby allies are providing the buff. There are two types of auras: * Global: These auras have global range and grant bonuses to the allies of the champion that carries it. * Area of effect: This is the most common aura type, and refer to auras that will only grant bonuses or debuffs to units near the aura source. These divide themselves depending on whether they need activation or are persistent. * Constant: These auras give bonuses to allies or debuff enemies around the carrier of the aura constantly. * Stance: These auras give bonuses to allies for as long as the carrier has the aura-granting stance active. * Active: These auras are active only for a few seconds after the ability that grants it is activated.
  • Aura (アウラ) es la IA "hija" de Harald, representada como una chica joven vestida completamente de blanco que flota sobre una cama.
  • Von dieser Regel ausgenommen sind mehrere Champions mit demselben Gegenstand, jeder dieser Champions wird die Aura zweimal erhalten: einmal von sich selbst und einmal vom Verbündeten. Wenn ein anderer Champion in der Nähe ist, wird er die Aura nur einmal erhalten. Kein Champion kann mehr als zwei Exemplare derselben einmaligen Aura erhalten, egal wie viele Verbündete mit derselben Aura in der Nähe sind. Es gibt zwei Typen von Auren: * Global: Diese Auren gehen über die ganze Karte und gewähren allen Verbündeten des Champions Verbesserungen. * Flächeneffekt: Dies ist die am häufigsten auftretende Art von Auren, welche nur für nahe Champions gilt. Diese unterscheiden sich nochmal in: * Konstant: Die Aura wird konstant gewährt. * Haltung: Solange die Haltung aktiv ist, wird die Aura gewährt. * Aktiv: Diese Aura ist nur für einen bestimmten Zeitraum aktiv.
  • Die Aura ist der Schimmer oder der Glanz, der viele Erscheinungen umgibt. Die meisten Auren sind recht schwach und am besten aus dem Augenwinkel wahrzunehmen. Sehr kräftige, strahlende Auren bezeichnet man als Anderlicht. Manche Geister, wie auch die Schwarzen Wiedergänger, sind von einer dunklen Aura umgeben - schwärzer als die schwärzeste Nacht.
  • Auras are visual representations of energy emanations in Ragnarok Online and Ragnarok Online II. In each game, Auras are used in different ways to build up characters.
  • Aura is the lead character from the film Tiny Furniture, in which she is played by Lena Dunham.
  • Aura (a-ra in Japanese) is a healing spell used in the Shining Force games.
  • Aura (オーラ Ōra) is a recurring Light Magic tome in the Fire Emblem Series. First appearing in Fire Emblem: Shadow Dragon and the Blade of Light as a high-level Magic tome, Aura conjures a tower of light-infused rings into battle when cast, which promptly rise up into the air before crashing down upon a selected enemy target. In the Japanese versions of Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones, this tome is also known as Argyraurae (アルジローレ Arujirōre), where it is considerably more powerful than the Divine spell. In Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem, Aura is a B-Rank Tome, and can only be wielded by female magic users. Linde can, however, wield Aura when her tome mastery level is E, as she is the direct descendant of the original owner of said tome, Miloah.
  • Aura, or fully Cast from Hit Points, is a recurring status effect in which HP and MP become merged and all spells, psionics and qi skills are used directly from this pooled resource. Attacks on the affected character also drain this pool, but usually the status effect also comes coupled with a hefty resistance to most forms of physical attack. Compare Mana Shield, a status which causes damage to be absorbed by the MP pool until it is depleted, but MP and HP stay seperate. Characters under the effect of Aura are surrounded by a colored glow. The color of the glow differs between various characters and is determined by an unknown characteristic.
  • Always wears a ribbon in her hair
  • An aura is a type of area of effect (AoE) spell.
  • An aura is a type of area of effect (AoE) spell.
  • Aura est une cité de l'univers de Donald Duck.
  • Aura, as is defined for this MUSH, is simply put, what makes a player character or any other special character different from non-player characters, cannon fodder, "redshirts", and the like. OOCly, the term is derived from the phrase "main character aura" - and unsurprisingly it fills a similar role here, except it's IC. Just what IS Aura, though? In short, it SEEMS to be a slight preturbation in the field of reality linked to one's soul. However, beyond that, there seems to be absolutely no real concrete knowledge of its reality. However, it seems to be linked directly to someone's "importance" within their own world and the greater scheme of things, as well as one's power level, both in their world and outside. It is possible - though not entirely certain - that aura is merely a reflection of the power level the individual has. However, as Aura is so poorly understood, this too is impossible to verify. Although everyone has at least SOME aura, chances are the more important or powerful you were, the more likely that you'll have more of it. It more or less correlates to one's power level, stat-wise. Aura is also what appears to allow people with it to survive otherwise impossible odds, withstand tremendous amounts of physical duress, battle otherwise insane odds and win, resist or recover otherwise crippling effects (such as mind control, mental reprogramming, etc.), and even when resistance fails being able to overcome what is supposedly impossible to cure. There is VERY little known about Aura by the 'general public' of the MUSH. Founders can sense it in certain people, but that's only a vague notion. Only a select few Founders - those working directly for the Councils of the Union and Confed - know how to truly read someone's Aura in any sense other than the vaguest. The Councils know more, of course, but even their knowledge is limited, and closely guarded.
  • Seconds: * Ook * X--Veterano--X * Catoma * WorshipMe * -Joudi- * blas Treasurers: * -Girl-II- * king-shadow-cat * -brother- * bruix * Xx-ARES-xX * -Chiharu- Protectors: * blackherodes * IxI-Black-Gandalf-IxI * --Chiko-- * |--ARTHAS--| * -CrazyCharrito- * xX-Savin-Xx Reservists: * Tego * lissita * maharajaofangels * -DarkSadida- * -darc-eca-girl- * Saturo Guards: * danielmaffey * --niko--cl-- * -blackist-devil * -feca-jimg- Torturers: * silverwhitex * Spinter * -Cainly- If you can't read what's next you likely won't be joining us ;) condiciones: Para unirte busca a alguno de los miembros, solo personas de habla hispana, nivel 45+ ;] Para tener algun rango debes aportar mas de 1000 de exp a la guild. Las condiciones para permanecer son: Aportar minimo el 5% de exp a la guild y ser un jugador activo.
  • Categorie:Verouderde informatie Categorie:Verouderde informatie thumb|Een speler die een aura draagt|right Een Aura is een item dat kan gekocht worden als deel van het Members Loyalty Programme.Ge-activeerde auras kunnen puur cosmetisch zijn , een bonus geven of kunnen gebruikt worden om een speciaal effect te activeren . een aura kan geactiveerd worden door de "Activate aura" optie te gebruiken op een reeds gedragen aura. Als het ge-activeerd wordt , vormt een gloei rond de spelers rechter hand . de aura's effecten blijven alleen ge-activeerd als je dood gaat in een gebied waar items aanblijven na je dood. Bijvoorbeeld, tijdens een game van Clan Wars of Duel Arena. als je dood gaat, blijft het aura effect dus in die regio's. maar ergens anders doodgaan op een normale manier (bvb gedood worden of gepoisoned en uiteindelijk sterven)resulteert dat de aura in je inventory zal belanden dan geeft het hetzelfde effect als je het gewoon af zou doen. Je moet dan wachten tot je Aura weer vol geladen is. Auras worden geclassificeerd in 5 verschillende rangen, die aangeduid worden door de rode cirkels in de ring van de aura, waarbij rang 5 dan ook nog eens een turquoise achtergrond heeft rond het icoon en alle 4 cirkels gloeien. Echter is het niet mogelijk om een rang 2 aura of hoger te kopen als je nog niet de eerste rang hebt gekocht, en zo voort. De eerste rang 4 aura, genaamd Aegis was uitgebracht in December 2011. Rang 5 was uitgebracht in Januari 2014. Terwijl je een wapen vasthebt, heeft elke rang een ander uitzicht. Een aura biedt een tijdelijk effect, dat niet gepauzeerd kan worden. Als je de aura weghaalt, zal het effect direct stoppen, en de resterende tijd zal meteen naar 0 geplaatst worden. Je kan de resterende tijd controleren door rechtermuis knop te gebruiken op een reeds gedragen aura en ' Aura time remaining' te kiezen. Als je een aura gebruikt en dan het spel verlaat, zal de resterende tijd gewoon doorlopen. Na het gebruik, heeft een aura een afkoelperiode nodig De afkoelperiode's lengte hangt af per aura. Je kan geen meerdere rangen per aura hebben tezelfdertijd. Auras zijn niet ruilbaar en de meeste kunnen niet gebruikt worden in PvP activiteiten . Omdat ze ook items zijn , kunnen ze niet naar binnen gebracht worden in Daemonheim(behalve de Daemonheim aura en de Festive aura) of sommige minigames zoals Stealing Creation. Auras kunnen gekocht en vervangen worden, indien je ze kwijt raakt, bij Xuan. Je kan Xuan vinden in de noord oostelijke hoek van Burthorpe, ten oosten van het Burthorpe Castle (kijk voor het shopping tasje icoon op de minimap) en, sinds 21 september 2011, op het Varrock plein . Een snelle manier om bij hem te geraken, is door de Burthorpe Lodestone te gebruiken of door te teleporteren naar het Varrock plein.
  • Lelantos & Periboia
  • Aura is a blind girl that appears in Wild Arms, as the love interest of Zed. She is the only survivor of Saint Centaur after the Gate Generator is destroyed.
  • AURA is a unique synthetic created by Warlord on Korlus. Completely bound by Warlord's control, AURA will do anything to appease his creator no matter the cost. AURA was created from the salvaged body of a Geth Prime and integrated with an advanced AI, one so advanced that AURA is sentient. As Warlord's favorite invention, AURA has been given the most updates. Usually encased within a levitating module which emits a powerful kinetic barrier, AURA is able to float around and do damage with attacks like Rampage. In the case of modules destruction, AURA has been implanted with a mass effect core which allows AURA to levitate and a powerful kinetic shield module has been integrated into the remains of the geth's already powerful shield system. AURA has had two particle beam weapons integrated into it and an extensive synthetic nervous system which grants AURA artificial biotics. Warlord has also made several upgrades to the geth's body, making it much more powerful and able to sustain more trauma than it's former geth self. AURA has no noticeable weaknesses, so the only known way to defeat it is to somehow outlast it.
  • An Aura (オーラ Ōra?) is an energy barrier found throughout the Mega Man Battle Network and Mega Man Star Force series. Certain viruses, such as Megalian and Scuttlest family, wield auras. Auras can also be used by NetNavis and EM Beings as a Battle Chip and Battle Card. Bass is also known to wield auras. Auras are capable of deflecting all attacks up to a certain threshold, above which the Aura disappears after blocking off one hit from said attack. Some Auras have elemental alignments, where they immediately disappear after getting hit by their weakness regardless of how strong it was. Certain Wind-based attacks and Battle Chips are also capable of automatically removing Auras regardless of their strength.
  • An aura is magical energy surrounding a person or thing. Auras can be visible or invisible. They can be an enchantment or barrier, or they can be energy associated with a being's magical affinity. The energy that binds a spirit to a body is also called an aura. When this energy is dispersed, the spirit detached from the body and cannot reattach without another aura. The nature of aura reattachment, though, is not well understood as auras are very difficult to make and they seem to have identities or otherwise do not always accept the body they are paired with. Wizards surmise that it is the aura that carries the identity, not the body, and this is called the soul. Thus in this model, the soul is an aura connects the spirit to the body. All beings with a spirit, therefore have an aura. The aura is the magic that protects a person from harmful magic. When it is broken or otherwise bypassed, the magic harms the person in a direct physical manner, doing all damage as though the body was wholly unprotected from the elements. As a person's mind and will, indeed their spirit, is strengthened so their aura is strengthened. This is in complement to and often greater protection than toughskin for a mage.
  • "Aura" is a 2016 American animated comedy-drama science fiction film produced by Walt Disney Animation Studios, and released by Walt Disney Pictures on November 27, 2016.
  • An aura was a subtle field of magical energy surrounding a person, object, or place. In the 6 December 1926 issue of The New York Ghost, C. Williamsum reported that there was a "sinister" aura around New York, and that master aurologists had been called in from Seoul, Korea to investigate it. During a Divination class in 1993, Sybill Trelawney told Hermione Granger that she perceived very little aura around her, indicating that she had "very little receptivity to the resonances of the future".
  • An aura is a energy field surrounding a creature that affects nearby creatures in various (and often not beneficial) ways. For example, most dragons have an aura that instills fear in enemies.
  • Na Mitologia Grega, Aura é uma boréade, ou seja, uma filha de Bóreas e Oritía. É irmã gêmea de Quione, deusa da thumb|270pxneve; Aura é a deusa da brisa congelante, dos frios ventos que levam a neve, e, assim, trabalha junto de sua irmã; seu animal sagrado é o lince, e é patrona de todas as aves que habitam o inverno. Diferentemente da irmã, Aura é doce e gentil. É descrita como uma mulher de olhos azuis, cabelos loiros e brilhantes, e, por vezes, tem asas brancas iridescentes.
  • Auras are a spiritual force emitted by all living beings. Auras are stronger when the being is capable, has been subjected to, or has used magic. Auras are made from Mana
  • Aura is a concept that appears often within canon. Aura seems to tie to the very essences of life and existence that are present within a being. Aura can be presented as an energized light emanating from someone or something. Each aura has a specific colour, scent, and way of emanating from a being. Aura seems to be connected to Aether and stars in a way.
  • Aura shares her design with "Noi" and "Piña Colada". Aura, along with "Tornado Bolt", Cotton Cloudy, "Princess Erroria", "Noi", Liza Doolots, and "Dinky Doo" and as well as Prim Posy, Lemony Gem, "Serena", "Pinkie Feather", "Rainy Feather", "Mango Dash", and "Sweet Pop", was to appear in Friendship is Magic, part 2.
  • Aura was a human conceived by Ana Khouri moments before entering the Hades Matrix. Because of this, she was implanted with numerous advanced technologies and weapons by the beings inside of it (including, at least, Dan Sylveste). These technologies were given to Remontoire via Khouri and included hypometric weaponry, bladder-mines, free-force bubbles, camouflage screens, dark drives, and miniaturized cryo-arithmetic engines. She was also given knowledge of the existence of the shadows. Taken from Khouri's womb by Skade, she was eventually recovered by Scorpio and her mother, though at the cost of Nevil Clavain. She lived nine years aboard the lighthugger Nostalgia for Infinity before leaving the ship for the planet Hela. Sent as a sleeper agent under the alias Rashmika Els, she was seventeen before her mission was complete and she made contact with the shadows.
  • El pesimismo en mis años jóvenes me llevó a pensar que era capaz de atraer la energía negativa de los demás y usarla para crear mi propia “aura negativa” con la que repelía a los demás quedándome siempre solo y con más amargura que antes. Estuve realmente convencido de que eventualmente podría manejar esa aura oscura para algún tipo de beneficio personal y procuraba siempre estar rodeado de esa energía negativa. Todo era pesimismo, todo era gris y sin esperanzas y algunas veces pude, sentí, que podía proyectar mi aura negativa para “contagiar” a alguien más para que le fuera mal. Así como me iba a mí. Mis víctimas eran aquellos a los que envidiaba. Algo siempre les sucedía. No eran cosas graves, pero eran incidentes que interferían en alguna cosa que realmente querían lograr. Como ejemplo pongo a aquella chica que tras ser anunciada como la más estudiosa en matemáticas y que iba a representar al estado en una competencia cercana, yo me concentré en enviarle mi aura. El resultado fue que ese mismo día a aquella chica la picó un enjambre de abejas. Nadie supo de dónde llegaron pero el perfume que usaba la muchacha las atrajo y la pobre no pudo concursar. Al “as” de futbol se le dobló un tobillo, al matón del colegio lo encontraron vestido de niña en el baño. Cosas sencillas que acababan, según entendí después, en meras coincidencias. Ahora no lo creo. Recuerdo que luego de “proyectar mi aura” siempre me sentía peor, más cansado, más agobiado, más frustrado con la vida y más pesimista. Jugué con ese “extraño poder” durante algún tiempo pero todo lo olvidé cuando tuve un accidente del cual salí milagrosamente vivo. Eso me cambió la perspectiva y comencé a vivir la vida plenamente. Olvidé lo del aura negativa durante años hasta que hace unos días me encontré por casualidad un artículo de internet donde se menciona que la energía negativa existe y que cada persona tiene una dosis de ella, la cual puede manipular para que su vida vaya mejor o peor. Patrañas, eso pensé. Sin embargo me quedé pensando en ello. Hace unos días, mi esposa tuvo una leve crisis de neurosis por estrés. Se puso de un humor terrible y su actitud cambió mucho. Traté de hacerla sentir mejor pero solamente conseguí que me gritara sin razón aparente. Amo a mi esposa y quería realmente hacerla sentir mejor. Por eso se me ocurrió tratar de absorber su energía negativa. No fue difícil. Poco a poco fui viendo en ella un cambio de actitud, su cuerpo se relajó y volvió a ser la mujer amorosa que es siempre. Yo, por el contrario, me volví sombrío y distante. Me alejé de ella y me fui al trabajo. Reflexioné en esos momentos sobre mí mismo, traté de ser analítico e imparcial. Sí, realmente puedo manipular la energía negativa de la gente y al parecer podía absorberla de los demás. Pensé que sería bueno tratar de reunir más y más de esas auras negativas sólo para ver qué pasaba. Pensamientos pesimistas se agolpaban en mi cabeza. En todos ellos yo terminaba mal y mi familia también. Sin embargo, mi voluntad se impuso y seguí concentrándome en agrandar mi aura. Un niño llorando, conductores estresados atorados en el tránsito. Gente discutiendo, todo ello me hacía sentir peor, una enorme carga pesaba sobre mis hombros. Mis pasos eran lentos y mis pensamientos estaban plagados de resentimientos, de inconformidad, frustración y odio. Los odiaba a todos, incluso a mí mismo. Aun así seguí con el plan, reuniendo todas aquellas emociones negativas de los demás. Era algo totalmente extraño e increíblemente poderoso. Poderoso en el sentido de que toda esa aura parecía expandirse haciendo mi espacio vital casi impenetrable para los demás. La gente se apartaba de mi camino y me miraban de reojo. Los maldije mentalmente. Y una idea perversa llegó a mí. Utilizaría esa energía para causar un gran daño a todos. No sabía qué sucedería pero estaba convencido de que pasaría algo importante. No sería como en el pasado, no serían pequeñas lesiones o inconvenientes. Algo grande, un acontecimiento que le daría un verdadero escarmiento a todos esos malnacidos que se cruzaron en mi camino. Pensé que merecían lo que pronto les iba a pasar. Pero me di cuenta de que no era suficiente esa energía. Necesitaba más. Y en la calle, en la cotidiana vida no iba a encontrar. Pensé rápidamente y la respuesta obvia llegó: el cementerio. Un lugar donde todos dejan su energía negativa. Su dolor, ira, frustración, odio por la vida que les arrebató a sus seres queridos. Me dirigí hacia allá con paso lento, cansado por tan grande carga. La distancia que me separaba de aquella escoria llamada gente ya era de más de 5 metros de diámetro. Todos me evitaban, al grado de cruzar al otro lado de la calle al verme venir. Una mezcla de espanto, asombro y desconcierto se reflejaba en su mirada. Continué mi camino sumido en mis pensamientos malsanos, de venganza y rencor, planeando una y mil maneras de hacer pagar a la sociedad por el simple hecho de existir. De pronto lo sentí. Una especie de atracción de mi aura. Estaba a dos cuadras del camposanto y ya podía sentirlo. El corazón se me aceleró. La furia dentro de mí se revolvió con el odio en cada paso que daba. Pasos lentos, arrastrando los pies y en cada uno una maldición lanzada al aire. La atracción era cada vez más fuerte. La distancia se acortaba y pronto tendría acceso a lo que buscaba. Cerca de la puerta del cementerio la atracción se volvió mayor. Era una clara invitación a entrar. Eran voces llamándome, invitándome a unirme a ellos en una corriente enorme de energía negativa. Miré a mi alrededor y la calle parecía desierta. Todo parecía haber desaparecido, excepto las construcciones. Incluso los colores estaban diferentes, sombríos, sin vida. Una punzada en el pecho me hizo voltear de repente. Estaba parado exactamente en el umbral de la entrada principal de aquel cementerio cuyo origen databa del siglo XVI. Las puertas estaban abiertas de par en par simulando unas enormes fauces que me engullirían irremediablemente. Miré con mayor detenimiento hacia adentro y pude observar con sorpresa que las tumbas parecían abiertas, no, no parecía, estaban realmente abiertas. Pero no tenían cadáveres ni restos adentro. Las urnas mortuorias estaban vacías y aparentemente el fondo no existía, como si cada uno de esos ataúdes fuera una ventana a un abismo cuya caída sería perpetua. La invitación a ingresar al lugar era cada vez más insistente. Me sentí arrastrado por la misma aura que yo había creado para protegerme y para hacer daño. El tiempo era a la vez una torrencial corriente y una estática calma. Clavé los pies en último peldaño del umbral tratando de anclarme, aunque sabía que serviría de muy poco. Los pensamientos antes plagados de odio, rencor, ira, ahora estaban enfocados en una sola cosa: Apartarme de ese lugar, algo siniestro estaba por ocurrirme, algo que ni en mis más recónditas pesadillas podría soñar. El cuerpo no me respondía, estaba paralizado por el infinito terror que me producía poner un pie del otro lado de las fauces que antes eran las puertas de un cementerio. Una bestia alimentándose de las emociones negativas que la gente depositó ahí durante centurias. Mi cuerpo comenzó a flaquear, las fuerzas me abandonaban y caí de rodillas ahí mismo. Fue entonces que pude sentirlo: mi alma se desprendía de mi cuerpo arrodillado. La corriente de esa maligna fuerza negativa me estaba arrastrando al interior del cementerio. El terror fue inmenso. Indescriptible. No era el hecho de morir. Era la forma. Mi estupidez por jugar con fuerzas incomprensibles. Todo estaba perdido. Lentamente el alma abandonaba el cuerpo. Nunca olvidaré la sensación. Verme a mí mismo arrodillado, saliendo de mi ser, y al mismo tiempo estar ahí en el suelo viendo mi alma. Una visión dividida de mi ser que jamás abandonará mi memoria. Levanté la mano como queriendo aferrar mi alma. Y al mismo tiempo mi alma no quería abandonar mi cuerpo. Pero no había manera. Estaba perdido. En ese momento, uno de mis hijos me abrazó. Nunca lo escuché llegar. Su contacto rompió el trance que estaba sufriendo. Se abrazó a mi pecho mientras me decía, “hola, papá, te quiero”. Las fuerzas volvieron a mí y aquella energía que me succionaba la vida cesó. Me fui de espaldas como si me hubieran empujado de repente. Mientras caía abracé a mi hijo con todo mi ser, lloré estruendosamente. Mi esposa bajó asustada del carro preguntándome qué sucedía. Me dijo que iba de camino a recogerme al trabajo cuando me vio arrodillado en la entrada del panteón.Tuve que mentirle. Le dije que en ese cementerio habían sepultado a un ser querido, un familiar que fue importante para mí. Regresamos a casa y yo, aún con los ojos empapados de lágrimas, agradecí que se me permitiera seguir vivo. Juré no volver a jugar con fuerzas ajenas a mi entendimiento. Las cosas han transcurrido normalmente desde ese día, sin embargo me preocupa mucho algo que observé en mi hijo mayor. Su mirada de pronto se vuelve sombría y en la escuela, sus amigos de pronto se alejan de él. Justo antes de que alguien tenga un accidente…center Yrvoz 23:56 31 may 2014 (UTC)
  • __NOEDITSECTION__ Aura - umiejętność działająca od momentu jej włączenia do wyłączenia w danym zakresie, okresowo (co jakiś) czas pobierająca jakąś ilość many. Istnieje kilkanaście rodzajów aur: * Zjednoczenie bestii (chowańca) - aura działająca na bestie rzucającą aurę oraz właściciela, zwiększając ich atuty bojowe. * Esencja Zagrożenia - umiejętność chowańców zwiększająca Zagrożenie ich ataków (zwiększa się aggro peta) * Iluzja Cienia - przeciwieństwo powyższej, zmniejsza zainteresowanie danym petem. * Wsparcie Hodowcy/Opiekuna Zwierząt/Maga/Maga Bitewnego/Minstrela/Przywoływacza - aura działająca na przywołane chowańce (tylko właściciela) zwiększając ich możliwości bojowe (lub obniżając), u rasy Gaia również działa na właściciela. * Aura Maga Bitewnego - działa na wszystkie chowańce w zasięgu Maga o ile są w razem w jego drużynie. * Drużynowe Regeneracje Kapłana - obejmują wszystkich członków PT w zasięgu Kapłana podnosząc regeneracje (PŻ lub PM) Istnieją inne umiejętności działające podobnie lecz opierają się na podobnych zasadach. Aury wyłączają się również kiedy zabraknie many osobie "obsługującej" aurę. Kategoria:Przewodnik
  • Tak jak reszta botów z przyszłości, Aura posiada ukrytą cechę Sima z przyszłości oraz 10 punktów umiejętności technologii zaawansowanej. Kategoria:Plumboty Kategoria:Mieszkańcy Oasis Landing en:Aura
  • El Aura es una capa de energía que rodea el cuerpo de un usuario. Cada personaje tiene un límite de poder que su cuerpo puede soportar, pero la capacidad de Ki puede aumentar a través de entrenamiento mental y físico.
  • By focusing and controlling your chakra the user can in fact create an aura around them somewhat like a protective bubble. With time you can even add your elemental affinities to them. Can only be learned from someone who has unlocked they're aura because of the high risk rate.
  • Aurae are wind nymphs that are commonly mistaken for ghosts. Their bodies are composed of fog. They usually appear as women, although it is unknown if they have other forms that they can take (it is possible, as storm spirits can).
  • Aura is a dragon form in Breath of Fire IV. It is Ryu's initial transformation, and is obtained quite early in the game compared to the dragon transformations of the previous games. The Aura Dragon is obtained as a scripted event, right after Fou-Lu obtains the Astral transformation. Its traits are roughly equivalent to those of a Whelp in Breath of Fire III, and it has an assortment of flame-based and defensive magic, as well as a non-elemental breath weapon.
  • Hair color: Teal to bue gradient Eye color: Orange Headgear: White wing hairclips Headphones: A black, wireless micro phone with orange illumination in her right ear Body: Thin, small frame Top: Long white poncho with teal-blue gradient sound sensors. Underneath is a black, sleeveless, bodysuit. Speakers are worn on the hip, chords attatching to the leg. Always wears her long, orage scarf. Footwear: Two ankle length white boots with orange speakers Other: Two beauty marks underneath her left eye. Nationality/Race: Robotic/Western
  • Aura is Marle's 1st-level Tech and the first healing Tech of the game, Chrono Trigger. Aura heals approximately 50 Hit Points initially, but in its most powerful form, it heals up to 500 Hit Points. It can be used both in battle and outside of battle, through the menu. While effective to cast it alone, it also pairs with Crono's Cyclone Tech to perform Aura Whirl.
  • A high risk, high ranking supplementary jutsu. Reiki, or Aura is usually created and maintained by focusing copious amounts of chakra around the outer fringes of the human body to form a sort of protective coat. It can almost be described as a suit of chakra that doesn't necessarily protect you. What aura actually does is strengthen the users jutsu by providing a source of chakra outside the body. The chakra in the Aurasphere, tends to be 2-3 times more concentrated than the chakra inside the body. Because of that, by simply focusing the chakra on the arm to the palm while using a simple jutsu such as the Great Breakthrough you could increase the efficiency while decreasing the chakra costs at that moment. With practice a user of Aura could even use it as a means of seeing around themselves without actually using their eyesight. But even this skill takes years and years of practice. But the chakra cost and concentration needed to maintain the Aurasphere is extremely high. The Aura can only be taught by a person or person's who already know the skill. And can only be used by those who's mastered the skill. Those who attempt to use this jutsu without previous training will suffer from extreme pain, chakra exhaustion, loss of the ability to use and maintain chakra, and/or death.
  • Aura is the capital of all of the Askurri System , with the enormous Palace of Askurri towering over-head it is a beautiful sight, most of the ancient city is made of shells of the large but foul-tasting Kobarba, which are a gorgeous white, then polished, the city earns it's name as the City of Lights.
  • Aura requires 8 MP to cast in Quest for Glory IV. In Quest for Glory V, Aura's cost is increased to 10 MP.
  • The aura is the electrical field that surrounds every living organism. When an aura is awakened the owner of that aura has the ability to be trained in magic and enhances their senses to a superhuman level.
  • Aura is a spiritual element first introduced through the character Siberius in Search for the Skies. Originally, only the Ancients could wield understand and utilise this element, and after their time it had seemed to disappear and be mostly-forgotten by the world. Unlike the myst, Aura is found only inside of a person, providing every being with a Pyrial vessel. Almost every living being contains aura, however, the ability to utilise and control this power has been lost and forgotten.
  • Según una creencia que perdura desde la antigüedad, el aura es la radiación que emite el campo energético que –se supone– emana de y rodea a todos los seres vivos. No puede ser percibida a simple vista, sino por clarividencia. A pesar de que no se ha encontrado evidencia que pruebe su existencia, el concepto ha prosperado como pseudociencia. Hay quienes creen que la tal aura puede ser fotografiada por medio de cámaras especiales, una llamada Kirlian; y la otra, AuraCam 6000, lo que ha devenido en un jugoso fraude. Contrario a lo que defiende la parapsicología, el "efecto corona" que se observa en este tipo de fotografías no es inherente al ser humano, sino una reacción del aire al someterse a altos voltajes y tener un conductor cerca (el objeto a fotografiar). Como prueba de ello, todas las fotografías Kirlian tomadas en el vacío carecen de "aura". thumb|116px En su libro de 1911, The human atmosphere, el doctor Walter J. Kilner sostenía que no sólo podía ver el aura y usarla para el diagnóstico, sino que también aceptaba la validez de los inexistentes rayos N. La revista The British Medical Journal no se tomó en serio lo que dijo. Una charlatana como lo es Vianna Stibal con su fraude del Thetahealing afirma que el ADN humano posee "aura". Además de supuestamente ver el aura, algunos místicos sostienen que pueden detectarla usando métodos como la radiestesia. Los actuales autoproclamados médicos intuitivos, como Caroline Myss, afirman describir la naturaleza de las enfermedades físicas de la gente leyendo su campo energético. Así, Myss “puede efectuar recomendaciones para el tratamiento de su enfermedad tanto a nivel físico como espiritual”. Llama a este hipotético proceso medicina energética, pero no ofrece ninguna evidencia científica para respaldar sus supuestos poderes (la revista New Age Magazine declaró que Myss ya no ofrece sus conferencias). El cuerpo humano emite de hecho ciertas radiaciones, incluyendo débiles emanaciones electromagnéticas –originadas por la actividad eléctrica de los nervios–, emisiones químicas –algunas de las cuales pueden ser detectadas, como por ejemplo el olor corporal–, ondas sonoras –por los procesos físicos que tienen lugar en el interior del cuerpo–, etcétera. Los estudiosos de lo paranormal a veces igualan estas radiaciones con el aura, a pesar de que no representen un solo fenómeno unificado, ni que se haya demostrado que posean las propiedades místicas atribuidas al aura. Si los psíquicos pueden ver esos supuestos campos energéticos, uno se pregunta por qué su composición es objeto de opiniones contrapuestas. Siempre resulta que un clarividente jamás ve exactamente la misma aura que otro. Algunos dicen que ven el aura completa, dividida en diferentes capas o cuerpos, mientras otros dicen que ven solamente porciones. De hecho, las pruebas de evaluación de las habilidades de diferentes psíquicos para ver las supuestas emanaciones radiantes han fallado repetidamente. Uno de ellos, por ejemplo, consistía en colocar a una o dos personas en una habitación completamente a oscuras, y preguntar al presunto psíquico cuántas auras veía. Los resultados que se obtuvieron fueron los esperados por azar. James Randi llevó a cabo otro test para un programa especial de televisión, ofreciendo cien mil dólares a quien tuviera éxito. La psíquica que aceptó el desafío seleccionó a diez personas que consideró que tenían auras muy visibles, y estuvo de acuerdo en que las auras se extenderían más allá de las pantallas tras las que –sin que ella lo viera– se colocarían los sujetos. Por desgracia, al elegir qué pantallas tenían gente detrás, la psíquica solamente tuvo cuatro aciertos en diez intentos, menos que los cinco aciertos que permite el azar. Esta creencia en auras a devenido en fraudes como el mito de los niños índigos promovido por charlatanes como Nancy Ann Tappe.
  • There are a number of theories detailing how Aura was created, none of which have been proven by any means, be it spiritual or scientific. The largest question raised was if Aura created Arceus, or if Arceus created Aura. It is believed by many that Arceus is the only living being in existence who holds intimate knowledge behind the creation of Aura. However, there is no expectation that He will disclose such information at his leisure. From all available information, it can be agreed that after His birth, Arceus used the powers of Aura to create and maintain the Universe.
  • An aura is a continuous effect that emanates from a creature. Unless otherwise noted, an aura uses the following rules. * Fills an Area: The aura fills the creature’s space and each square that is both within a specified distance of the creature and within line of effect of it. For instance, an aura 1 affects each square adjacent to the creature. A creature is normally unaffected by its own aura. * Unaffected by the Environment: The aura is unaffected by environmental phenomena and terrain, although blocking terrain blocks an aura. For instance, an aura of fire is unaffected by an area of extreme cold. * Overlapping Auras: If auras overlap and impose penalties to the same roll or game statistic, a creature affected by the overlapping auras is subjected to the worst penalty; the penalties are not cumulative. For instance, if a creature is affected by three overlapping auras that each impose a -2 penalty to attack rolls, the creature takes a -2 penalty, not a -6 penalty. * Deactivating an Aura: A creature can take a minor action to deactivate or reactivate one of its auras. However, certain auras have set durations and cannot be reactivated after they end. * Death or Unconsciousness Ends: A creature’s auras end immediately when it falls unconscious or dies.[MM2:6][RC:116]
  • Aura is the wife of Kristoff, one of the Grey Wardens assigned to Ferelden in the wake of the order's re-establishment after the Fifth Blight.
  • An Aura are the colors around a person that reflect their mood and overall character. Red and orange are "linked to love and baser instincts", yellow is tied to antalytical, purple is passion or spirituality, and gold or white are usually associated with higher powers and metaphysics. Spirit users Lissa Dragomir, Adrian Ivashkov, Sonya Karp, and Avery Lazar have all demonstrated this ability.
  • Aura (Japanese: 波導 wave-guiding) is a form of spiritual energy introduced in Lucario and the Mystery of Mew. It is described as the essence of every living creature.
  • Often seen as rebellious, like Ultraman Zero. Even in her first appearance, she spoke rudely to Father of Ultra.
  • Auras are environmental factors emanated by many buildings and decor in Tropico 2. Auras have a base Strength value and a Range (indicating clusters of 4x4 tiles) indicating the limits of their area of effect. When pirates or captives pass through an aura that affects them, they gradually adjust their personal level to match that of the aura.
  • An aura is a passive, ability that benefits nearby allied units or harms enemy ones and costs no mana. There are many different auras in Footmen Frenzy, and they are all crucial for success.
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  • Ability to have energy envelop the user. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).
  • The Aura is an unusual energy that emanates from all living, undead and spiritual beings. It reflects both their nature (e.g. mortal, mage, or werewolf), as well as their current emotional state, in both the Classic World of Darkness and the Chronicles of Darkness.
  • is the levels of ones energy in either magic, or otherwise. The Aura is also one of the Soul Aspects within a being. Almost all beings possess a aura, with a few exceptions.
  • Auras are classified in five different tiers, which are indicated by the red circles in the ring of the aura with tier five having a cyan background around the icon and all 4 circles lit up. It is not possible to buy a tier two aura or higher without first having the corresponding lower tier auras, if they exist. The first tier four aura, named Aegis was released on 11 December 2011. Tier five was released on 27 January 2014. While holding a weapon, each of the tiers has a different look. An aura offers a temporary effect, which cannot be paused. Removing an aura will stop the effect, and reduce the remaining time to zero. You can check the remaining time left by right-clicking an equipped aura and choosing 'Aura time remaining'. Also, if the account using an aura is logged out while the aura is activated, the timer will continue to run out. After use, an aura must go through a cooldown period before being used again. The cooldown period's length is specified by the particular aura. The cooldown period continues when the player is logged out. If an aura is removed or deactivated prematurely, the remaining duration of the aura is added to the cooldown period. For example, if the "Reverence" aura (1 hour activation and 3 hour cooldown) is removed immediately after activation, the cooldown will state 4 hours before you may reactivate. If the aura had 40 minutes left to work, and a cooldown time of 3 hours before it was taken off the player, the recharge of the aura would take 3 hours and 40 minutes. An aura can be used again, without waiting for the cooldown period to end, if the next tier of the aura is bought. For example, if you had the Master enrichment aura and used it for an hour, then went to Solomon's Store and bought the Supreme enrichment aura; your aura would be sent to your bank, upgraded, and ready to use. One cannot own multiple tier versions of an aura, only one at any time. Auras are untradeable and most cannot be used in PvP activities. As they are items, they also cannot be brought into Daemonheim (excluding the Daemonheim aura and the Festive aura) or some minigames like Stealing Creation. Auras can be purchased, and replaced if they have been lost, from Xuan. You can find Xuan in the north east corner of Burthorpe, east of Burthorpe Castle (take the main path outside the Heroes Guild and head North and look for the shopping bag icon on the minimap) and, as of 21 September 2011, in Varrock square. An easy way to access him is by using Burthorpe Lodestone or by teleporting to Varrock Square.
  • Aura is the manifestation of one's soul in the RWBY universe, and can be used for a wide range of abilities. The specific abilities and their strengths differ from individual to individual and are dependent on a number of factors, such as experience, training, and innate skill.
  • Aura to jeden z efektów, będący pasywnym modyfikatorem dla jednostek znajdujących się w pobliżu źródła aury, np.: bohatera posiadającego aurę dzięki swoim umiejętnością bohaterów, obiektu lub struktury. Niektóre aury wzmacniają sojuszników, zwiększając ich skuteczność w walce, a inne osłabiają wrogów, utrudniając im walkę. Większość aur jest unikatowa i nie kumuluję się. Wyjątek stanowią sytuacje, gdy kilka bohaterów będzie posiadać przedmiot zapewniający tą samą aurę, to wtedy sojusznik otrzyma obie aury. Bohater nie może uzyskać więcej niż dwie unikatowe aury naraz, niezależnie od ilości sojuszników posiadających je. Istnieją dwa typy aur: * Globalne – działają na całą mapę, zapewniając premię wszystkim sojusznikom * Obszarowe – najbardziej popularny typ aur. Wzmacniają sojuszników lub osłabiają wrogów tylko na określonym obszarze w źródła aury. Dzielą się one w zależności od tego czy potrzebują aktywacji lub od ich czasu trwania: * Stałe – działają zawsze i wszędzie * O określonym obszarze – działają tylko na określonym terenie * Aktywne – działają kilka sekund po użyciu umiejętności
  • Aura is a municpality of about 3800 people in southwestern Finland.
  • Aura was an element that allows users to detect and control objects through the aura field. It stemmed from the aura field and was no longer usable when the field was destroyed with the Zormacht.
  • Aura is a measure of your character’s ability to penetrate illusions and see what is not normally visible to those with clouded perceptions. It’s probably the single most important stat for a character starting out to be a master magician.
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