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  • Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
  • The Humans
  • Units (рус. единицы) — единица измерения расстояния во всей серии Counter-Strike.
  • TripleA shows under the Stats tab, the total number of units for each player and alliance.
  • Units are items that can be equipped in a character's Unit slot. They tend to give stat-boosts, although some units have other effects. Some units will have either pluses (+) or minuses (-) next to their names. Pluses denote an increase of 1 stat point to the boost; minuses mean that the unit gives 1 less point per minus than a unit with no minuses. (For example, a regular Ogre/Power gives +15 ATP, while an Ogre/Power++ gives 17 and an Ogre/Power-- gives 13.) Items may only have two pluses or minuses, and rares will never have them.
  • Troops are, as in most games, a vital part of gameplay for Build Your Empire, as such, there is much to say about them. But first, let's talk about all troop related buildings (for more information see buildings page)
  • Here you will find the array of the various units appearing in the Stronghold games. Navigate as you wish! Note: Stronghold units are included in the Stronghold Crusader unit table.
  • NOTE: This section needs heavy improvement. Most unit articles are incomplete, and most descriptions are only lore. This article is a . You can help My English Wiki by expanding it.
  • Units at Stanford are a metric assigned to each course that roughly correspond to the amount of class time required per week. (That is, 3 unit classes meet for 3 units per week.) Units are important for students because there are limits on the number of units allowed per quarter and also particular unit requirements for degree programs.
  • There are a variety of Units used throughout Tribal Wars. This guide attempts to provide a glimpse in the advantages, disadvantages, uses of, and a variety of other information on these units. Click on the name of any unit to find more information on the unit.
  • \ \\kl
  • Units root stump Help expand This article is a . You can help My English Wiki by expanding it.
  • Units or Credits are the main form of currency used across the Andromeda Galaxy.
  • A Unit (部隊 Butai?) is a group of Border agents that consists of at least one combatant and one operator and the maximum number of four combatants and one operator.
  • Units are recruited in the Barracks. They are what your army is made out of. If you do not have any army or Garrison, I would reccomend training some before other players find out and SMASH you!
  • Units are enemies from Metal Slug 5. They are one-man mechanized armor suits developed by the Ptolemaic Army, based on stolen data on the Rebels' LV Armor.
  • Here is the way that the game depicts different numbers and what their actual names are. Each number is comprised of 1000 of the previous number, or 1000 times greater. Scientific notation is used to have very large numbers in a smaller space. 147260000 turns into: 1.4726e8 Where "eX" is 10^X. The number X also represents the number of times the decimal places is moved to the right in the notation.
  • A Unit or Units is part of the game the player can move and control. They perform every task from creating buildings to combat with enemy units. Various different types of unit are created and upgraded through out the game. Unit is also the term for part of a collection of resources.
  • A military organization or unit is a way of structuring the armed forces of a state as a need to offer military capability required by the national defence policy. In some countries paramilitary forces are included in a nation's armed forces. Armed forces that are not a part of the military or paramilitary organizations, such as insurgent forces, often mimic military organizations, or use ad hoc structures.
  • Units are divided into four alignments, each representing one of the three Furies with the exception of Sun. These alignments are: Wind, Rain, Thunder, and Sun. Units are divided into levels, with a level one unit requiring one Energy of its alignment to build, and requiring a sacrifice on a level one Altar to gain the knowledge of; a level two unit requiring one Energy of its alignment and one energy of any alignment, and requiring a sacrifice on a level two Altar to gain the Knowledge of; and level three units requiring two Energy of its own alignment and one energy of any alignment to build, and requiring a sacrifice on a level three altar to gain knowledge of it.
  • Units both offer mobility to your civilization and supply the violence with which it will survive and expand. The available units may be classified as military units, whose talents are those of defense and aggression, and a few noncombatants which support expansion (explorers, settlers, workers, and engineers), diplomacy (the diplomat and spy), and trade (caravans and freight).
  • in Rise of Nations, Units are the smallest task force that can be controlled by the player. Represented by a single individual, vehicle, or small group, units comprise a nation's population, and fulfill the roles necessary for its development and survival. By their roles, units are divided in three basic groups, regarded by this wiki as their unit class: Military, Support, and Civilian.
  • A unit is a Delphi source file(*.pas). It contains interface, class, type and method declarations and implementations. Unlike some other languages (such as C or C++) which have a separate header file for declarations which is 'included' in the code file, Delphi's units contain all required information for both declarations and implementations in a single file. Each unit is stored in its own file and compiled separately. Compiled units are linked to create an application. Compiled unit file has (*.dcu) extension. Units are referenced by other units by being listed in that unit's uses clause.
  • "Unit" is the general term for any military troop trained by a player. When resource areas and buildings are upgraded, your population automatically increases. Units don't add to the "census" population of your village, but they do consume crop and therefore make the crop consumption go up as well. While your regular population does not move (just staying in its workplace maintaining the building or resource area), units can be used to attack, to defend, and to perform other actions.
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abstract
  • Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
  • The Humans
  • Units (рус. единицы) — единица измерения расстояния во всей серии Counter-Strike.
  • TripleA shows under the Stats tab, the total number of units for each player and alliance.
  • Units are items that can be equipped in a character's Unit slot. They tend to give stat-boosts, although some units have other effects. Some units will have either pluses (+) or minuses (-) next to their names. Pluses denote an increase of 1 stat point to the boost; minuses mean that the unit gives 1 less point per minus than a unit with no minuses. (For example, a regular Ogre/Power gives +15 ATP, while an Ogre/Power++ gives 17 and an Ogre/Power-- gives 13.) Items may only have two pluses or minuses, and rares will never have them.
  • Troops are, as in most games, a vital part of gameplay for Build Your Empire, as such, there is much to say about them. But first, let's talk about all troop related buildings (for more information see buildings page)
  • Here you will find the array of the various units appearing in the Stronghold games. Navigate as you wish! Note: Stronghold units are included in the Stronghold Crusader unit table.
  • NOTE: This section needs heavy improvement. Most unit articles are incomplete, and most descriptions are only lore. This article is a . You can help My English Wiki by expanding it.
  • Units at Stanford are a metric assigned to each course that roughly correspond to the amount of class time required per week. (That is, 3 unit classes meet for 3 units per week.) Units are important for students because there are limits on the number of units allowed per quarter and also particular unit requirements for degree programs.
  • There are a variety of Units used throughout Tribal Wars. This guide attempts to provide a glimpse in the advantages, disadvantages, uses of, and a variety of other information on these units. Click on the name of any unit to find more information on the unit.
  • \ \\kl
  • in Rise of Nations, Units are the smallest task force that can be controlled by the player. Represented by a single individual, vehicle, or small group, units comprise a nation's population, and fulfill the roles necessary for its development and survival. The game contains more than 200 different types of units. From the Ancient Age Citizen to the Information Age Stealth Bomber, units have a wide difference in roles, abilities, and avaliability. Units also upgrade as the player advances through the ages: Some evolve into different, improved units; others change in stats and appearance while staying as the same unit as before; some others only change cosmetically. Most units are avaliable to every nation in the game, as long as the requirements to obtain them are met: These are called standard units. Some others, however, are exclusive to a particular nation, replacing part of the standard upgrade line of other nations, with special advantages compared to the standard units they replace: These are called unique units. For example, the Greeks recruit the Companion instead of the standard Cataphract, the British have King's Longbowmen instead of Crossbowmen, the Russians recruit T-80 tanks instead of Main Battle Tanks, among several other examples. Because of the wide variety of units in the game, players have the opportunity to create an army customized to their tastes. Military and support units require two particular resources to be created, which depends on their type. Every type requires different combinations of resources, and as more units of the same type are created, their cost rises. In addition, every unit type has particular strengths and weaknesses against another. These factors both encourage and improve the chances of victory by having, as in real history, a diverse army able to react to different situations; instead of stacking the same type of unit, a common tactic in some games of the real strategy genre. By their roles, units are divided in three basic groups, regarded by this wiki as their unit class: Military, Support, and Civilian.
  • Units root stump Help expand This article is a . You can help My English Wiki by expanding it.
  • Units or Credits are the main form of currency used across the Andromeda Galaxy.
  • Units both offer mobility to your civilization and supply the violence with which it will survive and expand. The available units may be classified as military units, whose talents are those of defense and aggression, and a few noncombatants which support expansion (explorers, settlers, workers, and engineers), diplomacy (the diplomat and spy), and trade (caravans and freight). The support of your units will be one of your major expenses. Each unit requires one production point per turn, and settlers — the units derived from citizens — also require one or two food points per turn depending on your form of government. Note that autocratic governments force cities to support several units for free, which can save production points for other uses. Under representative governments, aggressive units standing outside your borders each cause one or two workers to become unhappy. This makes war quite expensive under representative government, since production points are required to support each unit and luxury points must be produced to mollify the citizenry.
  • A Unit (部隊 Butai?) is a group of Border agents that consists of at least one combatant and one operator and the maximum number of four combatants and one operator.
  • A unit is a Delphi source file(*.pas). It contains interface, class, type and method declarations and implementations. Unlike some other languages (such as C or C++) which have a separate header file for declarations which is 'included' in the code file, Delphi's units contain all required information for both declarations and implementations in a single file. Each unit is stored in its own file and compiled separately. Compiled units are linked to create an application. Compiled unit file has (*.dcu) extension. Units are referenced by other units by being listed in that unit's uses clause. A unit file begins with a unit heading, which is followed by the sections: * interface * implementation * initialization (optional) * finalization (optional) The unit must conclude with the word end followed by a period.
  • Units are recruited in the Barracks. They are what your army is made out of. If you do not have any army or Garrison, I would reccomend training some before other players find out and SMASH you!
  • Units are enemies from Metal Slug 5. They are one-man mechanized armor suits developed by the Ptolemaic Army, based on stolen data on the Rebels' LV Armor.
  • "Unit" is the general term for any military troop trained by a player. When resource areas and buildings are upgraded, your population automatically increases. Units don't add to the "census" population of your village, but they do consume crop and therefore make the crop consumption go up as well. While your regular population does not move (just staying in its workplace maintaining the building or resource area), units can be used to attack, to defend, and to perform other actions. For information on the attack and defence levels and the movement speed of different units, see the troops pages.
  • Here is the way that the game depicts different numbers and what their actual names are. Each number is comprised of 1000 of the previous number, or 1000 times greater. Scientific notation is used to have very large numbers in a smaller space. 147260000 turns into: 1.4726e8 Where "eX" is 10^X. The number X also represents the number of times the decimal places is moved to the right in the notation.
  • Units are divided into four alignments, each representing one of the three Furies with the exception of Sun. These alignments are: Wind, Rain, Thunder, and Sun. Units are divided into levels, with a level one unit requiring one Energy of its alignment to build, and requiring a sacrifice on a level one Altar to gain the knowledge of; a level two unit requiring one Energy of its alignment and one energy of any alignment, and requiring a sacrifice on a level two Altar to gain the Knowledge of; and level three units requiring two Energy of its own alignment and one energy of any alignment to build, and requiring a sacrifice on a level three altar to gain knowledge of it. Note that Aerial Attackers cannot be built; they are created by the respective Aerial Attack Base
  • A Unit or Units is part of the game the player can move and control. They perform every task from creating buildings to combat with enemy units. Various different types of unit are created and upgraded through out the game. Unit is also the term for part of a collection of resources.
  • A military organization or unit is a way of structuring the armed forces of a state as a need to offer military capability required by the national defence policy. In some countries paramilitary forces are included in a nation's armed forces. Armed forces that are not a part of the military or paramilitary organizations, such as insurgent forces, often mimic military organizations, or use ad hoc structures. Military organization is hierarchical. The use of formalized Military rank#Roman ranks|ranks in a hierarchical structure came into widespread use with the Roman Army. In modern times, executive control, management and administration of military organizations is typically undertaken by the government through a Ministry (government department)|government department within the structure of public administration, often known as a Department of Defense, Department of War, or Ministry of Defence. These in turn manage Armed Services that themselves command combat, combat support and service support formations and units.