PropertyValue
rdfs:label
  • Eald'narche (boss)
rdfs:comment
  • In the first phase, Eald'narche is surrounded by Exoplates and assisted by Orbitals that are automatically summoned to assist him. As long as the Exoplates are around, Eald'narche is invulnerable, so they must be destroyed first. As the Exoplates have roughly 10,000 HP, this gives Eald'narche 12,000 effective health during this phase. Eald'narche does not melee or use special abilities at all and will only cast Ancient Magic and Sleepga II in the first form.
Level
  • ?
dcterms:subject
Sleep
  • Immune
3 HP
  • ~5,000
2 hp
  • ~2,500
silence
  • Immune
1 HP
  • ~2,000
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Job
Enemy
  • Boss
Name
  • Eald'narche
Type
1 Notes
  • Aggressive
  • True Hearing
  • Does Not Melee
2 Traits
  • Damage Reduction
3 Spells
  • Bindga, Sleepga II
  • Aeroga III, Blizzaga III, Firaga III, Stonega III, Thundaga III, Waterga III,
3 Traits
  • Magic Defense Boost
2 Spells
  • Bindga, Sleepga II,
  • Burst, Flare, Freeze, Flood, Tornado, Quake
1 Traits
  • Damage Reduction
TAB
  • Phase 1
  • Phase 2
  • Apocalypse Nigh
Family
Location
2 image
  • 150
2 abilities
  • Omega Javelin, Stellar Burst, Vortex
2 Notes
  • Teleports
  • Aggressive
  • True Hearing
  • Increased Attack Speed
3 Notes
  • Links
  • Teleports
  • Aggressive
  • True Hearing
  • Increased Attack Speed
3 image
  • 150
3 Location
1 image
  • 115
3 abilities
  • Omega Javelin, Stellar Burst, Vortex
1 Spells
  • Sleepga II
  • Burst, Flare, Freeze, Flood, Tornado, Quake
abstract
  • In the first phase, Eald'narche is surrounded by Exoplates and assisted by Orbitals that are automatically summoned to assist him. As long as the Exoplates are around, Eald'narche is invulnerable, so they must be destroyed first. As the Exoplates have roughly 10,000 HP, this gives Eald'narche 12,000 effective health during this phase. Eald'narche does not melee or use special abilities at all and will only cast Ancient Magic and Sleepga II in the first form. Up to two Orbitals may assist him in this phase at any time, and they may be summoned an unlimited number of times. As the orbitals can be slept, it is recommended to keep them slept and to focus on attacking the Exoplates and Eald'narche. The use of Utsusemi in particular is useful to prevent damage from both Eald'narche's magic and the Exoplates special abilities.