PropertyValue
rdfs:label
  • One-Hit Polykill
rdfs:comment
  • Otherwise known as overpenetration in gun-play circles, this happens when a bullet doesn't stop in a body or object once fired. This can happen when one uses armor-piercing rounds on soft targets, but it is more Truth in Television than you might think, even without rifles explicitly using high-powered armor piercing rounds. One of the rules of weapons safety requires a shooter to know what is behind a target and always assume that a bullet will always overpenetrate the first target and still retain lethal velocity. Examples of One-Hit Polykill include:
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Otherwise known as overpenetration in gun-play circles, this happens when a bullet doesn't stop in a body or object once fired. This can happen when one uses armor-piercing rounds on soft targets, but it is more Truth in Television than you might think, even without rifles explicitly using high-powered armor piercing rounds. One of the rules of weapons safety requires a shooter to know what is behind a target and always assume that a bullet will always overpenetrate the first target and still retain lethal velocity. Also a common weapon or Power-Up in Shoot'Em Up games, especially when you've got a Charged Attack. Contrast Bulletproof Human Shield, where the bullets should be able to do this but somehow don't. Also contrast Guns Are Worthless; a game's failure to implement (over)penetration may be a contributing factor to that. Examples of One-Hit Polykill include: