PropertyValue
rdf:type
rdfs:label
  • Knockdown
  • Knockdown
  • Knockdown
rdfs:comment
  • A character with this feat can attempt a special knockdown attempt, which does not cause damage but does not provoke an attack of opportunity. A character may only knock down creatures that are one size larger than itself or less. The attacker makes a d20 roll modified by his strength bonus, and the difference between his creature size and the target creature size times 4. The defender makes a d20 roll modified by the better of his strength and dexterity bonus. If the attacker meets or beats the defender's roll, the defender is knocked down. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.
  • __NOEDITSECTION__
  • Knockdown is a critical effect with the following characteristics: * Temporary Knockdown, i.e. knocking an opponent (or an opponent knocking Geralt) to the ground. * When an enemy is knocked down, it prevents them from launching their next attack as quickly. * Opponents can kill Geralt with one hit (a finishing blow), making this effect especially dangerous in combat against large, powerful beasts. Enemies who have less than 33% of their vitality left may be stunned and/or knocked down by any short weapon attack.
  • Knockdown is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple seconds, leaving them vulnerable to any attacks. A player's open Esc  menu will be abruptly closed if knocked down.
  • Knockdown is a term used to describe a state in which the character has been knocked down and is unable to act for a short period of time. There are a variety of both mobs and player skills that can cause the knocked-down state. Players can prevent going into this state by performing a Recovery Roll as they're being knocked down.
  • Knockdown is a property of certain attacks in many fighting games. This property is usually exclusive to Specials, Hypers and many sweep kicks executed using File:Button-D.png+File:Button-c.png. Unlike most normal attacks, which leave the opponent standing or crouching after hit, attacks that cause knockdown will knock down the opponent as the name implies. Afterward, the opponent will be left in a lying down state. In most fighting games, two types of knockdowns exist: soft knockdowns and hard knockdowns.
  • Pierwszą jego misją było zgładzenie Founda. Misja się nieudała ponieważ został przeprogramowany.
  • Knockdown is an effect placed on targets by NPCs and creatures in combat using an ability such as Surge.
  • A combat effect that "knocks down" a creature so that it stops attacking and must "get up" to continue attacking or moving.
  • A combat effect that "knocks down" a creature so that it stops attacking and must "get up" to continue attacking or moving.
  • Knockdown is a term used in fighting games, including the Street Fighter series, to refer to a character's downed state that occurs when struck by some attacks. There are two types of knockdown: "soft" or normal knockdown, and hard knockdown.
  • Knockdown is the thirteenth episode of the third season of Castle.
  • Throughout the process, Godai's fist shines emanating a yellow coloration. According to him this is the projection of his iron determination, able to beat any enemy. When Doerai or M use this technique nothing happens to their hands, however Gekietsu is able to emanate the same brightness than his father.
  • A character with this feat can attempt a special knockdown attempt, which does not cause damage but does not provoke an attack of opportunity. A character may only knock down creatures that are one size larger than itself or less. The attacker makes a d20 roll modified by his strength bonus, and the difference between his creature size and the target creature size times 4. The defender makes a d20 roll modified by the better of his strength and dexterity bonus. If the attacker meets or beats the defender's roll, the defender is knocked down. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.
  • A knockdown is an effect, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or shouts). A Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for a longer time (Backbreaker for example). The standard knockdown time is two seconds. Wearing a Stonefist Insignia, or being under the effects of Earthbind can extend this to a maximum of three seconds. Knockdowns are not considered as interrupts in the game mechanics, so using skills such as Mantra of Resolve will not prevent a Knockdown from stopping a particular skill from activating.
  • Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.
owl:sameAs
Season
  • 3
Bonus
  • champion of Torm
  • fighter
dcterms:subject
subteams
  • *Battle Force 2000
Płeć
  • Oprogramowanie męskie
Factions
  • *G.I. Joe Team
debut shippuden
  • No
reqfor
literal english
  • West Cloud's Wild Pain
jutsu classification
  • Taijutsu,
Plik
  • Knockdown.jpg
Specifics
  • A character with this feat can attempt a special knockdown attempt, which does not cause damage but does not provoke an attack of opportunity. A character may only knock down creatures that are one size larger than itself or less. The attacker makes a d20 roll modified by his strength bonus, and the difference between his creature size and the target creature size times 4. The defender makes a d20 roll modified by the better of his strength and dexterity bonus. If the attacker meets or beats the defender's roll, the defender is knocked down. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.
unnamed jutsu
  • No
prereq
  • None
jutsu range
  • Short
req
FeatID
  • 23
english tv
  • Wild Knockout
jutsu class type
  • Offensive
Hotkey
  • 2
  • 3
  • 4
Required For
jutsu media
  • Anime, Manga
cardimage
  • IronSkinModU15.jpeg
  • HysteriaModU15.jpeg
  • LinkModU14.jpeg
  • WardingHalo.png
gameimage
  • WardingHaloIcon.png
  • TrinityLink.png
  • IronSkin.png
  • HysteriaPanel.png
Prerequisites
  • none
Cooldown
  • 12.0
Pojawienia
  • Imperium
dbkwik:castle/property/wikiPageUsesTemplate
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:gijoe/property/wikiPageUsesTemplate
dbkwik:guildwars/property/wikiPageUsesTemplate
dbkwik:gwfanon/property/wikiPageUsesTemplate
dbkwik:mugen/property/wikiPageUsesTemplate
dbkwik:narutofanon/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:streetfighter/property/wikiPageUsesTemplate
dbkwik:swtor/property/wikiPageUsesTemplate
dbkwik:warframe/property/wikiPageUsesTemplate
dbkwik:witcher/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Number
  • 13
Previous
Users
  • Godai,Doerai, M, Gekietsu
Birthplace
  • San Francisco, California
Range
  • N/A
  • 120.0
  • 1200.0
  • 5 m
Theme
  • neutralna
Branch
  • US Army
Energy
  • 25
  • 50
  • 75
Weapon
Name
  • Link
  • Knockdown
  • Hysteria
  • Warding Halo
  • Iron Skin
Type
  • General
  • general
  • All Classes
  • Stun
Airdate
  • 2011-01-24
Romaji
  • Nokkudaun
desc
  • A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.
1stcomic
cardonly
  • yes
dbkwik:thedepths/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Kanji
  • 野苦兌雲
Duration
  • 12.0
  • 3.0
  • ∞
Use
  • Manual
  • Selected
  • selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.
Icon
  • ife_knockdow.gif
Class
  • monk
Description
  • Rhino hardens his skin, insulating himself from all damage.
  • Create a protective ring of fire that also stuns and damage enemies who get too close.
  • Energy Drain: 2.5 s-1
  • Prone and unable to stand.
  • Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.
  • Any damage taken while Link is active will be channeled to a nearby enemy.
Specialty
  • Anti-aircraft; Infantry; Microwave technician
Cost
  • 4
  • 6
Top
  • KiriSharingan
Damage
  • 1
  • 1.150000
  • 50
  • 300
  • 400
  • 500
RealName
  • Blaine M. Gonsalves
NEXT
Writer
Director
graderank
  • Sergeant
abstract
  • __NOEDITSECTION__
  • Knockdown is a critical effect with the following characteristics: * Temporary Knockdown, i.e. knocking an opponent (or an opponent knocking Geralt) to the ground. * When an enemy is knocked down, it prevents them from launching their next attack as quickly. * Opponents can kill Geralt with one hit (a finishing blow), making this effect especially dangerous in combat against large, powerful beasts. Enemies who have less than 33% of their vitality left may be stunned and/or knocked down by any short weapon attack.
  • Knockdown is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple seconds, leaving them vulnerable to any attacks. A player's open Esc  menu will be abruptly closed if knocked down.
  • Knockdown is a term used to describe a state in which the character has been knocked down and is unable to act for a short period of time. There are a variety of both mobs and player skills that can cause the knocked-down state. Players can prevent going into this state by performing a Recovery Roll as they're being knocked down.
  • Knockdown is a property of certain attacks in many fighting games. This property is usually exclusive to Specials, Hypers and many sweep kicks executed using File:Button-D.png+File:Button-c.png. Unlike most normal attacks, which leave the opponent standing or crouching after hit, attacks that cause knockdown will knock down the opponent as the name implies. Afterward, the opponent will be left in a lying down state. In most fighting games, two types of knockdowns exist: soft knockdowns and hard knockdowns.
  • Pierwszą jego misją było zgładzenie Founda. Misja się nieudała ponieważ został przeprogramowany.
  • Knockdown is an effect placed on targets by NPCs and creatures in combat using an ability such as Surge.
  • A character with this feat can attempt a special knockdown attempt, which does not cause damage but does not provoke an attack of opportunity. A character may only knock down creatures that are one size larger than itself or less. The attacker makes a d20 roll modified by his strength bonus, and the difference between his creature size and the target creature size times 4. The defender makes a d20 roll modified by the better of his strength and dexterity bonus. If the attacker meets or beats the defender's roll, the defender is knocked down. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. Use: Selected Special: Monks receive this feat for free at level 6. A Wolf animal companion will receive Knockdown for free at 1st level.
  • A combat effect that "knocks down" a creature so that it stops attacking and must "get up" to continue attacking or moving.
  • A combat effect that "knocks down" a creature so that it stops attacking and must "get up" to continue attacking or moving.
  • Knockdown is a term used in fighting games, including the Street Fighter series, to refer to a character's downed state that occurs when struck by some attacks. There are two types of knockdown: "soft" or normal knockdown, and hard knockdown.
  • Knockdown is the thirteenth episode of the third season of Castle.
  • Throughout the process, Godai's fist shines emanating a yellow coloration. According to him this is the projection of his iron determination, able to beat any enemy. When Doerai or M use this technique nothing happens to their hands, however Gekietsu is able to emanate the same brightness than his father.
  • Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position. Use: selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receive this feat for free at level 6.
  • A character with this feat can attempt a special knockdown attempt, which does not cause damage but does not provoke an attack of opportunity. A character may only knock down creatures that are one size larger than itself or less. The attacker makes a d20 roll modified by his strength bonus, and the difference between his creature size and the target creature size times 4. The defender makes a d20 roll modified by the better of his strength and dexterity bonus. If the attacker meets or beats the defender's roll, the defender is knocked down. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.
  • A knockdown is an effect, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or shouts). A Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for a longer time (Backbreaker for example). The standard knockdown time is two seconds. Wearing a Stonefist Insignia, or being under the effects of Earthbind can extend this to a maximum of three seconds. Knockdowns are not considered as interrupts in the game mechanics, so using skills such as Mantra of Resolve will not prevent a Knockdown from stopping a particular skill from activating. A skill disrupted by a knockdown must recharge before being used again. There are only eleven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually elite, slow to activate, are conditional, or cause exhaustion (or some combination of the four). Some creatures cannot be knocked down, see below.
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