PropertyValue
rdf:type
rdfs:label
  • Sleight of Hand
  • Sleight Of Hand
  • Sleight of hand
  • Sleight of Hand
rdfs:comment
  • |}
  • Sleight of Hand (Agility) Sleight of Hand is a skill which allows the ninja character to perform many sleight of hand tricks such as palming small objects, picking pockets, etc. This is a Low Skill.
  • AP cost : 9 Cast time : Instant Recast time : 30.0 Removes all active crowd control effects from you and makes you immune to further crowd control effects for 7 seconds. This ability does not trigger global recharge time.
  • Sleight of Hand is a Tier Two perk in Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Modern Warfare Remastered, a Tier One perk in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops: Declassified and Call of Duty: Online, as well as a Speed perk in Call of Duty: Ghosts.
  • The Sleight of Hand was a modified Telgorn dropship used by Cad Bane during the Clone Wars as a go-to craft for delivering precious cargo, both living and otherwise. The ship has been heavily customized and re-purposed by Bane himself, who installed military-grade armor and weapons and an advanced hyperdrive.
  • Sleight of Hand is a Death Magic skill, that can be leveled starting at character level 1. Raising this skill at or above your character level will incur an experience point penalty. As a Death Magic skill, Sleight of Hand can be raised actively, by sacrificing spirit trophies to the Altar of Torment in the Church, or raised passively. This skill affects all characters who use gems , but helps casters more than others.
  • Michael tentam recuperar o controle da Prison Industries, mas para isso Michael precisa dizer onde está Fibonacci. C-Note entra na equipe por conta própria. Veronica, Nick e LJ estão em perigo novamente.
  • Sleight of Hand allows a character to pick the target's pocket and attempt to steal items. Check: There are two parts to successfully picking a pocket. First, the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target's DC. * The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. * This roll is modified by armor check penalties. The targeted creature then makes an opposed Spot check against the character's Sleight of Hand check.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Sleight Of HandNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • The Sleight of Hand skill allows a character to pick the pocket of an NPC. Modifying ability: Dexterity Classes: Bard, Rogue; Arcane trickster, Assassin, Harper agent, Shadow Thief of Amn, Shadowdancer Requires training: Yes Special: Armor check penalty applies to this skill. Use: Selected
  • Episode 11 of Robin & Batgirl: A New Adventure. Robin,Batgirl,and Firestorm fought Killer Frost,Frost Giants,Doctor X,Doctor-X's Minions,Doctor Double X,and Fire Creatures.Then,they sent them to jail for a drug trafficking operation.The next day,Robin,Batgirl,and Zatanna monitored villain locations.They saw a villain location at the Golden Gate Bridge.Using the R-Mobile,they went there.After getting there,they saw Felix Faust floating in the air with a magic barrier around him,which destroys and burns nearby cars.Now,they went down the mobile and ran to Felix Faust.When Zatanna went near,Felix Faust knocked them down unconscious using magic.Then now,he floated away,with the unconscious heroes.Later,the heroes woke up in Felix Faust's lair.Then,Felix Faust showed the heroes what happened to
owl:sameAs
Level
  • 80
Era
unlockedpro
  • 120
imagepro
  • 120
  • 128
dcterms:subject
Tips
  • *This ability synergizes well with Desecrate as the generation of Health Orbs, Energy Orbs and Ammo pickups gives Mirage a constant supply of potential traps. *This ability makes Hieracon Endo/Relic farming extremely easy, especially in certain tilesets, since the Laser Barriers keep most enemies away from the Extractors. A negative Ability Range is advised, in order to not affect an area too wide, negatively affecting the supply of Power Cells. In conjunction with high Ability Duration, high Ability Strength and a Synoid Simulor, a Mirage Tenno can easily solo an Extractor even at high levels , while the rest of the team takes care of a second Extractor.
Unlocked
  • Level 1
  • Level 4
  • Level 20
  • Level 50
  • Level 28
  • Default
  • Level 21
sysmods
  • Military-grade armor and weapons
cardtype
  • Skill
check
  • There are two parts to successfully picking a pocket. First the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target’s difficulty class. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. The targeted creature then makes an opposed Spot check against the character’s Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. A PC will be informed that the character has attempted to pick pocket him. If the character is successful at both checks, then he steals the item without being detected.
Modifier
xpcost
  • 2
Countermeasures
bugs
  • *Control Consoles can mesmerize Kubrows, causing them to stay still for the ability duration. *Sleight of Hand can cause a sudden drop in frame rate or brief freeze of the game or trigger crashes in rare cases. *If the respective Mirage is not the host, she can reuse this ability to explode the pickups as much as she likes, long as the pickup isn't looted. *As of , using Sleight of Hand with the Explosive Legerdemain augment mod causes Grineer Consoles during Mobile Defense missions to spin uncontrollably, causing the console to be virtually impossible to access with the required Datamass.
talent req
  • None
Hotkey
  • 2
heroclass
  • Treasure Hunter
augment
  • 200
cardimage
  • PowerSleightOfHand.png
Affects
  • Critical strike chance, Feint
recast
  • 30
herolevel
  • 16
gameimage
  • HarlequinDeadlyTrap.png
archetype
  • Scout
points req
  • 5
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dbkwik:descent2e/property/wikiPageUsesTemplate
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dbkwik:heroesofthestorm/property/wikiPageUsesTemplate
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Availability
  • Unique
Category
  • t2
  • t1
  • Hate Management
Range
  • 50
  • 480.0
  • 2400.0
Special
  • Armor check penalty applies to this skill.
Console
  • fastreload
Expansion
  • Labyrinth
Energy
  • 50
float
  • right
Tier
  • 6
Role
  • Transport
DE
  • The Sleight of Hand
Name
  • Call of Duty: Black Ops
  • Call of Duty: Modern Warfare 2
  • Call of Duty: World at War
  • Call of Duty 4: Modern Warfare
  • Call of Duty: Ghosts
  • Call of Duty: Modern Warfare 3
  • Sleight of Hand
  • Call of Duty: Online
  • Sleight Of Hand
  • Sleight of hand
  • The Sleight of Hand
Text
  • When another hero draws a Search card, exhaust this card to allow him to immediately give the Search card to you.
  • While you have an Exotic or Bow weapon equipped, each of your attacks gains Pierce 2 .
wheel
  • X
desc
  • Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them.
XClass
  • Conscript, Healer, Scholar
dbkwik:thedepths/property/wikiPageUsesTemplate
dbkwik:waste-land/property/wikiPageUsesTemplate
Ability
  • Dexterity
Model
Classes
Training
  • Yes
Price
  • 2000
Manufacturer
ATT
Info
  • *Mirage booby traps all nearby interactive objects within a 10 / 20 / 30 / 40 meter radius for 9 / 12 / 15 / 18 seconds. **Trap duration is affected by Ability Duration. **Cast radius is affected by Ability Range. *Affected objects include : Arc Traps, Control Consoles, Explosive Barrels, Kubrow Dens, Storage Containers, Laser Barriers, Lockers, Resource Caches, Security Cameras, Corpus Turrets, Fortress Scanners, Fortress Turrets, Orokin Turrets, Orokin Void Laser Consoles, Pickups, and Ziplines. Each type of object has a different trap effect: **Arc Traps zap nearby enemies instead. **Control Consoles attract a nearby enemy to attempt raising the alarm or initiating lockdown. After a short delay, the console malfunctions and explodes dealing 200 damage to its user. ***Damage is not affected by Ability Strength. ***If the user survives, it is deterred from accessing the console again until Sleight of Hand expires. ***Robotic units such as MOAs are also attracted, but they cannot trigger an explosion. **Explosive Barrels, Kubrow Dens, Storage Containers, and Resource Caches release an intense flash of light when destroyed, blinding nearby enemies for 10 seconds. Explosive barrels will also have their radial damage multiplied by 200%. ***Damage multiplier is not affected by Ability Strength. ***Blind duration is not affected by Ability Duration. **Laser Barriers activate lasers that deal damage every half second with a 100% status chance to enemies attempting to pass through while allowing Tenno safe passage. The secondary chain damage from the status effect inflicts 12 damage per tick. Warframes restore 5 energy for every passage and can recharge 5 energy every half second while remaining in contact with the lasers. A maximum of 50 energy can be restored per laser barrier. ***Damage and energy restored are not affected by Ability Strength. ***Sleight of Hand must expire and be recast in order to recharge energy from previously exhausted barriers. **Lockers open up and detonate when an enemy is in proximity, inflicting Finisher damage equivalent to the enemy's remaining amount of hit points. Exploded lockers will then close, allowing them to be usable after Sleight of Hand expires. **Security Cameras and Fortress Scanners deactivate for the duration of the ability. **Corpus Turrets and Fortress Turrets activate without Camera/Fortress Scanner assistance and fire upon nearby enemies. Orokin Turrets are only affected when activated by pressure plates. **Orokin Void Laser Consoles halve the cooldown period between laser activations. Cooldown begins at halved time if cast before activation, while the remaining time is halved if cast during cooldown. Halved time returns to normal if ability expires before cooldown completes. **Pickups randomly explode, dealing 50 / 125 / 180 / 200 elemental damage within a radius of 4 / 5 / 6 / 8 meters. Each pickup deals a specific type of elemental damage: damage for Ammo, damage for Health Orbs, damage for Energy Orbs, and damage for Affinity Orbs. ***Explosion damage is affected by Ability Strength and diminishes with distance. ***Explosion radius is affected by Ability Range. ***Exploded pickups disappear for the Mirage casting Sleight of Hand but remain for teammates to pick up. **Ziplines shock the first enemy that uses them, dealing 200 damage with a 100% status chance. ***Damage is not affected by Ability Strength. *Affected objects glow in violet with a tint of Mirage's energy color. *Does not affect broken objects, Datamass Storage Units, Grates, MOA Cabinet Spawners, Nav Coordinates, opened Lockers, Orokin Collapsible Cover / Death Orbs / Pressure Plates / Laser Plates, Reinforced Glass, Land Mines, Shrapnel Mines, and Sensor Bars. *Can be recast while active, although this does not refresh the duration of currently affected objects.
Duration
  • 18.0
Use
  • Manual
  • Selected
Points
  • 2
  • 1248163264128255
Class
  • Rogue
  • Swashbuckler
  • Scout
ranks
  • 2
Description
  • A natural prankster, Mirage booby traps nearby objects.
  • The Sleight of Hand skill allows a character to pick the pocket of an NPC.
  • Reduces the chance you are critically hit by melee and ranged attacks by X% and increases the threat reduction of your Feint ability by Y%.
  • Reduces time by 50%. This equals 20% more damage per second.
section
  • synopsis
Cost
  • 67
Owners
IQ
  • 12
Casting
  • 0.250000
ES
  • La Habilidad de la Mano
Damage
  • 50
Effects
  • * Swaps your current hate position with your target's hate position. * Applies Sleight of Hand Immunity on termination. Lasts for 2 minutes. ** Target of this spell cannot have Sleight of Hand used on them * Cannot cast this on a player who has recently had Sleight of Hand used on them.
Armament
  • *1 top mounted laser turret *2 heavy laser cannons *1 ion cannon
Location
  • Subtlety, Tier 2
namedcrew
  • Cad Bane
survivalcost
  • 5000.0
cpcost
  • 1750
gpcost
  • 1500
abstract
  • |}
  • Sleight of Hand (Agility) Sleight of Hand is a skill which allows the ninja character to perform many sleight of hand tricks such as palming small objects, picking pockets, etc. This is a Low Skill.
  • AP cost : 9 Cast time : Instant Recast time : 30.0 Removes all active crowd control effects from you and makes you immune to further crowd control effects for 7 seconds. This ability does not trigger global recharge time.
  • Sleight of Hand is a Tier Two perk in Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Modern Warfare Remastered, a Tier One perk in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops: Declassified and Call of Duty: Online, as well as a Speed perk in Call of Duty: Ghosts.
  • The Sleight of Hand was a modified Telgorn dropship used by Cad Bane during the Clone Wars as a go-to craft for delivering precious cargo, both living and otherwise. The ship has been heavily customized and re-purposed by Bane himself, who installed military-grade armor and weapons and an advanced hyperdrive.
  • Sleight of Hand is a Death Magic skill, that can be leveled starting at character level 1. Raising this skill at or above your character level will incur an experience point penalty. As a Death Magic skill, Sleight of Hand can be raised actively, by sacrificing spirit trophies to the Altar of Torment in the Church, or raised passively. This skill affects all characters who use gems , but helps casters more than others.
  • Michael tentam recuperar o controle da Prison Industries, mas para isso Michael precisa dizer onde está Fibonacci. C-Note entra na equipe por conta própria. Veronica, Nick e LJ estão em perigo novamente.
  • Sleight of Hand allows a character to pick the target's pocket and attempt to steal items. Check: There are two parts to successfully picking a pocket. First, the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target's DC. * The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. * This roll is modified by armor check penalties. The targeted creature then makes an opposed Spot check against the character's Sleight of Hand check. * Hostile creatures have a +10 bonus to their Spot checks in this test. * If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. * An NPC who detects the attempt will turn hostile, and a PC will be informed that the character has attempted to use Sleight of Hand on him. If the character is successful at both checks, then he steals the item without being detected.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Sleight Of HandNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Sleight Of HandNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Sleight Of HandNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
  • Episode 11 of Robin & Batgirl: A New Adventure. Robin,Batgirl,and Firestorm fought Killer Frost,Frost Giants,Doctor X,Doctor-X's Minions,Doctor Double X,and Fire Creatures.Then,they sent them to jail for a drug trafficking operation.The next day,Robin,Batgirl,and Zatanna monitored villain locations.They saw a villain location at the Golden Gate Bridge.Using the R-Mobile,they went there.After getting there,they saw Felix Faust floating in the air with a magic barrier around him,which destroys and burns nearby cars.Now,they went down the mobile and ran to Felix Faust.When Zatanna went near,Felix Faust knocked them down unconscious using magic.Then now,he floated away,with the unconscious heroes.Later,the heroes woke up in Felix Faust's lair.Then,Felix Faust showed the heroes what happened to Mexico on a large tv screen.They saw it infested by his Magic Creatures.Then,they broke free from the ropes.Then,they fought the Magic Creatures,Animal Minions,Blue Knights,Red Knights,Yellow Dragons,and Green Dragons.After they defeated those,they pushed down Felix Faust.Robin turned the R-Mobile into the R-Plane.Then,they went to Mexico.Felix Faust flew away and followed them.Then,both of them reached Mexico at the right time.They saw many dead people.Now,Robin and Batgirl fought the Magic Creatures while Zatanna hold off Felix Faust.Later,after Robin and Batgirl are done fighting,they helped Zatanna.Then,the three heroes are blown away.Now,the three heroes formed a circle while Zatanna pronounces the spell:Adjuva nos vincere tenebris magicae et magicae eius perficient malum user(in English it means Help us defeat the dark magic and finish the evil magic of its user).The white magic had hit Felix Faust and knocked him down unconscious.Now,Mexican policemen came and arrested him."Much better",Batgirl said. Characters:Robin,Batgirl,Firestorm,Policemen,Zatanna,Mexican Policemen Villains:Killer Frost,Frost Giants,Doctor X,Doctor-X's Minions,Doctor Double X,Fire Creatures,Felix Faust,Magic Creatures,Animal Minions,Blue Knights,Red Knights,Yellow Dragons,and Green Dragons
  • The Sleight of Hand skill allows a character to pick the pocket of an NPC. Modifying ability: Dexterity Classes: Bard, Rogue; Arcane trickster, Assassin, Harper agent, Shadow Thief of Amn, Shadowdancer Requires training: Yes Check: There are two parts to successfully picking a pocket. First the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target’s difficulty class. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. The targeted creature then makes an opposed Spot check against the character’s Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. A PC will be informed that the character has attempted to pick pocket him. If the character is successful at both checks, then he steals the item without being detected. Special: Armor check penalty applies to this skill. Use: Selected