PropertyValue
rdfs:label
  • Haunting of Harrowstone
rdfs:comment
  • The prison of Harrowstone has long been an empty ruin, haunted by more than the mysteries and memories of a tragic past. When invaded by the death-crazed servants of the Whispering Way, a cult dedicated to the service of the infamous lich Tar-Baphon, Harrowstone’s long-quiet population of ghostly inmates rises in an undead revolt. Brought together by the death of an ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest. Yet doing so brings new life to a long-forgotten mystery, where avenging an innocent’s murder means putting an end to some of Ustalav’s most infamous criminals for a second time.
Level
  • 1.0
dcterms:subject
foaf:homepage
binding
  • Paperback
dbkwik:pathfinder/property/wikiPageUsesTemplate
expected
  • February 2011
Rules
  • PFRPG
Series
  • Carrion Crown 1 of 6
  • Pathfinder Adventure Path #43
Type
  • Adventure/Accessory
Author
Pages
  • 96
Price
  • PDF: $13.99
  • Print: $19.99
Title
  • Haunting of Harrowstone
  • Pathfinder Adventure Path #43:
Precedes
  • Trial of the Beast
Website
Follows
  • Sanctum of the Serpent God
Publisher
ISBN
  • 978
Location
abstract
  • The prison of Harrowstone has long been an empty ruin, haunted by more than the mysteries and memories of a tragic past. When invaded by the death-crazed servants of the Whispering Way, a cult dedicated to the service of the infamous lich Tar-Baphon, Harrowstone’s long-quiet population of ghostly inmates rises in an undead revolt. Brought together by the death of an ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest. Yet doing so brings new life to a long-forgotten mystery, where avenging an innocent’s murder means putting an end to some of Ustalav’s most infamous criminals for a second time. A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Carrion Crown Adventure Path, drawing on themes of classic horror stories and RPG adventures long awaited by Pathfinder players. In this adventure the heroes pit their courage against an entire haunted dungeon, facing the spirits of criminals and madmen to recapture the souls of the violent dead. This volume presents rules for running haunts and haunted houses—a popular subsystem featured in previous adventures, refined and expanded here for the first time—along with details on campaign curses, a new system of background character traits that promise to draw the heroes’ histories into the Adventure Path like never before. Plus five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder’s Journal, and much more!