PropertyValue
rdf:type
rdfs:label
  • Throw
rdfs:comment
  • __TOC__
  • Throw is the national language of LooooNooooJam. It has many strange words, like "Klehhz," meaning "Hello".
  • You can throw just about any object you can pick up into your inventory. To throw press t, followed by the item letter and then a direction. Alternatively, quiver the item using Q, then fire the item with the f command.
  • Throw is a core rogue ability learned at level one. This ability has no cooldown and can be spammed; this not meant for large amounts of damage, but rather as a minimalistic way to tag and pull mobs. Each throw is manually initiated.
  • 【Throw】 is a Sense that allows players to use throwing techniques, it's related to throwing things, having it allows to deal damage by throwing items. * Magi * Toutobi
  • Throw uses mass effect fields to hurl a target away from the user with damaging force.
  • A throw (投げ技 nage-waza) is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked.
  • Image:Throw.png Image:Combonormal.png Image:Bodyskill.png Image:Rangedattack.png Image:Runemagic.png Image:9sec.png Long Range, Gadget * Use gadget at target location. Gadget: Gadget attacks add the effects of the currently selected gadget item.
  • A Throw (also known as a Grab) is a special type of attack maneuver. Each character has many different throws at his disposal. Throws require very close range to execute and have the ability to bypass an opponent's guard. During a throw, the player has no control over his character ("autopilot" takes over, so to speak), and the opponent cannot defend. Throws always miss crouching opponents and are susceptible to Guard Impacts. In addition, throws can be resisted if the defending combatant inputs the command for a throw as his opponent's comes in contact. For example, if player A predicts player B's throw and inputs the command for a throw just as B's hands touch him, A would resist player B's throw, and B would be shoved back a bit.
  • Throw is a move in all of the Marvel vs. Capcom games where the character grabs and throws the opponent. Throws are performed by walking up to an opponent and pressing medium punch, medium kick, heavy punch, or heavy kick in the ground or air depending on the character and/or game. Throws can by tech hit in all of the Marvel vs. Capcom games.
  • Throw is a skill that involves flinging a target up to three spaces way.
  • To throw a grenade, press F5 and select the type of ammunition - then left-click to throw. The angle of the pirate's view will affect distance. Looking at the ground will drop it at your feet. Also, a pirate with Long Volley can use that skill for a longer hurls. Increasing the ability, increases the amount of damage. * Rank 1 - pts * Rank 2 - pts * Rank 3 - pts * Rank 4 - pts * Rank 5 - 70-140pts * Unlocked at Grenade Skill - Level 1
  • The Throw keyword allows a figure to force an adjacent hero to succeed at a File:Might.png test or be removed from the map, then placed on any empty space within 3 spaces of his original space. He counts as entering that space. Then that hero suffers 1 File:Heart.png. Ability text: Throw: Choose a hero adjacent to this monster. That hero must test File:Might.png. If he fails, remove the hero from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space. Then the hero suffers 1 File:Heart.png.
  • Throw refers to Joshua's special ability to throw enemies across the screen, causing Immobility on the targeted enemy (assuming it isn't immune). Acquired through a sticker, the player uses this ability by targeting enemies on one side of Joshua, and initiating a combo. One tile targets one enemy, and when the desired number of noise are targeted, hit the button opposite of the side to move them and Immobilize them. I.e. If there are three noise to his left, he can start a combo to the left, hit two additional tiles, and then hit right on the D-pad(or A) to flip them to the other side.
  • A fighting technique used by Tsukune to throw an opponent to the ground.
  • Throw is a command used to throw Javelins, Projectiles or other weapons at players or mobs (even flying ones) to deal critical damage.How much? Syntax: throw
  • With this ability, Kirby inhales an enemy or projectile to grab it and then throws it in any direction. This will KO most enemies hit by the thrown object. The thrown enemy or projectile will always be decimated after the attack. Throws cannot be performed on any enemies that Kirby can't inhale, like bosses and mid-bosses (although in some games, Kirby can Throw defeated mid-bosses.) If Kirby tries to inhale one of the major members of the Squeak Squad, however, it will stun them and make them drop whatever Treasure Chest they happen to be holding (as with his regular inhale.)
  • A throw is a technique in both installments of the No More Heroes video game series performed using the Wii Remote. When an enemy stunned by a Beat Attack is grabbed, two arrows are displayed on the screen, the left representing the Nunchuk and the right representing the Wii Remote. Swinging the Nunchuk and Wii Remote in the directions of the arrows prompts protagonist Travis Touchdown to attack with a wrestling throw, otherwise the arrow cue will end and the enemy will continue to attack. The direction of these arrows, and thus the throw Touchdown uses against his foe, depends on the exact posture of his opponents as they are grabbed.
  • A throw is an attack, performed while grabbing the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee and Brawl, the player can also press up or down on the control stick, triggering two other throws. A general rule of throws is that the characters that rely on magical or psychic powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't.
  • Pressing B + C at the same time will execute a Throw on the opponent which deals moderate damage. Throws cannot be blocked and players must be close to their opponent to successfully perform one. It is possible to follow up by using a combination of Normal and Special attacks which could lead to a large amount of damage. Great against defensive players. Pressing B + C the moment the opponent attempts to grab causes a Throw Escape to occur, while pressing B + C at the wrong time causes a Throw Reject Miss to occur.
  • The word 'throw' is used to describe the launching of certain weapons or the use of certain items. However the official throw function is an inventory manipulation method. It is activated by selecting a hotbar item and then pressing the throw key (T by default) or by selecting an item in inventory and them pressing the escape key, thus closing the inventory screen and throwing the selected item at the same time. A third way to do this is to click on an item from your inventory then click outside of your inventory. You will always throw in the direction you are facing.
  • Ein Objekt werfen, das sich nicht im Inventar befindet (auf dem Kampfgebiet): In der Aktionsphase auf den Gegner zulaufen und im Laufen Schlag oder Tritt drücken, wenn der ausführende Chara nahe genug am Gegner ist, um einen Angriff auszuführen. Der Gegner wird geworfen und erleidet Schaden in Höhe seines Gewichtes (siehe Grav-Steigerungen) x Stärke des Ausführenden x Höhe. Manchmal wird er auch mit 'Entfernen' belegt. ACHTUNG : Nur Lioness beherrscht am Anfang werfen mit Tritt. Alle anderen Charas können nur mit Schlag werfen. Wenn ein Gegner in ein tiefergelegenes Areal gworfen wird (Wurf-Richtung abhängig von Angriffsrichtung), so erleidet er höheren schaden. Falls es keine Möglichkeit gibt, zurückzukehren, wird er entfernt. Geworfene Gegner verursachen auch an Objekten, gegen die sie g
  • The Throw track is one of the two primary gag tracks; therefore, this track is given at the start, partnering with the Squirt track. In general terms, Throw is given by Tutorial Tom upon entering the Toontorial. Tutorial Tom will give all toons the Cupcake and the Squirting Flower. Once instructed to defeat the Flunky outside his building, the toon has the opportunity to use the gags necessary to defeat the Flunky. After the phase, the toon is instructed to board the trolley outside the Toontorial in order to earn jellybeans and purchase gags. If one were to skip the Toontorial, the toon will be given the gag tracks automatically with one gag of the first gag each.
Level
  • 1
dcterms:subject
Bosses
  • None
Cast Time
  • 0.5
Hat
  • A blue headband.
Anime
jap name
  • スロウ
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Range
  • 30.0
Name
  • Throw
Type
  • Melee
  • Offensive
Caption
  • Kirby: Squeak Squad artwork
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Elements
  • None
  • Fire, Ice or Lightning depending on enemy thrown.
Icon
Enemies
Class
Description
  • Hurl a dagger at an enemy target.
Powers
  • Projectiles destroy Metal Blocks
School
helper
  • None
wikipage disambiguates
mini-bosses
abstract
  • __TOC__
  • Throw is the national language of LooooNooooJam. It has many strange words, like "Klehhz," meaning "Hello".
  • Ein Objekt werfen, das sich nicht im Inventar befindet (auf dem Kampfgebiet): In der Aktionsphase auf den Gegner zulaufen und im Laufen Schlag oder Tritt drücken, wenn der ausführende Chara nahe genug am Gegner ist, um einen Angriff auszuführen. Der Gegner wird geworfen und erleidet Schaden in Höhe seines Gewichtes (siehe Grav-Steigerungen) x Stärke des Ausführenden x Höhe. Manchmal wird er auch mit 'Entfernen' belegt. ACHTUNG : Nur Lioness beherrscht am Anfang werfen mit Tritt. Alle anderen Charas können nur mit Schlag werfen. Wenn ein Gegner in ein tiefergelegenes Areal gworfen wird (Wurf-Richtung abhängig von Angriffsrichtung), so erleidet er höheren schaden. Falls es keine Möglichkeit gibt, zurückzukehren, wird er entfernt. Geworfene Gegner verursachen auch an Objekten, gegen die sie geworfen werden Schaden. Auf diese Art kann ein Gegner namens BOMBE natürlich gut gegen Panzer eingesetzt werden.
  • A throw is a technique in both installments of the No More Heroes video game series performed using the Wii Remote. When an enemy stunned by a Beat Attack is grabbed, two arrows are displayed on the screen, the left representing the Nunchuk and the right representing the Wii Remote. Swinging the Nunchuk and Wii Remote in the directions of the arrows prompts protagonist Travis Touchdown to attack with a wrestling throw, otherwise the arrow cue will end and the enemy will continue to attack. The direction of these arrows, and thus the throw Touchdown uses against his foe, depends on the exact posture of his opponents as they are grabbed. Depending on their game, Throws are more or less like Deathblows, though instead of attacking with the beam katana, they all usually involve using the throw's momentum to harshly slam the opponent into the ground, which the throw often places the enemy at a position which a most vulnerable part of the body is landed on, such as the spine or back of the head. Unlike the act of kayfabe in professional wrestling, these are extremely dangerous and unrestrained in their force, as Travis uses them in assassination and in a street fighting-like nature. Though they are deadly in themselves, often seeing the enemy paralyzed or in a state of trauma as the result of the force of the attack, many of them see Travis follow up with his beam katana having been thrown into the air and landing onto the opponent, "pinning" them often onto their vulnerable body. Touchdown, a wrestling enthusiast, is already able to use several throws at the beginning of the first installment, however his arsenal of techniques can be expanded by watching cassettes available for purchase at Beef Head, as well as by acquiring notes pinned to wrestling masks throughout Extreme Murder Battle Stages. Also in the first title, after being imparted with the Technique of Affinity by Randall Lovikov, Touchdown is able to grab targets for his throwing maneuvers from an even greater distance. As of Desperate Struggle, all throws are Fatal Techniques, are automatically activated if a Beat Attack is a finishing attack, and allow a chance at Dark Side Mode. They also have variations depending on the size of the enemy. All gained wrestling moves in Desperate Struggle are instead learned by the Backdrop Weeklys magazine after each Ranking Battle. While throw techniques can be used on common thugs, they are more effective on ranked assassins, as they deliver more damage than Slash Combos.
  • You can throw just about any object you can pick up into your inventory. To throw press t, followed by the item letter and then a direction. Alternatively, quiver the item using Q, then fire the item with the f command.
  • Throw is a core rogue ability learned at level one. This ability has no cooldown and can be spammed; this not meant for large amounts of damage, but rather as a minimalistic way to tag and pull mobs. Each throw is manually initiated.
  • 【Throw】 is a Sense that allows players to use throwing techniques, it's related to throwing things, having it allows to deal damage by throwing items. * Magi * Toutobi
  • Throw uses mass effect fields to hurl a target away from the user with damaging force.
  • With this ability, Kirby inhales an enemy or projectile to grab it and then throws it in any direction. This will KO most enemies hit by the thrown object. The thrown enemy or projectile will always be decimated after the attack. Throws cannot be performed on any enemies that Kirby can't inhale, like bosses and mid-bosses (although in some games, Kirby can Throw defeated mid-bosses.) If Kirby tries to inhale one of the major members of the Squeak Squad, however, it will stun them and make them drop whatever Treasure Chest they happen to be holding (as with his regular inhale.) While Kirby is aiming his attack, all normal enemies that touch him will be KO'd and all mid-bosses or bosses nearby take huge amounts of damage per second until the object is thrown. This strategy, while unreliable, can be abused to defeat the strongest of bosses within an extremely short time frame. The same happens while Backdrop Kirby is holding an object or enemy. Throw can also take on an element with a Copy Scroll if the enemy gives an ability that is related to the fire, ice, or electric elements. This will burn, freeze, or electrocute objects and enemies. Throw's headband is similar to that of Suplex in that it is blue (though the Throw headband is in a lighter shade and Suplex Kirby is, on an unrelated note, darker). Like some of the other returning abilities in Kirby: Squeak Squad, Throw gains a new idle animation: Kirby holds his arms in a fighting pose, while his headband blows in the wind.
  • A throw (投げ技 nage-waza) is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked.
  • Image:Throw.png Image:Combonormal.png Image:Bodyskill.png Image:Rangedattack.png Image:Runemagic.png Image:9sec.png Long Range, Gadget * Use gadget at target location. Gadget: Gadget attacks add the effects of the currently selected gadget item.
  • A Throw (also known as a Grab) is a special type of attack maneuver. Each character has many different throws at his disposal. Throws require very close range to execute and have the ability to bypass an opponent's guard. During a throw, the player has no control over his character ("autopilot" takes over, so to speak), and the opponent cannot defend. Throws always miss crouching opponents and are susceptible to Guard Impacts. In addition, throws can be resisted if the defending combatant inputs the command for a throw as his opponent's comes in contact. For example, if player A predicts player B's throw and inputs the command for a throw just as B's hands touch him, A would resist player B's throw, and B would be shoved back a bit.
  • Throw is a move in all of the Marvel vs. Capcom games where the character grabs and throws the opponent. Throws are performed by walking up to an opponent and pressing medium punch, medium kick, heavy punch, or heavy kick in the ground or air depending on the character and/or game. Throws can by tech hit in all of the Marvel vs. Capcom games.
  • The Throw track is one of the two primary gag tracks; therefore, this track is given at the start, partnering with the Squirt track. In general terms, Throw is given by Tutorial Tom upon entering the Toontorial. Tutorial Tom will give all toons the Cupcake and the Squirting Flower. Once instructed to defeat the Flunky outside his building, the toon has the opportunity to use the gags necessary to defeat the Flunky. After the phase, the toon is instructed to board the trolley outside the Toontorial in order to earn jellybeans and purchase gags. If one were to skip the Toontorial, the toon will be given the gag tracks automatically with one gag of the first gag each. Occasionally, upon reaching Donald's Dock and commencing the ToonTasks, Professor Pete will give out delivery ToonTasks where the toon must deliver a specific gag to him, specifically a fruit pie slice or a cream pie slice. Once a toon starts Tom's ToonTask, given in Minnie's Melodyland, and uncovering the next task to recover forms for Cleff, the toon will need to give Cleff a Whole Cream Pie, the Throw gag. Toons are required to deliver the Whole Cream Pie in order to advance. Whole Cream Pies is one of the means to defeat the Vice President. In order to defeat the boss, toons must knock him off Sellbot Towers by constantly jamming his undercarriage to stun him; at that phase, they must pelt him with pies.
  • Throw is a skill that involves flinging a target up to three spaces way.
  • To throw a grenade, press F5 and select the type of ammunition - then left-click to throw. The angle of the pirate's view will affect distance. Looking at the ground will drop it at your feet. Also, a pirate with Long Volley can use that skill for a longer hurls. Increasing the ability, increases the amount of damage. * Rank 1 - pts * Rank 2 - pts * Rank 3 - pts * Rank 4 - pts * Rank 5 - 70-140pts * Unlocked at Grenade Skill - Level 1
  • The Throw keyword allows a figure to force an adjacent hero to succeed at a File:Might.png test or be removed from the map, then placed on any empty space within 3 spaces of his original space. He counts as entering that space. Then that hero suffers 1 File:Heart.png. Ability text: Throw: Choose a hero adjacent to this monster. That hero must test File:Might.png. If he fails, remove the hero from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space. Then the hero suffers 1 File:Heart.png.
  • The word 'throw' is used to describe the launching of certain weapons or the use of certain items. However the official throw function is an inventory manipulation method. It is activated by selecting a hotbar item and then pressing the throw key (T by default) or by selecting an item in inventory and them pressing the escape key, thus closing the inventory screen and throwing the selected item at the same time. A third way to do this is to click on an item from your inventory then click outside of your inventory. You will always throw in the direction you are facing. A thrown item travels around 4 blocks on a level surface before coming to a halt. Because of the limited range, some players have taken to calling this function 'drop', though that term is also used to describe items gained by killing foes. Throwing a weapon in this way deals no damage to anything hit by it, and throwing a tool in this manner doesn't activate any special effects (Grappling Hooks don't grapple, buckets don't fill if they fall in water, etc.). Because pressing the throw key causes the active item to leave your inventory, have a care what you throw when you're close to lava, unless you want to obliterate it(lava will not affect items of rarity 1 or higher.) Due to the dangers of lava players will trade with NPCs even at no value, to 'throw away' items. A thrown item can be picked up by any player. As such this is the primary way to trade with players on a multiplayer server. The only other way to trade is to put items in a chest for the other player to pick up later.
  • A throw is an attack, performed while grabbing the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee and Brawl, the player can also press up or down on the control stick, triggering two other throws. A general rule of throws is that the characters that rely on magical or psychic powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't. Some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff (Jigglypuff is thrown about twice as fast).
  • Throw refers to Joshua's special ability to throw enemies across the screen, causing Immobility on the targeted enemy (assuming it isn't immune). Acquired through a sticker, the player uses this ability by targeting enemies on one side of Joshua, and initiating a combo. One tile targets one enemy, and when the desired number of noise are targeted, hit the button opposite of the side to move them and Immobilize them. I.e. If there are three noise to his left, he can start a combo to the left, hit two additional tiles, and then hit right on the D-pad(or A) to flip them to the other side.
  • A fighting technique used by Tsukune to throw an opponent to the ground.
  • Pressing B + C at the same time will execute a Throw on the opponent which deals moderate damage. Throws cannot be blocked and players must be close to their opponent to successfully perform one. It is possible to follow up by using a combination of Normal and Special attacks which could lead to a large amount of damage. Great against defensive players. There are two types of Throws: Ground Throws and Aerial Throws. Ground Throws can be performed in one of two directions: forward or backward. To perform a Backward Throw, hold 4 and B + C at the same time. To perform a Forward Throw, just hold B + C. Aerial Throws can only go in a single direction. The direction of an Aerial Throw, however, is different for each character. Press B + C at the same time in midair to execute one. Pressing B + C the moment the opponent attempts to grab causes a Throw Escape to occur, while pressing B + C at the wrong time causes a Throw Reject Miss to occur. Throws that deals 3 hits to the opponent can also be canceled at the 2nd hit. This case applies to: * Jin Kisaragi's Forward Throw * Noel Vermillion's Forward and Backward Throw * Litchi Faye Ling's Forward Throw * Hakumen's Backward Throw
  • Throw is a command used to throw Javelins, Projectiles or other weapons at players or mobs (even flying ones) to deal critical damage.How much? Syntax: throw
is Ability of