PropertyValue
rdf:type
rdfs:label
  • Malevolent helm (Third Age)
  • Malevolent helm (third age)
rdfs:comment
  • Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .
  • The helm will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 malevolent energy (7% per energy) - reinforcing plates are not required. Making a Third Age-dyed malevolent helm costs .
Level
  • 90
Strength
  • 23
Version
  • broken
  • new
  • used
dcterms:subject
specialchance
  • yes
store
  • No
low
  • 200000
Examine
  • Armour infused with malevolent energy.
  • Armour infused with malevolent energy. It is in need of repair.
Tradeable
  • No
stacksinbank
  • No
mainDamage
  • 0
Equipable
  • Yes
  • No
degrades
  • 100000
  • Yes
destroy
  • Drop
disassembly
  • Yes
Quest
  • No
offDamage
  • 0
kept
  • reclaimable
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 2
Category
  • Melee helm
Special
  • Undead components[7]
Stackable
  • No
Tier
  • 90
Slot
  • Head
Magic
  • 0
Name
  • Malevolent helm
Type
  • power
Value
  • 500000
Caption
  • A player wearing the full malevolent armour set
Members
  • Yes
Weight
  • 2.700000
  • 2.721000
Update
  • Treasure Trails Update & Community Tools
Armour
  • 435
Class
  • Melee
Image
Life
  • 0
ID
  • 33489
  • 33490
  • 33491
high
  • 300000
Release
  • 2014-11-17
Damage
  • 0
Ranged
  • 0
Requirements
  • 90
abstract
  • Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .
  • The helm will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 malevolent energy (7% per energy) - reinforcing plates are not required. Making a Third Age-dyed malevolent helm costs .