Sleepiburgh is the 14th level in Dungeon Keeper. The dark corridors of Sleepiburgh are contested by two allied local Keepers and a cadre of Heroes. The player's sole objective is to kill or capture the Lord of the Land. The briefing text advises that only he and his companions stand against the Red Keeper here, but the Portals elsewhere on the map immediately give lie to that. Still, the green and blue dungeons seem to exist only to complicate matters. __TOC__
Mormondflach. We have developed this area. It is now a breeding ground for our legions of Beetles and Flies. To think it was once pointless farmland providing food for the weak population which lived there in so-called "peace."
Sleepiburgh. A settlement in the fertile farmland near the mountains. Nothing ever happens here, apart from some good deeds and the odd exchange of kindhearted greetings... a disgusting pit of Hades, in other words.
Sleepiburgh is the 14th level in Dungeon Keeper. The dark corridors of Sleepiburgh are contested by two allied local Keepers and a cadre of Heroes. The player's sole objective is to kill or capture the Lord of the Land. The briefing text advises that only he and his companions stand against the Red Keeper here, but the Portals elsewhere on the map immediately give lie to that. Still, the green and blue dungeons seem to exist only to complicate matters. There are severe restrictions on Red's available creatures and hardware; nevertheless, it is possible to wall the foes off and work through the difficulties in a calm setting. __TOC__