PropertyValue
rdf:type
rdfs:label
  • Legacy of Kain: Soul Reaver 2
rdfs:comment
  • Legacy of Kain: Soul Reaver 2 is an action-adventure game developed by Crystal Dynamics and Eidos Interactive. It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. Originally developed as a PlayStation and Dreamcast project, it was reworked into a PlayStation 2 and Microsoft Windows title in early production, and was released in 2001. Soul Reaver 2 was followed by two sequels, Blood Omen 2 and Legacy of Kain: Defiance, in 2002 and 2003.
GI
  • 8.750000
dcterms:subject
dbkwik:ultimatepopculture/property/wikiPageUsesTemplate
GSpot
  • 8.800000
Platforms
Series
  • Legacy of Kain
Producer
  • Rosaura Sandoval
rev3Score
  • B
Genre
GameZone
  • 8.900000
MC
  • 80
Title
  • Legacy of Kain: Soul Reaver 2
Media
  • DVD
  • CD-ROM, digital download
IGN
  • 9
rev
OPM
  • 6
PCGUS
  • 79
GR
  • 80.71
Modes
GamePro
  • 3.500000
Released
  • PlayStation 2
  • --10-31
  • --11-20
Engine
  • Gex engine
EGM
  • 6
Artist
  • Daniel Cabuco
Developer
Composer
Writer
Director
Designer
  • Richard Lemarchand
  • Riley Cooper
Programmer
  • Marc David
abstract
  • Legacy of Kain: Soul Reaver 2 is an action-adventure game developed by Crystal Dynamics and Eidos Interactive. It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. Originally developed as a PlayStation and Dreamcast project, it was reworked into a PlayStation 2 and Microsoft Windows title in early production, and was released in 2001. Soul Reaver 2 was followed by two sequels, Blood Omen 2 and Legacy of Kain: Defiance, in 2002 and 2003. The game continues the adventures of the vampire-turned-wraith Raziel, the protagonist of Soul Reaver. Though Raziel initially seeks to exact revenge on Kain, his murderer and former master, this objective is superseded by a higher quest for knowledge. Traveling through history, he gradually exposes the truth behind his own past and destiny. Hoping to deliver a more story-focused, cinematic experience than Soul Reaver, Crystal Dynamics researched time travel fiction, theology, and the works of Joseph Campbell when creating Soul Reaver 2's narrative. Critics praised the game for its involved storyline, visuals and puzzles, but criticized it for lacking replay value and ending without a definite resolution. Its developers felt the final product fell short of their ambitions, but it performed well commercially, and was included on Sony's "Greatest Hits" list.