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  • Torch-wielding mob
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  • Before creating a torch-wielding mob, it is vital to stretch. Failure to stretch carefully before a dance involving such strenuous physical activity can result in sprained muscles, especially in the arm holding the pitchfork and in the legs and feet. After you've stretched, you can move on to starting the dance itself.
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abstract
  • Before creating a torch-wielding mob, it is vital to stretch. Failure to stretch carefully before a dance involving such strenuous physical activity can result in sprained muscles, especially in the arm holding the pitchfork and in the legs and feet. After you've stretched, you can move on to starting the dance itself. First, you'll need a cause to rally around. Torch-wielding mobs are always formed to invoke the displeasure of the gods, and so you can't just do it whenever your harvest isn't as great as you thought. You'll have to find someone in the village who stands out in some way. Pick someone who is generally unpopular with the villagers. Obtain or create evidence that they are responsible for many of the recent misfortunes of the village. Then, stand on a slightly elevated platform and ring the bell in the Town Center. All of your fellow peasants will come runnning, armed with pitchforks. In a charismatic manner, and preferably in Ye Olde Englishe, describe to them the crimes that your target has committed. They will then begin the Chant of Agreement, started off by some guy in the back yelling "burn the witch", or "kill the beast", or some such. Then all there is left to do is play dramatic music, hand out torches, and dance over to find the victim, who will invariably flee despite their probable ability to kick the crap out of yourself and your fellow villagers if they really did have the magic powers you accuse them of having.
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