Property | Value |
rdf:type | |
rdfs:label | - The Golem
- The Golem
- The Golem
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rdfs:comment | - The Golem on tehtävä P2P-RuneScapessa. Auta golemia saamaan tehtävänsä päätökseen.
- Before talking to the golem, pick up the letter near it, marked by a red dot on the minimap. Speak to the golem and he informs you that he needs considerable repairs; use the 4 pieces of soft clay on the golem to bring him back to coherence. The golem tells you that it was programmed to destroy a powerful demon. To help the golem, you must discover how to open the portal leading to the demon's lair.
- Before talking to the golem, pick up the letter near it, marked by a red dot on the minimap. Speak to the golem and he informs you that he needs considerable repairs; use the 4 pieces of soft clay on the golem to bring him back to coherence. The golem tells you that it was programmed to destroy a powerful demon, Thammaron. To help the golem, you must discover how to open the portal leading to the demon's lair.
- Praat met de Golem bij de ruïnes in Uzer. Hieronder staat de route vanaf de Shanty pass. Je kunt er niet heen gaan met het magisch tapijt.
* Volg de rode lijn. Als je bent aangekomen bij de ruines, praat dan met de Golem. Hij zegt je dat hij kapot is gegaan en gerepareerd moet worden. Gebruik nu de soft clay op hem. Nu is hij helemaal gerepareerd. Ga nu de naar beneden via de ladder.
- The first thing you should do is repair the Broken Clay Golem. If you did not bring your own clay, go north-west and mine four pieces of clay while wearing a bracelet of clay to mine soft clay. While there, you can steal the phoenix feather needed for later. It may take a few tries (depending on your Thieving level). Stealing a phoenix feather gives you 26 Thieving experience. Before going back to Uzer, make sure you have an empty vial, chisel and hammer (for optional gems), pestle and mortar, and papyrus in your inventory.
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Length | |
dcterms:subject | |
Recommended | - * Multiple waterskins
* Desert robes to reduce the usage of waterskins
* A charged amulet of glory or a broomstick for quick teleportation to Shantay Pass
* Dominion Medallion for quick trips to Uzer
* A digsite pendant for faster access to the digsite
- Recommended:
*Protective clothing for the desert heat
*Waterskins
*Some energy potions
*Lumbridge teleports, Amulet of glory or Ring of dueling to teleport to Al Kharid
*Digsite pendant/Digsite teleport/Gnome glider
*2 Varrock teleports
*Dramen or Lunar staff
*Necklace of passage for Eagles' Eyrie teleport
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QP | |
lengte | |
p2p | |
etime | |
Officiele quest beschrijving | - De Golem is gebroken, je moet hem helpen
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Number | |
Voice | |
Rewards | - *1,000 Thieving experience
*1,000 Crafting experience
*2 cut rubies, emeralds, and sapphires
*Unlock the carpet ride from Shantay Pass to Uzer
- *
*
* As an extra reward, you may search Thammaron's throne to get six gems - 2 rubies, 2 emeralds, and 2 sapphires - if you did not do so during the quest
* A new magic carpet route to the ruins of Uzer
* Ability to collect multiple phoenix feathers
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Skills | |
Series | |
Difficulty | |
Name | |
Members | |
Items | - * An empty vial
* Either 4 soft clay or 6 jugs of water
* A papyrus
* A phoenix feather from the desert phoenix
- * A vial
* Either 4 soft clay OR 6 jugs of water
* A papyrus
Recommended:
* Multiple waterskins
* Desert robes to reduce the usage of waterskins
* A charged amulet of glory or a broomstick for quick teleportation to Shantay Pass
* Dominion Medallion for quick trips to Uzer
* A digsite pendant for faster access to the digsite
- *A vial
*A pestle and mortar
*A hammer
*A chisel
*Papyrus
*2 Shantay pass
*4 soft clay or a bracelet of clay and a pickaxe
*Phoenix feather
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Update | |
Music | - * The Golem
* Forgotten
* Throne of The Demon
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Icon | |
Start | - Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert.
- Praat met de Golem, bij de ruïnes van Uzer in de woestijn
- Talk to the clay golem at the Ruins of Uzer, in the Kharidian Desert.
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File | |
Description | - Deep in the desert stand the ruins of the once great city of Uzer, where a lone survivor, an ancient clay golem, forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.
It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.
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Release | |
Developer | |
Requirements | - *Level 20 Crafting
*Level 25 Thieving
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moeilijkheid | |
aloitus | - Puhu golemin kanssa Uzerin raunioilla.
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tavarat | - Aavikkovaatteet, Vesileilejä, 4 soft claya, Survin ja Mortteli, Lasipullo, Papyrys ja Rahaa tarpeen mukaan.
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vaikeus | |
vaatimukset | |
voorwerpen | - * pestle and mortar, te koop in een herblore winkel
* lege vial
* 6 soft clay, hak clay en doe er een bucket of water op
* chisel
* hamer
* papyrus, tekoop in de general store van Ardougne
* Desert robe, top en legs
* 5 waterskins
* Shanty pass
* Duel ring en amulet of glory zal handig zijn om te teleporteren
* Ook varrock teleports kunnen goed van pas komen, bespaard lopen
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Kuvaus | - Auta golemia saamaan tehtävänsä päätökseen.
|
abstract | - The Golem on tehtävä P2P-RuneScapessa. Auta golemia saamaan tehtävänsä päätökseen.
- Before talking to the golem, pick up the letter near it, marked by a red dot on the minimap. Speak to the golem and he informs you that he needs considerable repairs; use the 4 pieces of soft clay on the golem to bring him back to coherence. The golem tells you that it was programmed to destroy a powerful demon. To help the golem, you must discover how to open the portal leading to the demon's lair.
- Before talking to the golem, pick up the letter near it, marked by a red dot on the minimap. Speak to the golem and he informs you that he needs considerable repairs; use the 4 pieces of soft clay on the golem to bring him back to coherence. The golem tells you that it was programmed to destroy a powerful demon, Thammaron. To help the golem, you must discover how to open the portal leading to the demon's lair.
- The first thing you should do is repair the Broken Clay Golem. If you did not bring your own clay, go north-west and mine four pieces of clay while wearing a bracelet of clay to mine soft clay. While there, you can steal the phoenix feather needed for later. It may take a few tries (depending on your Thieving level). Stealing a phoenix feather gives you 26 Thieving experience. As you use the soft clay on the Broken Golem, he will become less damaged and later, repaired. He will tell you that he was programmed to destroy a powerful demon, Thammaron. You need to help him slay the demon. Make sure to ask him how to open the portal. Enter the temple ruins behind the golem, and climb down the stairs. Pick up the Strange implement (north-west) and a black mushroom (north-east) part of ruins respectively. (Note: If you plan on doing Shadow of the Storm after The Golem, take an additional black mushroom, and keep the strange implement to save a few seconds.) The black mushrooms are scattered everywhere, but will not show up as a red dot on the map. Outside the temple ruins near the golem, take a letter from near the crates and read it. Then, go to the Digsite south-east of Varrock. (Optional: You can use gnome glider to get to the Digsite and then use ring of dueling to return back.) Find Elissa in the north-eastern part of the Digsite, and tell her you found a letter with her name on it—she is wearing green/brown robes. After talking to her, go to the Exam Centre and search the south-eastern most bookcase—you will find Varmen's notes; then, read them. Go to the Varrock Museum. Ask the Curator about a missing statuette. Then, pickpocket him to get a display cabinet key. Unlock the display case upstairs to steal the statuette. It is on the floor[U.K. floor] in the first row of display cases and the 4.th one when you exit the stairs. (Display Case nr.30) Before going back to Uzer, make sure you have an empty vial, chisel and hammer (for optional gems), pestle and mortar, and papyrus in your inventory. Head towards the ruins of Uzer from the Shantay Pass. If you have not already done so, while walking back to the ruins, after you cross the bridge, go north along the east bank of the river to up near the clay mine and grab a phoenix feather from the Desert Phoenix. At Uzer, enter the dungeon near the golem and go to the middle. Use the statuette on the empty alcove. Turn all of them towards the double doors to unlock the demon's lair. Go inside to find the demon's skeleton. Use your chisel and hammer on the throne to get six gems which you can keep, and then go outside and talk to the clay golem again. He was not programmed to believe that the demon is dead, so you'll need to reprogram him. With an empty vial in your inventory, right-click and use your pestle and mortar on the black mushroom to make black mushroom ink. Use the phoenix feather on your ink to make a phoenix quill pen, then use it on your papyrus to write a Golem program. Go back to the clay golem. Use the strange implement on him, and then the golem program to get your reward.
- Praat met de Golem bij de ruïnes in Uzer. Hieronder staat de route vanaf de Shanty pass. Je kunt er niet heen gaan met het magisch tapijt.
* Volg de rode lijn. Als je bent aangekomen bij de ruines, praat dan met de Golem. Hij zegt je dat hij kapot is gegaan en gerepareerd moet worden. Gebruik nu de soft clay op hem. Nu is hij helemaal gerepareerd. Praat weer met hem en hij vertelt je dat hij bezig is met een missie, dat hij nog een demon moet verslaan. Maar hij zegt dat hij het niet alleen kan, en hij heeft jouw hulp nodig. Praat nog een keer met hem en hij je vertellen dat je een paar standbeelden weer recht moet zetten. Ga nu de naar beneden via de ladder.
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