PropertyValue
rdf:type
rdfs:label
  • Teleport Trap
  • Teleport trap
rdfs:comment
  • If you have multiple oubliettes then players who fail to dodge the trap will be sent to the one you built last. Players who succeed in dodging the teleport trap will gain 20 Agility experience points. By pausing immediately before it, and then running to the other side, players may pass the trap in one tick and therefore avoid it. This requires knowing the location of the trap. Initially the trap is undetectable, but after it is triggered it will have an "examine pitfall" right click option. Moreover it may only be placed on a square adjacent to the central 2x2 squares of a room, as shown. Therefore players may traverse the room safely by always using running over squares which may potentially hold a trap.
  • By pausing immediately before it, and then running to the other side, players may pass the trap in one tick and therefore avoid it. This requires knowing the location of the trap. Initially the trap is undetectable, but after it is triggered it will have an "examine pitfall" right click option. Moreover it may only be placed on a square adjacent to the central 2x2 squares of a room, as shown. Therefore players may traverse the room safely by always using running over squares which may potentially hold a trap.
  • The 'Teleport Trap is a chest trap in Wizardry I - V that teleports the party away from their current location to any other square on the same level. Luckily, the party can still grab their spoils before the teleport occurs. No victims of a teleport trap have so far re-materialized in solid rock, which would mean their certain death.
Level
  • 88
dcterms:subject
flatpack
  • No
Examine
  • Watch out!
hotspot
  • Trap
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Name
  • Teleport Trap
Update
  • PLAYER-OWNED HOUSES!
Icon
Room
Release
  • 2006-05-31
Experience
  • 447
abstract
  • If you have multiple oubliettes then players who fail to dodge the trap will be sent to the one you built last. Players who succeed in dodging the teleport trap will gain 20 Agility experience points. By pausing immediately before it, and then running to the other side, players may pass the trap in one tick and therefore avoid it. This requires knowing the location of the trap. Initially the trap is undetectable, but after it is triggered it will have an "examine pitfall" right click option. Moreover it may only be placed on a square adjacent to the central 2x2 squares of a room, as shown. Therefore players may traverse the room safely by always using running over squares which may potentially hold a trap.
  • The 'Teleport Trap is a chest trap in Wizardry I - V that teleports the party away from their current location to any other square on the same level. Luckily, the party can still grab their spoils before the teleport occurs. The result might range from being annoying to dangerous. In some dungeon levels, there are areas which are completely sealed off from the rest of the maze. If the party has been teleported there, only another teleport will help them to get out. In a rare case like this, when no mage is available to cast Malor, another group of monsters with a chest secured by a teleport is the only hope. No victims of a teleport trap have so far re-materialized in solid rock, which would mean their certain death.
  • By pausing immediately before it, and then running to the other side, players may pass the trap in one tick and therefore avoid it. This requires knowing the location of the trap. Initially the trap is undetectable, but after it is triggered it will have an "examine pitfall" right click option. Moreover it may only be placed on a square adjacent to the central 2x2 squares of a room, as shown. Therefore players may traverse the room safely by always using running over squares which may potentially hold a trap.
is wikipage disambiguates of