PropertyValue
rdfs:label
  • Forcecage
rdfs:comment
  • Level: Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Barred cage (20-ft. cube) or windowless cell (10-ft. cube) Duration: 2 hours/level (D) Saving Throw: None Spell Resistance: No
  • [[Category:]] Forcecage, formerly known as Valdick's forcecage, was an evocation spell that fashioned a cube of force to imprison all within it.
  • The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation keyword to forcecage, and added half damage and slow condition on a miss. Previously, forcecage had no effect on a miss. The December 2011 update finalized these changes.
  • Casting Time: 1 action Range: 100 feet Components: V, S, M (ruby dust worth 1,500 gp) Duration: 1 hour An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. This spell can’t be dispelled by dispel magic.
  • An immobile, invisible, cube-­shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-­inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. This spell can’t be dispelled by dispel magic.
inventor
Attack
  • Intelligence vs. Reflex
dcterms:subject
Hit
  • "3d10 + Intelligence modifier force damage. The target is confined in the forcecage until the end of your next turn. While confined, it is immobilized, grants combat advantage, and cannot gain line of effect against nonadjacent enemies."
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Range
  • ranged 20
Origin
  • wizard attack 27
Name
  • Forcecage
  • forcecage
Caption
  • Cybriana uses bloom from within a forcecage''.
school2e
school3e
school5e
domains3e
Keywords
  • arcane, evocation, force, implement
Target
  • one creature
Action
  • standard
Usage
  • encounter
miss
  • "Half damage, and the target is slowed until the end of your next turn."
abstract
  • Level: Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Barred cage (20-ft. cube) or windowless cell (10-ft. cube) Duration: 2 hours/level (D) Saving Throw: None Spell Resistance: No
  • Casting Time: 1 action Range: 100 feet Components: V, S, M (ruby dust worth 1,500 gp) Duration: 1 hour An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area. A creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel. This spell can’t be dispelled by dispel magic.
  • An immobile, invisible, cube-­shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-­inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area. When you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area. A creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can’t exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel. This spell can’t be dispelled by dispel magic.
  • [[Category:]] Forcecage, formerly known as Valdick's forcecage, was an evocation spell that fashioned a cube of force to imprison all within it.
  • The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation keyword to forcecage, and added half damage and slow condition on a miss. Previously, forcecage had no effect on a miss. The December 2011 update finalized these changes.