PropertyValue
rdfs:label
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
rdfs:comment
  • Star Wars Customizable Card Game (SWCCG) es un juego de cartas coleccionables basado en la trilogía original (incluyendo Shadows of the Empire) así como en la La Amenaza Fantasma. Fue creado y publicado por Decipher, Inc.. Desde que Decipher perdiera la licencia para publicar productos oficiales de Star Wars en 2001, el CCG ha sido continuado por un Comité de Jugadores, a pesar de que las cartas que se producen después de Decipher no son ni oficiales ni canónicas.
  • Ele foi criado e lançado pela Decipher, Inc.. Uma vez que Decipher perdeu sua licença para publicar produtos oficiais de Star Wars em 2001, o CCG foi continuado por um Comitê de Jogadores, embora os cartões produzidos pós-Decipher não são nem oficial nem canônica. * [ ] * * [ ] * * [ ] As seções "Aparições" e "Fontes" foram importadas e traduzidas automaticamente do artigo em inglês pela Interface de Criação de Páginas. Consulte o [ histórico] do artigo original para identificar os autores.
  • Star Wars Customizable Card Game (SWCCG) — коллекционная карточная игра. Была создана и выпущена компанией Decipher, Inc.
  • First made available in 1995, the Star Wars Customizable Card Game was one of several Follow the Leader games released in the wake of Magic: The Gathering and (practical) invention of the Collectible Card Game. Unlike most of those other games, however, SW:CCG was actually good and enjoyed a decent player base, coming in second only to Magic itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the Star Wars Expanded Universe, which at the time had just received an infusion of popularity from the release of the The Thrawn Trilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).
  • Star Wars Customizable Card Game (SWCCG) is een collectible card game gebaseerd op het Star Wars universe. Het werd opgestart door Decipher, Inc. Het spel werd geïntroduceerd in december 1995 en in de loop der jaren voegde Decipher er verschillende 'expansies' aan toe. De laatste CCG set verscheen in 2001. Toen besloot Lucasfilm om het contract van Decipher niet meer te verlengen. Sinds 2001 heeft de SWCCG Player's Comittee het spel verdergezet, door het maken van virtuele sets met downloadbare game teksten. Deze groep bestaat uit spelers die het spel verder cultiveren.
owl:sameAs
dcterms:subject
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название
  • Star Wars Customizable Card Game
Издатель
Изображение
  • 250
возраст
  • 10
сайт
Cartas
  • #Premiere Limited #A New Hope Limited #Hoth Limited #Dagobah Limited #Cloud City Limited #Jabba's Palace Limited #Special Edition Limited #Endor Limited #Death Star II Limited #Tatooine Limited #Coruscant Limited #Theed Palace Limited
fecha edicion
  • 1995
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:es.star-wars/property/wikiPageUsesTemplate
dbkwik:es.starwars/property/wikiPageUsesTemplate
dbkwik:fi.star-wars/property/wikiPageUsesTemplate
dbkwik:fi.starwars/property/wikiPageUsesTemplate
dbkwik:pt.starwars/property/wikiPageUsesTemplate
dbkwik:ru.star--wars/property/wikiPageUsesTemplate
dbkwik:ru.star-wars/property/wikiPageUsesTemplate
dbkwik:ru.starwars/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
Cards
  • #Premiere Limited #A New Hope Limited #Hoth Limited #Dagobah Limited #Cloud City Limited #Jabba's Palace Limited #Special Edition Limited #Endor Limited #Death Star II Limited #Tatooine Limited #Coruscant Limited #Theed Palace Limited
Editor
Titulo
  • Star Wars Customizable Card Game
DE
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game#legends
  • Star Wars Customizable Card Game#legends
En
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
Publication date
  • 1995
время игры
  • 60
оформитель
  • *Чак Калленбах *Джерри Дарси *Ролли Теш *Том Браунлих
количество игроков
  • 2
изготовитель
PL
  • Customizable Card Game
  • Customizable Card Game
  • Customizable Card Game
  • Customizable Card Game
Height
  • 200
Title
  • Star Wars Customizable Card Game
Content
  • *Character **Rebel **Imperial **Alien **Droid **Republic **Jedi Master **Dark Jedi Master **Alien / Imperial **Alien / Rebel **Darth Maul *Location **Site ***Underground ***Underwater ***Cave ***Exterior ***Interior ***Vehicle ***Creature **Sector ***Cloud ***Asteroid **System ***Space *Effect **Mobile **Utinni **Immediate **Starting **Political *Admirals Order *Podracer *Devices *Weapons **Character Weapons **Vehicle Weapons **Starship Weapons *Interrupt **Used Interrupt **Lost Interrupt **Starting Interrupt **Out of Play Interrupt **Used or Lost Interrupt **Used or Starting Interrupt **Lost or Starting Interrupt *Epic Event *Jedi Test *Objective *Creature *Vehicle **Transport ***Enclosed ***Open **Battle **Creature *Starship **Starfighter **Capital *Defensive Shields *Other KEY Characteristics: **Grabber **Senators **Spies **Scouts **Imperial Council Members **Heroic
Ru
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
Imagen
  • 250
Pt
  • Star Wars Customizable Card Game
ES
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
  • Star Wars Customizable Card Game
Publisher
дата выпуска
  • 1995
abstract
  • Star Wars Customizable Card Game (SWCCG) es un juego de cartas coleccionables basado en la trilogía original (incluyendo Shadows of the Empire) así como en la La Amenaza Fantasma. Fue creado y publicado por Decipher, Inc.. Desde que Decipher perdiera la licencia para publicar productos oficiales de Star Wars en 2001, el CCG ha sido continuado por un Comité de Jugadores, a pesar de que las cartas que se producen después de Decipher no son ni oficiales ni canónicas.
  • Star Wars Customizable Card Game (SWCCG) is een collectible card game gebaseerd op het Star Wars universe. Het werd opgestart door Decipher, Inc. Het spel werd geïntroduceerd in december 1995 en in de loop der jaren voegde Decipher er verschillende 'expansies' aan toe. De laatste CCG set verscheen in 2001. Toen besloot Lucasfilm om het contract van Decipher niet meer te verlengen. Het CCG is naast een bijzonder populair spel ook erg geliefd omwille van de nieuwe namen die werden gegeven aan personages, species, toestellen, gebruiksvoorswerpen en dieren. Het CCG gaf erg veel namen aan minder belangrijke personages uit de films. Na verloop van tijd kroop er wel regelmatig wat slordigheden in het geven van namen. Vooral met het benoemen van de rangen van Imperial Officers werd er geknoeid. Sinds 2001 heeft de SWCCG Player's Comittee het spel verdergezet, door het maken van virtuele sets met downloadbare game teksten. Deze groep bestaat uit spelers die het spel verder cultiveren.
  • Ele foi criado e lançado pela Decipher, Inc.. Uma vez que Decipher perdeu sua licença para publicar produtos oficiais de Star Wars em 2001, o CCG foi continuado por um Comitê de Jogadores, embora os cartões produzidos pós-Decipher não são nem oficial nem canônica. * [ ] * * [ ] * * [ ] As seções "Aparições" e "Fontes" foram importadas e traduzidas automaticamente do artigo em inglês pela Interface de Criação de Páginas. Consulte o [ histórico] do artigo original para identificar os autores.
  • Star Wars Customizable Card Game (SWCCG) — коллекционная карточная игра. Была создана и выпущена компанией Decipher, Inc.
  • First made available in 1995, the Star Wars Customizable Card Game was one of several Follow the Leader games released in the wake of Magic: The Gathering and (practical) invention of the Collectible Card Game. Unlike most of those other games, however, SW:CCG was actually good and enjoyed a decent player base, coming in second only to Magic itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the Star Wars Expanded Universe, which at the time had just received an infusion of popularity from the release of the The Thrawn Trilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later). The game reproduced, guess what, Star Wars. Players built a deck that was affiliated with either the Light Side or the Dark Side, and duked it out to see who'd win. Unlike Magic, physical location was represented: each "Site" card had an assigned place on the "Space Line", and there were rules about moving to and from various places. Mana was also handled differently: each Location would passively generate a certain amount of "The Force" every turn, which each player could activate at the beginning of each turn and then depleted in order to: deploy characters, ships, creatures and weapons; move between locations; attack the enemy; pay damage penalties from battle, and; draw cards (you drew from your Force pile). The "Force Pile", plus its two attendant graveyards, the "Used Pile" and the "Lost Pile", was the real heart of the game, and created all sorts of cool loopholes. * The objective of the game was to force your opponent to discard all his remaining deck to the Lost Pile. Abilities that attacked it directly were critical to success. * One way to do this was to "Force Drain", which you could only do if you had characters at a Site that had Force icons of the other side, but no characters of the other side there. This allowed Cherry Tapping by spreading your forces really thin... with the caveat that your opponent could probably break those defenses pretty easily, and start Force-draining you in return. * Another way is to engage him in battle. All character cards come with four statistics: physical "Power", mental "Ability", a "Deploy" cost in Force, and a "Forfeit" value. Ability counts when doing things like trying to aim a blaster, but a "vanilla" battle is resolved by comparing the total Power on both sides. Whoever has the lower total can discard either Force (from hand or deck) or enough characters that the total Forfeit covers the deficit. * As mentioned, you drew cards into your hand from the Force Pile, as many cards as you wanted... but you couldn't put cards back out of your hand (unless you had a specific Event in play), and drawing too many could leave you "Force screwed", with cool cards in hand but nothing to purchase them with. * When you used Force to do something, it went into the "Used pile", which would eventually cycle back under your deck; some Interrupts (read: spells) went there quite specifically for re-use, while others went to the Lost pile. * When you drew Destiny, it went to the Used Pile, meaning there was a built-in Luck Manipulation Mechanic as you cycled Force to get that high-Destiny card back to the top for your next important endeavor. * Destiny was another signature mechanic, and a brave attempt to avert Bribing Your Way to Victory. Whenever a character attempted to aim a weapon, resolve an event that involved random chance, or even just win a fight, The Force was allowed to intervene, in the form of drawing the top card of your deck and checking its "Destiny" value. Rarer / more powerful cards always had low Destiny values—for instance, Luke, Han and Leia were always Destiny 1 (with one exception, an ultra-rare Game Breaker version of Luke). In the Star Wars setting, Underdogs Never Lose because the Force is with them; Decipher built this into the game's rules by putting higher numbers on weaker cards. As you can see, we are talking about Loads and Loads of Rules here. Magic was the game Pokémon players went to when it got too simple; Star Wars was where Magic players went if they thought it was too simple. Nothing has really replaced it in the realms of Nintendo Hard CC Gs. Of course, that difficulty curve worked against it; it was expensive to get into, hard to play properly, and required you to bring at least two decks to a tournament, since you couldn't guarantee whether you'd be playing Light Side or Dark Side in any given match. Nonetheless, the game's popularity suggests that the audience liked it anyway. The game was notable for its madcap sense of humor; much of the game seem to have been written by a Deadpan Snarker. I mean, come on, this card saw print. As did this one. (No, you're not seeing things, all the text is printed upside down.) And this is just from the "Dagobah" expansion. The SW:CCG sidesteps The Problem with Licensed Games, as did the Star Trek Collectible Card Game and Lord of the Rings Movies CCG. All three were made by Decipher Inc. However, Decipher's next two Star Wars games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into Trading Card Lame. This probably has something to do with why Lucas Film revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the "SW:CCG Players Committee", an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of The Force Unleashed). A similar committee has done the same for the Star Trek CCG since its cessation in '07. Wizards of the Coast were the ones to get the Star Wars license next, and they released a game that was designed by Magic: The Gathering creator Richard Garfield to be similar to a tabletop miniatures game. While this was a cool idea, the end result was that dice-rolling was the heart of the damage system, so of course you wanted the rare/powerful cards... and that meant Bribing Your Way to Victory. This, combined with CCG players' general dislike of dice-rolling, led to the game being canceled within three years, though at least it managed to release a set for all six movies before it went. Meanwhile, Decipher revived this game's engine in the "Wars TCG" card game, which basically tanked, probably due to the complete lack of brand-name recognition. As of 2006, the Star Wars CCG and all its derivatives were officially a thing of the past.
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