PropertyValue
rdfs:label
  • Arithmetician
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  • To counter their powerful abilities, Arithmeticians suffer from having fairly low Magick attack power among the mage jobs and the lowest Speed rating. Other units may take many turns before the Arithmetician's even comes up. One way to counter this is to send the unit on errands. Another viable tactic to raise JP for them is to have their secondary action ability set to Dance for females and Bardsong for males; this will increase the turns they gain JP since they'll perform their Bardsong or Dance action more often than their turn will come up. It costs 4,200 JP to master this job.
dcterms:subject
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • To counter their powerful abilities, Arithmeticians suffer from having fairly low Magick attack power among the mage jobs and the lowest Speed rating. Other units may take many turns before the Arithmetician's even comes up. One way to counter this is to send the unit on errands. Another viable tactic to raise JP for them is to have their secondary action ability set to Dance for females and Bardsong for males; this will increase the turns they gain JP since they'll perform their Bardsong or Dance action more often than their turn will come up. It costs 4,200 JP to master this job. To make the Arithmetician's skillset more useful, it is a good idea to switch to a class with better base Magick Power after obtaining enough JP for the abilities the player wants. The Black Mage class has the highest MA base and growth, and using the Arithmetick skillset with one is a force to be reckoned with.