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rdf:type
rdfs:label
  • Sorcerer
  • Sorcerer
  • Sorcerer
  • Sorcerer
  • Sorcerer
  • Sorcerer
  • Sorcerer
  • Sorcerer
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  • |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |}
  • A sorcerer was a person who used magic. In 2266, the Romulan Commander considered James T. Kirk to be a sorcerer, as he seemed to be able to anticipate the commander's strategies. (TOS: "Balance of Terror" ) In 2371, Freya asked The Doctor if he were a sorcerer due to his knowing her name without having previously met her. (VOY: "Heroes and Demons") Similarly, in 2376 Neelix said that Fair Haven villagers must have thought that the USS Voyager crew were some kind of sorcerers due to their apparent ability to practice magic. (VOY: "Spirit Folk")
  • A Sorcerer is a magic user who rather then studying magic, is born with innate magical abilities. These abilities give the sorcerer less versatility then a wizard, but they have more raw power.
  • The Sorcerer is a very perplexing being who borrows the power of the elements to cast extreme elemental magic. He supports his allies by pouring fire down upon enemies from a distance using Blazing Circle. Enemies within the Sorcerer's range are knocked unconscious with Sleeping Cloud.
  • Sorcerer is the highest rank. The previous rank being that of the Enchanter. Sorcerers have a life expectancy of 175 years, almost three times that of a layperson. At that age most Sorcerers retire from the Guild of Enchanters and become Magician Emeritus or Conjuration Consultant long before they become bicentenarians. At the age of 200, Belboz was the oldest member of the Circle of Enchanters, and was the oldest guildmaster ever.
  • A sorcerer, or sorceress, is an arcane magic user, and weak in mêlée combat. Sorcerers have innate magical ability as opposed to wizards who study for their magic. They are often at odds with each other; wizards tend to think of sorcerers as sloppy and undisciplined, while sorcerers generally consider wizards obsessive and distant.
  • The following are changes in the Sorcerer class from its listing in Paizo material.
  • Sorcerer is one of the classes that can be selected in Elder Tale.
  • The Sorcerer is an enemy that appears in Magus' Keep in 600 AD
  • As a Sorcerer, there are two popular build paths players follow depending on their playstyle: Dragon Affinity for sustained damage, or Ferocity for burst damage potential. * Strength: Increased Physical Damage * Constitution: Increased Health Points * Ferocity: Increased Critical Hit Chance * Intelligence: Increased Magical Damage * Focus: Increased Percentage of Physical Damage * Charisma: Increased Dragon's Summoning Time and Basic Attributes * Dragon Affinity: Increased Percentage of Magical Damage
  • Sorcerers in Polaqu are far less common than wizards. Unlike a wizard, a Sorcerer's magic is flows through his veins. His magic is powered not by force of will, but the blood flowing though their veins; clear evidence of an a distant, but none the less present, draconic heritage.
  • This page is for the sorcerer class in BG:EESoDBGIIToBBGII:EE.
  • - an anonymous Sorcerer
  • The Sorcerer is a class in Puzzle Quest 2. According to the character creation screen, they have spells for all occasions, from manipulating the board to direct damage. Sorcerers are the only class who can use Mana Tonics. they start off with 1 Strength, 3 Agility, 1 Stamina, 4 Intelligence, and 2 Morale. File:Placeholder
  • Sorcerers cast arcane spells through innate power rather than through careful training and study. Their magic is intuitive rather than logical. Sorcerers know fewer spells than wizards do and acquire powerful spells more slowly than wizards, but they can cast spells more often and have no need to select and prepare their spells ahead of time. Sorcerers do not specialize in certain schools of magic the way wizards sometimes do. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they don't have the background of arcane knowledge that most wizards have. However, they do have more time to learn fighting skills, and they are proficient with simple weapons. They cast more spells per day than wizards but have a shorter array of them.
  • Sorcerers são mestres da magia agressiva e ofensiva. Eles possuem uma capacidade limitada de cura, mas podem usar uma grande quantidade de magias de ataque. Devido ao seu foco em habilidades mágicas, são extremamente carentes de habilidades físicas, e têm pouca força física para transportar itens e equipamentos. Eles estão focalizados em magias de fire e energy, mas também possuem algum conhecimento em magias basicas de ice e earth, que são usadas pelos Druids.
  • Sorcerer are those that awakened by the powers inherited through ancient bloodlines or affinity with spirits. Their affinity with nature helps them use the powers of nature freely, and summon spirits to aid them in battle or to heal their allies.
  • The Sorceror needs at least three spellcasting levels in a previous class. The speciality of this class are spells of illusion.
  • Sorcerers are masters of offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, lightning and death, which they can use to deal impressive damage to multiple enemies at once. Thanks to their quick advancement in magic level, they can also cast powerful healing spells, but unlike druids, they cannot heal others (except when using healing runes). Because of their focus on the training of the mind, they are physically weaker than knights and paladins, and as such, have little physical strength to carry items and equipment.
  • Sorcerer is the name of two distinct character classes in the Shining series. The first is a class of powerful offensive magic users in the Dungeon Crawler and Action RPG games of the series. For the purposes of this article, this variety of Sorcerer will be referred to as Type A Sorcerers. The second is a special promotion class for Mages (MAGE), and appears only in Shining Force II. Type B Sorcerers use a selection of spells generally unique to their class, though special weapons in Shining Force III allow Wizards (WIZ) to use these spells as well.
  • Sorcerers are male spellcasters; the flipside of the coin from witches. Sorcerers are major players in the supernatural community and see themselves at the pinnacle of the supernatural food chain. This is supported by the fact that Cabals are invariably led by sorcerers.
  • Sorcerers are enemies found in Breath of Fire.
  • Sorcerers. * Enstaflis Anaren * Farinas
  • Sorcerer — мистическая инди-игра за авторством Рона Эдвардса, опубликованная под импрессумом Adept Press. Игроки в Sorcerer берут на себя роль колдунов, способных вызывать, изгонять, подчинять и иными образами взаимодействовать с демонами — могущественными иномировыми сущностями, действующими как в интересах колдуна, так и против него.
  • Sorcerers were originally introduced in Disgaea 3, unlockable after having both a level 25 Geomancer and Mage/Skull.
  • Sorcerers är mästare på offensiv magi. Dom har en begränsad förmåga att hela sig men det gör inget, för de har många offensiva magier. Eftersom de fokuserar på sin magiska förmåga har de endast liten fysisk styrka.
  • Sorcerer is a monster found in the third Hero and Monster Collection set, Crusade of the Forgotten. It was first found in the Second Edition Conversion Kit.
  • The Sorcerer is a supervillain with magic powers and an enemy of Superman. He commands his Hooded Hirelings to do his bidding.
  • He travels with a band of 8 Acolytes, and casts many spells. Every time he does so, one of the Acolytes is "consumed", but they regenerate over time. Sorcerers are summoned from the Temple of Twilight.
  • The Sorcerer is an unnamed minor character in the third season. He appears in "And Now His Watch is Ended". He's a sorcerer established in the Free City of Myr.
  • __NOEDITSECTION__ File:Nav bar left.png Sorcerer File:Nav bar right.png File:Item Card Gold.png Sorcerer File:Sorcerer.jpg File:Item Border Gold.png File:Peerless Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 32 File:Intrigue Icon 2.png 32 Peerless File:Sealbar-gold.png File:Seal Lock Icon.png 7% faster completion of Intrigue actions on Quests, Permanent A magic-worker from Essos
  • A Sorcerer (魔道師, Madoushi) is a humanoid being with the ability to manipulate supernatural forces much like their female counterparts, the Witch.
  • Sorcerers are people who got magic through demonic-or worse-power. They bargained for what they got and bartered their souls for money, comfort, lust, power. But some were a version of possession. People weakened by some flaw: mental illness or even a flaw of character. The right kind of flaws can attract evil.
  • Sorcerer is a virtuous fighter and is also known for his excellent close-range combat skills. He's unique among Ravens due to the fact that he is highly regarded by Jack-O. One could say they share a friendship of sorts. This fact can't be said about any other Raven out there and helps make an already interesting character that much more so. He was also a top ranking Raven in Armored Core Nexus.
  • Among the best-known sorcerers in Faerûn is the Simbul, a powerful sorceress from Aglarond, although most of her sisters are also skilled sorcerers.
  • Sorcerers zijn een van de classes in de lore van Warcraft. Categorie:Class
  • The Sorcerer is a character in the episode "Hop To It, Dopey". He lives in a castle up top Sorcerer Mountain. He was known as a menacing figure to the 7D through a frightening story (which later turns out to be false) that he make pies out of dwarfs.
  • Sorcerer is the first job for Asuran Summoner class. They can use some Dark Magician magic skills as well as unique pet abilities. They are very different from Soul Breeders in that they use Pets like vessels (channeling damage, aggro increase/decrease, HP/MP extracting). __TOC__
  • Sorcerers are magic users of the darkest level, the power they use is extremely dangerous. In ancient times they were known as Shadowweavers or Shades. Their Essences are twisted and corrupt, thus so is thier magic.
  • The Sorcerer (ソーサラー Sōsarā), also known as the Arcanist, is a combat magical class that is introduced in Fire Emblem Gaiden. Commonly the promoted form of the Dark Mage class, the Sorcerer class wields Tomes as its sole weapon of choice. Owing to the fact that they have exclusive access to Tomes that are classified under Dark Magic, Sorcerers are therefore considered to be the equivalent of the retired Druid class from preceding titles.
  • Sorcerer is a primary spellcasting class for Albion. They have the ability to cast powerful damage-over-time spells and utilize the powers of mind control. They have deadly arcane powers in the forms of matter, body, and mind magic. Sorcerers are able to remove enemy mezmerisation effects and use spells to capture certain mobs to produce a pet. Sorcerers are members of The Academy. Sorceress is the female modification of the class title.
  • The sorcerer is the arcane antithesis of the wizard. Wielding raw, barely contained magical power, sorcerers channel bursts and blasts of arcane energy through their bodies. They gain their power not through rigorous study of esoteric tomes, but by harnessing magic in their blood, waiting to be tapped and shaped. Primary Stat: Charisma. Hit Points gained per level: 4.
  • Os Sorcerers são todos muito brancos e contém poucos tons aparentes em suas roupas, como o vermelho e outros tons de cinza escuro. Sua saia contém o símbolo dos Nobodies. Os Sorcerers sempre mantém a mesma postura e até quando são atacados, sua postura não se desfaz.Ele possuí as mesmas características de sua raça e do jeito que flutua, parece que sua "pele-roupa" é sempre tocada pelo vento.
  • A Sorcerer (male) or Sorceress (female) is someone who practices magic or mystic abilities that derives from supernatural or occult sources. Sorcerers and sorceresses in Mortal Kombat series include Chitian, Delia, Omegis, Quan Chi, Shadow Priests, Master Cho, Shang Tsung and Shinnok.
  • Sorcerers are the arcane magicians of the Paradox. These wizards use dark magic to turn the power of the Maelstrom against itself, and harness its energies for the purposes of the Nexus Force. Devotion to the dark arts leaves the Sorcerer lacking in physical prowess; however, it makes up for this with its large amount of imagination points.
  • Sorcerer is the title given to Humans and/or Wizards and Witches who tap the elements. Their powers are limited only by their skill and willpower in manipulating Earth, air, wind, lightning, and fire. Sorcerers are bred by study of magic, as one would law or medicine. Almost all operatives of The Secret Observations Section are Sorcerers.
  • A sorcerer is one of the Few who actively practices the art of sorcery. Not all who practice sorcery are considered sorcerers; only males who belong to one of the Schools. Women who practice sorcery are deemed witches and men who do not belong to a School are deemed wizards; both face persecution from sorcerers as well as from the general populace. A sorcerer who is skillful enough to teach sorcery to another is generally given the title "sorcerer of rank", though practices vary between Schools. All sorcerers save the Cishaurim bear the Mark, and all are turned to salt by the touch of Chorae.
  • The sorcerer is the ranged damage Tier 3 mage class. Sorcerers are equipped with multiple area-of-effect spells, as well as single target damage spells in order to deal damage to cope with all situations that they are confronted with. Sorcerers have INT and Magic Power buffs, which further add to their ability to inflict pain on their foes. Sorcerers also have access to a stun spell, so that that they can stun their target and then rain down punishment from afar.
  • Sorcerer (z ang. Czarodziej) - Należy do frakcji zła oraz jest postacią dodatkową. Posiada 4 umiejętności.
  • The Sorcerer is the Crowd Control (CC) specialist of Aion and also a fearsome dps class with the hardest hitting spells in the game. Sorcerers use their powerful CC abilities to control the flow of a fight while also casting devastatingly powerful spells to dispatch their targets quickly. This class is primarily a DPS class with excellent CC capability.
  • Sorcerer was a term used by the Rokugani for any kind of arcane spellcasters who who could deal with the magical arts without the aid of the kami. These sorcerers included the feared and reviled blood sorcerers called maho-tsukai, as well as Nezumi Shamans and gaijin such as Yabanjin and Ujik-hai.
  • Sorcerer (魔術師) is a class in the Valkyrie Profile series. The title of female members in this class is sorceress. The sorcerer class are commonly referred to as "Mage", "Magician", "Spellcaster", and "Magus" (in Valkyrie Profile: Covenent of the Plume). They are noted for their versatility in attack and support options. Unlike other classes, their primary attack statistic is MAG.
  • The sorcerer is an elite Evil unit in Stronghold Legends.
  • A Sorcerer is an enemy monster found in 600 A.D. in Chrono Trigger.
  • >"Your journey ends here." —The Sorcerer The Sorcerer, also known as Stranger, is the main antagonist of Spyro: Shadow Legacy. He is the one responsible for the Calamity that drained most of the magic from the world as well as manipulating Red, one of the Dragon Elders, into becoming his pawn. He is not related to the Sorceress.
  • The Sorcerer is a common foe in most Gauntlet adventures. They attack much like the Wizard, throwing magical bolts at whatever they encounter. Though they don't excel at melee, they have no hesitation in approaching heroes for point-blank shots.
  • Sorcerer é uma variação de personagem em Mortal Kombat X. Pertence ao personagem Quan Chi. Categoria:Variações
  • The Sorcerer also called the Magus was the most powerful magician in Venice during the 1500s. He took on an apprentice named Joe Djerk as an apprentice. The villainous Borgia wanted revenge on the Sorcerer and his Apprentice for refusing his request to make him invisible. However the Sorcerer outsmarts him.
  • Every level a Sorcerer ?? Endurance (?? hp) and ?? Intellect.
  • Sorcerer is the second Class from the Mage Base Class. Players can attain this class upon completing the Mage Growth Ring.
  • Advantages: +1 Level to Agility Stat. +2 power-ups (Level Increases) used to boost the ranks of your powers (A +50 point gain). Disadvantages: -1 Level to Strength Stat. Cannot purchase disadvantages on powers. Cannot use any Fighting Category Powers until the character wins six fights.
  • A sorcerer starts with the weapon: Sorcerer Staff and they have an Iron Short Sword for a secondary weapon. They Start with the Teacher Salazar Gryst III, ruler of Grystania.
  • A sorcerer is a form of practitioner, a person with more powerful magical abilities.
  • Sorcerers are magical being who tap into an innate magical heritage to cast spells and adventure. The Sorcerer's Spell List. Classes Barbarian ♦ Bard ♦ Cleric ♦ Druid ♦ Fighter ♦ Knight ♦ Monk ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Wizard
  • Con cada nivel, cada jugador recibe un incremento en Capacity, Hitpoints máximos, y Mana máxima. Con cada nivel un sorcerer gana: * 10 oz de Capacidad * 5 Hitpoints * 30 Mana
  • A sorcerer is one who is a master of wielding magic, sometimes also possessed with innate magical abilities. Their powers can be used for either good or evil. They are sometimes referred to as wizards and warlocks (male) or witches (female) and can be found among various species of beings, including Smurfs and humans. The power of witches tend to vary, with Brenda's teacher saying that a witch's power can be removed for a year by being immersed in water.
  • A 1st-level character must choose between using the rules for the original sorcerer class or its subclass, elementalist.
  • Many Sorcerers were seen in Tristram during the time of its darkening.
  • Alignment restrictions: none Hit die: d4 Proficiencies: armor (robes), weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft Unavailable feats: curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon specialization These general feats cannot be selected when taking a level of sorcerer. Base attack bonus: +1/2 levels
  • One of the original retired templates provided by Turbine. This template and its unique title are no longer available. Its description at the original in-game profession screen was as follows: Sorcerers are characters skilled in the ways of magic and arcane lore. They specialize in combat magic, and are highly capable of of manipulating Mana. Its description in the Asheron's Call Manual is as follows:
  • Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters' abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, let
  • During the early years of the Great Crusade many Astartes of the Space Marine Legions began to display powerful psychic abilities. One such Legion where psychic powers were particularly prevalent was the Thousand Sons. The Astartes of the XV Legion welcomed this development, for they sought to further emulate the Emperor of Mankind. This development was reluctantly tolerated by the Emperor, who was greatly wary of psychic abilities wielded by anyone other than himself or Malcador the Sigillite, though the Thousand Sons' abilities proved to be a powerful weapon for the Imperium during the Great Crusade. At the urging of Magnus the Red and some of his fellow Primarchs, this led to the creation of the Librarius within each Legion, whose psychically gifted Battle-Brothers would seek the better
  • Sorcerers (also spelled sorcerors) own great talent for arcane spellcasting, but they have not harnessed it through the intensive training that wizards pursue. Most people do not make a distinction between sorcerers and wizards, although the latter may often refer to the former as hedge wizards or some other term. Night elves bear a particular dislike for sorcerers, seeing them as vessels of demonic power. Wizards, at least, attempt to manipulate arcane power through controlled processes, rather than letting their own bodies act as conduits.
  • Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways.
  • --Harold Arlen and Johnny Mercer, "That Old Black Magic" Sorcerers are humans who have learned the art of sorcery, by which they learn rituals to project their Will on the Symphony. Because it takes a certain amount of arrogance and selfishness to push your desires on the rest of reality, most sorcerers are in the service of Hell whether they know it or not, and many gained their powers directly from a demon.
  • Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories—just raw power that they direct at will. Some sorcerers claim that the blood of dragons courses through their veins. That claim may even be true in some cases—it is common knowledge that certain powerful dragons can take humanoid form and even have humanoid lovers, and it’s difficult to prove that a given sorcerer does not have a dragon ancestor. It’s true that sorcerers often have striking good looks, usually with a touch of the exotic that hints unsubstantiated boast on the
  • The Sorcerer is the first healer class. While certainly better suited for the task than the Shaman, this class is still limited to the Adept class level. How to Obtain: The only requirement to reach this class is to have Remedies as the highest Mystic skill. If it's not, Magus will be obtained instead. Upgrade options: Keeping the high Mystic skill sum, these are the following upgrades: If the Item/Mystic balance is (re)established/none of the Mystic skills are significant and STR becomes significant, these options are also available:
  • Sorcerers in Garrys' Mod are those that can magicly create objects and manipulate their invironment. The word Sorcerer is synanimous with wizard. The most common technique is for a sorcerer to summon "props" which are building blocks of magic. The sorcer will then use various spells, also called "tools" to assemble these props into fanciful or useful patterns. More advanced sorcerers can use a very powerful spell called "wire" to bring his creations to life. Wire is the basic unit of all processing, and is required to give life to any contraptions made in Garry's Mod.
  • Many practice dark unnatural spells, and divining spells, usually gained from the assistance or control of evil spirits or demons (though sometimes the spells utilize ingredients from nature). It seems that most Sorcerers are evil, though good ones are rare. Many sorcerers are former members of the Magician's Guild. A female sorcerer is known as a Sorceress.
  • Sorcerer is a term used to refer to any human who uses magic, a female sorcerer being a sorceress. Sorcerers can be good or bad. There are several types of sorcerers: * Warlock is the term for a male sorcerer. Eg. Merlin * Witch is the term for a female sorcerer. Often, this term is used negatively or derogatorily, to imply that the sorceress is dark/evil in some way, though that doesn't necessarily mean they are evil. Eg. Morgause * Druids are peaceful people who worship nature and use their magic for good. Some Druids deflect, abandoning their peaceful nature, and become renegade. Typically this happens in response to years of oppression and persecution. Eg. Mordred * Dragonlords are a type of warlock that are spiritual brothers with the dragons, which gives them the abilit
  • One of the nuker classes in Lineage. Uses powerful fire attacks, ranging from AoE to straight nukes and some debuffs buff cancel attacks, though they are soft targets because, they are slower runners and are unable to drain hp form enemies (one of the main reasons of being inferior to Necromancers and Spellhowlers), also is quite mana-hungry, but not as much as Spellsingers. A smart player can overpover other classes, also sorcerers are quite efficient at battling in a party, castle sieges etc. because of good power ratio, good skillset for that situation, e.g. mass sleep helps with crowd-control. Leveling is easy if you have EE/SE with you, otherwise you will suffer downtime. Good for PvE and raidbosses (with SE/EE of course), if you pull too much monsters you can always mass sleep if tim
  • Role: Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook. Their bloodlines also grant them additional abilities, assuring that no two sorcerers are ever quite alike. Alignment: Any Hit Die: d6 Starting Wealth: 2d6 × 10 hl (average 70 hl) Class Skills Skill Ranks per Level: 2 + Int modifier. All of the following are class features of the sorcerer.
  • Sorcerers are arcane spellcasters that have, to some degree or another, inherent magical power. The reasons for this can be varied. Sorcerers are known to be produced by magically rich areas, simply by virtue of diffusion of magic through the environment. They can be produced by having some amount of magical blood in them from lineage that includes a magical creature. Sorcerers can also be produced as a side-effect of a parent having been a sorcerer or wizard. Essentially: exposure to magic produces sorcerers. The aptitude doesn't seem to be distilled by distance from its source. So if your hundredth relative was slapped upside the head by a particularly magical weapon and lived to reproduce, ignoring lingering side-effects, you have the possibility of becoming a sorcerer.
  • Among the groups counted as Sorcerers were: * Akshum-oymalv of the Wainriders * the blue caste Sorcerers (Easterlings) * Drel priestesses * Elven Witches (wrongly accused) * Gora of the Beffraen * Guldur Sorcerers or Kîshothî * Hakalû of the Danak * Henkinimittäji of the Lossoth * Karalija-Magicians of the Haradrim * Mhaig of the Daen * Modrog of the Dônaen * Mûlkherhili * Disciples of the Mûmathûmûr of Mûmakan * Necromancers * Nehalin of the Ethir-Folk * Opathag of the Odhriags * Orcish mages and shamans (known as Dushi) * Sorcerers of the Tama (Far Harad) * Umbarrim Sorcerers * Urdharkonur and wyrdwomen of the Northrons * Vracarathí of the Variags * Wegech of the Hillmen * the Witches of Angmar *
owl:sameAs
Alternate Title
  • Warlock, Sage, Mage
side
  • CLOUDS
Level
  • 5
Season
  • 3
Era
  • 600
bg
  • green
Staff
  • ??
Strength
  • 12
Alignment
  • Any
Attack
  • 1
  • Black Magic
abpriority
  • 5
res fire
  • 30
aiming
  • Normal
res magic
  • 70
numberOfAttacks
  • 1
animationEffect
  • 0
attackVoc
  • elecbolt
strikes
  • 8
res physical
  • 0
imageNumber
  • 50
hitChance
  • 0
dmgPerStrike
  • 10
res energy
  • 30
res elec
  • 30
loopAnimation
  • 0
rangeAttack
  • 1
res poison
  • 30
specialAttack
  • 0
idleSound
  • 150
hatesClass
  • 15
res cold
  • 100
dcterms:subject
dbkwik:stronghold/property/wikiPageUsesTemplate
VoicedBy
Intro
  • Sorcerers are wizard enemies encountered in Tiny Tina's Assault on Dragon Keep. They use ice spells to attack. Sorcerers have the ability to use their magic to shroud their bodies in a sheet of ice, allowing free movement, while reducing damage taken.
promofrom
Combos
  • None
  • Combo effect: When used after having used Concentrate, 25% chance to confuse target for 20 seconds.
  • Combo effect: When used after having used Concentrate, Ability Power increased to 110.
Row 4 info
  • Unknown
Agility
  • 12
  • * +0.7 Attack * +0.8 Evasion * +0.2 Magic evasion
Weak
New Header
  • Llan (Earth-616)
  • Sorcerer (Illyana Rasputina); Illyana Rasputina 001.jpg
  • Sorcerer Supreme; Stephen Strange from Witches Vol 1 1 001.jpg
  • Dorian Murdstone; Dorian Murdstone 1.jpg
  • Magic; StrangeZom.jpg
  • Sorcerer Related
  • Jonathan East; Jonathan East from Marvel Legacy The 1960's Handbook 0001.jpg
  • Sorcerer Armor; Anthony Stark from What If? Vol 2 113 0001.jpg
  • Balthar; Balthar from Captain America Comics Vol 1 21 0001.jpg
Flying
  • 0
bow
  • ??
Nazwa
  • Leczenie siebie
  • Ognista kula
  • Leczenie innych
  • Podmuch lodu
  • Sorcerer
droprate
  • 6.640625
Hitpoints
  • See table
Row 1 info
  • Unknown
promoto
  • --
DEX
  • 20
  • +9
Obraz
  • Sorcerer.PNG
Row 4 title
  • Created by
Durability
  • * +1.0 Defense
Podpis pod obrazkiem
  • Czarodziej
monsterType
  • 3
AttackType
  • 4
  • Ranged
Agi
  • 22
  • +4
  • ??
SPEC
Opis
  • Dzięki tej umiejętności Sorcerer leczy samego siebie.
  • Jest bardzo powolny. Po trafieniu zamraża.
  • Po trafieniu przez tę kulę ognia podpala wszystkich wrogów.
  • Ten czar leczy każdego kto znajdzie się blisko niego.
Występowanie
Row 2 info
  • Red Band Comics #1
Row 1 title
  • Real Name
Intelligence
  • 25
str
  • 6
  • +4
  • ??
Row 2 title
  • First Appearance
ATK
  • 40
Treasure
BAB
  • L
Manga Debut
MDEF
  • 0
Wisdom
  • 23
  • * +2.3 MP * +2.2 Attack * +0.5 Magic attack * +0.3 Magic defense
Ikona
  • SorcererIcon.png
Cooldown
  • 6
  • 8
  • 9
  • 25
  • 40
  • -
how
  • Highest Mystic: Remedies
Wand
  • 100
Row 3 info
  • Enwil
Display Image
  • 300
Row 3 title
  • Original Publisher
Anime Debut
saber
  • ??
charactername
  • Sorcerer
Wis
  • 170
  • ??
race restriction
  • Elves, Half-Elves and Humans
able to cast priest spells
  • No
usable alignments
  • Can use all alignments
weapon restrictions
  • daggers, darts, slings, staffs
quick weapon buttons
  • 2
body armor restriction
  • Robes only
quick spell buttons
  • 3
cap proficiency points
  • 1
character abilities
  • None
class group
  • Wizard
additional lore points
  • 1
able to cast mage spells
  • Yes
shield restriction
  • Can't use shields
starting profiency points
  • 1
headgear restriction
  • Can't use helmets
weapon slots
  • 2
skillF
  • Puppet Metal Spirits
  • Whirling Frost
DescC
  • Turn all team members pets into puppets, increasing their magic attack.
  • Summons Acid Rain's Curse, causing Water AoE damage to nearby enemies.
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Number
  • 50
Gold
  • 360
Category
  • Mystic
Range
  • Medium
End
  • 12
Defense
  • 1
Box Title
  • Sorcerer
Voice
  • ????
Appearances
  • Spyro: Shadow Legacy
  • "And Now His Watch is Ended"
  • *Tiny Tina's Assault on Dragon Keep
Element
  • Fire
  • Water & Light
Field
  • 0
Theme
Row
  • Front
GP
  • 200
Icone
  • Spring Cleaning
  • Scorched Earth
Eyes
  • Black
  • yellow
Enemy
Expansion
Romanji
  • Madoushi
Ep
  • 600
Gems
  • 40
Endurance
  • 11
Skills
Power
  • * +1.0 Attack
Speed
  • 4
  • 40
  • Fast
WP
fe
  • 0
  • 17
  • 20
  • 22
  • 23
  • 28
  • 45
  • 50
  • 52
  • 60
  • 80
  • File:Vengeance (FE13).pngVengeance
  • Learnt at Level 15 and above.
  • Learnt at Level 15.
  • File:FEDS Dark Mage Map Sprite.gifDark Mage*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Dark Mage.*File:FEDS Sorcerer Map Sprite.gifSorcerer
  • File:FE11 Dark Mage Map Sprite.gifDark Mage*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Dark Mage.*File:FE11 Sorcerer Map Sprite.gifSorcerer
  • File:FE14 Generic Dark Mage Map Sprite.gifDark Mage*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Dark Mage.*File:FE14 Generic Sorcerer (M) Map Sprite.gifSorcerer
  • File:FE13 Generic Dark Mage (M) Map Sprite.gifDark Mage*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Dark Mage.*File:FE13 Sorcerer.gifSorcerer
  • File:Bowslayer.pngBowbreaker*Learnt at Level 5 and above.
  • File:Magic Slayer Icon.pngTomebreaker*Learnt at Level 5.
Armor
  • 3
  • Cloth
  • * Robe * Dancer's Costume
Weapon
  • Wand
  • Staff
  • Grimoire
  • Short Sword
  • Magical Devices
  • Wand, Orb
Status
Races
  • any
Discipline
  • 12
Dexterity
  • * +1.7 Accuracy * +0.2 Magic attack * +0.3 Magic accuracy * +0.2 Critical attack
Role
  • Antagonist
  • * Damage dealer * Pet buffer
  • Ranged Damage Per Second
G
  • 220
Game
  • Chrono Trigger
  • Borderlands 2
  • Kingdom Hearts II
CD
  • 240.0
Hair
  • Silver
  • black
Actor
Name
  • Sorcerer
  • Meteor Storm
  • Mind Hack
  • Mystic Aura
  • Anti-Soldier Lv.2
  • Ether Eruption
  • Ether Exchange
  • MATK Boost Lv.2
  • Photon Edge Boost
  • Photon Strike
  • Rod Up Lv.2
  • Sorcerer
Type
  • Classes
  • Abilities
  • Species
  • Class Trait
  • Shared Trait
  • arcane
  • High-ranking Nobody
  • Ranged special unit
Katakana
  • ソーサラー
  • マジシャンマミー
  • 魔道師
AP
  • Infinite
  • NONE; Armor of any type interferes with a sorcerer's arcane gestures, which can cause his spells to fail.
TP
  • 3
Traits
Romaji
  • Majishanmamii
  • Sōsarā
Caption
  • Sorcerer
  • Generic class portrait of an Arcanist from Fire Emblem Echoes: Shadows of Valentia.
  • Sorcerer and his Apprentice
  • Sorcerer concept art for RO.
Abilities
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Character Type
  • Enemy
Koszt MP
  • 15
  • 70
NazwaPliku
  • Leczenie siebie
  • Ognista kula
  • Leczenie innych
  • Podmuch lodu
Kombinacja
  • Obrona + > + Atak
  • Obrona + v + Skok
  • Obrona + > + Skok
  • Obrona + ^ + Skok
Group Affiliations
Frakcja
  • Zło
NEXT JOBS
JOB CHANGE
  • 1
iconic
JOB WEAPON
  • * Dirks * Staves, One Handed * Staves, Two Handed
PREVIOUS JOB
  • Stepper
job base
job tier
  • 2
  • 3
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exp
  • 111
Actions
Available
Ability
  • Charisma
Members
  • yes
Drop
Move
  • 3
fgcolor
  • 0
imagewidth
  • 250
Planet
Base
English Title
  • Sorcerer
Species
Title
  • Sorcerer
Info
  • -
HD
  • 4
DEF
  • 30
  • 127
Weapons
Sword
  • ??
Icon
  • Mage Class Trait 001
  • Mage Class Trait 002
  • Mage Class Trait 003
  • Shared Trait 004
Skill
  • 2
Rank
  • 2
Armour
  • None
Class
  • Mage
  • X
  • Summoner
BGCOLOR
  • 9900
Note
  • The storm affects both friendly and hostile units, but the Sorcerer will remain unharmed, even if he casts the storm around himself.
counters
  • None
Powers
Cost
  • 0
  • 11
  • 15
  • 50
  • 500
  • -
dual-class
  • No
multi-class
  • No
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ma
  • 1
Act
  • 50
firstseen
Notes
  • *In True Vault Hunter Mode they are renamed Runed Sorcerer, and in Ultimate Vault Hunter Mode they are renamed Radiant Sorcerer. *Sorcerers have a higher chance to drop both blue and purple variants of the Magic Missile grenade mod upon death. *The Handsome Sorcerer's first form is a far more powerful version of the normal Sorcerer with a large shield, more abilites, and a significantly higher amount of health.
Universe
int
  • 37
  • +11
  • ??
Homeworld
skillG
  • Puppet Wood Spirits
  • Tinges of Spring
iconD
  • Premonition
  • Summer Solstice
skillJ
  • Vines of Early Autumn
  • Puppet Earth Spirits
descJ
  • Summons a protective earth nimbus around nearby pets, increasing their Earth defense.
  • Summons the vines of early autumn on nearby enemies, rooting them. Duration is reduced against players.
iconH
  • Acid Rain
  • Secrets of the Water Spirit
descH
  • Summons the protection of rain clouds, increasing M.DEF and MP recovery for 120 seconds.
  • Summons a protective water nimbus around nearby pets, increasing their Water defense.
descA
  • Turn all team members pets into puppets, increasing their max HP.
  • Summons Blizzard's Curse, causing Metal AoE damage to nearby enemies.
  • Increase magical skill damage vs. enemy by 2%, 1/2 effect for non-Sorcerer occupations.
descE
  • Summons Scorched Earth's Curse, causing Earth AoE damage to nearby enemies.
  • Increases all team members pets MP recovery.
iconI
  • Summer Solstice
  • Secrets of the Fire Spirit
skillH
  • Fallen Rain
  • Puppet Water Spirits
iconJ
  • Choking Climber
  • Secrets of the Earth Spirit
iconG
  • Blackthorn
  • Secrets of the Wood Spirit
skillI
  • Puppet Fire Spirits
  • Fire of Sultry Summer
descF
  • 30.0
  • Summons a protective metal nimbus around nearby pets, increasing their Metal defense.
skillE
  • Scorched Earth's Curse
  • Puppet Spring Cleaning
iconF
  • Blizzard
  • Secrets of the Metal Spirit
descG
  • 30.0
  • Summons a protective wood nimbus around nearby pets, increasing their Wood defense.
descB
  • Turn all team members pets into puppets, increasing their attack.
  • Summons Blackthorn's Curse, causing Wood AoE damage to nearby enemies.
  • Increases maximum MP, 1/2 effect for non-Sorcerer occupations.
iconB
  • Frog Force
  • Blackthorn
  • Ying Yang Transform
descD
  • Turn all team members pets into puppets, increasing their evasion and attack speed.
  • Summons Summer Solstice's Curse, causing Fire AoE damage to nearby enemies.
descI
  • Summons a protective fire nimbus around nearby pets, increasing their Fire defense.
  • Summons a blazing heatwave, increasing M.ATK for 120 seconds.
fan
  • 60
Occupation
  • Sorcerer
Style
  • Yes
  • No
HP
  • 90
  • 200
  • 220
  • 360
  • Medium
Target
  • All
ACC
  • 20
Place
Damage
  • Low-high
musical instrument
  • ??
Lit
  • Magician Mummy
Details
  • Increases MATK by 3%.
  • Ability Power 90. Damages 1 enemy and its adjacent enemies with magic damage.
  • Increases MATK of Staff and Charm Gear by 3%.
  • Increases Ability Power for "Photon Edge", "[[#Photon Strike
  • Consumes 30% of your maximum HP to recover 20 Ability Cost.
  • Increases Ability Power for physical/magic attack Abilities used against Soldiers by 8.
  • Ability Power 100. Damages 1 enemy and its adjacent enemies with magic damage. Added effect: 10% chance to confuse target for 20 seconds.
  • Increases the MATK of all allies by 10% for 60 seconds.
  • Ability Power 120. Damages 1 enemy with magic damage.
Gender
  • Male
Health
  • 3
  • 5
  • 8
Race
  • Human
  • Asura
Experience
  • 30000
RealName
  • Unrevealed
Variants
  • Cosmic sorcerers, dragon sorcerers, storm sorcerers, wild mages
MI
  • 1
  • 2
  • 3
Effect
  • Medic
  • Remedies
  • INT
  • Init AP
  • Calls down a storm of meteorites on a selected area, inflicting huge damage.
Culture
Physique
  • * +Non-linear HP * +0.4 Defense * +0.2 Magic defense
Location
  • Near Gant
  • Magus' Keep
wikipage disambiguates
Liczba umiejętności
  • 4
Absorbs
Charm
  • None
skillA
  • Puppet Prolong Life
  • Blizzard's Curse
  • Godlike Demeanor
skillB
  • Puppet Frog Force
  • Blackthorn's Curse
  • Aura of Universe
Involvement
  • Sorcerers appear alongside knights and other medieval-themed enemies.
skillC
  • Puppet Yin Frog
  • Acid Rain's Curse
Vit
  • +6
  • ??
Axe
  • ??
Immune
  • None
techs
  • Heal
  • Annihilation Zone
Luk
  • +3
INI
  • 20
Resistance
  • 17
spear
  • ??
ccounters
  • None
itemDrop
  • 4
SkillD
  • Puppet Premonition
  • Summer Solstice's Curse
KH2EXP
  • 1000
KH2loc
  • The World That Never Was
KH2DEF
  • 26
KH2HP
  • 160
Proficiency required
  • 60
  • 100
  • 125
  • 250
  • 400
  • 600
iconC
  • Acid Rain
  • Yin Frog
3e
  • 250
KH2match
  • 34
  • 38
CKH2DEF
  • 51
KH2LVL
  • 50
KH2dark
  • x0
journalKH
  • A sorcerer. A high-ranking Nobody. Immune to magic, it attacks with invulnerable cubes.
  • Watch out for the cubes while attacking the main body. The cubes disappear when the body is defeated.
KH2num
  • 1
  • 2
KH2bliz
  • x0
CKH2LVL
  • 99
KH2STR
  • 45
KH2cup
  • Hades Paradox Cup
KH2other
  • x1.0
KH2reward
  • MP Ball x 6
  • Twilight Crystal , Serenity Crystal
KH2world
  • The World That Never Was, Cavern of Remembrance
KH2thun
  • x0
CKH2STR
  • 87
CKH2HP
  • 290
KH2weapon
  • x1.0
KH2fire
  • x0
CKH2EXP
Funimation Name
  • Wizard
atk type
  • Ranged
base agility
  • 13
resist water
  • 5.0
resist mind
  • 0.0
base durability
  • 9
resist air
  • 5.0
atk src
  • Fire
passive skills
  • *Sorcerer's Knowledge
base physique
  • 8
baton
  • 0
resist fire
  • 15.0
cov
  • 0
boxing glove
  • ??
resist death
  • 0.0
base wisdom
  • 22
base dexterity
  • 10
resist earth
  • 45.0
base power
  • 7
abacus
  • 60
active skills
  • *Spells of The Five Elements *Puppet control
syringe
  • 75
atk pow
  • 92
4e
  • 180
iconA
  • Blizzard
  • Prolong Life
  • Finding Enlightenment
Hsave
mp level
  • Very High
Lsave
skillpoints
  • 2
hitdice
  • d4
prepared
  • no
hp level
  • Very Low
Cskill
  • Bluff, Concentration, Craft , Lore, and Spellcraft.
Dagger
  • ??
Abil
  • none
abstract
  • |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |}
  • A sorcerer was a person who used magic. In 2266, the Romulan Commander considered James T. Kirk to be a sorcerer, as he seemed to be able to anticipate the commander's strategies. (TOS: "Balance of Terror" ) In 2371, Freya asked The Doctor if he were a sorcerer due to his knowing her name without having previously met her. (VOY: "Heroes and Demons") Similarly, in 2376 Neelix said that Fair Haven villagers must have thought that the USS Voyager crew were some kind of sorcerers due to their apparent ability to practice magic. (VOY: "Spirit Folk")
  • A Sorcerer is a magic user who rather then studying magic, is born with innate magical abilities. These abilities give the sorcerer less versatility then a wizard, but they have more raw power.
  • The Sorcerer is a very perplexing being who borrows the power of the elements to cast extreme elemental magic. He supports his allies by pouring fire down upon enemies from a distance using Blazing Circle. Enemies within the Sorcerer's range are knocked unconscious with Sleeping Cloud.
  • Sorcerer is the highest rank. The previous rank being that of the Enchanter. Sorcerers have a life expectancy of 175 years, almost three times that of a layperson. At that age most Sorcerers retire from the Guild of Enchanters and become Magician Emeritus or Conjuration Consultant long before they become bicentenarians. At the age of 200, Belboz was the oldest member of the Circle of Enchanters, and was the oldest guildmaster ever.
  • A sorcerer, or sorceress, is an arcane magic user, and weak in mêlée combat. Sorcerers have innate magical ability as opposed to wizards who study for their magic. They are often at odds with each other; wizards tend to think of sorcerers as sloppy and undisciplined, while sorcerers generally consider wizards obsessive and distant.
  • The following are changes in the Sorcerer class from its listing in Paizo material.
  • Sorcerer is one of the classes that can be selected in Elder Tale.
  • The Sorcerer is an enemy that appears in Magus' Keep in 600 AD
  • Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
  • As a Sorcerer, there are two popular build paths players follow depending on their playstyle: Dragon Affinity for sustained damage, or Ferocity for burst damage potential. * Strength: Increased Physical Damage * Constitution: Increased Health Points * Ferocity: Increased Critical Hit Chance * Intelligence: Increased Magical Damage * Focus: Increased Percentage of Physical Damage * Charisma: Increased Dragon's Summoning Time and Basic Attributes * Dragon Affinity: Increased Percentage of Magical Damage
  • Sorcerers in Polaqu are far less common than wizards. Unlike a wizard, a Sorcerer's magic is flows through his veins. His magic is powered not by force of will, but the blood flowing though their veins; clear evidence of an a distant, but none the less present, draconic heritage.
  • This page is for the sorcerer class in BG:EESoDBGIIToBBGII:EE.
  • - an anonymous Sorcerer
  • The Sorcerer is a class in Puzzle Quest 2. According to the character creation screen, they have spells for all occasions, from manipulating the board to direct damage. Sorcerers are the only class who can use Mana Tonics. they start off with 1 Strength, 3 Agility, 1 Stamina, 4 Intelligence, and 2 Morale. File:Placeholder
  • Sorcerers cast arcane spells through innate power rather than through careful training and study. Their magic is intuitive rather than logical. Sorcerers know fewer spells than wizards do and acquire powerful spells more slowly than wizards, but they can cast spells more often and have no need to select and prepare their spells ahead of time. Sorcerers do not specialize in certain schools of magic the way wizards sometimes do. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they don't have the background of arcane knowledge that most wizards have. However, they do have more time to learn fighting skills, and they are proficient with simple weapons. They cast more spells per day than wizards but have a shorter array of them.
  • Sorcerers são mestres da magia agressiva e ofensiva. Eles possuem uma capacidade limitada de cura, mas podem usar uma grande quantidade de magias de ataque. Devido ao seu foco em habilidades mágicas, são extremamente carentes de habilidades físicas, e têm pouca força física para transportar itens e equipamentos. Eles estão focalizados em magias de fire e energy, mas também possuem algum conhecimento em magias basicas de ice e earth, que são usadas pelos Druids.
  • Sorcerer are those that awakened by the powers inherited through ancient bloodlines or affinity with spirits. Their affinity with nature helps them use the powers of nature freely, and summon spirits to aid them in battle or to heal their allies.
  • The Sorceror needs at least three spellcasting levels in a previous class. The speciality of this class are spells of illusion.
  • Sorcerers are masters of offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, lightning and death, which they can use to deal impressive damage to multiple enemies at once. Thanks to their quick advancement in magic level, they can also cast powerful healing spells, but unlike druids, they cannot heal others (except when using healing runes). Because of their focus on the training of the mind, they are physically weaker than knights and paladins, and as such, have little physical strength to carry items and equipment.
  • Sorcerer is a term used to refer to any human who uses magic, a female sorcerer being a sorceress. Sorcerers can be good or bad. There are several types of sorcerers: * Warlock is the term for a male sorcerer. Eg. Merlin * Witch is the term for a female sorcerer. Often, this term is used negatively or derogatorily, to imply that the sorceress is dark/evil in some way, though that doesn't necessarily mean they are evil. Eg. Morgause * Druids are peaceful people who worship nature and use their magic for good. Some Druids deflect, abandoning their peaceful nature, and become renegade. Typically this happens in response to years of oppression and persecution. Eg. Mordred * Dragonlords are a type of warlock that are spiritual brothers with the dragons, which gives them the ability to speak in the Dragon Tongue and tame or command the dragons. The vast majority of the Dragonlord population were wiped out, along with their brothers-in-spirit, the dragons, during the Great Purge. Eg. Balinor * Seers are people with the ability to see future events in dreams or visions, known as the Sight. The gift of Sight can be enhanced if the person looks into a crystal from the the birthplace of magic, the Crystal Cave, like the Crystal of Neahtid. It is possible that even those without the Sight (or even without magic) may experience visions of the future when looking into crystals from the Crystal Cave, but only those who naturally have the Sight are referred to as Seers. Eg.Morgana * Druid seers are seers born of a Druid family. Eg. Lochru * Renegade sorcerers are people who are mad with power, motivated primarily by self-serving desires, vengeance, and other dark motives, and/or acting with no regard for the lives of others, the respectful guidelines to magic, or the laws of the Old Religion. More often than not, they use Dark Magic to achieve their evil and selfish goals. Eg. Tauren, Alvarr
  • Sorcerer is the name of two distinct character classes in the Shining series. The first is a class of powerful offensive magic users in the Dungeon Crawler and Action RPG games of the series. For the purposes of this article, this variety of Sorcerer will be referred to as Type A Sorcerers. The second is a special promotion class for Mages (MAGE), and appears only in Shining Force II. Type B Sorcerers use a selection of spells generally unique to their class, though special weapons in Shining Force III allow Wizards (WIZ) to use these spells as well.
  • Sorcerers are male spellcasters; the flipside of the coin from witches. Sorcerers are major players in the supernatural community and see themselves at the pinnacle of the supernatural food chain. This is supported by the fact that Cabals are invariably led by sorcerers.
  • Sorcerers are enemies found in Breath of Fire.
  • Sorcerers. * Enstaflis Anaren * Farinas
  • The Sorcerer is the first healer class. While certainly better suited for the task than the Shaman, this class is still limited to the Adept class level. How to Obtain: The only requirement to reach this class is to have Remedies as the highest Mystic skill. If it's not, Magus will be obtained instead. Upgrade options: Keeping the high Mystic skill sum, these are the following upgrades: * Marauder: highest Mystic skill is Invocations, INT35+ * Marksman: highest Mystic skill is Evocations, INT35+ * Specialist: highest Mystic skill is Hexes, INT35+ * Healer: highest Mystic skill is Remedies, INT35+ * Wizard: highest Mystic skill is Psionics, INT41+ * Commander: highest Mystic skill is Wards, INT53+ If the Item/Mystic balance is (re)established/none of the Mystic skills are significant and STR becomes significant, these options are also available: * Swashbuckler: highest Weapon Type is Sword, STR35+ * Samurai: highest Weapon Type is Katana, STR35+ * Axman: highest Weapon Type is Axe, STR35+ * Bludgeoner: highest Weapon Type is Mace, STR35+ * Lancer: highest Weapon Type is Spear, STR35+ * Runemaiden: highest Weapon Type is Staff, STR35+
  • Sorcerer — мистическая инди-игра за авторством Рона Эдвардса, опубликованная под импрессумом Adept Press. Игроки в Sorcerer берут на себя роль колдунов, способных вызывать, изгонять, подчинять и иными образами взаимодействовать с демонами — могущественными иномировыми сущностями, действующими как в интересах колдуна, так и против него.
  • Sorcerers were originally introduced in Disgaea 3, unlockable after having both a level 25 Geomancer and Mage/Skull.
  • Sorcerers är mästare på offensiv magi. Dom har en begränsad förmåga att hela sig men det gör inget, för de har många offensiva magier. Eftersom de fokuserar på sin magiska förmåga har de endast liten fysisk styrka.
  • Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters' abilities and inspirations are the ways in which they choose to utilize their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself.
  • Sorcerer is a monster found in the third Hero and Monster Collection set, Crusade of the Forgotten. It was first found in the Second Edition Conversion Kit.
  • The Sorcerer is a supervillain with magic powers and an enemy of Superman. He commands his Hooded Hirelings to do his bidding.
  • He travels with a band of 8 Acolytes, and casts many spells. Every time he does so, one of the Acolytes is "consumed", but they regenerate over time. Sorcerers are summoned from the Temple of Twilight.
  • The Sorcerer is an unnamed minor character in the third season. He appears in "And Now His Watch is Ended". He's a sorcerer established in the Free City of Myr.
  • __NOEDITSECTION__ File:Nav bar left.png Sorcerer File:Nav bar right.png File:Item Card Gold.png Sorcerer File:Sorcerer.jpg File:Item Border Gold.png File:Peerless Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 32 File:Intrigue Icon 2.png 32 Peerless File:Sealbar-gold.png File:Seal Lock Icon.png 7% faster completion of Intrigue actions on Quests, Permanent A magic-worker from Essos
  • Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories—just raw power that they direct at will. Some sorcerers claim that the blood of dragons courses through their veins. That claim may even be true in some cases—it is common knowledge that certain powerful dragons can take humanoid form and even have humanoid lovers, and it’s difficult to prove that a given sorcerer does not have a dragon ancestor. It’s true that sorcerers often have striking good looks, usually with a touch of the exotic that hints at an unusual heritage. Others hold that the claim is either an unsubstantiated boast on the part of certain sorcerers or envious gossip on the part of those who lack the sorcerer’s gift.
  • Sorcerers are arcane spellcasters that have, to some degree or another, inherent magical power. The reasons for this can be varied. Sorcerers are known to be produced by magically rich areas, simply by virtue of diffusion of magic through the environment. They can be produced by having some amount of magical blood in them from lineage that includes a magical creature. Sorcerers can also be produced as a side-effect of a parent having been a sorcerer or wizard. Essentially: exposure to magic produces sorcerers. The aptitude doesn't seem to be distilled by distance from its source. So if your hundredth relative was slapped upside the head by a particularly magical weapon and lived to reproduce, ignoring lingering side-effects, you have the possibility of becoming a sorcerer. Sorcerers are, historically, only rarely sorcerers by choice. It's true that some cultures have eugenics programs that exist purely to produce and train inherent magical talent, and will have culturally sanctioned sorcerers. Most societies, however, don't mean to produce sorcerers, they just do. Sorcererous tendencies tend to manifest around puberty in humanoid creatures, frequently earlier for already highly magical creatures. These powers generally begin as uncontrolled, unexpected and fairly dangerous. An average commoner has about four hit points, a ray of frost does 1d4+1. You can see how even a teenage sorcerer in a bit of an angry moment can rather painfully cripple someone. This means that sorcerers come to be feared, reviled or sequestered away. Nobody expects a sorcerer in the family, unless they're extremely stoic, or just plain not commoners. Because magic works in an instinctive way for sorcerers, they already know how to wave their hands around and what words to say to produce magical effects. These things just happen to them, it's like figuring out you can close one eye at the same time as another. You don't forget it. Regardless of Neverwinter Nights mechanics, sorcerers also never change their spell selection. They don't have the option, as the spells are just another limb they've come into use of. So the hypothetical "average" sorcerer would discover their powers in a fairly sequestered community, attempt to supress or elaborate upon them in secret, and entertain great dreams. Sorcerers tend towards becoming a few things. Wizards, gaining their powers through extreme logic and merticulous practice, tend towards law. Sorcerers, on the other hand, learning that they are something greater than their community, a power unto themselves, if you will, tend to range towards free action. Most people that find they have powers their peers lack try to use them, if not to impress or defend themselves, then at least to aid others. Above all sorcerers tend not to be the careful, conservative spellcasters that wizards are. Sorcerers act, for better or for worse. They tend to live fast and die young, whether good or evil. Lawful sorcerers, of course, happen as well. They tend to be people that have a bit of a breakdown after discovering their power, and becoming very afraid of what they can do to another person. They become conservative, then, through fear of themselves. Perhaps they were someone that just wanted to ignore their power and remain part of the community, but was forced out or away, as no other could handle what they could, and they needed to leave to defend it. Sorcerers are also, frequently, sent to wizards to be trained, the people sending them not understanding their power, and the wizard fairly ineffectually trying to channel it into more logical pursuits. Not to say that all sorcerers are afraid of themselves. Some become rather absorbed in themselves, believing themselves somehow greater than their peers, and frequently attempting to rescue or aid people with their magical powers, becoming good-hearted but hopelessly romantic. Alternatively some could see their power as placing them above others, and decide it is their prerogative to nurse it until they can strike back against their own community for perceived slights, operating off of a false sense of entitlement to justice.
  • A Sorcerer (魔道師, Madoushi) is a humanoid being with the ability to manipulate supernatural forces much like their female counterparts, the Witch.
  • Sorcerers are people who got magic through demonic-or worse-power. They bargained for what they got and bartered their souls for money, comfort, lust, power. But some were a version of possession. People weakened by some flaw: mental illness or even a flaw of character. The right kind of flaws can attract evil.
  • During the early years of the Great Crusade many Astartes of the Space Marine Legions began to display powerful psychic abilities. One such Legion where psychic powers were particularly prevalent was the Thousand Sons. The Astartes of the XV Legion welcomed this development, for they sought to further emulate the Emperor of Mankind. This development was reluctantly tolerated by the Emperor, who was greatly wary of psychic abilities wielded by anyone other than himself or Malcador the Sigillite, though the Thousand Sons' abilities proved to be a powerful weapon for the Imperium during the Great Crusade. At the urging of Magnus the Red and some of his fellow Primarchs, this led to the creation of the Librarius within each Legion, whose psychically gifted Battle-Brothers would seek the betterment of their Legion and the expansion of the burgeoning Imperium of Man. Throughout many of their campaigns the Thousand Sons made extensive use of Sorcerers, and their Warp-derived powers would leave whole populations in thrall to their will rather than carrying out a planetary conquest through a costly full frontal assault like the other Space Marine Legions. This tactic earned the ire of Leman Russ of the Space Wolves Legion who saw anything less than a frontal assault as dishonourable and cowardly. Over the following decades some of the Primarchs voiced their concern that these so-called "psyker" Astartes were allowed to exist and be a part of the Emperor's Great Crusade. Rumours and condemnations began to spread about the Thousand Sons Legion amongst the other Expeditionary Fleets. The most vocal of these detractors were the Primarchs of the Death Guard, Imperial Fists and Raven Guard Legions. These tensions finally came to the fore when the Emperor called for the Council of Nikaea, a great Imperial conclave held on the world of Nikaea in the midst of the Great Crusade that was intended to determine whether or not the use of psychic sorcery represented a boon or a grave danger to Mankind and the newborn Imperium of Man. Ultimately, the existence of psykers in the Imperium was allowed but tightly restricted under centralised Imperial control, while the potent and unrestricted use of psychic abilities that was defined as sorcery was officially banned. The Emperor was most displeased by the Thousand Sons' dabbling in manipulating the corrupting powers of the Warp and later forbade the use of sorcery by either Magnus the Red or the members of his Legion. The psychically powerful Primarch Magnus the Red and his Thousand Sons would continue to study such powers in secret on their homeworld of Prospero, ultimately leading to their damnation by Chaos, and the scouring of their world by the Space Wolves, unleashing a deadly rivalry that has lasted unto the present day. During the Horus Heresy, the Librarians of those Traitor Legions that spat on their oaths of fealty to the Emperor and dedicated themselves to Chaos received new psychic powers. The only exception were the Librarians of the World Eaters, who were hunted down and slain by their brethren as a bloody sacrifice to Khorne, for the Chaos God of war and murder hates all practitioners of sorcery, which he sees as dishonourable trickery when compared to the joys of simple, blood-drenched slaughter. It is not only the servants of the Ruinous Powers who have been tempted to draw upon sorcery. For those who already tread a fine line between righteous power and damnation like Space Marine Librarians, the temptation to wield the energy of Chaos for selfish means can be overwhelming. It is for this reason that the Emperor once sought to ban the use of all psychic powers, fearing that no human being save himself could be trusted to wield such powers without falling to corruption by the Warp. Although all Librarians are tested for the mental fortitude to withstand daemonic possession and the lures of the Dark Gods, and are constantly monitored by their Chapter, there are those who still succumb. The line between the basic use of psychic power and what constitutes sorcery is blurred, and every time a Librarian uses his powers he is risking corruption. He may overreach his abilities, unwittingly drawing on more power than he can control, and by these means attract the attention of the Chaos Gods. From that moment, he must endure cold whispers in his dreams, visions of immortality and promises of untold power. There are those who cannot withstand this incessant temptation, and fall to Chaos. These tragic characters are amongst the most iconic archetypes of Chaos for they have embraced the Ruinous Powers in open defiance of the dictates of the Imperium. Sorcerers of Chaos are vilified and feared, and one of the most hated foes of the Imperial Inquisition, who consider them the most severe of blights upon the galaxy. Unrestrained by concerns about corruption or morality, a Chaos Sorcerer's powers can be used to destroy through the most flamboyant and pyrotechnic means imaginable. Chaos Sorcerers can hurl bolts of raw Warp energy at the enemy, curse them with Nurgle-spawned plagues and diseases, animate their dead bodies as flesh-eating zombies or physically shape-shift them into a formless blob of flesh. Most Chaos Sorcerers bear the Mark of Tzeentch, who is the Changer of the Ways and the Chaos God of Sorcery, but sometimes Sorcerers bearing the Marks of Nurgle the Plague Lord or Slaanesh, the Prince of Pleasure, also appear. Khorne despises the use of sorcery rather than brute physical power and will specifically obliterate any psyker who would beseech him for power, thus no Sorcerers appear in his service. The Traitor Legion with the most powerful Sorcerers is the Thousand Sons, who are wholly dedicated to the service of the Changer of Ways. The primary difference between a true Sorcerer and a standard psyker is that the former draws much of his power from dark rituals, daemonic pacts and unholy incantations which all draw to some extent on the power of Chaos. Even a person without any psychic gifts can become a powerful Sorcerer through the use of Warp lore, but this process is fraught with terrible dangers to both body and soul. Such Heretics constantly seek out additional sources of esoteric and forbidden information. They have studied a broad array of arcane knowledge, including xenos practices, legends, and secrets long thought lost. No targets or types of data may be off-limits. While Sorcerers are likely to favour arcane knowledge tied to the dark arts, they realise that the Ruinous Powers may have uses for seemingly mundane bits of data. Virtually any information is useful as it could be enough to persuade their sponsors within the Warp to empower them yet further. The notion of forbidden knowledge is anathema to these Heretics, as they know that their personal destinies transcend any mortal strictures. An actual psyker can drastically increase his powers by using the dark arts, but at the same time the sorcerous practitioner becomes more vulnerable to the perils of the Warp. Sorcery has been strictly forbidden on many worlds since even before the foundation of the Imperium of Man and the edicts against it made by the Council of Nikaea, but its power still lures thousands of Chaos Cultists to their damnation every year. Even amongst the servants of the Emperor of Mankind, such as Inquisitors of the Radical philosophical persuasion, there are some who believe that sorcery can be used for the betterment of Mankind, as Magnus the Red once did. Most Sorcerers of Chaos are members of a larger warband of Heretics or Chaos Space Marines. This can lead to conflict within the warband, as the Sorcerer is rarely willing to accept the commands of the Chaos Champion who serves as its leader, unless that leader has the force of will and strength of arms to maintain an iron command. Many warbands have splintered when a Sorcerer of Chaos attempted to take command, leading a portion of the members towards a goal distinct from that of their Chaos Lord. This may even result in the warlord’s death, reminding his fellows of the risk of maintaining such a powerful individual as an advisor.
  • Sorcerer is a virtuous fighter and is also known for his excellent close-range combat skills. He's unique among Ravens due to the fact that he is highly regarded by Jack-O. One could say they share a friendship of sorts. This fact can't be said about any other Raven out there and helps make an already interesting character that much more so. He was also a top ranking Raven in Armored Core Nexus.
  • Sorcerers in Garrys' Mod are those that can magicly create objects and manipulate their invironment. The word Sorcerer is synanimous with wizard. The most common technique is for a sorcerer to summon "props" which are building blocks of magic. The sorcer will then use various spells, also called "tools" to assemble these props into fanciful or useful patterns. More advanced sorcerers can use a very powerful spell called "wire" to bring his creations to life. Wire is the basic unit of all processing, and is required to give life to any contraptions made in Garry's Mod. A specific element of wire called expression is used to easily create functionality that would normally require long painstaking use of wire entities. In order to use it, a sorcerer must go into a trance. These trances are used to search the cosmos (also known as the internet) for special incantations called "functions". During a trance, the sorcerer will appear to be unconcious. (AFK) The most advanced wizards of all use an entirely different magical language called "Lua". These sorcerers are so powerful that their spells require their demi-god (Server Owner) to restart the plane (Server) before their spells can fully take place. Lua spells can commonly be found in the cosmos, and demi-gods can summon these spells at will to be used in the plane that they control. Demi-gods may speak to their followers by taking on a persona known as "console", or they may descend into material form and take the place of a sorcerer.
  • One of the original retired templates provided by Turbine. This template and its unique title are no longer available. Its description at the original in-game profession screen was as follows: Sorcerers are characters skilled in the ways of magic and arcane lore. They specialize in combat magic, and are highly capable of of manipulating Mana. Its description in the Asheron's Call Manual is as follows: Sorcerers are magic users specializing in combat magic and manipulating magical energy (mana). A sorcerer begins the game with a magic wand, three War Magic spells, and the magical components to cast them. A sorcerer's attributes are weighted toward Focus and Self. Sorcerers have specialized skills in Arcane Lore, Mana Conversion, and War Magic. They are trained in Appraise Magic Item, Jump, Magic Defense, and Run.
  • Among the best-known sorcerers in Faerûn is the Simbul, a powerful sorceress from Aglarond, although most of her sisters are also skilled sorcerers.
  • Sorcerers zijn een van de classes in de lore van Warcraft. Categorie:Class
  • The Sorcerer is a character in the episode "Hop To It, Dopey". He lives in a castle up top Sorcerer Mountain. He was known as a menacing figure to the 7D through a frightening story (which later turns out to be false) that he make pies out of dwarfs.
  • Sorcerer is the first job for Asuran Summoner class. They can use some Dark Magician magic skills as well as unique pet abilities. They are very different from Soul Breeders in that they use Pets like vessels (channeling damage, aggro increase/decrease, HP/MP extracting). __TOC__
  • Sorcerers are magic users of the darkest level, the power they use is extremely dangerous. In ancient times they were known as Shadowweavers or Shades. Their Essences are twisted and corrupt, thus so is thier magic.
  • The Sorcerer (ソーサラー Sōsarā), also known as the Arcanist, is a combat magical class that is introduced in Fire Emblem Gaiden. Commonly the promoted form of the Dark Mage class, the Sorcerer class wields Tomes as its sole weapon of choice. Owing to the fact that they have exclusive access to Tomes that are classified under Dark Magic, Sorcerers are therefore considered to be the equivalent of the retired Druid class from preceding titles.
  • Sorcerers (also spelled sorcerors) own great talent for arcane spellcasting, but they have not harnessed it through the intensive training that wizards pursue. Most people do not make a distinction between sorcerers and wizards, although the latter may often refer to the former as hedge wizards or some other term. Night elves bear a particular dislike for sorcerers, seeing them as vessels of demonic power. Wizards, at least, attempt to manipulate arcane power through controlled processes, rather than letting their own bodies act as conduits. Sorcerers can come from any race. Night elves who takes this class are stripped of their racial heritage, effectively transforming into high elves, although they do not physically change. (WRPG 56-57) The Sorcerer's League was one of three factions within Dalaran during Third War that attempted to defend the city. In World of Warcraft, sorcerers can be found all over the world of Azeroth in many zones.
  • Sorcerer is a primary spellcasting class for Albion. They have the ability to cast powerful damage-over-time spells and utilize the powers of mind control. They have deadly arcane powers in the forms of matter, body, and mind magic. Sorcerers are able to remove enemy mezmerisation effects and use spells to capture certain mobs to produce a pet. Sorcerers are members of The Academy. Sorceress is the female modification of the class title.
  • The sorcerer is the arcane antithesis of the wizard. Wielding raw, barely contained magical power, sorcerers channel bursts and blasts of arcane energy through their bodies. They gain their power not through rigorous study of esoteric tomes, but by harnessing magic in their blood, waiting to be tapped and shaped. Primary Stat: Charisma. Hit Points gained per level: 4.
  • One of the nuker classes in Lineage. Uses powerful fire attacks, ranging from AoE to straight nukes and some debuffs buff cancel attacks, though they are soft targets because, they are slower runners and are unable to drain hp form enemies (one of the main reasons of being inferior to Necromancers and Spellhowlers), also is quite mana-hungry, but not as much as Spellsingers. A smart player can overpover other classes, also sorcerers are quite efficient at battling in a party, castle sieges etc. because of good power ratio, good skillset for that situation, e.g. mass sleep helps with crowd-control. Leveling is easy if you have EE/SE with you, otherwise you will suffer downtime. Good for PvE and raidbosses (with SE/EE of course), if you pull too much monsters you can always mass sleep if time allows it (relatively long cast time).
  • Os Sorcerers são todos muito brancos e contém poucos tons aparentes em suas roupas, como o vermelho e outros tons de cinza escuro. Sua saia contém o símbolo dos Nobodies. Os Sorcerers sempre mantém a mesma postura e até quando são atacados, sua postura não se desfaz.Ele possuí as mesmas características de sua raça e do jeito que flutua, parece que sua "pele-roupa" é sempre tocada pelo vento.
  • A Sorcerer (male) or Sorceress (female) is someone who practices magic or mystic abilities that derives from supernatural or occult sources. Sorcerers and sorceresses in Mortal Kombat series include Chitian, Delia, Omegis, Quan Chi, Shadow Priests, Master Cho, Shang Tsung and Shinnok.
  • Sorcerers are the arcane magicians of the Paradox. These wizards use dark magic to turn the power of the Maelstrom against itself, and harness its energies for the purposes of the Nexus Force. Devotion to the dark arts leaves the Sorcerer lacking in physical prowess; however, it makes up for this with its large amount of imagination points.
  • Sorcerer is the title given to Humans and/or Wizards and Witches who tap the elements. Their powers are limited only by their skill and willpower in manipulating Earth, air, wind, lightning, and fire. Sorcerers are bred by study of magic, as one would law or medicine. Almost all operatives of The Secret Observations Section are Sorcerers.
  • A sorcerer is one of the Few who actively practices the art of sorcery. Not all who practice sorcery are considered sorcerers; only males who belong to one of the Schools. Women who practice sorcery are deemed witches and men who do not belong to a School are deemed wizards; both face persecution from sorcerers as well as from the general populace. A sorcerer who is skillful enough to teach sorcery to another is generally given the title "sorcerer of rank", though practices vary between Schools. All sorcerers save the Cishaurim bear the Mark, and all are turned to salt by the touch of Chorae.
  • The sorcerer is the ranged damage Tier 3 mage class. Sorcerers are equipped with multiple area-of-effect spells, as well as single target damage spells in order to deal damage to cope with all situations that they are confronted with. Sorcerers have INT and Magic Power buffs, which further add to their ability to inflict pain on their foes. Sorcerers also have access to a stun spell, so that that they can stun their target and then rain down punishment from afar.
  • Sorcerer (z ang. Czarodziej) - Należy do frakcji zła oraz jest postacią dodatkową. Posiada 4 umiejętności.
  • --Harold Arlen and Johnny Mercer, "That Old Black Magic" Sorcerers are humans who have learned the art of sorcery, by which they learn rituals to project their Will on the Symphony. Because it takes a certain amount of arrogance and selfishness to push your desires on the rest of reality, most sorcerers are in the service of Hell whether they know it or not, and many gained their powers directly from a demon. Like a Soldier, a sorcerer has at least 6 Forces. Unlike them, sorcerers rarely serve an angel or demon directly, but think of themselves as their own masters. They can hear the Symphony, but rarely do so clearly, often referring to the distorted theme as the "Cacophony" that their own Will brings order to. Sorcerous rituals often work in a different manner than Songs. Many of them involve either summoning or banishing spirits, often Ethereals from the Marches, but sometimes actual demons. No sorcerer has ever worked out a ritual to summon, banish or command an angel, and many believe it impossible. A small minority of sorcerers use their powers in the service of an Ethereal, or in partnership with one. An even smaller number work directly for Heaven, the so-called "white sorcerers" that Hell calls a myth. In a canon In Nomine campaign, sorcery is an almost exclusively human art. The only celestial known to be able to practice it is Hatiphas, the Demon of Sorcery, a high-ranking servant of Kronos. It is thought that Lilith, the only human "Demon Princess" may have some skill at the art as well.
  • The Sorcerer is the Crowd Control (CC) specialist of Aion and also a fearsome dps class with the hardest hitting spells in the game. Sorcerers use their powerful CC abilities to control the flow of a fight while also casting devastatingly powerful spells to dispatch their targets quickly. This class is primarily a DPS class with excellent CC capability.
  • Sorcerer was a term used by the Rokugani for any kind of arcane spellcasters who who could deal with the magical arts without the aid of the kami. These sorcerers included the feared and reviled blood sorcerers called maho-tsukai, as well as Nezumi Shamans and gaijin such as Yabanjin and Ujik-hai.
  • Sorcerer (魔術師) is a class in the Valkyrie Profile series. The title of female members in this class is sorceress. The sorcerer class are commonly referred to as "Mage", "Magician", "Spellcaster", and "Magus" (in Valkyrie Profile: Covenent of the Plume). They are noted for their versatility in attack and support options. Unlike other classes, their primary attack statistic is MAG.
  • The sorcerer is an elite Evil unit in Stronghold Legends.
  • A Sorcerer is an enemy monster found in 600 A.D. in Chrono Trigger.
  • >"Your journey ends here." —The Sorcerer The Sorcerer, also known as Stranger, is the main antagonist of Spyro: Shadow Legacy. He is the one responsible for the Calamity that drained most of the magic from the world as well as manipulating Red, one of the Dragon Elders, into becoming his pawn. He is not related to the Sorceress.
  • The Sorcerer is a common foe in most Gauntlet adventures. They attack much like the Wizard, throwing magical bolts at whatever they encounter. Though they don't excel at melee, they have no hesitation in approaching heroes for point-blank shots.
  • Sorcerer é uma variação de personagem em Mortal Kombat X. Pertence ao personagem Quan Chi. Categoria:Variações
  • Alignment restrictions: none Hit die: d4 Proficiencies: armor (robes), weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft Unavailable feats: curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon specialization These general feats cannot be selected when taking a level of sorcerer. Base attack bonus: +1/2 levels Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).
  • The Sorcerer also called the Magus was the most powerful magician in Venice during the 1500s. He took on an apprentice named Joe Djerk as an apprentice. The villainous Borgia wanted revenge on the Sorcerer and his Apprentice for refusing his request to make him invisible. However the Sorcerer outsmarts him.
  • Every level a Sorcerer ?? Endurance (?? hp) and ?? Intellect.
  • Sorcerer is the second Class from the Mage Base Class. Players can attain this class upon completing the Mage Growth Ring.
  • Role: Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook. Their bloodlines also grant them additional abilities, assuring that no two sorcerers are ever quite alike. Alignment: Any Hit Die: d6 Starting Wealth: 2d6 × 10 hl (average 70 hl) Class Skills The sorcerer's class skills are Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Martial Knowledge (Staff)(Int), Martial Knowledge (Book)(Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Skill Ranks per Level: 2 + Int modifier. All of the following are class features of the sorcerer. Once per day, you can choose to retrieve a spell you had previously cast, therefore allowing you to cast it again that day. Weapon and Armor Proficiency: Sorcerers are proficient with the Quarterstaff, the Dagger, the Long Bow, Light Mace, Heavy Mace, and the Hand Gun. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor). A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier. Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Sorcerer. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study. Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one she already knows. In effect, the sorcerer loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. Unlike a wizard or a cleric, a sorcerer need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. A Sorcerer gains a number of martial techniques he can utilize in battle. A Sorcerer can qualify for bonus martial techniques from a high charisma score in the same way it can with spells. Unlike with spells, technique saving throws depend on the type of weapon wielded. Very few classes gain martial techniques for free, they must train to learn how to utilize the techniques. However this also means there is truly no limit to the number of martial techniques one can learn. Martial Techniques need not be prepared beforehand, they can be performed so long as you have uses left in the day. Learning martial techniques is described in the Skills Section of this system. Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed. At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels. At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats. Filled with magical power that screams for release, sorcery is not so much a calling as a blessing—or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. Presented below are a number of bloodlines representing the mysterious origin of your sorcerer’s abilities. The following bloodlines represent only some of the possible sources of power that a sorcerer can draw upon. Unless otherwise noted, most sorcerers are assumed to have the arcane bloodline. The bloodlines are located on the following link. Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. A sorcerer gains Eschew Materials as a bonus feat at 1st level. These spells are on the list of spells that a Sorcerer can cast, spells from the normal Pathfinder RPG are located here.
  • Advantages: +1 Level to Agility Stat. +2 power-ups (Level Increases) used to boost the ranks of your powers (A +50 point gain). Disadvantages: -1 Level to Strength Stat. Cannot purchase disadvantages on powers. Cannot use any Fighting Category Powers until the character wins six fights.
  • A sorcerer starts with the weapon: Sorcerer Staff and they have an Iron Short Sword for a secondary weapon. They Start with the Teacher Salazar Gryst III, ruler of Grystania.
  • A sorcerer is a form of practitioner, a person with more powerful magical abilities.
  • Sorcerers are magical being who tap into an innate magical heritage to cast spells and adventure. The Sorcerer's Spell List. Classes Barbarian ♦ Bard ♦ Cleric ♦ Druid ♦ Fighter ♦ Knight ♦ Monk ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Wizard
  • Con cada nivel, cada jugador recibe un incremento en Capacity, Hitpoints máximos, y Mana máxima. Con cada nivel un sorcerer gana: * 10 oz de Capacidad * 5 Hitpoints * 30 Mana
  • A sorcerer is one who is a master of wielding magic, sometimes also possessed with innate magical abilities. Their powers can be used for either good or evil. They are sometimes referred to as wizards and warlocks (male) or witches (female) and can be found among various species of beings, including Smurfs and humans. The power of witches tend to vary, with Brenda's teacher saying that a witch's power can be removed for a year by being immersed in water.
  • Among the groups counted as Sorcerers were: * Akshum-oymalv of the Wainriders * the blue caste Sorcerers (Easterlings) * Drel priestesses * Elven Witches (wrongly accused) * Gora of the Beffraen * Guldur Sorcerers or Kîshothî * Hakalû of the Danak * Henkinimittäji of the Lossoth * Karalija-Magicians of the Haradrim * Mhaig of the Daen * Modrog of the Dônaen * Mûlkherhili * Disciples of the Mûmathûmûr of Mûmakan * Necromancers * Nehalin of the Ethir-Folk * Opathag of the Odhriags * Orcish mages and shamans (known as Dushi) * Sorcerers of the Tama (Far Harad) * Umbarrim Sorcerers * Urdharkonur and wyrdwomen of the Northrons * Vracarathí of the Variags * Wegech of the Hillmen * the Witches of Angmar * Wômawi Word-mages
  • A 1st-level character must choose between using the rules for the original sorcerer class or its subclass, elementalist.
  • Many practice dark unnatural spells, and divining spells, usually gained from the assistance or control of evil spirits or demons (though sometimes the spells utilize ingredients from nature). It seems that most Sorcerers are evil, though good ones are rare. Generally wizards and their ilk are known to record in some manner the proper route to the completion of various mystical processes. To this end there arose over the eons a fabulous library of magical books--books that collected and explicated the great spells and conjurations devised and duplicated throughout the ages by the greatest of sorcerers. Edward the Benevolent trusted a sorcerer, who later turned out to be evil. Other benevolent sorcerers put up a spell around Castle Daventry, keeping forces at bay, as the kingdom was ravaged due to the loss of the three treasures. A few good Druid sorcerers and sorcerer-kings from the Isle of the Mists helped King Caliphim, and Queen Allaria to take back the castle from the evil vizier, Abdul Alhazred. The race of earth sorcerers that inhabited the island were often hard at work upon some great magic. King Caliphim once had a court sorcerer who helped Derek get to Serenia by casting a spell. Many sorcerers are former members of the Magician's Guild. A female sorcerer is known as a Sorceress.
  • Many Sorcerers were seen in Tristram during the time of its darkening.
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