PropertyValue
rdfs:label
  • Unearthed Arcana
  • Unearthed Arcana
rdfs:comment
  • Unearthed Arcana is a series of Dragon Magazine articles describing optional rules. These rules are considered experimental, and will only be found in the associated articles including their content. [Dr391:4] Game components in Unearthed Arcana are not considered normal game elements of D&D. As such, they will not appear in the compendium, and were not sanctioned for use in organized play events.
  • Unearthed Arcana refers to two different books.
  • This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
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dcterms:subject
foaf:homepage
binding
  • Hardcover
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dbkwik:forgotten-realms/property/wikiPageUsesTemplate
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dbkwik:pathfinder/property/wikiPageUsesTemplate
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Type
  • Accessory
  • Supplement
Author
Pages
  • 224
Price
  • Print: $34.95
Title
  • Unearthed Arcana
Code
  • 881560000
Released
  • February 2004
  • February, 2004
Website
Publisher
ISBN
  • 0
  • 978
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abstract
  • Unearthed Arcana is a series of Dragon Magazine articles describing optional rules. These rules are considered experimental, and will only be found in the associated articles including their content. [Dr391:4] Game components in Unearthed Arcana are not considered normal game elements of D&D. As such, they will not appear in the compendium, and were not sanctioned for use in organized play events.
  • Unearthed Arcana refers to two different books.
  • This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.