PropertyValue
rdfs:label
  • Lockon
rdfs:comment
  • Lockon occupies a niche between Cripple and Stun. If it hits, the target cannot dodge, but they may still attack or perform other actions on their turn(ICly they may be limited in how far they may move, however). Lockon attacks can be special 'target-painting lasers' that don't actually freeze the target but guarantees an additional hit, or can be glue-guns or ice beams or gravity rays that actually pin someone in place(or drastically slow them down), letting them still fight back but unable to avoid an incoming weapon.
  • Lockon is a calm, collected, sometimes seemingly cold individual. Quiet in his ways, getting things done as efficiently as possible, he is to gravitate towards his next mission, and avoid social situations. When he's got free time, he's usually out patrolling and in turn practicing his flight skills. While not rude, he is very one-worded with most who talk him up, but tends to be more open once he gets to know someone and is more comfortable with them.
Summary
  • If hit, your target is unable to dodge their next incoming attack
dcterms:subject
dbkwik:tfumux/property/wikiPageUsesTemplate
Faction
Status
  • Available
Division
Name
  • Lockon
Rare
  • No
Type
  • OC
Function
  • BLACKOPS/SCOUT
dbkwik:transformers2005/property/wikiPageUsesTemplate
Species
Cost
  • 4
abstract
  • Lockon is a calm, collected, sometimes seemingly cold individual. Quiet in his ways, getting things done as efficiently as possible, he is to gravitate towards his next mission, and avoid social situations. When he's got free time, he's usually out patrolling and in turn practicing his flight skills. While not rude, he is very one-worded with most who talk him up, but tends to be more open once he gets to know someone and is more comfortable with them. Lockon's primary specialty is his stealth and radar targeting/tracking systems. The dome atop his main rotor can elevate, or "bob-up" to get a multitude of different types of scans in varying arcs simultaneously, allowing him to pinpoint and track hundreds of targets' positions, calculated trajectories and educated plans of attack/function. Given this ability to track virtually any target (even cloaked vessels/individuals), he can stay concealed and unleash a barrage of up to 18 advanced, high explosive hellfire missiles that will decimate each target by raining down from above. This "lock on before launch" ability allows him to quickly advance to another position so the enemy is never sure where the attacks are coming from. As a robot, he is especially agile with incredible dexterity. He carries a 500x scoped, semi-automatic ion rifle, which in helicopter mode is his main weapon of attack when stealth isn't an option in any mode. In each forearm he has hidden microlasers in case he is ever disarmed or in a tight situation, capable of doing significant damage at close range, or just enough to cut through shackles or bars if imprisoned. He's been nicknamed the Sky Sniper by his comrades and, while something of an enigma to them, is highly respected and utilized for anything involving stealth, scouting, sabotage operations or simply just to obliterate a multitude of targets at once.
  • Lockon occupies a niche between Cripple and Stun. If it hits, the target cannot dodge, but they may still attack or perform other actions on their turn(ICly they may be limited in how far they may move, however). Lockon attacks can be special 'target-painting lasers' that don't actually freeze the target but guarantees an additional hit, or can be glue-guns or ice beams or gravity rays that actually pin someone in place(or drastically slow them down), letting them still fight back but unable to avoid an incoming weapon.