PropertyValue
rdf:type
rdfs:label
  • Tzeentch
  • Tzeentch
  • Tzeentch
rdfs:comment
  • Tzeentch is a God of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming. The domains of history, destiny, intrigue and plots are his chief interests, and in pursuit of these aspects he listens to the dreams and hopes of all and watches their plans take form. He is not content to merely observe, however, and chooses to interfere in the skeins of fate in order to fulfill his own, unknowably complex schemes. Tzeentch is known by an endless multitude of names, but the chief titles he bears are the Changer of the Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate.
  • Bóg chaosu, zwany Panem Przemian. Jego cechą charakterystyczną jest ciągła zmienność, także brak określonego kształtu jego postaci. Darami tego boga dla wyznawców są zmiany mutacyjne (np. dodatkowe kończyny, odrosty). Tzeentch jest uważany za "ojca" magii, prawdopodobnie nie jest możliwe zagrożenie mu lub jego podwładnym za pomocą magii, gdyż odwróci się ona przeciwko atakującemu.
  • Tzeentch is known by many titles, including the Changer of Ways, the Master of Fortune, the Great Conspirator, and the Architect of Fate. These titles reflect his masterly comprehension of destiny, history, intrigue, and plot. In his mind, he listens to the plans and hopes of every man and every nation. With his all-seeing eye, he watches these plans unfold into history. Tzeentch is not content to merely observe the fulfilment and disappointment brought by the passage of time. He has his own plans: schemes which are so complex and closely woven that they touch the lives of every living thing, whether they know it or not.
  • Tzeentch is known by a hundred thousand titles across the galaxy, amongst them the Weaver of Destinies, the Great Conspirator, and the Architect of Fate. In his mind, he listens to the hopes of every sentient being from every planet in the universe. He watches over the plans of his playthings as they unfold into history, toying with fate and fortune; both for his own entertainment and to further his unfathomable schemes. Tzeentch feeds upon the need and desire for change that is an essential part of all life in the universe. All men dream of prosperity, freedom and a better tomorrow. These dreams are not just the preserve of the impoverished or the powerless -- even Imperial Planetary Governors and Imperial Navy battlefleet admirals dream of further riches, or perhaps even an end to their
  • Alias No information Origin No information Occupation No information Powers/Skills No information Hobby No information Goals No information Type of Villain No information Tzeentch is the name give to a malevolent chaos deity who represents the vitality and volatility of change in the Warhammer roleplaying game series. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation and grand scheming.
  • Titolo: Dio dell'Inganno e della Magia Allineamento: Neutrale Malvagio Classe: Maghi, Stregoni e Ladri che cercano assoluto potere, seguendo le trame incomprensibili del tessitore di inganni. Sacerdozio: Non ordinato poiche' clandestino, in genere nei templi di Tzeentch comanda il mago piu' potente. I seguaci mirano a inserirsi nell'alta societa' poiche' gli consente di avere piu' controllo su cio' che accade nel mondo. Domini da Chierico: Inganno, Magia, Conoscenza, Male Dettami di Tzeentch:
  • thumb|250px|Tzeentch, El Que Cambia Los Caminos, el Gran Mutador, el Gran Hechicero. Tzeentch, también conocido como El Que Cambia Las Cosas, es el Dios del Caos del Cambio, la Evolución, la Intriga y la Hechicería, el que teje los hilos que conectan todas las acciones, tramas y sutiles intrigas en un juego de manipulación y subterfugio a escala galáctica. Al final de cada uno de esos hilos se encuentra la engañada alma de un títere humano; aquellos de sus sirvientes y agentes que creen que sirven al Señor del Cambio en pactos con un beneficio mutuo. La verdad es que todo acto de Tzeentch ha sido planeado con el fin definitivo de colocarse como el Poder del Caos preeminente en la Disformidad. Por supuesto, la misma naturaleza del Señor de la Entropía hace que, en caso de que obtuviese su t
  • In grimoires prescribed by half-sane men, the devotees of Tzeentch scribble down their respective visions of their god. No two accounts are alike. Sometimes the god is depicted as a huge mass of shifting colours, or as a mighty daemon with a vulturous beak and multi-hued wings, and other times as a gangrel giant with its monstrous head set squarely in its chest, and with two serpents writhing from its shoulders. The followers of Tzeentch hold that he rules from an Impossible Fortress deep within the Realm of Chaos. At its heart, within a crystalline labyrinth of inconceivable geometry, lies the Hidden Library, a hall of eternal dimensions that houses the collective knowledge of the entire universe. Within it lies also the fabled Well of Eternity, and into its magic waters does Tzeentch gaz
dcterms:subject
type of villain
  • Deity, Master Manpulator, Magician
dbkwik:warhammerfantasy/property/wikiPageUsesTemplate
Goals
  • Achieve his great plan
Origin
  • Warhammer
Skills
  • Manipulation
  • Magic and sorcery
dbkwik:es.warhammer40k/property/wikiPageUsesTemplate
dbkwik:vsbattles/property/wikiPageUsesTemplate
dbkwik:villains/property/wikiPageUsesTemplate
dbkwik:warhammer-40k/property/wikiPageUsesTemplate
dbkwik:warhammer40k/property/wikiPageUsesTemplate
Alias
  • None
Hobby
  • Listening to the hopes of mortals
  • Manipulating the course of history
Occupation
  • Chaos God
Fullname
  • Tzeentch
abstract
  • Alias No information Origin No information Occupation No information Powers/Skills No information Hobby No information Goals No information Type of Villain No information Tzeentch is the name give to a malevolent chaos deity who represents the vitality and volatility of change in the Warhammer roleplaying game series. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation and grand scheming. In his mind Tzeentch listens to the hopes and plans of every mortal and every nation and through his own complex plots and manipulation he alters the course of history to achieve some great plan beyond mortal knowledge. Tzeentch is often visualized as the serpent which writhes and twists to represent constant change and this is mirrored in its symbol with curves and points to represent change and conclusion.
  • Tzeentch is a God of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming. The domains of history, destiny, intrigue and plots are his chief interests, and in pursuit of these aspects he listens to the dreams and hopes of all and watches their plans take form. He is not content to merely observe, however, and chooses to interfere in the skeins of fate in order to fulfill his own, unknowably complex schemes. Tzeentch is known by an endless multitude of names, but the chief titles he bears are the Changer of the Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate.
  • thumb|250px|Tzeentch, El Que Cambia Los Caminos, el Gran Mutador, el Gran Hechicero. Tzeentch, también conocido como El Que Cambia Las Cosas, es el Dios del Caos del Cambio, la Evolución, la Intriga y la Hechicería, el que teje los hilos que conectan todas las acciones, tramas y sutiles intrigas en un juego de manipulación y subterfugio a escala galáctica. Al final de cada uno de esos hilos se encuentra la engañada alma de un títere humano; aquellos de sus sirvientes y agentes que creen que sirven al Señor del Cambio en pactos con un beneficio mutuo. La verdad es que todo acto de Tzeentch ha sido planeado con el fin definitivo de colocarse como el Poder del Caos preeminente en la Disformidad. Por supuesto, la misma naturaleza del Señor de la Entropía hace que, en caso de que obtuviese su triunfo, aún seguiría buscando crear perturbaciones y cambios. En muchas formas, Tzeentch es el Dios Oscuro mejor y peor conocido de todos. Casi todos saben que es el Dios del Destino, los planes y maquinaciones, así como el Dios que ejemplifica la siempre cambiante naturaleza de la Disformidad. Sin embargo, Tzeentch no hace planes hacia un fin concreto (al menos uno que pueda ser comprendido), maquina sólo por maquinar. Siempre está construyendo, incluso mientras sus artefactos se deshacen por su propia complejidad. Al mismo tiempo, es el Dios del conocimiento y la comprensión, y sus devotos pueden ser aquellos que buscan un entendimiento mayor de un universo a menudo enigmático. Tzeentch ejerce su influencia sobre el reino de los mortales mediante sutiles manipulaciones y engañosos planes. Las víctimas de su corrupción son Hechiceros atraídos por la promesa de conocimientos prohibidos, estudiosos en busca de conocimiento a toda costa, políticos tentados por el poder que aporta el conocimiento para superar a sus oponentes. El verdadero poder de Tzeentch es la hechicería, y como toda la hechicería fluye desde el Inmaterium, Tzeentch también es el amo de ese medio retorcido y caótico de energía psíquica. Tzeentch personifica la tendencia de los mortales hacia la mutabilidad y el cambio, el impulso por evolucionar y manipular. Este espíritu está presente en la esencia de toda criatura viviente desde la primera división de células en el útero hasta el ansia final por sobrevivir. Es en los corazones de aquellos con el mayor deseo de prevalecer donde Tzeentch susurra su insidiosa promesa, ofreciendo la vida eterna a aquellos que no desean aceptar la muerte y el olvido como algo inevitable. El número sagrado de Tzeentch es el nueve, y sus colores suelen ser el azul y el dorado, pero un arcoiris de colores siempre cambiantes también es apropiado, puesto que es el Señor del Cambio.
  • Titolo: Dio dell'Inganno e della Magia Allineamento: Neutrale Malvagio Classe: Maghi, Stregoni e Ladri che cercano assoluto potere, seguendo le trame incomprensibili del tessitore di inganni. Sacerdozio: Non ordinato poiche' clandestino, in genere nei templi di Tzeentch comanda il mago piu' potente. I seguaci mirano a inserirsi nell'alta societa' poiche' gli consente di avere piu' controllo su cio' che accade nel mondo. Domini da Chierico: Inganno, Magia, Conoscenza, Male Templi: Clandestini, diffusi nelle zone dove vi e' molta conoscenza, spesso nascosti magicamente e usati solo per comunicare col mondo dei demoni. Descrizione: Tzeentch è il Manipolatore dei Destini e della magia. Noto anche come Tchar tra i barbari del nord, come Chen nell'esotico oriente e Shunch nelle soffocanti giungle dove il suo nome è sinonimo di cambiamento. Ovunque egli è il Grande Macchinatore, un sottile manipolatore le cui conoscenze abbracciano ogni campo. I suoi piani sono sempre vasti e si snodano lungo innumerevoli eoni, inesplicabili e contraddittori per tutte le menti mortali. Egli è il Mastro Burattinaio che muove i fili del fato e controlla nello stesso modo il destino di seguaci e nemici. Tzeentch ricompensa quanti lo onorano con poteri magici superiori e mutazioni fisiche che sovente sono becchi da uccello, artigli e penne multicolori. Il signore del Mutamento non ha un'unica forme anche se spesso prende la forma di una nube multicolore e scintillante. Tzeentch è acerrimo nemico di Nurgle, poiché ovunque lui costruisce con cura e perfezione Nurgle distrugge e annienta, rovinando i suoi piani, e della non morte, estremo simbolo dell'assenza di cambiamento. I templi e le sette sette sono guidate da un Magister, il mago più potente del gruppo e l'unico a conoscere l'identità di tutti i cultisti ai suoi ordini. Gli adoratori di Tzeentch si riuniscono in sette segrete e si servono di ogni mezzo per incrementare la propria condizione sociale ed espandere nelle nazioni l'influenza del proprio patrono. I più vulnerabili alle lusinghe di Tzeentch sono i maghi, i dotti e gli altri individui assetati di conoscenza e potere. Runa: Il suo simbolo è una sfera all'interno di uno strano e distorto sigillo, ma viene usato spesso anche l'occhio onniveggente. I seguaci di Tzeetch indossano abiti e armature intricate e barocche dai colori vibranti, specialmente giallo, blu e oro. Dettami di Tzeentch:
  • In grimoires prescribed by half-sane men, the devotees of Tzeentch scribble down their respective visions of their god. No two accounts are alike. Sometimes the god is depicted as a huge mass of shifting colours, or as a mighty daemon with a vulturous beak and multi-hued wings, and other times as a gangrel giant with its monstrous head set squarely in its chest, and with two serpents writhing from its shoulders. The followers of Tzeentch hold that he rules from an Impossible Fortress deep within the Realm of Chaos. At its heart, within a crystalline labyrinth of inconceivable geometry, lies the Hidden Library, a hall of eternal dimensions that houses the collective knowledge of the entire universe. Within it lies also the fabled Well of Eternity, and into its magic waters does Tzeentch gaze for aeons uncounted, searching intently for a glimpse of the clues and conundrums that will allow him to enact his ineffable schemes. Tzeentch possesses many sigils and symbols, though the most common is the writhing fire of change. Daemon and Champion alike are gifted with eerie bird-like beaks, claws and multi-coloured feathers. Their skin and armour is in constant flow, shifting in shape and textures, forming grotesque, cackling faces and kaleidoscopes of blazing colour that disorient all who look upon them. Those who few who succeed upon twisting path become the most other-wordly of all Chaos Champions. For they are blessed twofold with incredible martial skill and the arcane might of the Lord of Magic. While the warrior-skill of the Chosen of Tzeentch is still second to those warriors who tread Khorne's bloody path, their potent magical abilities are still enough to empower them as formidable adversaries who lead their armies with otherwordly prescience. Though the servitors of Tzeentch are not as directly mighty or savagely courageous as those of bloodthirsty Khorne, nor possessing the unholy resiliency of the warriors of Nurgle, the might of the Changer of Ways cannot be measured with means so crude as the physical. The skies above a Tzeentchian warband writhe and burn with untrammeled power. Their banners screech with otherwordly energies and seethe and crackle with bolts of lightning that bring ruination unto the enemy. The blades and armour of a Chosen of Tzeentch glow with eldritch flame, and when the Raven is ascendant, his champions are gifted with a preternatural ability to sense and perceive the flow of time itself and instinctively react to over a dozen different outcomes, thus affording them tactical supremacy over the battlefield. Warshrines draw forth yet more arcane power into the ranks of the faithful, even as the warrior-wizards at their head unleash curses of ungodly power that mutate or immolate all they touch. Though Tzeentch gathers fewer devotees from amongst the brute tribes of Norsca and Kurgan than the War-God Khorne, he still occupies a highly significant role in the lives of the warriors of the North. He is the patron of the shaman and soothesayers of the far north, who pray to him that he may bestow them pre-eminence over the warrior-chieftains who rule the tribes, and for fortune and glory in all magical endeavours. But it is amongst the lands of the Empire and far Cathay that Tzeentch's influence is most keen. In the land of Sigmar, the worshipers of Tzeentch gather in hidden covens by which they use every means to increase their own personal standing and spread the power of their patron. Those most vulnerable to his temptations are the mages, scholars and other educated members of society who labour after the search for knowledge, whatever the cost to their morals or sanity. Most of these cults are led by Magisters -- the most accomplished magician in the ranks, and are divided are so many layers of affiliation, each highly complex, that the only individual in the cult likely to know the identity of all its members is the Magister himself. By contrast, in Cathay, the worship of Tzeentch is an officially recognized cult, and the veneration of this Dark God is foolishly allowed to progress free and unmolested, albeit in a form more controlled and suited to civilization than the brutality of the Norse and Kurgan. The tribes of the North who venerate Tzeentch believe him to be the lord of the sky, and that by entering a trance-like state, they too can soar the heavens alongside him, communing with him and learning his will. It is he, they maintain, that understands the hearts and minds of men better than his brothers. Tzeentch's favoured totem beast is the Raven, and it is in his aspect of the raven that he is worshiped amongst the Norsemen. The eagle is yet another beast sacred to Tzeentch, one by which he is honoured by both Norse and Kurgan alike. Such animals are said to be his eyes in the mortal realm, and to see one is considered an omen amongst those who profess to serve him. Whether one for good or ill, none can say, for Tzeentch delights in misdirection and subterfuge, and the only limit to his capriciousness is his own anarchic imagination. Tzeentch's sacred number is nine, and this is reflected in the organizations of his cults and warbands, who often congregate in multiples or divisors of nine, and also in the number of syllables in a daemon's true name. His favoured colours are blue and gold, but an ever-shifting spectrum of different colours is likewise thought to honour him in his capacity as the engine of change. One thing alone is certain, however, that whenever the Raven stirs from his reverie, madness, treachery and strife afflict creation.
  • Bóg chaosu, zwany Panem Przemian. Jego cechą charakterystyczną jest ciągła zmienność, także brak określonego kształtu jego postaci. Darami tego boga dla wyznawców są zmiany mutacyjne (np. dodatkowe kończyny, odrosty). Tzeentch jest uważany za "ojca" magii, prawdopodobnie nie jest możliwe zagrożenie mu lub jego podwładnym za pomocą magii, gdyż odwróci się ona przeciwko atakującemu.
  • Tzeentch is known by a hundred thousand titles across the galaxy, amongst them the Weaver of Destinies, the Great Conspirator, and the Architect of Fate. In his mind, he listens to the hopes of every sentient being from every planet in the universe. He watches over the plans of his playthings as they unfold into history, toying with fate and fortune; both for his own entertainment and to further his unfathomable schemes. Tzeentch feeds upon the need and desire for change that is an essential part of all life in the universe. All men dream of prosperity, freedom and a better tomorrow. These dreams are not just the preserve of the impoverished or the powerless -- even Imperial Planetary Governors and Imperial Navy battlefleet admirals dream of further riches, or perhaps even an end to their responsibilities to the Emperor. All these dreams create a powerful impetus for change, and the ambitions of nations create a force that can challenge history. Tzeentch is the embodiment of that force within the Warp. Tzeentch is not content to merely observe the fulfillment and disappointment brought by the passage of time. He has his own plans -- schemes that are so complex and closely woven that they touch the lives of every living thing, whether they realise it or not. The Chaos God's masterly comprehension of time, history and intrigue allows his ploys to intertwine seamlessly, forming a web of causality that spans the stars. Tzeentch is aware of the visions and plans of all mortals in the galaxy. He takes great delight in the plotting and politicking of others and favours the cunning over the strong. When the inner voice in a man's head speaks, when the desperate whisper their prayers into the night, it is the Architect of Fate that listens. He perceives every event and intention, and from this information, his mighty mind can work out how each will influence the future. The intertwining latticework of probability, hope and change is Tzeentch's meat and drink -- without it he would eventually fade away. Perhaps the Architect of Fate has plans to overthrow the other Chaos Powers, or to extend his dominion over all the mortal realms. Perhaps not even Tzeentch himself can say for sure. Whatever his ultimate goal, he seeks to achieve it by manipulating the individual lives of men and xenos alike. By offering the power of knowledge and sorcery, he can recruit influential Chaos warlords and magi to his cause, affecting the lives of many more at a single stroke. However, few of Tzeentch's plans are ever simple; some span aeons with their complexity, whilst many appear contradictory to others, or even against his own interests. Only Tzeentch can see the threads of potential futures weaving through time like tangled skeins of multicoloured cords; cords which themselves are made of decision, happenstance and fluke. Tzeentch is the undisputed master of magic in the universe. Sorcery is one of the most potent agents of change, and those who use it are amongst the most ambitious and hungry for power. The raw psychic energy that empowers the psykers of the mortal realm is the actual fabric of the Realm of Chaos, the same fabric that makes up the Chaos Powers, their daemon servants and the shadow-selves of men that flicker in the Warp and that Mankind calls souls. The use of psychic power, or magic as it can rightly be called, is held as the ultimate expression of faith among Tzeentch's followers, who have much to gain from his patronage. Though it will likely cost them their immortal souls, they will at least have boundless power to show for it while they live; this is in stark contrast to the poor wretched psykers of the Imperium of Man, who are corralled by the Inquisition's Black Ships and brought to Terra where many of them feed the dying Emperor's boundless hunger for psychic energy. In Tzeentch's eyes, mortal creatures are immeasurably steeped in ambiguity, yet they somehow wage their personal wars completely unaware of the countless contradictions in their souls. Tzeentch cannot help but dabble in the mortal realm; some amongst the Inquisition believe that the Great Conspirator is responsible for the exponential increases of psychic ability in the human race in recent millennia. His own need to manipulate and control, and his desire to increase his own power in the Warp, mean Tzeentch is eternally playing the Great Game waged amongst his brother Chaos Gods. The Architect of Fate is not above sullying his clawed hands with the bloody business of war, though he much prefers to win his battles through guile and sorcery than brute force. Consumed by his own ineffable thoughts, Tzeentch binds the galaxy in the weave of his complex schemes just as a spider binds a fly. Though his schemes can take millennia to unfold, when they come to fruition, it is usually reality itself that pays the price. While one mortal lies to another, while envy and ambition survive among men and aliens, Tzeentch will work his magic as the puppet master of the universe, working towards the day when his final great work will be revealed. The skin of Tzeentch crawls with constantly changing faces, leering at and mocking onlookers. As he speaks, these faces repeat his words with subtle but important differences, or provide a commentary that throws doubt upon his words. These lesser faces appear and disappear quickly, but the puckered visage of Tzeentch himself remains low down in his chest, so that head and body are one. From above Tzeentch's burning eyes spring two sweeping horns, the spiralling extremities of which crackle with arcane fire. The firmament surrounding Tzeentch is heavy with magic; it weaves like liquid smoke about his head, forming subtle and interwoven patterns. Forms of places and people appear in the smoke as Tzeentch contemplates their fate. Those who appear there will inevitably find their minds, bodies or destinies mutating into strange new forms, for none can come to Tzeentch's attention and remain untouched. Tzeentch exerts his influence in the mortal realm through subtle manipulation and devious ploys. The victims of his corruption are Sorcerers drawn by the promise of forbidden knowledge; scholars who seek knowledge at all costs; politicians lured by the power knowledge provides to outmanoeuvre their opponents. Tzeentch's true power is sorcery, and as all sorcery flows from the font of the Immaterium, so too is Tzeentch the master of that twisted, chaotic medium of psychic energy. Tzeentch embodies mortals' tendency towards mutability and change, the drive to evolve and manipulate. This spirit is present in the essence of every living creature from the first division of cells in the womb to the ultimate craving for survival. It is in the hearts of those with the strongest desire to prevail that Tzeentch whispers his insidious promise; offering a means of life eternal to those unwilling to accept death and oblivion as inevitable. Tzeentch's sacred number is nine, his colours are typically seen as blue and gold but an ever-changing rainbow of colour is appropriate as well, given that he is the Lord of Change.
  • Tzeentch is known by many titles, including the Changer of Ways, the Master of Fortune, the Great Conspirator, and the Architect of Fate. These titles reflect his masterly comprehension of destiny, history, intrigue, and plot. In his mind, he listens to the plans and hopes of every man and every nation. With his all-seeing eye, he watches these plans unfold into history. Tzeentch is not content to merely observe the fulfilment and disappointment brought by the passage of time. He has his own plans: schemes which are so complex and closely woven that they touch the lives of every living thing, whether they know it or not. Tzeentch feeds upon the need and desire for change that is an essential part of Human nature. It is also part of Dwarven and Elven natures, but not to the same extent, as mankind is a far more volatile and ambitious species. All men dream of wealth, freedom, and a better tomorrow. Nor are these dreams the preserve of the impoverished or powerless, as even rich men dream of further riches or of an end to their responsibilities. All these dreams create a powerful impetus for change and the ambitions of nations create a force which can change history. Tzeentch is the embodiment of that force. Tzeentch is the greatest magician of the Chaos Powers. Magic is one of the most potent of all agents of change and those who use it are amongst the most ambitious and the hungry for power. Many Champions of Tzeentch are also Wizards, while others are likely to be given magical powers or artefacts by their Patron. Some Daemons of Tzeentch are creatures made from magical energy and they often appear to be transparent or glowing with an inner light. The Lesser Daemons, or Horrors, cast spells around them as they move, while the Flamers of Tzeentch project multicoloured flames of raw magic. The Greater Daemons, the Lords of Change, are more substantial and their very thoughts appear as magical multicoloured mist which swirls around their heads. All this magic gives the followers and Daemons of Tzeentch a very distinctive and colourful character. Tzeentch is also the Great Conspirator, the master of plot and intrigue. Because he is aware of the dreams and plans of all mortals, he is able to predict the likely course (or courses) which the future might take. Tzeentch perceives every event and every intention and, from this information, his mighty mind can work out how each will influence the future. Tzeentch is not content merely to watch the drama of history as it unfolds. He has purposes of his own, although what they are it is impossible to say for sure. His intentions are complicated, his schemes highly sophisticated and incredibly long-term. Perhaps he has plans to overthrow the other Powers or to extend his dominion over mortal realms. Whatever his ultimate purpose, he seeks to achieve it by manipulating the individual lives of men, thereby altering the course of history. By offering power and magic, he can recruit influential people to his cause and affect the lives of many more at a single stroke. However, few of Tzeentch's plots are simple and many may appear at first contradictory to others or against Tzeentch's own interests. Only Tzeentch can see the threads of potential futures weaving forward in time like tangled balls of multicoloured wool. The skin of Tzeentch crawls with constantly changing faces, leering and mocking the onlooker. As he speaks, these faces sometimes repeat what he says with subtle but important differences or provide a commentary which throws doubt upon his words. This makes it very hard to interpret what exactly Tzeentch is saying. These lesser faces appear and disappear quite quickly, bu the actual head of Tzeentch does not change. His puckered face sits low down and has no neck, so that it is hard to distinguish his head from his chest. His curving horns appear to spring from his shoulders rather than from his head. The firmament surrounding Tzeentch is heavy with brooding magic. It weaves like liquid smoke about his head, forming subtle and interwoven patterns. Forms of places and people appear in the smoke as Tzeentch's mind contemplates their fate.
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