PropertyValue
rdf:type
rdfs:label
  • Interval
  • Interval
rdfs:comment
  • An Interval is a period of time in Pernese history that begins on the first year after the end of Threadfall and ends when Threadfall returns.
  • A (real) interval is a set of real numbers between two other numbers. Intervals of are commonly used in graphs. An open interval excludes the end points, while the end points of a closed interval are elements. Some intervals may partially open and closed. An (integer) interval is basically the same as a real interval, except it consists of integers.
  • That being said, while swordsmanship is the primary discipline in which this interval functions, it is also applicable to individuals who follow other disciplines of weaponry, or even unarmed combat. To put it simply: it is the optimal range in which a combatant can perform their physical techniques with an almost certain chance of defeating their opponent.
  • Intervals or Levels are breaks in the single player of the F.E.A.R. games. Typically a load screen will appear as the games load the next map. The load screens in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate show mission objectives, images of the weapons needed to complete the mission, and images of targeted individuals and/or enemies. In F.E.A.R. 2, the load screens depict Alma Wade, along with some of the story and goals for the level. In F.E.A.R. 3, the loading screens feature a bit of the story or goal for the particular Interval, along with general hints and tips.
  • In music theory, an Interval is the relationship between two notes or pitches, the lower and higher members of the interval. It often refers to those two notes themselves. Larger intervals are described as wide and smaller ones as narrow (for example, a sixth is wider than a third), but these are only relative terms.
  • An interval was a measurement of time used on Ocampa, the homeworld of the Ocampa. For example, the Caretaker provided the Ocampa with nutritional supplements, dispensed from their food processors every 4.1 intervals. (VOY: "Caretaker") The term "interval" was used elsewhere in the episode, in describing the pulses of energy sent by the Caretaker's array to the Ocampa homeworld. Given that this energy sustained the Ocampa society, this might not be a coincidence.
owl:sameAs
dcterms:subject
debut shippuden
  • No
literal english
  • Interval
jutsu classification
  • Ninjutsu, Kenjutsu,
unnamed jutsu
  • No
parent jutsu
  • Iaidō, Sensing Technique,
jutsu range
  • Short, Mid
related jutsu
  • Eight Trigrams: Gentle Energy Sphere,
jutsu class type
  • Offensive, Defensive
jutsu media
  • Anime, Manga, Game, Movie
dbkwik:fr.dictionnaire-catalan-francais/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:narutofanon/property/wikiPageUsesTemplate
dbkwik:fear/property/wikiPageUsesTemplate
Users
  • Tokihakiri Taisei, Mukūrō, Kintaro Uchiha, Hanako Uchiha
Romaji
  • Maai
dbkwik:guitar/property/wikiPageUsesTemplate
dbkwik:pern/property/wikiPageUsesTemplate
Kanji
  • 間合い
abstract
  • An Interval is a period of time in Pernese history that begins on the first year after the end of Threadfall and ends when Threadfall returns.
  • A (real) interval is a set of real numbers between two other numbers. Intervals of are commonly used in graphs. An open interval excludes the end points, while the end points of a closed interval are elements. Some intervals may partially open and closed. An (integer) interval is basically the same as a real interval, except it consists of integers.
  • That being said, while swordsmanship is the primary discipline in which this interval functions, it is also applicable to individuals who follow other disciplines of weaponry, or even unarmed combat. To put it simply: it is the optimal range in which a combatant can perform their physical techniques with an almost certain chance of defeating their opponent.
  • Intervals or Levels are breaks in the single player of the F.E.A.R. games. Typically a load screen will appear as the games load the next map. The load screens in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate show mission objectives, images of the weapons needed to complete the mission, and images of targeted individuals and/or enemies. In F.E.A.R. 2, the load screens depict Alma Wade, along with some of the story and goals for the level. In F.E.A.R. 3, the loading screens feature a bit of the story or goal for the particular Interval, along with general hints and tips.
  • In music theory, an Interval is the relationship between two notes or pitches, the lower and higher members of the interval. It often refers to those two notes themselves. Larger intervals are described as wide and smaller ones as narrow (for example, a sixth is wider than a third), but these are only relative terms.
  • An interval was a measurement of time used on Ocampa, the homeworld of the Ocampa. For example, the Caretaker provided the Ocampa with nutritional supplements, dispensed from their food processors every 4.1 intervals. (VOY: "Caretaker") The term "interval" was used elsewhere in the episode, in describing the pulses of energy sent by the Caretaker's array to the Ocampa homeworld. Given that this energy sustained the Ocampa society, this might not be a coincidence.
is Jutsu of