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  • Campaign
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  • Campaign Mode or simply Campaign is the story mode of the Advance Wars series. In it players battle through a series of battles following a plot.
  • A Campaign is a series of single-player missions that are played in sequence, and usually an Achievement Card is rewarded upon completion of the Campaign. there are two free Campaigns, and eight Premium Campaigns in warstorm.com. Each Premium Campaign costs 60 Challenge Coins to buy, and each includes one faction pack of fourteen fixed cards, ten Expansion Packs awarded throughout the Campaign, one Achievement Card, and of course, the missions themselves.
  • The Campaign is a mode unlocked after getting an account and Campaign has a BUNCH of stages... And each Stage ends with a boss with upwards of 550 HP... And It gets alot harder
  • A Campaign in Global Agenda is the name given to a series of battles that result in the victory of one particular Alliance.
  • Campaign mode is a game mode found in all Battlefront games except the DICE Remake, and there is a story within all of them. Each level has certain objectives that must be obtained in order to win and move on to the next level. In the original game, the only objective is to either capture all command posts, or drop all enemy reinforcements down to zero. Below are synopses of each level in the campaign modes of either game. The 501st Journal details the campaign in Battlefront II via cut scenes, narrated by a retired clone veteran.
  • Campaign mode is a mission based component of Galactic Civilizations II. By playing through the missions of the campaign the player uncovers the story of the Dread Lords. Each mission presents the player with specific mission objectives that can differ from normal victory objectives. The difficulty level can be adjusted for each mission, allowing the user to challenge themselves as much (or as little) as they wish. The campaign is non-linear. The player can lose one scenario and go on an alternative scenario instead. Mission descriptions below. Contains spoilers.
  • Campaign is a gameplay mode featured in every Ace Combat game ever released. It allows the player to play through an entire story campaign of missions, typically in a linear order.
  • The campaign for games in the Age of Empires series is a mode based on a series of scenarios centered on historical or mythical events, featuring cinematic cutscenes, story elements, set objectives, and unique units. The Campaign Editor allows players to create custom campaigns.
  • Campaigns are the main single-player portion of the game. This includes many main-line campaigns, as well as additional “add-on” campaigns that are under the course of de-bugging. Campaigns follow the course of Wesnoth’s history, from King Haldric’s escape from Green Isle to Wesnoth to the Elves’ escape from a desertified Wesnoth.
  • There are 9 campaign levels in Platform Racing 2. Each one is unlockable once you rise a level. For example: You can play Newbieland 2 starting at level 0. Mario Bros. remix v.1.3(time attack) is unlocked at level one, Soul Temple at level at level two, Etc. (although Hat Factory is only accesible at level 15+)
  • Campaign is a game mode in Ratchet & Clank: Full Frontal Assault.
  • From [[w:|]][[Category: derivations|Campaign]] campagne, from [[w:|]][[Category: derivations|Campaign]] campagna (“‘field, military operation’”), from Late Latin campānia (“‘open country, battlefield’”), from [[w:|]][[Category: derivations|Campaign]] campus (“‘field’”).
  • A campaign is a large, often epic, story that spans numerous single adventures and ties them together into a cohesive and meaningful whole. A campaign is usually composed of multiple modules (or chapters), with each module automatically starting as the preceding one ends. Usually, the order in which the modules are played is preset, but there may be less linear play within a module. There are three official campaigns (developed by BioWare) that were included with Neverwinter Nights and its two expansion packs.
  • Campaign mode is the story driven gamemode of almost all Halo games, where potentially multiple players take control of one or more playable characters at a time, through the canonical story of the Halo Universe.
  • The chance of winning an attack is based on your fortress power vs the enemy's defence. Winning an attack allows you to launch another attack in three hours, but losing an attack takes 12 hours to replenish the troops needed. You can improve your offensive stat by upgrading your Fortress buildings. To calculate your total campaign offence stat, use Troop Number*Weapons*Armor
  • To use this template as the basis for a new campaign template, paste the following code into the top of the template, filling only the name and battles fields: {{Campaign |1={{{width|300px}}} |2={{{c1|#B4C5E3}}} |3={{{c2|#F0F0F0}}} |name= |battles= }}
  • Every time someone posts the link on /who/, another unsuspecting anonymous enters the Game of Me.
  • Campaign is a military intention of Expansion,Rebellion,Freedom,World War,Religion,Invasion,etc. In Empire Earth there are 4 Campaign,Greek from Prehistoric to Bronze Age,British from Middle and Industrial Age,German from Industrial to WW2 Age,Russian from Modern to Nano Age. In Art of Conquest there are 3 more campaign,Roman Dark Age,United States Pacific WW2,and Asian 23th Mars century
  • Infinity Wars features a Campaign mode where players can play a variety of missions against AI opponents. Missions may be replayed at any time. There are currently 11 campaign missions. On 3 March 2016, a developer commented, "New PVE campaign missions are coming. We have about 30 missions that have been coded already, we are in the process of redoing the entire PVE campaign map, UI/UX because we felt the existing one was not doing a good job. These new missions will also come with free deck rewards for completion of key missions." [1]
  • Campaigns are an organized number of quests and linking steps leading to a complete story for Descent: Journeys in the Dark (Second Edition). A campaign is done with the help of a Quest Guide, and is characterized by the division of Act I and Act II quests, the use of a map, the use of travel steps and travel cards, the use of gold, the granting of quest rewards, and the adquisition of experience points for the continuous upgrading of cards for both heroes and Overlord. There are currently four full campaigns:
  • The single-player campaign represents the story mode of Frontlines: Fuel of War, and tells the story of the Western Coalition's 'Stray Dogs' division as they fight against the Red Star Alliance. The war started after a global energy crisis pushed the world into a global economic depression worse than the Great Depression of the 1930s.
  • A campaign is a group of adventures, sometimes analogous to a season in a TV series, other times equivalent to the entire series. A campaign traditionally follows the adventures of a group of Player Characters (PCs). Usually the campaign starts with the characters’ first adventure together, and sometimes takes them right to their last. In one campaign I ran under the AD&D™ rules, the PCs started out as brash young first-level bravoes tackling their first adventure together under the sponsorship of a small frontier Baron who was recruiting adventurers to clear out non-humans who were raiding the borders of his territory. Twelve real-world years later, the characters (now ranging from 18th to 23rd level) had their last adventure together as the Gods called them up to fight in Ragnarok.
  • In Tom Clancy's Splinter Cell, Splinter Cell: Pandora Tomorrow, and Splinter Cell: Chaos Theory, players take control of Splinter Cell agent Sam Fisher, who was part of the Splinter Cell Program started under the top secret branch under the National Security Agency, Third Echelon. In Splinter Cell and Pandora Tomorrow, the player would play in mostly linear levels with objectives they'd have to complete. In Chaos Theory, the levels were not open world, but were slightly more open than the previous games, as well as including secondary objectives that were optional, but would sometimes affect later mission objectives.
  • A Campaign is a series of scenarios, tied together by a common story and usually one or more recurring heroes. Each game and expansion in the Heroes and the Chronicles series came with a number of campaigns as means to tell the title's story. All the events happening in the campaigns are considered canonical, except the ones from Heroes of Might and Magic II: The Price of Loyalty. Sometimes, completing a campaign is mandatory to play a campaign whose story is a direct continuation of the first's. Each game has a Campaign Editor that allowed players to create their own custom campaigns.
  • Using Cavernous Maws, players transport themselves twenty years in past. The Republic of Bastok, The Kingdom of San d'Oria and The Federation of Windurst's armies are available to join and players may sign up to one. Collectively the nations forces are named the Allied Forces of Altana. Battles and skirmishes frequently happen throughout the land and after receiving the effect of Sigil the player may participate in them.
  • A "campaign" (or "chapter" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is stand-alone game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, Eye of the North, is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it.
  • Campaignの目標は敵対するrealmのzoneとcapital city(首都)を占領することだ。 各tierの対立ゾーンには、それぞれ戦線がある。最初、戦線はそのtierを二つのrealmで等しく二分しているが、双方がRvRを通してvictory pointを得ていくと、戦線は変化する。一方のrealmが十分なポイントを獲得するとその戦線はそのrealmが支配することになるのだ。(訳者メモ:で、次の戦線地域に移る????)またtier 1のvictory pointの一定数はtier 2にまで波及する。同様にしてtier 2のものはtier 3に、tier 3のものはtier 4に波及するので、低いtierで得たvictory pointを得ると高いtierのvictory pointも上昇させることになる。Tier 1の低レベルプレイヤーであっても、究極的には全体の戦績に貢献するのだ。 Campaignはそれぞれのracial pairing(仇敵種族ペア)で別々に進行し、ペア以外には影響はしない。 このDwarfとGreenskinsの戦役マップでは、greenskinsが前線のほとんどすべてのエリアを占領している。 グリーンキノコによる髭樽いじめである。
  • A campaign is a group of modules linked together and sharing resources through a campaign folder. The Official campaign is an example of a campaign. Here is how to create a basic campaign using the campaign editor plug-in: Global variables from any module can be read from within the campaign, so any quest variables that span modules should be as global variables.
  • A campaign is a number of adventures tied together into a bigger story arc. Campaigns can be designed to consist of many adventures, or as few as a single super adventure. Many published campaigns are available. Some published campaigns are standalone campaigns, allowing a Dungeon Master to start one where another leaves off, in any level appropriate sequence. An Adventure Path, on the other hand, is a lengthy campaign consisting of adventures published sequentially in serial format, such as in Dragon magazine, designed to be played from start to finish. DMs can also opt to run a homebrew campaign of their own invention.
  • You play as a raw recruit for the United Systems military. You start after the first successful takeover by the Alliance of their first planet Flonares, you help with mop up operations to start with. Then you fight as a standard battle tank helping the US to take over more planets in the system, get given more specialist roles, in no time you have the Halon Empire defeated.
  • The Campaign is the story mode of Metroid Prime: Federation Force. The Campaign consists of 22 missions across three planets in the Bermuda System: Excelcion, Talvania and Bion. Player(s) control the four members of the Federation Force, elite GFMC troops, as they investigate Space Pirate activity in the Bermuda System with assistance from Samus Aran. The Campaign can be played with other players or alone, although the difficulty is scaled to four players and does not adjust for any less than that.
  • In the original Battle for Middle-earth, the Campaign follows the plot of the Lord of the Rings movie trilogy. There are mandatory missions, and lands that the player can choose to attack. Unlike the films, Gandalf is able to survive the conflict with the Balrog, Boromir his battle with the Uruk-hai, and Theoden his confrontation with the Witch-king at the Pelennor Fields.
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Body
  • The sacrificer stands.
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  • Crowned to the altar comes the bull
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  • Campaign Mode or simply Campaign is the story mode of the Advance Wars series. In it players battle through a series of battles following a plot.
  • A Campaign is a series of single-player missions that are played in sequence, and usually an Achievement Card is rewarded upon completion of the Campaign. there are two free Campaigns, and eight Premium Campaigns in warstorm.com. Each Premium Campaign costs 60 Challenge Coins to buy, and each includes one faction pack of fourteen fixed cards, ten Expansion Packs awarded throughout the Campaign, one Achievement Card, and of course, the missions themselves.
  • Campaigns are an organized number of quests and linking steps leading to a complete story for Descent: Journeys in the Dark (Second Edition). A campaign is done with the help of a Quest Guide, and is characterized by the division of Act I and Act II quests, the use of a map, the use of travel steps and travel cards, the use of gold, the granting of quest rewards, and the adquisition of experience points for the continuous upgrading of cards for both heroes and Overlord. Full campaigns usually are formed by an introductory quest, three Act I quests, an Interlude, three Act II quests and a Finale. What quests were played often determins which Act II quests are available, and the amount of wins for the heroes determins which interlude or finale is played.The winner of the Finale is considered to be the winner of the Campaign. There are currently four full campaigns: * The Shadow Rune - Core set (20 quests to choose from) * Labyrinth of Ruin - First full expansion (19 quests) * Shadow of Nerekhall - Second full expansion (19 quests) * Heirs of Blood - Campaign book, requires only the core set (32 quests) Besides those, mini campaigns which span only four quests (rather than the full nine) were also released for the expansions Lair of the Wyrm, The Trollfens, Manor of Ravens, and Mists of Bilehall.
  • In Tom Clancy's Splinter Cell, Splinter Cell: Pandora Tomorrow, and Splinter Cell: Chaos Theory, players take control of Splinter Cell agent Sam Fisher, who was part of the Splinter Cell Program started under the top secret branch under the National Security Agency, Third Echelon. In Splinter Cell and Pandora Tomorrow, the player would play in mostly linear levels with objectives they'd have to complete. In Chaos Theory, the levels were not open world, but were slightly more open than the previous games, as well as including secondary objectives that were optional, but would sometimes affect later mission objectives. In Splinter Cell: Double Agent, players played as Sam Fisher again as an undercover agent deep undercover in an American terrorist cell, John Brown's Army (JBA). There were two main features to the campaign, and two mission types: traditional missions played out liked traditional Splinter Cell missions, similar to Chaos Theory. The other type of mission took place in the JBA Headquarters, where the player had to complete objectives for the NSA while undercover. While the game went on, players had to monitor a "Trust Meter" between both the JBA and the NSA. In Splinter Cell: Conviction, Sam Fisher returns again but being a rogue Splinter Cell after leaving Third Echelon following the JBA Crisis of 2008. The campaign plays out as past events, as told by Sam Fisher's friend Victor Coste as he's held captive in a Black Arrow interrogation room. With no more reliance on Third Echelon's high-tech gadgets and equipment, Fisher had to use some improvised and new gadgets. In Splinter Cell: Blacklist, Sam Fisher returns as commander of Fourth Echelon, a brand new initiative that reports directly towards the President of the United States. Players take control of Sam Fisher through most of the game, but Fourth Echelon operative Isaac Briggs appears as the deuteragonist in some sections of the Solo Campaign. There are two sections that Isaac Briggs is taken control by the player: Transit Yards and the final level, Site F. In Splinter Cell, Splinter Cell: Pandora Tomorrow, Splinter Cell: Chaos Theory, Splinter Cell: Double Agent, Splinter Cell: Conviction, and Splinter Cell: Blacklist, the player takes control of Splinter Cell agent Sam Fisher through the course of the single player aspect of the game. In Splinter Cell: Blacklist, Fourth Echelon operative Isaac Briggs is controlled by the player during part of two separate missions (this also marks the first time a character besides Sam is controlled during the single player mode). In Tom Clancy's Splinter Cell, the campaign mode was the only mode available in game and did not feature any sort of cooperative modes, or any competitive multiplayer modes. Despite being the only mode available, the first title included both platform exclusive and DLC levels to expand the campaign experience. In Splinter Cell: Pandora Tomorrow, the campaign mode was available along with the first multiplayer mode introduced in the series, Spies vs Mercs. In Splinter Cell: Chaos Theory, the campaign mode featured both a solo campaign as well as a cooperative campaign, marking the first time a cooperative campaign appears in the Splinter Cell series.
  • The Campaign is a mode unlocked after getting an account and Campaign has a BUNCH of stages... And each Stage ends with a boss with upwards of 550 HP... And It gets alot harder
  • A Campaign in Global Agenda is the name given to a series of battles that result in the victory of one particular Alliance.
  • The Campaign is the story mode of Metroid Prime: Federation Force. The Campaign consists of 22 missions across three planets in the Bermuda System: Excelcion, Talvania and Bion. Player(s) control the four members of the Federation Force, elite GFMC troops, as they investigate Space Pirate activity in the Bermuda System with assistance from Samus Aran. The Campaign can be played with other players or alone, although the difficulty is scaled to four players and does not adjust for any less than that. "The Galactic Federation needs your help. Complete missions alone, with nearby friends, or online."
  • A campaign is a group of modules linked together and sharing resources through a campaign folder. The Official campaign is an example of a campaign. Here is how to create a basic campaign using the campaign editor plug-in: 1. * Create a campaign folder (From the tool set menu: Plug-ins->Campaign Editor). 2. * Add existing modules to that campaign using the "Add button" on the lower right hand side. The modules will appear in the bottom right pane as you add them. 3. * Save the campaign. 4. * Make sure the name of the starting module is entered (only the name without the .mod extension) in the appropriate box on the upper right hand side. 5. * Start up the Neverwinter client, select "new game" and then select "campaign". The campaign should appear there. When selected and started, the PC should appear in the start location of the module that was set as starting module. If any module within the campaign is opened, scripts and conversations can be added under the campaign script/conversation tab. These are included into the campaign folder and will be available for use in all modules. Campaign blueprints can also be created and will be available in all modules. Appropriate files for scripts, conversations, and items from a module can also be copied into the campaign folder, and will appear there as campaign resources. Global variables from any module can be read from within the campaign, so any quest variables that span modules should be as global variables. For linking the modules together with area transitions, the easiest way is to lay down a map transition trigger, and replace the default OnClick script with a simple script. It gets the object clicking on the trigger and transfers it to the next module in the campaign using the LoadModule() function. This will save the state of the old module and transfer the player and all faction members to the new module. Alternatively, the world map system can be used.
  • Campaign mode is a game mode found in all Battlefront games except the DICE Remake, and there is a story within all of them. Each level has certain objectives that must be obtained in order to win and move on to the next level. In the original game, the only objective is to either capture all command posts, or drop all enemy reinforcements down to zero. Below are synopses of each level in the campaign modes of either game. The 501st Journal details the campaign in Battlefront II via cut scenes, narrated by a retired clone veteran.
  • Campaign mode is a mission based component of Galactic Civilizations II. By playing through the missions of the campaign the player uncovers the story of the Dread Lords. Each mission presents the player with specific mission objectives that can differ from normal victory objectives. The difficulty level can be adjusted for each mission, allowing the user to challenge themselves as much (or as little) as they wish. The campaign is non-linear. The player can lose one scenario and go on an alternative scenario instead. Mission descriptions below. Contains spoilers.
  • Campaign is a gameplay mode featured in every Ace Combat game ever released. It allows the player to play through an entire story campaign of missions, typically in a linear order.
  • A campaign is a number of adventures tied together into a bigger story arc. Campaigns can be designed to consist of many adventures, or as few as a single super adventure. Many published campaigns are available. Some published campaigns are standalone campaigns, allowing a Dungeon Master to start one where another leaves off, in any level appropriate sequence. An Adventure Path, on the other hand, is a lengthy campaign consisting of adventures published sequentially in serial format, such as in Dragon magazine, designed to be played from start to finish. DMs can also opt to run a homebrew campaign of their own invention. A campaign setting is even broader than a campaign. A campaign setting describes an entire world in which to build campaigns. This article is a . You can help My English Wiki by expanding it.
  • In the original Battle for Middle-earth, the Campaign follows the plot of the Lord of the Rings movie trilogy. There are mandatory missions, and lands that the player can choose to attack. Unlike the films, Gandalf is able to survive the conflict with the Balrog, Boromir his battle with the Uruk-hai, and Theoden his confrontation with the Witch-king at the Pelennor Fields. The Good Campaign follows first the journey of the Fellowship through Moria and the war between Isengard and Rohan, with Eomer as the player's primary hero against the orcs of Saruman. Following the battles of Helm's Deep and Isengard (both mandatory missions), the War turns to Gondor, where Faramir most often leads the player's troops. All heroes then appear at the Battle of Minas Tirith, after which the player can either end the Campaign by assaulting the Black Gate, or attack other regions controlled by Mordor, such as Rhun or the Dead Marshes. The Evil Campaign opens with the betrayal of Saruman and his War on Rohan. The player must attack and conquer Fangorn to kill all the Ents before assaulting the Fellowship at Amon Hen (as took place at the end of the Fellowship of the Ring film). Once Rohan and all its armies fall, Mordor must secure the loyalty of Evil Men before making war upon Gondor and destroying its cities and soldiers. The campaign ends with the conquest of Minas Tirith, at which all surviving heroes die.
  • Campaignの目標は敵対するrealmのzoneとcapital city(首都)を占領することだ。 各tierの対立ゾーンには、それぞれ戦線がある。最初、戦線はそのtierを二つのrealmで等しく二分しているが、双方がRvRを通してvictory pointを得ていくと、戦線は変化する。一方のrealmが十分なポイントを獲得するとその戦線はそのrealmが支配することになるのだ。(訳者メモ:で、次の戦線地域に移る????)またtier 1のvictory pointの一定数はtier 2にまで波及する。同様にしてtier 2のものはtier 3に、tier 3のものはtier 4に波及するので、低いtierで得たvictory pointを得ると高いtierのvictory pointも上昇させることになる。Tier 1の低レベルプレイヤーであっても、究極的には全体の戦績に貢献するのだ。 Tier 4では、それぞれのrealmは究極の目標、つまり敵対するarmyのcapital city(首都)を占領するために戦うことになる。Tier 4は最後の戦線で、敵の首都を攻撃する前の準備段階として、まずは中央の中立ゾーンを占拠しなければならない。この中立ゾーンで必要なvictory pointを得て占拠すると、そのゾーンのscenarioに挑戦できるようになり、敵のtier 4ゾーンのscenarioもできるようになって、ゾーンを攻撃可能になる。もしそこで敵に勝ちをもぎ取られれば、戦線が中立ゾーンまで押し戻され、反撃する機会も与えてしまうことになる。これによりtier 4の戦線は常に緊迫したものになっている。 敵のtier 4ゾーンで十分なvictory pointを獲得すると、敵の首都そのものが攻撃できるようになり、その首都ゾーンを攻略するためのscenarioが新たにできるようになる。その攻撃が成功すると、攻略した側のrealmは(一時的に)敵の首都を制圧して荒らしまわることができるようになる。火を放ち、略奪し、特別なNPCとの戦闘ももちろん可能だ。敵の首都を永遠に手中にしておくことはできず、やがては首都を元の持ち主たちに返すシステムが働く。そうなると再びcampaignが始まるのだ。 Campaignはそれぞれのracial pairing(仇敵種族ペア)で別々に進行し、ペア以外には影響はしない。 このDwarfとGreenskinsの戦役マップでは、greenskinsが前線のほとんどすべてのエリアを占領している。 グリーンキノコによる髭樽いじめである。
  • The campaign for games in the Age of Empires series is a mode based on a series of scenarios centered on historical or mythical events, featuring cinematic cutscenes, story elements, set objectives, and unique units. The Campaign Editor allows players to create custom campaigns.
  • Campaigns are the main single-player portion of the game. This includes many main-line campaigns, as well as additional “add-on” campaigns that are under the course of de-bugging. Campaigns follow the course of Wesnoth’s history, from King Haldric’s escape from Green Isle to Wesnoth to the Elves’ escape from a desertified Wesnoth.
  • There are 9 campaign levels in Platform Racing 2. Each one is unlockable once you rise a level. For example: You can play Newbieland 2 starting at level 0. Mario Bros. remix v.1.3(time attack) is unlocked at level one, Soul Temple at level at level two, Etc. (although Hat Factory is only accesible at level 15+)
  • The single-player campaign represents the story mode of Frontlines: Fuel of War, and tells the story of the Western Coalition's 'Stray Dogs' division as they fight against the Red Star Alliance. The war started after a global energy crisis pushed the world into a global economic depression worse than the Great Depression of the 1930s. The Timeline in the field guide denotes that the Oil Wars started in 2024, with the RSA invasion of Coalition-held territory in response to Coalition forces staging a coup in Turkmenistan (an oil-rich RSA nation) in 2021 which resulted in the oil going to the Coalition's ports.
  • A Campaign is a series of scenarios, tied together by a common story and usually one or more recurring heroes. Each game and expansion in the Heroes and the Chronicles series came with a number of campaigns as means to tell the title's story. All the events happening in the campaigns are considered canonical, except the ones from Heroes of Might and Magic II: The Price of Loyalty. The classic campaign structure obliges the player to start from the first scenarios, with each subsequent mission being unlocked by completing the previous scenario. Sometimes, campaigns allow the player to choose between various scenarios, thus giving the opportunity to decide how the story evolves (this featured prominently in the Heroes II campaigns). Sometimes, completing a campaign is mandatory to play a campaign whose story is a direct continuation of the first's. Each game has a Campaign Editor that allowed players to create their own custom campaigns. Below there is a list of all canonical campaigns included in the Heroes titles. For more information, click on the respective campaign.
  • Campaign is a game mode in Ratchet & Clank: Full Frontal Assault.
  • You play as a raw recruit for the United Systems military. You start after the first successful takeover by the Alliance of their first planet Flonares, you help with mop up operations to start with. Then you fight as a standard battle tank helping the US to take over more planets in the system, get given more specialist roles, in no time you have the Halon Empire defeated. However the Alliance is ambushed by the Earth Alliance, you must fight a fighting retreat to try to save what resources the Rebels can. It is then up to you to lead a strike team called the "Thunder Brigade" to try to salvage victory from the jaws of defeat.
  • From [[w:|]][[Category: derivations|Campaign]] campagne, from [[w:|]][[Category: derivations|Campaign]] campagna (“‘field, military operation’”), from Late Latin campānia (“‘open country, battlefield’”), from [[w:|]][[Category: derivations|Campaign]] campus (“‘field’”).
  • A "campaign" (or "chapter" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is stand-alone game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, Eye of the North, is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it. Each campaign adds large amounts of new content, but also includes common core content present in all campaigns. ArenaNet has stated that they plan to release two campaigns per year, and each campaign will have a development time of about 1 year. During installation the player may choose whether he or she wants to create a new account for each campaign, or to link all of the campaigns to one account, allowing characters to travel across all campaigns activated on the account.
  • A campaign is a large, often epic, story that spans numerous single adventures and ties them together into a cohesive and meaningful whole. A campaign is usually composed of multiple modules (or chapters), with each module automatically starting as the preceding one ends. Usually, the order in which the modules are played is preset, but there may be less linear play within a module. There are three official campaigns (developed by BioWare) that were included with Neverwinter Nights and its two expansion packs.
  • Campaign mode is the story driven gamemode of almost all Halo games, where potentially multiple players take control of one or more playable characters at a time, through the canonical story of the Halo Universe.
  • The chance of winning an attack is based on your fortress power vs the enemy's defence. Winning an attack allows you to launch another attack in three hours, but losing an attack takes 12 hours to replenish the troops needed. You can improve your offensive stat by upgrading your Fortress buildings. To calculate your total campaign offence stat, use Troop Number*Weapons*Armor
  • Using Cavernous Maws, players transport themselves twenty years in past. The Republic of Bastok, The Kingdom of San d'Oria and The Federation of Windurst's armies are available to join and players may sign up to one. Collectively the nations forces are named the Allied Forces of Altana. Battles and skirmishes frequently happen throughout the land and after receiving the effect of Sigil the player may participate in them. However Battles are not the only aspect of Campaign. Reconnaissance, supply missions, security operation and much more are available to help war with war efforts. These small scale efforts are known as "Campaign Ops".
  • To use this template as the basis for a new campaign template, paste the following code into the top of the template, filling only the name and battles fields: {{Campaign |1={{{width|300px}}} |2={{{c1|#B4C5E3}}} |3={{{c2|#F0F0F0}}} |name= |battles= }}
  • Every time someone posts the link on /who/, another unsuspecting anonymous enters the Game of Me.
  • Campaign is a military intention of Expansion,Rebellion,Freedom,World War,Religion,Invasion,etc. In Empire Earth there are 4 Campaign,Greek from Prehistoric to Bronze Age,British from Middle and Industrial Age,German from Industrial to WW2 Age,Russian from Modern to Nano Age. In Art of Conquest there are 3 more campaign,Roman Dark Age,United States Pacific WW2,and Asian 23th Mars century
  • Infinity Wars features a Campaign mode where players can play a variety of missions against AI opponents. Missions may be replayed at any time. There are currently 11 campaign missions. On 3 March 2016, a developer commented, "New PVE campaign missions are coming. We have about 30 missions that have been coded already, we are in the process of redoing the entire PVE campaign map, UI/UX because we felt the existing one was not doing a good job. These new missions will also come with free deck rewards for completion of key missions." [1]
  • A campaign is a group of adventures, sometimes analogous to a season in a TV series, other times equivalent to the entire series. A campaign traditionally follows the adventures of a group of Player Characters (PCs). Usually the campaign starts with the characters’ first adventure together, and sometimes takes them right to their last. In one campaign I ran under the AD&D™ rules, the PCs started out as brash young first-level bravoes tackling their first adventure together under the sponsorship of a small frontier Baron who was recruiting adventurers to clear out non-humans who were raiding the borders of his territory. Twelve real-world years later, the characters (now ranging from 18th to 23rd level) had their last adventure together as the Gods called them up to fight in Ragnarok. Other campaigns are of a more limited scope. A Game Master (GM) might have an idea for something which would be a fun diversion for a few weeks or months. A series of adventures lead the PCs along the trail till they achieve the end the GM has in mind. Then the campaign ends. The former is the kind of campaign that equates to the full run of a TV series: many seasons, with the characters developing and growing all the time. The latter is like one season of a TV series. If they enjoyed it, the players might try to persuade the GM to return to the setting and let them enjoy further adventures – the fans calling for a return of an ‘axed’ series. Perhaps she will go with popular demand, perhaps she has no vision of where the characters might go next and refuse – it’s up to the GM.
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