PropertyValue
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  • Capcom Five
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  • This week, Zero Punctuation reviews Capcom Five.
  • Of the five games, Dead Phoenix was canceled and only P.N.03 retained its status as a GameCube exclusive, though it was a critical and commercial failure. Viewtiful Joe and Killer7 sold modestly but gained a significant cult following, the latter launching the career of creator Suda51. Resident Evil 4 was the runaway success of the five, though its GameCube sales were undercut by the announcement of a Sony PlayStation 2 port to be released later in 2005. Viewtiful Joe also saw a PlayStation 2 version with expanded features, and Killer7 debuted on multiple platforms simultaneously. Since the release of the Nintendo 64, Nintendo has struggled to attract third-party developers like Capcom to produce games for its systems. Industry analysts see the Capcom Five case, particularly the loss of Ga
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Length
  • 343.0
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Number
  • 471
Date
  • 2016-10-05
YouTube
Align
  • right
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Width
  • 30.0
escapist
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  • right
Source
  • —Capcom's website
Quote
  • "In a market that has become prosaic with character dependant games and sequel games, we would like to take this opportunity to announce five new and exciting games for GameCube."
  • "For the growth of the gaming industry. For GameCube. These words describe our initial thoughts. In an industry where you create to amuse and entertain, do you sense a crisis about the industry's continuing regression of excitement and new stimulation?
  • "We believe that the regression of excitement is solely the fault and responsibility of we creators. By the same token, we believe it is also our mission and responsibility to create something that is 'worth seeing' for the user.
reviewed
  • Capcom Five
abstract
  • Of the five games, Dead Phoenix was canceled and only P.N.03 retained its status as a GameCube exclusive, though it was a critical and commercial failure. Viewtiful Joe and Killer7 sold modestly but gained a significant cult following, the latter launching the career of creator Suda51. Resident Evil 4 was the runaway success of the five, though its GameCube sales were undercut by the announcement of a Sony PlayStation 2 port to be released later in 2005. Viewtiful Joe also saw a PlayStation 2 version with expanded features, and Killer7 debuted on multiple platforms simultaneously. Since the release of the Nintendo 64, Nintendo has struggled to attract third-party developers like Capcom to produce games for its systems. Industry analysts see the Capcom Five case, particularly the loss of GameCube exclusivity for Resident Evil 4, as a major blow to Nintendo–Capcom relations and represents Nintendo's failure to attract third-party support during the GameCube era.
  • This week, Zero Punctuation reviews Capcom Five.