PropertyValue
rdfs:label
  • Stealth tank (Tiberian Sun)
rdfs:comment
  • Between the first two Tiberium wars, Nod improved the technology of the stealth tank, making it more agile and increasing its armour. However, Nod scientists still were unable to reduce the stealth generator's huge power consumption, which still necessitated the deactivation of the cloak during firing. The stealth tank was later replaced by a newer, faster version which was lightly armored but fires a barrage of missiles.
dcterms:subject
landspeed
  • 6
armortype
  • Light
groundattack
  • 30
techlvl
  • 8
req
useguns
  • Twin Dragon TOW missiles
Cooldown
  • 50
dbkwik:cnc/property/wikiPageUsesTemplate
Range
  • 6
Faction
Produced
Tier
  • 3
Role
  • Hit-and-run tank
Name
  • Stealth tank
ImgSize
  • 250
Ability
  • Cloak
Cost
  • 1100.0
Sight
  • 5
HP
  • 180
eliteability
  • Explodes violently when destroyed
abstract
  • Between the first two Tiberium wars, Nod improved the technology of the stealth tank, making it more agile and increasing its armour. However, Nod scientists still were unable to reduce the stealth generator's huge power consumption, which still necessitated the deactivation of the cloak during firing. It should be noted that base defences are incapable of detecting stealthed units and stealth tanks can easily slip into the base if it did not have mobile sensor arrays, wreaking havoc as quickly as cloaking itself. However the cloaking device will deactivate if the stealth tank gets too close to a structure or enemy unit. The stealth tank was later replaced by a newer, faster version which was lightly armored but fires a barrage of missiles.
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