PropertyValue
rdf:type
rdfs:label
  • Heal
  • Heal
  • Heal
  • Heal
rdfs:comment
  • __NOWYSIWYG__
  • Element: None
  • Once you attune an ally, you can also monitor their health level. Upgrades increase the amount of health restored. * Unlocks at Doll Level 4 * Voodoo Used: 15 points To use Heal, have your Doll out and Attuned to an ally - then press 3 or click on File:HealSkill.png.
  • The heal ability is a magical ability available to all fairies that can use magic. A fairy simply has to say "Heal" when having their hands on the object.
  • [[Category:]] Heal was a conjuration, evocation, or necromancy spell that cured many ailments and restored health. The reverse of this spell, harm, could drain health away, bringing a creature to near unconsciousness and death.
  • Heal restores the target's HP. Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.
  • This article is about Civilization IV. Healing is the process by which damaged units regain their strength.
  • An upgraded version of Bind Wound as far as health restoration goes, the secondary ability of this spell to remove Poison and Plague is quite useful, since other magic removal spells such as Exorcism and Dispel are ineffective against these curses.
  • Level: , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance:
  • The Heal spell enables the priest to completely cure all disease and/or injuries afflicting the target creature.
  • Heal is linked to Wisdom. You know how to help someone recover from wounds or debilitating conditions, including disease.
  • Heal is a purchasable in the game Blast RPG. It is used to heal the boy knight up to his full amount of health.
  • 6LIN's first UTAU original.
  • This page requires more detailed information about the skill/ability, please help Lunia Wiki by expanding it. Heal is a skill available to players of the healer class.
  • From [[w:|]][[Category: derivations|Heal]] hælan.
  • Heal is Frog's fourth Tech, and second healing and Magic tech. At its most powerful form it can heal up to 650 Hit Points. The amount it heals is based loosely on Frog's Magic stat multiplied by 6.
  • Heal is a Druid skill.
  • Heal is a rare Water quartz.
  • Heal is a spell in the Dragon Quest game series.
  • With this skill a character can use a healing kit to cure wounds and heal poisons and diseases. If also impacts many healing feats and spells, increasing the amount of healing done.
  • Most Healing is done as a specific elemental type. Bonuses to specific elements can be handled individually, though some equipment enhances all 4 elements equally. The damage bonus from Mastery also applies to elemental healing, as does the general Healing Bonus characteristic.
  • Casting time: 1 action Range: 60 feet Components: V,S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washed through the creature, causing it to regain 70 hit points. this spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When you cast this spell using a spell slot of the 7th level or higher, the amount of healing increases by 10 for each slot level above the 6th.
  • This miracle is directly affected by the Japanese wonder, which increases its radius. It also has an increased version that makes the heal more powerful and affects a wider area. The standard version of this miracle has a prayer power cost of 6,000.
  • Heal is a in Demon's Souls. In-Game Description A very elementary miracle. Recovers the user's HP. A simple expression of God's power. Holy warriors call upon this miracle during their lonely journeys.
  • Heal (hiru in Japanese) is a defensive healing spell used the the Shining Force games.
  • 'And your illness was illusion. And your fever was a dream.' - Book of Nimbus A Spell that brings all units within its range to full hit points. It also heals Paralysis, and , because of the iridescence of its healing magic, negates Invisibility.
  • Powerful healing weave with a range of approximately 60-150 HPs.Verify? Syntax: channel 'heal'
  • |-|KMS 1.2.257= File:Skill Heal.png 힐 * Class: Cleric * Type: Active * Element Attribute: * Maximum Level: 20
  • Heal restores lost health to a random allied creature. * Heal is an Activation skill, which means that it acts during a creature's turn, before it attacks. * Creatures cannot be healed over their maximum health. * Heal only targets creatures that are not at full health. However, it makes no further distinction between targets based on how much health they have lost.
  • Heal ist einer der wichtigesten Skills des Full-Support Assists. Es ist der Grundskill des Assists, das heisst alle Skills gehen von ihm aus. Also Levelt ihn zumindest auf level 3 (ihr solltet ihn höher haben) um die Folgeskills zu bekommen. Je höher das Lvl des Skills ist, desto mehr wird geheilt, zusätzlich dazu wird mit jeden Punkt auf Int die Heilung um 3HP erhöht. wenn ihr full int werdet solltet ihr heal auf max haben sonst wird euch danach niemand mehr lvl aber wenn ihr alle buffs auf einem hohen l habt dann könnt ihr gut buffen also gleicht sich das dann wieder aus !
  • Heal costs 5 AP to use and cures any abnormal status of one all. * Nina: Starts out with it. * Ox: Starts out with it.
  • <default>Heal</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Heal, is a 6th Level Priest Spell that restores a massive amount of hit points to the target and cures all blindness and disease. "This spell brings forth the ultimate power of healing. It cures all blindness, all disease, and completely restores the target."
  • Heal is a skill available in Conception 2. It restores 35% of a target ally's maximum HP (Heal will not heal an ally above 100% HP). Heal has no element (and does not require one, nor will benefit from one), and will therefore take on the element of the user's team.
  • Basic assist skill that recovers the HP of a target (or of yourself if you have nothing targeted). This skill is very useful and those who choose to become a full support assist will find themselves using it for most of their active time help. If you are going to become a full support, max it.
  • The Heal keyword allows a monster to use 1 red power die to heal another monster within 3 spaces of itself. The chosen monster recovers File:Heart.png equal to the File:Heart.png rolled. Ability text: Heal: Choose a monster within 3 spaces of this monster and roll 1 red power die. The chosen monster recovers File:Heart.png equal to the File:Heart.png rolled.
  • Healing yourself or another player restores your (or their) HP by a certain amount. Examples of healing effects: * Healing, an expert holy spell available to Bellato force users * Healing grenades, 2nd-tier grenades available to Accretian specs * Vampire groan is a class skill available to black knights * Healing wind is a class skill available to chandras * Recovery circle is a class skill available to holy chandras
  • Heal is a spell Mumbo uses on the Cliff Top, near the Train Station. After using the Taxi Pack to place Scrat, the sick styracosaurus from Terrydactyland, in Chuffy's boxcar and driving the train to Isle o' Hags, Mumbo uses the Mumbo Pad to cure the sick dinosaur of his illness.
  • Use Heal to stabilize dying characters, treat poison or disease, or to procure information from diseased creatures or other wounds.
  • Level: 1 MP Cost: 5 Casting Time: 1A Effect: Slightly recovers the HP of one party member. Obtained: Default Spell (Jansen & Cooke) Lv 1
  • Heals a friendly unit target, INT greatly affects the amount of Heal. Gives half damage when used against Undead property monsters (Heal-bombing). When using against Undead, you must "Shift + Mouse 1" or type "/noshift" on chat box. Casting Time: Instant SP Cost: 115 + 15 Cast Delay: 1 second Target: Player or Undead Monster
  • An essential spell, Heal repairs smaller wounds in no time, on either the caster or any other person. In battle or after other injuries, this spell saves lives! It will not remove toxin or disease, however, so in these cases, the Cure spell is required. For more serious injuries, the Great Heal spell will take care of the grievous wounds that Heal alone cannot. Yellow potions fulfill the same purpose as this spell.
  • Healing can be simplified to "pulling Life Energy away from 0." The natural means of healing someone is by the substance Potion.
  • Heal (キュアプラムス: Cure Plumes) is a restorative spell featured in Valkyrie Profile, Valkyrie Profile 2: Silmeria and Valkyrie Profile: Covenant of the Plume. It can be learned by Sorcerers, but also Light Warriors and Archers in Valkyrie Profile 2: Silmeria. In all its iterations, it is used to restore characters' health and, as all restorative spells, can only be cast from the battle menu.
  • 6th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
  • Sometimes NeoPets can become sick or injured. Sicked NeoPets cannot enter the tournaments. There are several ways to heal a pet. These include * potions * Healing Springs * Wheel of Excitement * medicine (usually very expensive)
  • Heal restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored. HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK
  • Heal is a priest ability learned at level 34 for those with the Discipline or Holy specializations. The current version was introduced at a low level in Cataclysm; the "new" Heal spell functionally works much like a down-ranked [Greater Heal] that is intended to heal for a moderate amount and for when efficiency is an issue (making [Flash Heal] the incorrect spell for the job).
  • Heal is a proprietary stat that defines the amount of LP restored to all characters within the Healer's range. The Heal stat only works on rounding down and not by accumulating the decimals, meaning 0.875 Heal will not heal anybody and 1.5 Heal will only heal 1 LP per second and not 3 LP in a matter of two seconds.
  • Heal iyileşme-iyileştirme anlamına gelir.Bunu Intelligence yada +heal veren eşyalar ile güçlendirebilirsiniz.
  • Heal is a summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.
  • Heal is a recurring Water spell in Grandia. It appears as the most basic Water-elemental spell and heals a small amount of HP to a single party member. It is often the first restorative spell the player learns.
  • Usage: !heal , !patch !heal fully heals organic targets, for use in a surgical or medical environment, but is not available during combat. !patch, if used by a character with Heal, will allow you to spend a combat turn to heal a small amount of damage to a biological target once per combat, and this amount is increased by good Intelligence and Technical stats. you may also !evaluate to see an organic target's health level.
  • Heal is a 2nd Job skill learned as a Cleric, a subclass of Magicians.
  • Effect updates and description changes can be seen here. Heal is a Kindness deck specific effect card. It heals 3 hp to any monster or the healthbar of your opponent or yourself as well as drawing a card. Good if you want to prevent a Determination user from reaching 0 hp to prevent them from using cards such as Hyper Goner. The drawing a card part of the ability was added as a counter/upgrade similar to the poison upgrade for drawing a card. Soul Type: Kindness Cost: 0 Effect: Restore 3 hp, draws a card Rarity: White (Common)
  • Healing skills allow a segnale to heal themselves or other party members, increase the abilities of themselves or other party members (see Buffing) and ressurect dead party members. A typical skill would be Wound Healing, a basic single target heal.
  • User Effect Learned At This is a spell that can be used in FNaF World Halloween edition. Heal is most commonly used to heal your player, but be warned, it is the most rare.
  • Heal, also known as Healing, is a terran ability used to heal friendly biological units. The zerg have the natural ability to regenerate health over time, though the zerg have evolved their own abilities similar to heal, namely Transfusion and Rapid Transfusion, to rapidly regenerate health.
  • School Conjuration [Healing]; Level Cleric 1, HEALING 1 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Area One creature per 2 levels, no two of which can be more than 30 feet apart. Duration instantaneous Saving Throw None; Spell Resistance no
  • Heal is a recurring curative spell or skill. In Random Kingdom III, its base effect is a restoration of 50 HP to a single target, while in games using RPG Maker VX, the basic Heal spell restores a base value of 250 HP. Single-target Heal is the only spell of which three tiers are present in the default version of RPG Maker VX (area-of-effect heal has two tiers and all elemental nukes have two tiers of both the single-target version and the area-of-effect version), allowing to reliably analyze the pattern according to which the amount of healed HP and the MP consumed by the spell rises from tier to tier. It can be seen that the MP cost doubles with every tier, whereas the base amount of healed HP quadruples with every tier. Seeing that these stats multiply by each tier as opposed to rising
  • Healing is an important topic in Atlantica. Most players have a healer character in their formation (could be their main or a mercenary), but it's not required to have one. Many players do well without a healer character or just some more limited healing. See the Healers page for healer characters.
  • Heal is an ability that the unit increases one of the units with lowest health which is damaged, by X, during the battle cycle before attacking.. It benefits player side units and immune is not counted. Heal X value is always nullified if the healed unit is wounded, however, it will not provoke the healer to heal another unit. Healers will not heal unwounded unit in priority than wounded units, that is, if two damaged units with same health and only one of them being wounded is presented, both of them have 50% chance to be healed. Also, if the unit(s) with lowest health is (all) wounded the healer would still try to heal the wounded unit.
  • If a card with this ability wins the round with its ability activated then at the end of every other round the player who controlls the heal card gains x life unless their life is higher then the cards maximum.
  • Heal is the most powerful healing spell in ADOM. It allows the caster to restore hit points to him/herself or an adjacent creature. Heal has the most potent restoration effect among all healing spells. It is, however, rather expensive, making it less cost-effective than lesser spells. However, class powers and other features which decrease base spell costs will significantly improve the situation. Heal is still the best spell to use to restore a large amount of HP as quickly as possible (although it's still inferior to blessed potions of extra healing and potions of ultra healing).
  • Heal (ライブの杖, Raibu no Tsue, lit. Live) is the most basic healing Staff in the Fire Emblem series. This staff is the most common staff across the Fire Emblem Series, and as it generally allows its wielder to recover HP equivalent to (User's Magic +10), this essentially means that most healers are more than capable of fully recovering the HP of their allies. However, in certain games like Shadow Dragon and the Blade of Light and Shadow Dragon, the Heal staff is comparatively weak, meaning that a more powerful staff may be required to effectively recover HP.
  • This spell is most commonly learned as the intermediate-level healing spell that a character obtains after mastering First Aid. Heal is used to heal a moderate amount of HP to one ally for an increased TP cost and incantation time. In Tales of Symphonia, Raine Sage will receive the spell if she is aligned with the "Strike" branch of artes. Its "Technical" counterpart, Nurse, is often seen as a more effective spell due to its ability to affect all party members, regardless of where they are during battle, but healing less to each ally than Heal is capable of achieving.
owl:sameAs
Level
  • 6
  • 10
  • 15
  • 34
Summary
  • Revive, heal, and patch player characters, using TECH.
dcterms:subject
job class
Row 4 info
  • Level 4
Spellbook
  • Priest
vocadb
  • 42951
Cast Time
  • none
  • 2.5
Row 1 info
  • Holy
Modifier
Mana
  • 20
Casting Time
  • 9
Row 4 title
  • Max Level
saving throw
  • None
Self
  • No
enabled with
  • Acolyte, Crusader and Super Novice
req
  • 1
  • 4
  • 7
  • 10
TCG
  • Heal1TCG.jpg
casttime
  • 0.500000
  • 1.0
Row 2 info
gcd
  • 1.5
Row 1 title
  • Element
graphic
Row 5 info
  • No damage, but heals all HP of 1 ally.
Row 2 title
  • Users
Timer
  • 50
Item
Cooldown
  • 4
  • 7
  • none
Waffe
area of effect
  • 1
Row 5 title
  • Max Damage
Row 3 info
  • 20
Row 3 title
  • Max MP
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Category
  • Offensive
  • Supportive
Range
  • 0
  • 9
  • 20
  • Touch
  • 40.0
  • -2400.0
Box Title
  • Heal
Job
  • Assist
Levels
  • 4
  • 10
Date
  • 2012-06-12
Extra
  • Spell messages * Casting Heal on the PC will generate either "You feel greatly healed!" or "You feel enormously healed!" message. * Casting Heal on a injured/damaged monster will generate "You touch the -target-. Some of its/his/her wounds are healed." message. * Casting Heal on an undead monster will generate "You touch the -target- without sensing any effect." message if it resists the damage or "The -target- hisses/wails/screams due to horrible pains!" if it is successfully damaged.
Speed
  • 6
Status
  • Available
Affiliation
Game
  • Blast RPG
  • Ultima V
  • Ultima IV
  • Dragon Quest Dragon Quest
  • Banjo-Tooie (XBLA)
Name
  • Heal
Rare
  • No
MP
  • 2
  • 3
  • 4
Text
  • One of the cornerstones of the good and true path of the wizard is the use of enchantment for beneficial ends. We have discussed the Cure spell, which renders venom as harmless as the purest of well water, but the most common form of injury is the physical wound rather than the internal disruption brought on by poison. Swords and talons do not discriminate, and the tools of justice are oft used for unjust purposes. When you or your companions have suffered physical injury that hath rent or seared the flesh, the Heal spell is invaluable. Mix similar quantities of the healing essence of Ginseng with integrating strength of Spider Silk and apply it to the wound. Speak the name of the victim and the flesh will be hastened along the road to wholeness.
  • Mani is the simplest healing spell. Mani does not cure patients, but it does make them feel better and may take them out of immediate danger. Mani is useful even to higher circle magicians, because it is simple enough to cast during combat. Spider silk and ginseng are the components needed for Mani. No special conditions are necessary during mixing or casting.
Type
save
  • None
TP
  • 10
Romaji
  • Hoimi
Caption
  • Official artwork of the Live Staff from the TCG.
Abilities
  • Heals the boy knight up to full health
desc
  • A Water aligned ability that heals a heavy amount of damage.
  • Restore moderate HP to all allies.
dbkwik:neopets/property/wikiPageUsesTemplate
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XClass
  • Scholar, Scout
Caster
school2e
usable by
reversible1e
  • true
reversible2e
  • true
school3e
school1e
school5e
spheres2e
domains3e
priest sphere
  • Healing
Learned at
  • At the Start
Third paragraph
  • A simple expression of God's power. Holy warriors call upon this miracle during their lonely journeys.
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Uses
  • Varies
Ability
  • Wisdom
Typ
  • Buff
Specialization
  • Discipline, Holy
Appears In
zh
  • 生病
Alias
  • Holy
  • Party Healing
Words
  • medicor
Charges
  • -3
Classes
Training
  • No
Elements
  • 1
Price
  • Buy: 112 gold
  • Sell: 63 gold
Title
  • Heal
  • "heal"
Duration
  • Permanent
  • n/a
  • Permanent / Instant
Use
  • Automatic
  • Healing Scrat the Styracosaurus
Clan
  • Yes
Icon
  • Heal.jpg
Rank
  • E
Armour
  • No
Class
Description
  • Sedna heals a friendly target, and damages nearby enemies.
  • A slow casting spell that heals a single target for x.
  • Heal is the most powerful healing spell in ADOM. It allows the caster to restore hit points to him/herself or an adjacent creature. Heal has the most potent restoration effect among all healing spells. It is, however, rather expensive, making it less cost-effective than lesser spells. However, class powers and other features which decrease base spell costs will significantly improve the situation. Heal is still the best spell to use to restore a large amount of HP as quickly as possible . The Heal spell is harmful for all undead creatures, dealing the same amount of damage as its healing effect. Powerful undead have a chance to completely resist the damage.
premium
  • no
Color
  • Grey
  • #4d4b40; white
Subclass
  • Healing
Singers
Cost
  • 2
  • 4
  • 40
  • 50
retry
  • Varies
untrained
  • Varies
Japanese
  • ホイミ
Image
  • Heal.png
Beschreibung
  • Heilt je nach Skillpunktverteilung die HP eines Vebündeten oder die eigenen
Stats
  • 864000.0
firstseen
Notes
  • The less HP you have in the moment of casting, the more HP is restored.
User
Producers
  • 6
School
  • Holy
  • Necromancy
  • Clerical
Style
  • Any Styles
Target
  • Ally
  • All Allies
  • Any Entity
Image File
  • SPELL heal.gif
Book
  • Book of Lore
  • The Book of Mystic Wisdom
World
R
  • Heals target's Hit Points for 201.9-224.3 + 100% of focus bonus.
  • Heals target's Hit Points for 337.9-375.4 + 100% of focus bonus.
  • Heals target's Hit Points for 404.5-449.5 + 100% of focus bonus.
  • Heals target's Hit Points for 265.5-295 + 100% of focus bonus.
  • Heals target's Hit Points for 187.4-208.3 + 100% of focus bonus.
  • Heals target's Hit Points for 194.6-216.2 + 100% of focus bonus.
  • Heals target's Hit Points for 472.6-525.2 + 100% of focus bonus.
  • Heals target's Hit Points for 232.8-258.7 + 100% of focus bonus.
  • Heals target's Hit Points for 574.8-638.7 + 100% of focus bonus.
  • Heals target's Hit Points for 300.6-334 + 100% of focus bonus.
Effect
  • Gain of health
  • Heals 1200 Health. Removes negative effects.
  • Heals 600 Health.
  • Heals 900 Health.
  • Restores a small amount of your health points.
  • Heals 1500 Health. Removes negative effects. Damages enemies for 200 damage in a radius of 15.
Requirements
  • none
  • Demon Bane Lv. 5, Faith Lv. 10
wikipage disambiguates
soul points
  • 0
First paragraph
  • A very elementary miracle.
voc
  • Mages, Saints, Spellcasters,Rangers, Hunters, Marksmans, Spearmans and Shadowstrikers.
Second paragraph
  • Recovers the user's HP.
expLvl
  • 3
AoE
  • 1
Bedingung
  • -
learned
  • Level 11 Priest
demigod
  • Regulus
ManaCost
  • 375
  • 500
  • 625
  • 750
mpcost
  • 12
masterlv
  • 30
abstract
  • __NOWYSIWYG__
  • Element: None
  • Once you attune an ally, you can also monitor their health level. Upgrades increase the amount of health restored. * Unlocks at Doll Level 4 * Voodoo Used: 15 points To use Heal, have your Doll out and Attuned to an ally - then press 3 or click on File:HealSkill.png.
  • The heal ability is a magical ability available to all fairies that can use magic. A fairy simply has to say "Heal" when having their hands on the object.
  • [[Category:]] Heal was a conjuration, evocation, or necromancy spell that cured many ailments and restored health. The reverse of this spell, harm, could drain health away, bringing a creature to near unconsciousness and death.
  • Heal restores the target's HP. Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.
  • This article is about Civilization IV. Healing is the process by which damaged units regain their strength.
  • An upgraded version of Bind Wound as far as health restoration goes, the secondary ability of this spell to remove Poison and Plague is quite useful, since other magic removal spells such as Exorcism and Dispel are ineffective against these curses.
  • Level: , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance:
  • Heal is a recurring curative spell or skill. In Random Kingdom III, its base effect is a restoration of 50 HP to a single target, while in games using RPG Maker VX, the basic Heal spell restores a base value of 250 HP. Single-target Heal is the only spell of which three tiers are present in the default version of RPG Maker VX (area-of-effect heal has two tiers and all elemental nukes have two tiers of both the single-target version and the area-of-effect version), allowing to reliably analyze the pattern according to which the amount of healed HP and the MP consumed by the spell rises from tier to tier. It can be seen that the MP cost doubles with every tier, whereas the base amount of healed HP quadruples with every tier. Seeing that these stats multiply by each tier as opposed to rising by a fixed amount, it can be safely assumed that hypothetical additional tiers of the other spells present in basic Random Kingdom VX would also exhibit growth by multipliers as opposed to fixed numbers. * Skill type: Magic * Magic Color: White Magic * Element: Restorative * ( in basic RPG Maker VX) * Occasion: Always * Area of Effect: One Ally * Status: N/A * Base DMG: -250 * DMG Applied to: HP * Variance: 20 * Attack function: 0 * Spirit function: 10 * MP Cost: 4 * Hit Rate: 100 * Speed: 0 * Physical Attack: No * Absorb: No * Ignores Defense: No
  • The Heal spell enables the priest to completely cure all disease and/or injuries afflicting the target creature.
  • Heal is linked to Wisdom. You know how to help someone recover from wounds or debilitating conditions, including disease.
  • Heal is a purchasable in the game Blast RPG. It is used to heal the boy knight up to his full amount of health.
  • 6LIN's first UTAU original.
  • This page requires more detailed information about the skill/ability, please help Lunia Wiki by expanding it. Heal is a skill available to players of the healer class.
  • From [[w:|]][[Category: derivations|Heal]] hælan.
  • Heal is Frog's fourth Tech, and second healing and Magic tech. At its most powerful form it can heal up to 650 Hit Points. The amount it heals is based loosely on Frog's Magic stat multiplied by 6.
  • Heal is a Druid skill.
  • Heal is a rare Water quartz.
  • Heal is a spell in the Dragon Quest game series.
  • With this skill a character can use a healing kit to cure wounds and heal poisons and diseases. If also impacts many healing feats and spells, increasing the amount of healing done.
  • Most Healing is done as a specific elemental type. Bonuses to specific elements can be handled individually, though some equipment enhances all 4 elements equally. The damage bonus from Mastery also applies to elemental healing, as does the general Healing Bonus characteristic.
  • Casting time: 1 action Range: 60 feet Components: V,S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washed through the creature, causing it to regain 70 hit points. this spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When you cast this spell using a spell slot of the 7th level or higher, the amount of healing increases by 10 for each slot level above the 6th.
  • This miracle is directly affected by the Japanese wonder, which increases its radius. It also has an increased version that makes the heal more powerful and affects a wider area. The standard version of this miracle has a prayer power cost of 6,000.
  • Heal is a in Demon's Souls. In-Game Description A very elementary miracle. Recovers the user's HP. A simple expression of God's power. Holy warriors call upon this miracle during their lonely journeys.
  • Heal (hiru in Japanese) is a defensive healing spell used the the Shining Force games.
  • 'And your illness was illusion. And your fever was a dream.' - Book of Nimbus A Spell that brings all units within its range to full hit points. It also heals Paralysis, and , because of the iridescence of its healing magic, negates Invisibility.
  • Heal is an ability that the unit increases one of the units with lowest health which is damaged, by X, during the battle cycle before attacking.. It benefits player side units and immune is not counted. Heal X value is always nullified if the healed unit is wounded, however, it will not provoke the healer to heal another unit. Healers will not heal unwounded unit in priority than wounded units, that is, if two damaged units with same health and only one of them being wounded is presented, both of them have 50% chance to be healed. Also, if the unit(s) with lowest health is (all) wounded the healer would still try to heal the wounded unit. Heal can be used onto the caster itself, but heal would not have more or less priority on the caster, the caster is recalled as one of the normal units in play. It will not even increase priority if some units are going to die, due to burning, poison or potential death like retaliate. Heal, Heal is a repeated ability. It will result in either Heal 2 or Heal 1: Two Targets. The second heal is checked with the new value of current health, that is, if one unit with 4 health and another unit with 4 health, the healer will heal both of them as after the first heal one of them must have 5 health. However if one of the units is wounded, if she heals the wounded first, the second heal will have 50% chance on the wounded (4 health VS 4 health) but healing the unwounded first will always cause changing target (5 health VS 4 health) Heal is active ability before attack, that is it will be performed unless the unit is frozen, trapped, or killed by explosion.
  • Powerful healing weave with a range of approximately 60-150 HPs.Verify? Syntax: channel 'heal'
  • |-|KMS 1.2.257= File:Skill Heal.png 힐 * Class: Cleric * Type: Active * Element Attribute: * Maximum Level: 20
  • Heal restores lost health to a random allied creature. * Heal is an Activation skill, which means that it acts during a creature's turn, before it attacks. * Creatures cannot be healed over their maximum health. * Heal only targets creatures that are not at full health. However, it makes no further distinction between targets based on how much health they have lost.
  • Heal ist einer der wichtigesten Skills des Full-Support Assists. Es ist der Grundskill des Assists, das heisst alle Skills gehen von ihm aus. Also Levelt ihn zumindest auf level 3 (ihr solltet ihn höher haben) um die Folgeskills zu bekommen. Je höher das Lvl des Skills ist, desto mehr wird geheilt, zusätzlich dazu wird mit jeden Punkt auf Int die Heilung um 3HP erhöht. wenn ihr full int werdet solltet ihr heal auf max haben sonst wird euch danach niemand mehr lvl aber wenn ihr alle buffs auf einem hohen l habt dann könnt ihr gut buffen also gleicht sich das dann wieder aus !
  • Heal costs 5 AP to use and cures any abnormal status of one all. * Nina: Starts out with it. * Ox: Starts out with it.
  • Healing is an important topic in Atlantica. Most players have a healer character in their formation (could be their main or a mercenary), but it's not required to have one. Many players do well without a healer character or just some more limited healing. Numerous main characters also have limited healing or protective skills that they can choose as one of their 5 skills. Atlantica really doesn't have the concept of main classes that are healers per se, as many other MMORPGs do, but rather has several main classes that have healing skills can heal significantly enough that they may not need a dedicated healer mercenary. See the Healers page for healer characters.
  • <default>Heal</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Heal, is a 6th Level Priest Spell that restores a massive amount of hit points to the target and cures all blindness and disease. "This spell brings forth the ultimate power of healing. It cures all blindness, all disease, and completely restores the target."
  • Heal is a skill available in Conception 2. It restores 35% of a target ally's maximum HP (Heal will not heal an ally above 100% HP). Heal has no element (and does not require one, nor will benefit from one), and will therefore take on the element of the user's team.
  • If a card with this ability wins the round with its ability activated then at the end of every other round the player who controlls the heal card gains x life unless their life is higher then the cards maximum. * Loretta - All-Stars - Heal 2, Max 10 * Igor - Freaks - Heal 1, Max 10 * Eggman - Jungo - Heal 2, Max 12 * Cherry - Pussycats - Heal 2, Max 10 * Ash - Rescue - Heal 1, Max 8 * Gretchen - Roots - Heal 2, Max 10 * Gudvibz - Roots - Heal 1, Max 6 * Lakit - Sakrohm - Heal 4, Max 7 * Snowflake - Skeelz - Heal 2, Max 10 * Ulawele - Ulu Watu - Heal 1, Max 10 * Eddie - Ulu Watu - Heal 2, Max 13 * Flint - Jungo - Heal 1, Max 16
  • Basic assist skill that recovers the HP of a target (or of yourself if you have nothing targeted). This skill is very useful and those who choose to become a full support assist will find themselves using it for most of their active time help. If you are going to become a full support, max it.
  • The Heal keyword allows a monster to use 1 red power die to heal another monster within 3 spaces of itself. The chosen monster recovers File:Heart.png equal to the File:Heart.png rolled. Ability text: Heal: Choose a monster within 3 spaces of this monster and roll 1 red power die. The chosen monster recovers File:Heart.png equal to the File:Heart.png rolled.
  • Healing yourself or another player restores your (or their) HP by a certain amount. Examples of healing effects: * Healing, an expert holy spell available to Bellato force users * Healing grenades, 2nd-tier grenades available to Accretian specs * Vampire groan is a class skill available to black knights * Healing wind is a class skill available to chandras * Recovery circle is a class skill available to holy chandras
  • Heal is a spell Mumbo uses on the Cliff Top, near the Train Station. After using the Taxi Pack to place Scrat, the sick styracosaurus from Terrydactyland, in Chuffy's boxcar and driving the train to Isle o' Hags, Mumbo uses the Mumbo Pad to cure the sick dinosaur of his illness.
  • Use Heal to stabilize dying characters, treat poison or disease, or to procure information from diseased creatures or other wounds.
  • Level: 1 MP Cost: 5 Casting Time: 1A Effect: Slightly recovers the HP of one party member. Obtained: Default Spell (Jansen & Cooke) Lv 1
  • Heals a friendly unit target, INT greatly affects the amount of Heal. Gives half damage when used against Undead property monsters (Heal-bombing). When using against Undead, you must "Shift + Mouse 1" or type "/noshift" on chat box. Casting Time: Instant SP Cost: 115 + 15 Cast Delay: 1 second Target: Player or Undead Monster
  • An essential spell, Heal repairs smaller wounds in no time, on either the caster or any other person. In battle or after other injuries, this spell saves lives! It will not remove toxin or disease, however, so in these cases, the Cure spell is required. For more serious injuries, the Great Heal spell will take care of the grievous wounds that Heal alone cannot. Yellow potions fulfill the same purpose as this spell.
  • Healing can be simplified to "pulling Life Energy away from 0." The natural means of healing someone is by the substance Potion.
  • This spell is most commonly learned as the intermediate-level healing spell that a character obtains after mastering First Aid. Heal is used to heal a moderate amount of HP to one ally for an increased TP cost and incantation time. In Tales of Symphonia, Raine Sage will receive the spell if she is aligned with the "Strike" branch of artes. Its "Technical" counterpart, Nurse, is often seen as a more effective spell due to its ability to affect all party members, regardless of where they are during battle, but healing less to each ally than Heal is capable of achieving. In Tales of the Abyss, Heal is used only by Natalia Luzu Kimlasca-Lanvaldear. Similar to the separation of styles in Tales of Symphonia, Natalia focuses on the more potent single-character healing, while Tear Grants obtains area-based healing options. Heal can be used within a fully charged Wind or Light FOF Circle to change it to Healing Wind. In Tales of Symphonia: Dawn of the New World, this spell is Water-elemental, thus influencing the Elemental Grid when used.
  • Heal (キュアプラムス: Cure Plumes) is a restorative spell featured in Valkyrie Profile, Valkyrie Profile 2: Silmeria and Valkyrie Profile: Covenant of the Plume. It can be learned by Sorcerers, but also Light Warriors and Archers in Valkyrie Profile 2: Silmeria. In all its iterations, it is used to restore characters' health and, as all restorative spells, can only be cast from the battle menu.
  • 6th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
  • Sometimes NeoPets can become sick or injured. Sicked NeoPets cannot enter the tournaments. There are several ways to heal a pet. These include * potions * Healing Springs * Wheel of Excitement * medicine (usually very expensive)
  • Heal restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored. HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK
  • Heal is a priest ability learned at level 34 for those with the Discipline or Holy specializations. The current version was introduced at a low level in Cataclysm; the "new" Heal spell functionally works much like a down-ranked [Greater Heal] that is intended to heal for a moderate amount and for when efficiency is an issue (making [Flash Heal] the incorrect spell for the job).
  • School Conjuration [Healing]; Level Cleric 1, HEALING 1 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Area One creature per 2 levels, no two of which can be more than 30 feet apart. Duration instantaneous Saving Throw None; Spell Resistance no Raising your hands in the air, you call out an incantation to the Lords of Healing before a burst of reconstructive energy erupts from beneath your enemy. This technique Heals 1d4 of Reconstructive Energy per level up to a maximum of 5d4. This is pure reconstructive energy so living, non living and undead are all restored through this magic.
  • Heal is a proprietary stat that defines the amount of LP restored to all characters within the Healer's range. The Heal stat only works on rounding down and not by accumulating the decimals, meaning 0.875 Heal will not heal anybody and 1.5 Heal will only heal 1 LP per second and not 3 LP in a matter of two seconds.
  • Heal is the most powerful healing spell in ADOM. It allows the caster to restore hit points to him/herself or an adjacent creature. Heal has the most potent restoration effect among all healing spells. It is, however, rather expensive, making it less cost-effective than lesser spells. However, class powers and other features which decrease base spell costs will significantly improve the situation. Heal is still the best spell to use to restore a large amount of HP as quickly as possible (although it's still inferior to blessed potions of extra healing and potions of ultra healing). The Heal spell is harmful for all undead creatures, dealing the same amount of damage as its healing effect. Powerful undead (such as emperor liches) have a chance to completely resist the damage.
  • Heal iyileşme-iyileştirme anlamına gelir.Bunu Intelligence yada +heal veren eşyalar ile güçlendirebilirsiniz.
  • Heal is a summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.
  • Heal is a recurring Water spell in Grandia. It appears as the most basic Water-elemental spell and heals a small amount of HP to a single party member. It is often the first restorative spell the player learns.
  • Usage: !heal , !patch !heal fully heals organic targets, for use in a surgical or medical environment, but is not available during combat. !patch, if used by a character with Heal, will allow you to spend a combat turn to heal a small amount of damage to a biological target once per combat, and this amount is increased by good Intelligence and Technical stats. you may also !evaluate to see an organic target's health level.
  • Heal (ライブの杖, Raibu no Tsue, lit. Live) is the most basic healing Staff in the Fire Emblem series. This staff is the most common staff across the Fire Emblem Series, and as it generally allows its wielder to recover HP equivalent to (User's Magic +10), this essentially means that most healers are more than capable of fully recovering the HP of their allies. However, in certain games like Shadow Dragon and the Blade of Light and Shadow Dragon, the Heal staff is comparatively weak, meaning that a more powerful staff may be required to effectively recover HP. In Radiant Dawn, the Heal staff is a fairly weak staff to counterattack with, owing to the fact that it is rather lightweight. This staff is also known as the Healing Staff (いやしの杖, Iyashi no Tsue) in TearRing Saga: Utna Heroes Saga.
  • Heal is a 2nd Job skill learned as a Cleric, a subclass of Magicians.
  • Effect updates and description changes can be seen here. Heal is a Kindness deck specific effect card. It heals 3 hp to any monster or the healthbar of your opponent or yourself as well as drawing a card. Good if you want to prevent a Determination user from reaching 0 hp to prevent them from using cards such as Hyper Goner. The drawing a card part of the ability was added as a counter/upgrade similar to the poison upgrade for drawing a card. Soul Type: Kindness Cost: 0 Effect: Restore 3 hp, draws a card Rarity: White (Common)
  • Healing skills allow a segnale to heal themselves or other party members, increase the abilities of themselves or other party members (see Buffing) and ressurect dead party members. A typical skill would be Wound Healing, a basic single target heal.
  • User Effect Learned At This is a spell that can be used in FNaF World Halloween edition. Heal is most commonly used to heal your player, but be warned, it is the most rare.
  • Heal, also known as Healing, is a terran ability used to heal friendly biological units. The zerg have the natural ability to regenerate health over time, though the zerg have evolved their own abilities similar to heal, namely Transfusion and Rapid Transfusion, to rapidly regenerate health.
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