PropertyValue
rdfs:label
  • Critical Hits
  • Critical hits
rdfs:comment
  • Critical Hits are a game mechanic in which a tower or bloon does more damage with and attack than usual, approximately 3 times. There are also Mini-crits which deal 1.5x damage. If you score a critical hit, a crackling electric sound will play. A much louder electrical harge will play if there is a critboosted instance on the field.
  • Critical Hits, introduced with Updates/10.94, is a way to deal more damage than usual. When charged, Mayhem weapons will receive a critical hit chance and a critical extra damage value. This means you have an x% chance to cause y% additional damage if the item is equipped.
  • Every now and then, in coded combat, a Critical Hit may happen. In that case, the attack does more damage than it usually would. Critical Hits cannot happen on level 0 attacks. The rate of Critical Hits is influenced by Intelligence. Smart characters are more likely to land insightful blows.
  • Critical hits can be easily distinguished from normal hits. Most melee weapons have a unique swinging animation. Explosive projectiles, such as rockets or stickybombs, have a team-colored glow and sparkle effect. Bullets have team-colored trails. These visual affects are accompanied by a crackling electric sound upon firing. Self-inflicted critical hits will not deal critical damage to the user, but will still play the sound effect.
  • A character or creature can absorb damage up to its W total without incurring any penalties - the W characteristic represents a 'buffer level' and damage up to this level is rarely serious. Damage which reduces W to zero or below is a far more serious matter. Blows which do this are calledd critical hits and it is these hits which will usually determine the final outcome of a combat.
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dbkwik:tibia/property/wikiPageUsesTemplate
dbkwik:transformers2005/property/wikiPageUsesTemplate
abstract
  • Critical hits can be easily distinguished from normal hits. Most melee weapons have a unique swinging animation. Explosive projectiles, such as rockets or stickybombs, have a team-colored glow and sparkle effect. Bullets have team-colored trails. These visual affects are accompanied by a crackling electric sound upon firing. Self-inflicted critical hits will not deal critical damage to the user, but will still play the sound effect. Critical hits deal three times the base damage of the weapon and ignore both the distance modification and the random damage modification of normal shots, though explosive weapon crits still suffer from splash damage fall-off. As a result, weapons that are normally merely nusiances at long range (such as Miniguns) can become dangerous when critting. The extra damage is of the "critical" type instead of matching the weapon's original type, meaning it cannot be resisted by the Vaccinator or Upgrade Station buffs - though Upgrade Stations do sell an independent "crit resistance" buff, which reduces the extra damage. When a player is killed by a critical hit, the class will let out a loud scream that differs from ordinary non-melee deaths, unless the class was killed by a critical explosive (in which case they let out a larger "ouch" noise than explosive kills usually cause). The kill feed icon for a critical hit can be easily recognized, as the weapon will be surrounded by a red glow. Crits and mini-crits do not stack in any form - that is, meeting multiple conditions to earn a crit or a mini-crit will not deal any more than regular critical damage. For example, the Frontier Justice's revenge crits do not deal any additional damage when the Engineer is ÜberCharged by the Medic using the Kritzkrieg, while attacking an enemy under the influence of both Jarate and the Fan O'War will only result in a single mini-crit. This means that team co-ordination is required if multiple players have ways to increase their crit output, or extra damage will be wasted. If both a mini-crit and full critical hit occurs with the same attack, the critical hit overrides the mini-crit. If the 'Display damage done as text over your target' advanced option or hud_combattext 1 console command has been enabled, the 'Critical Hit!!!' text will not be displayed. The damage dealt will be drawn in a larger font instead.
  • Critical Hits are a game mechanic in which a tower or bloon does more damage with and attack than usual, approximately 3 times. There are also Mini-crits which deal 1.5x damage. If you score a critical hit, a crackling electric sound will play. A much louder electrical harge will play if there is a critboosted instance on the field.
  • Critical Hits, introduced with Updates/10.94, is a way to deal more damage than usual. When charged, Mayhem weapons will receive a critical hit chance and a critical extra damage value. This means you have an x% chance to cause y% additional damage if the item is equipped.
  • A character or creature can absorb damage up to its W total without incurring any penalties - the W characteristic represents a 'buffer level' and damage up to this level is rarely serious. Damage which reduces W to zero or below is a far more serious matter. Blows which do this are calledd critical hits and it is these hits which will usually determine the final outcome of a combat. When a character takes a critical hit, the GM rolls a D100 and consults the critical chart. As well as the result of the D100 roll, the GM also needs to know the critical hit level. This is equal to the victim's negative W score after the damage from the blow has been applied. For example, if a character has been reduced to 2 W in a fight and then suffers a further 5 points of damage, this hit is a level 3 critical. The first two points of damage reduce his W to zero, leaving three points of critical damage. Once a character's W score has been reduced to zero, it never gets any lower - instead, all damage is critical. So, having survived the level 3 critical in the last round, the character's W are at zero. He takes another hit, which causes 2 points of damage. His W score remains at zero and he suffers a level 2 critical hit.
  • Every now and then, in coded combat, a Critical Hit may happen. In that case, the attack does more damage than it usually would. Critical Hits cannot happen on level 0 attacks. The rate of Critical Hits is influenced by Intelligence. Smart characters are more likely to land insightful blows.