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rdfs:label
  • UNSC (Great War faction)
rdfs:comment
  • The United Nations Space Command (UNSC) is a playable faction in the Halo real-time strategy game Halo Wars: The Great War. Along with the Covenant, it is one of the two primary factions in the game, having several campaigns, a broader variety of units, larger fleets and numerous system territories. File:UNSC Logo TGW 2.png
dbkwik:halo-fanon/property/wikiPageUsesTemplate
dbkwik:halofanon/property/wikiPageUsesTemplate
List
  • Engineer
  • Grenades
  • Agility
  • Heavy Armor
  • Rush
  • Assault
  • Medic
  • Mount
  • Camouflage
  • Pack
  • Detonate
  • EMP
  • Precision
  • Shock
  • Sharpshooter
  • Grenadier
  • Detonator
  • SMG
  • Jackhammer
  • Self-Repair
  • Shield Breaker
  • Hellbringer
  • Multishot
  • • Magnums are replaced with SMGs to improve defense and damage in close-quarters.
  • • Special Ability - Canine can now jump, tackle and rip enemy units from their vehicles.
  • • Special Ability - the Marines can now place down explosives, which can cause great damage to vehicles and buildings.
  • • Rocket Launchers can now locate and track enemy vehicles for greatly improved accuracy.
  • • An UNSC Field Medic with an Assault Rifle is added to the squad.
  • • An UNSC Engineer with a Grenade Launcher is added to the squad.
  • • The War Hound can now jump, tackle and rip enemy units from their vehicles.
  • 'In-Built Cooler
  • • The Sharpshooter's Sniper Rifle is upgraded to a Stanchion for greatly increased damage.
  • • The grenade launcher is upgraded to a multishot grenade launcher.
  • Different UNSC factions may use Battle Rifles as their initial primary weapon. This reduces range but increases damage.
  • Arm Shield
  • Dual Arms
  • Dual-Wield
  • Fast Clip
  • Flash-Bang
  • Grenade Laucher
  • Heavy Field Medic
  • Heavy Trigger
  • Locator
  • • Special Ability - the Marines can now use Fragmentation Grenades.
  • Oxide Tank
  • Power Fists
  • • Missiles effectiveness against energy shielding is Increased.
  • Stanchion
  • Upsize
  • Upgrade 1 - Different UNSC factions may use landmines instead of fragmentation grenades. These cannot be used as often, but cause much more damage. The upgrade will cost 50 more resources than the standard upgrade.
  • Upgrade 3 - Different UNSC factions may have Upgrade 3 as Sniper adding 1 UNSC Sniper with a Sniper Rifle, costing 700 resources.
  • • Special Ability - Assemblies can now use Grenade Launchers.
  • Upgrade 3 - Different UNSC factions may have Upgrade 3 as Napalm Adherent which burns enemies for several seconds with napalm after the initial attack.
  • • The Marines are given ghillie suits to blend in with the environment, making them less visible to enemies.
  • Different UNSC factions may use Battle Rifles as their primary weapon. This reduces the damage and accuracy done in close range, but increases the unit's range, medium and long ranged damage. These units will cost 15 extra resources than the average Marine.
  • • The Medics weapons are upgraded to Assault Rifles.
  • Upgrade 1 - Different UNSC factions may use Fragmentation Grenade causing much more damage, but no stun or EMP Grenade, using Scramble grenades instead of flash-bangs.
  • • Special Ability - the Commandos can now use Grenade Lauchers.
  • Different UNSC factions may use Shotguns as their primary weapon. This reduces the range and accuracy done in medium range, but increases the unit's close-quarter damage. These units will cost 25 less resources than the average Marine.
  • Upgrade 1 - Different UNSC factions may have Flamethrower as Upgrade 1, enabling an inbuilt incendiary device to Combat Assemblies.
  • • M247 Machine Guns are upgraded to M247H Machine Guns for increased damage and cover.
  • • Marines are given heavy armor for improved health.
  • • The Flamethrowers are upgraded to Hellbringers increasing all combat values.
  • Different UNSC factions may use Battle Rifles or DMRs as their primary weapon. This reduces the damage and accuracy done in close range, but increases the unit's range, medium and long ranged damage. These units will cost 15 or 25 extra resources than the average Marine.
  • • The Marines are given light-weight arm shields to block enemy fire.
  • • The Marksman are given Sniper Rifles, becoming Sharpshooters.
  • • Special Ability - Drones can now electrocute enemy units by blasting them with a powerful electric shock.
  • Different UNSC factions may use NA4 Flamethrowers as their primary weapon. This reduces the damage, but range is increased.
  • Upgrade 2 - Different UNSC factions may have Up Arms as Upgrade 2, adding either Assault Rifle, Battle Rifles or DMRs, costing 200-225 resources.
  • Upgrade 3 - Different UNSC factions may have Upgrade 3 as RPG adding 1 UNSC Weapons Specialist with a Rocket Launcher, costing 800 resources.
  • • The Medics are given improved armor and equipment to boost all primary gameplay values.
  • Upgrade 2 - Different UNSC factions may have Upgrade 2 as Rookie adding 1 Marine with an Assault Rifle, costing 200 resources.
  • • Exo-skeletons are upgraded to improve strength in forced close-quarters combat.
  • • When drones have received enough damage they will speed toward enemies and self-destruct.
  • • SAWs are replaced with Jackhammer automatic shotguns.
  • Upgrade 2 - Different UNSC factions may have Upgrade 2 as Rookie adding 1 Heavy Marine with an Assault Rifle, costing 200 resources.
  • Upgrade 3 - Different UNSC factions may have Upgrade 3 as RPG adding 1 UNSC Weapons Specialist with a Rocket Launcher, costing 800 resources or Spartan Laser, costing 1000 resources.
  • • Special Ability - The War Hound can now have an EMP activate when in near proximity to enemy units to reduce damage from surrounding enemies.
  • Upgrade 3 - Different UNSC factions may have Upgrade 3 as Riot Shield adding strong shields to defend and strengthen commandos.
  • • Assemblies can now repair themselves.
  • • Assemblies now dual-wield SMGs.
  • • Canine can now sprint much faster.
  • • Drones now have dual assault guns.
  • • Increases War Hound's agility.
  • • Increases damage to all organic units.
  • • Marines will shoot two rockets at once.
  • • Medics can now heal units faster.
  • • Rate of fire is increased.
  • • Requirements: 200 resources and tech level 1.
  • • Requirements: 400 resources and tech level 1.
  • • Requirements: 400 resources and tech level 2.
  • • Requirements: 700 resources and tech level 3.
  • • Two additional canine are added to each group.
  • • Machine guns cool down faster, allowing marines to fire more often.
  • Upgrade 1 - Different UNSC factions may use EMP Grenade, using Scramble grenades instead of flash-bangs. Some may also use landmines as well, these cannot be used as often, but cause much more damage. The upgrade will cost 50 more resources than the standard upgrade.
  • • Special Ability - the Marines can now use Flash-Bang Grenades.
abstract
  • The United Nations Space Command (UNSC) is a playable faction in the Halo real-time strategy game Halo Wars: The Great War. Along with the Covenant, it is one of the two primary factions in the game, having several campaigns, a broader variety of units, larger fleets and numerous system territories. File:UNSC Logo TGW 2.png