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  • Monkey Spy (Wacky's Conception)
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  • So, this tower is very... erm... different. He has two modes: Infiltration and Combat. * Infiltration Mode makes the Spy put on an advanced disguise (read: cardboard box) and gather intel over time. When you switch to another mode, the spy gives all the intel to a random tower in his range, giving it a range boost and a chance to ignore immunities. The longer the spy gathers intel, the stronger the effects of the boost. Also, the spy has Stealth for the duration of the surveillance. However, there is a catch. The bloons have a 3% chance of blowing his cover every second. When his cover is blown, the Spy is forced into Combat Mode and all intel is erased. Also, the Spy cannot attack when infiltrating. * Combat Mode has the spy take out a pistol and fire bullets at the bloons, targetin
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dbkwik:bloons-conception/property/wikiPageUsesTemplate
dbkwik:bloonsconception/property/wikiPageUsesTemplate
abstract
  • So, this tower is very... erm... different. He has two modes: Infiltration and Combat. * Infiltration Mode makes the Spy put on an advanced disguise (read: cardboard box) and gather intel over time. When you switch to another mode, the spy gives all the intel to a random tower in his range, giving it a range boost and a chance to ignore immunities. The longer the spy gathers intel, the stronger the effects of the boost. Also, the spy has Stealth for the duration of the surveillance. However, there is a catch. The bloons have a 3% chance of blowing his cover every second. When his cover is blown, the Spy is forced into Combat Mode and all intel is erased. Also, the Spy cannot attack when infiltrating. * Combat Mode has the spy take out a pistol and fire bullets at the bloons, targeting the closest ones to the spy first. Each bullet pops two bloons. However, the spy needs to reload after firing 10 shots, making it a bit impractical to have him in Combat Mode for long. Even so, the spy shoots pretty fast, and can detect camo bloons (at least when it's not nighttime/lights off). (Cost: $1500; Range TBA; Fire rate: 6 shots per second)