PropertyValue
rdfs:label
  • Armadura/gameplay
rdfs:comment
  • There are two main variants of the Armaduras: those in all-silver, and those with gold trimming. When walking by the ones that stand still, the player enters a quick time event where they must dodge their attack. Failure to dodge results and heavy damage. Whether the player dodges or not, the Armadura will fall apart and not come back.
dcterms:subject
dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
abstract
  • There are two main variants of the Armaduras: those in all-silver, and those with gold trimming. When walking by the ones that stand still, the player enters a quick time event where they must dodge their attack. Failure to dodge results and heavy damage. Whether the player dodges or not, the Armadura will fall apart and not come back. The ones that move and attack, move as fast as the player but take frequent pauses letting the player keep distance so long they keep moving. Being shot at doesn't always cause them to flinch. Sustaining a lot of damage will cause them to kneel over. Taking so much damage to their weak spot will cause a plaga to burst out from the helmet. The silver ones will have type-A plaga while the black ones will have type-B plaga.