PropertyValue
rdf:type
rdfs:label
  • Intellect devourer
  • Intellect Devourer
rdfs:comment
  • Intellect devourers resembled walking brains on a set of bestial legs. They were servants of the mind flayers and took over their victims' minds on their behalf.
  • Race: aberration Alignment: chaotic evil Armor class: 17 Hit points: 39 Attack bonus: +6 Damage: 1d3 + 1 piercing-slashing damage (creature weapon) Hit dice (level): 6 Challenge rating: 7 Size: small Trained skills:(‡) listen (11), persuade (8), spot (12) Feats: alertness, darkvision, skill focus (perform), weapon proficiency (creature)
  • An Intellect Devourer is a giant brain-like monster found in the Dungeons of Fate.
  • Psionic body snatchers to whom no experience is too extreme and no flesh is sacred, they are one of the strangest, most mysterious races of the Darklands. Although in the strange depths of the Vaults of Orv their unusual ways seem less extraordinary.
  • When an intellect devourer overcomes a lone victim, it consumes the victim’s brain and enters the skull, this is known as Body Thief, a process that allows it to take over another's body. When an intellect devourer completes its merging, it psionically consumes the brain of the victim (which kills it if it is not already dead). The devourer can exit the body at any time, bursting the victim’s skull and resuming its normal form. After consuming its victim’s brain, an intellect devourer can instead choose to animate the body for up to seven days as if it were the victim’s original brain. As long as the intellect devourer occupies the body, it knows the languages spoken by the victim and very basic information about the victim’s identity and personality, but none of the victim’s specific memo
  • Intellect devourers resemble brains with four legs that are similar to most animals'. They reside deep in the Underdark with the mind flayers. They seem to act as some sort of pet or extension of illithids; whether they are illithid creations or they naturally reproduce in the world of Critical Role is unknown.
owl:sameAs
Alignment
subraces
dcterms:subject
Will
  • 6
Fort
  • 4
alignment2e
Reflex
  • 6
DEX
  • 19
feats
size2e
  • Small
str
  • 13
CHA
  • 10
alignment3e
  • Always chaotic evil
alignment5e
resref
  • nw_devour
Wis
  • 12
dbkwik:criticalrole/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
AB
  • +6
Challenge
  • 7
Skills
Page
  • -
DR
  • 20
Name
  • Intellect devourer
  • Intellect Devourer
Type
  • Aberration
Caption
  • An intellect devourer.
size3e
  • Small
challenge3e
  • 7
type3e
type5e
subtype3e
dbkwik:fate/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
con
  • 15
Language
  • Understands Deep Speech but can't speak, Telepathy
Terrain
  • Underground
cr
  • 7
Environment
HD
  • 6
AC
  • 17
int
  • 12
HP
  • 39
Subtype
  • evil, psionic
Damage
  • 86400.0
Race
Vision
Source
Size
  • small
challenge5e
  • 2
size5e
  • Tiny
electricresist
  • 15
fireimmune
  • 100.0
abstract
  • Intellect devourers resembled walking brains on a set of bestial legs. They were servants of the mind flayers and took over their victims' minds on their behalf.
  • Race: aberration Alignment: chaotic evil Armor class: 17 Hit points: 39 Attack bonus: +6 Damage: 1d3 + 1 piercing-slashing damage (creature weapon) Hit dice (level): 6 Challenge rating: 7 Size: small Trained skills:(‡) listen (11), persuade (8), spot (12) Feats: alertness, darkvision, skill focus (perform), weapon proficiency (creature)
  • An Intellect Devourer is a giant brain-like monster found in the Dungeons of Fate.
  • Psionic body snatchers to whom no experience is too extreme and no flesh is sacred, they are one of the strangest, most mysterious races of the Darklands. Although in the strange depths of the Vaults of Orv their unusual ways seem less extraordinary.
  • Intellect devourers resemble brains with four legs that are similar to most animals'. They reside deep in the Underdark with the mind flayers. They seem to act as some sort of pet or extension of illithids; whether they are illithid creations or they naturally reproduce in the world of Critical Role is unknown. During Vox Machina's adventures in the Underdark an intellect devourer put Grog into a catatonic state with one attack due to the barbarian's already low intelligence score of 6. Intellect devourers also accompanied the illithid party that entered the elder brain Temple in Yug'Voril that Vox Machina was forced to fight.
  • When an intellect devourer overcomes a lone victim, it consumes the victim’s brain and enters the skull, this is known as Body Thief, a process that allows it to take over another's body. When an intellect devourer completes its merging, it psionically consumes the brain of the victim (which kills it if it is not already dead). The devourer can exit the body at any time, bursting the victim’s skull and resuming its normal form. After consuming its victim’s brain, an intellect devourer can instead choose to animate the body for up to seven days as if it were the victim’s original brain. As long as the intellect devourer occupies the body, it knows the languages spoken by the victim and very basic information about the victim’s identity and personality, but none of the victim’s specific memories or knowledge. An Intellect Devourer can utilize a variety of psionic abilities. Intellect Devourers naturally possess something known as Blindsight, which allows them to ascertain all foes within a certain radius without visual perceptibility. Intellect Devourers also have several other abilities which include an immunity to natural, non-mystic, fires and a resistance to all types of electricity both natural and mystically caused.
is Name of