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  • Magic Accuracy
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  • Magic Accuracy, or M.ACC, is the offensive stat used to determine the odds of hitting a skill. It is a common misconception that this stat works only with magic skills, but it works with any skill, physical, magical, or even most non-damaging skills. Your current magic accuracy can be checked by going into the status window (Ctrl + A). Your base magic accuracy can be increased by spending points in the Dexterity stat. Certain onyxes can increase magic accuracy. There are no means of getting base magic accuracy on armor. Gold statted gloves can increase magic accuracy. The higher your magic accuracy, the more likely you will hit a skill.
  • Magic Accuracy is a concept in Final Fantasy XI. Generally speaking, magical accuracy is a hidden stat that determines the likelihood any spell will land on its target (provided the target is not specifically immune) without being fully or partially resisted. Magical accuracy is calculated using different stats and skills for different spells. White Magic is adjusted by Mind; Black Magic and Ninjutsu are modified by Intelligence; Songs are modified by Charisma and Blue Magic can be modified by any statistic (specific to the spell being cast).
  • Magic Accuracy denotes the likelihood of a spell casting on a target not being Resisted. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage but the damage dealt would be, at the highest level of resistance, substantially smaller than normal. See the Resistance page for more information. The Tests done by Lodeguy Original Japanese page English version show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate.
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abstract
  • Magic Accuracy is a concept in Final Fantasy XI. Generally speaking, magical accuracy is a hidden stat that determines the likelihood any spell will land on its target (provided the target is not specifically immune) without being fully or partially resisted. Magical accuracy is calculated using different stats and skills for different spells. White Magic is adjusted by Mind; Black Magic and Ninjutsu are modified by Intelligence; Songs are modified by Charisma and Blue Magic can be modified by any statistic (specific to the spell being cast). Depending on the type of spell, the majority of the magical accuracy will be determined by Elemental Magic, Enfeebling Magic, Healing Magic, Divine Magic, Ninjutsu, stringed instrument or wind instrument, or Blue Magic skill.
  • Magic Accuracy, or M.ACC, is the offensive stat used to determine the odds of hitting a skill. It is a common misconception that this stat works only with magic skills, but it works with any skill, physical, magical, or even most non-damaging skills. Your current magic accuracy can be checked by going into the status window (Ctrl + A). Your base magic accuracy can be increased by spending points in the Dexterity stat. Certain onyxes can increase magic accuracy. There are no means of getting base magic accuracy on armor. Gold statted gloves can increase magic accuracy. The higher your magic accuracy, the more likely you will hit a skill. Certain skills, such as Demonslayer Arrow, have a high chance of hitting regardless of Magic Evasion or Magic Accuracy stats. Other skills such as Purify cannot be dodged at all. Skills are also less likely to hit if the target is much higher leveled. Magic Accuracy is also a limiting factor on most AoE skills. There is a limit as to how many enemies at a time you can hit with your AoEs, which is partially determined by how high your magic accuracy is. This can give the illusion that AoEs miss a lot, but in some cases it is because you literally cannot hit more than a certain amount of mobs at a time. Magic Accuracy is capped at 50 from Dexterity. To get more, it must be from gear or buffs. * Concentration * Song of Concentration * Hymn to the Goddess * Pet Training Song * Ash Spray * Concentrated Fury * M.HIT Simple Pack * M.HIT Pack * Pill of Accuracy * Accuracy Saddle
  • Magic Accuracy denotes the likelihood of a spell casting on a target not being Resisted. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage but the damage dealt would be, at the highest level of resistance, substantially smaller than normal. See the Resistance page for more information. Raising Magic Accuracy directly increases the chance that a spell will land on the target without resistance. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as INT and MND raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. Elemental Magic, Enfeebling Magic, ...) corresponds to one point of Magic Accuracy, and not .9. The Tests done by Lodeguy Original Japanese page English version show that 1 magic accuracy = 0.5% magic hit rate below 50% hit rate, 1.0% increase after 50% magic hit rate. It also shows that INT = 1 magic accuracy until total INT is > (targetINT + 10). Each additional point of INT after that gives 0.5 magic accuracy. It is unknown if any amount of stats after that limit can give 0.5 magic accuracy. It is assumed the same goes for MND vs TargetMND and CHR vs TargetCHR.