Notes | - Pirates' Cove
- In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars. Run east from Wilderness Lodestone.
- In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand near the tree there and dig. Note: To cross the bridge, you need 20 coins and a rock cake. You don't need a rock cake after finishing the quest but you will still need 20 coins.
- Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use fairy ring code or the gnome glider transport to Karamja.
- West of the Bandit Camp in the Kharidian Desert, at the small peninsula. Dig at the very edge. Bring waterskins or Desert amulet 4 as this area is affected by desert heat.
- In the Demonic Ruins in level 44 Wilderness. Dig on top of the north-east icosagram, immediately north-west of one of the burnt bones spawns.
Easily reached by casting Annakarl Teleport or using its magic tablet equivalent.
- North-east Shilo Village, dig in the centre of the bamboo pillars.
- South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig one space south of the gold rock in front of the dungeon door.
- Just south-west of entrance to Eadgar's cave, by Trollheim teleport.
Quickest travel: Trollheim Teleport
Secondary travel: or run southeast from Fremennik lodestone, and travel through the Troll Stronghold
- Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Players who have also completed Fate of the Gods can teleport to the closer world gate and run south. Players who have completed Plague's end can teleport to Prifddinas and go east.
- In the northern area of the Rogues' Castle in the Wilderness. Take caution when travelling here as the deadly Chaos Elemental lurks nearby.
- Flax field south of the Lletya bank. The image has the north compass facing east to provide a proper orientation.
- Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower.
- Two spaces west of the enchanted lyre swaying tree which is east of Rellekka.
- In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest.
- South-east of Taverley, on the peninsula where the Lady of the Lake wanders around. Dig north of the non-examinable bush on the western part of the peninsula.
- North side of Crandor. Level 39 King Scorpions can be aggressive to low levelled players.
A quick way to get to the Crandor and Karamja Dungeon is to use the Tokkul-Zo teleport to Main Plaza and run south to the exit, putting you right next to the dungeon entrance. Alternatively you may use the charter ship to either Brimhaven or Musa point and run to the entrance that way.
- Small island located north-east of Mos Le'Harmless, accessible through the eastern staircase located at the north-east corner of the Mos'Le Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source.
- In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.
Use the Varrock Lodestone and run south west.
- Travel south of the Eagles' Peak lodestone, past the Hill giants and east of the World Gate. You should see three small lakes. Dig in the middle of the two eastern lakes, next to the bush.
- South of Port Tyras, easily accessible by charter ship or fairy ring code
- Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.
The Games Necklace teleport to the Barbarian Outpost takes you close to Baxtorian Falls.
- Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area has at times been a popular hot-spot for player killers.
- Dig by one of the Red spiders' eggs spawns in Arandar Pass. Can be reached by walking south from the Eagles Peak lodestone to enter the large gates to the pass and follow the road until the spider egg spawns are seen. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Players who have also completed Fate of the Gods can teleport to the closer world gate using the Sixth-Age circuit teleport and run south. Players who have completed Plague's End can teleport to Prifddinas and go east.
- Immediately north of the magic axe hut, which is located north-east of the Deserted Keep in the Wilderness. Quickly reachable by pulling the Ardougne teleport lever in East Ardougne and running north-east from the Deserted Keep.
- North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig outside the building, just to the south of the altar. A cemetery teleport can be used to reach the coordinates relatively quickly.
- Two paces west of the Swaying tree, located east of Rellekka. Easily reached by using the fairy ring code .
- In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. Remember to bring a hatchet and a machete to cut through the jungle.
- South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.
- North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area.
- A little bit north of the spider web in level 55 wilderness, north of the lever to teleport to Ardougne.
- Inside the Resource Area . Requires 7,500 coins to enter.
- North-east of Eagles' Peak. Dig on the eastern side of the fence just slightly south of the coniferous tree. Easily reached by teleporting with the fairy rings with code .
- By the lake north of the Mountain Camp in the Fremennik Province.
- West of the entrance to the Ice Path, where the Troll child resides.
- Behind the Pirates' hideout in the level 54 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner.
- Warning: Druid pouches are recommended, because ghasts may rot your food.
Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone."
Quickest Travel: Fairy Ring to Paterdomus, then pass through the gate shortcut to land right at the grotto.
This is only unlocked as a reward in the Temple Trekking Minigame, requiring you train up your companions to a total level of 100 or above.
Alternate Travel: Fairy Ring into Mort Myre swamp, then run south.
- In front of the entrance to the Troll cave in Troll Stronghold.
- On Ice Mountain, south of the oracle, in an area where there are icefiends.
- In Mort Myre Swamp north of the Nature Grotto. Next lake south of the 2 most western fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch.
- In the Tree Gnome Stronghold swamp, west of the Grand Tree.
Fastest way here is to use a Grand seed pod. Alternatively you can use the glider transport system or a spirit tree teleport.
- At the base of Eagle's Peak. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins.
Quickest Travel: Eagle Peak Lodestone, then run south.
Alternate Travel: Fairy Ring to Piscatoris hunter area, then run east and take Kathy Corkat's boat south.
- South of Yanille there are 3 bushes in the shape of a triangle. Dig next to the bush farthest to the west.
Yanille lodestone is the quickest method here.
- Just north of the north pillar of the Nexus in Lumbridge Swamp.
Quickest travel: Teleport to the water altar with a Wicked Hood or altar teleport tablet, then run east.
Alternate travel: Lumbridge lodestone, then run south.
- On the penisula to Hazelmere's house, directly east of Yanille. Use the fairy ring code and run north. Dig between a boulder, a leafy tree, and a creeping plant.
- In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig.
The Wilderness Sword provides a teleport to the herb patch just north of this location and is a very quick way to get here.
- West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.
Quickest travel: Spirit tree to the Tree Gnome Village, and follow Elkoy out of the maze. Then run south.
Alternate travel: Yanille lodestone, then run north-west.
- Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.
- Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon.
- Immediately north of a table in Burthorpe located east of the pub and west of Turael's house.
- Just north of the north pillar of the nexus in Lumbridge Swamp. Zandar Horfyre offers free transportation to this area.
- Directly north of the teak tree south-east of Uzer. Can be reached relatively easily via fairy ring in Nardah by running north and then east following the map border.
- On the island where Gorad is located. From Castle Wars, go southeast around Jiggig then southeast along the coast. South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, the fairy ring brings you to under Gu'Tanoth, exiting this cave leaves you west of Gu'Tanoth, leaving a short run south-east to the cave entrance. Without Orks Rift, you can use fairy ring and run north.
Alternatively you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave.
- Between the magic trees north of Logava Gricoller's Cooking Supplies. Easily accessible by using Xeric's talisman to teleport to Xeric's Glade.
- An axe and machete is required, or have 79 Agility for the vine shortcuts!
In the middle of the Kharazi Jungle, next to the water pool. Remember to bring Radimus notes if you have not completed Legends' Quest. One can use fairy ring and run south.
- At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.
If you run south after using the Eagles Peak lodestone, you can use a shortcut over a stile into the Terrorbird pen.
- The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest.
During the Battle of Lumbridge this was moved to just above the upper right log in the camp with the wizard, archer, warrior and monk.
- Level 40 Wilderness, in the Lava Dragon Isle. An Anti-dragon shield
or Antifire potion is recommended to bring for some protection against dragonfire attacks.
- Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just behind the altar.
Warning: This area is a known hotspot for player killers
- At the base of Eagle's Peak. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins.
- Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue.
If wilderness hard tasks have been completed, you may select your destination from any wilderness obelisk. This will take you very close to where you need to be.
- On Karamja, north of the nature altar, west of the Gleaming wisp colony.
- In the Bedabin Camp in the Kharidian Desert, just south-west of the Shanty Pass. Dig north side of the watering hole.
- Dig south-east of the evergreen tree on the northeastern portion of Dragontooth Island. Players will require a ghostspeak amulet and 25 ecto-tokens or a one-time payment of 500 ecto-tokens at the Ghost captain to get to the island.
- By the shore line north of the Coal Trucks.
- Code at the Poison Waste.
- Crandor, centre of the island.
- Dig on the hill north-west of the Exam Centre.
- East of the eastern entrance to Prifddinas.
- Eastern shore of Crash Island.
- On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres.
Quickest Travel: Juju spirit teleport, run north west and cross the stepping stones and dig north. Gnome glider to Gandius, then run south-west
Alternate Travel: Charter a ship to the shipyard, then run south-west.
- North-west of The Forgotten Cemetery, at level 38 Wilderness, there is a Chaos Temple. Dig inside the building. A cemetery teleport can be used to reach the coordinates relatively quickly.
- In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. Note: First time crossing you need 20gp and a rock cake.
- East of the entrance to the Canifis Slayer Tower grounds.
- Ice Mountain, located west of Barbarian Village.
- One step north and then one step west of the northern door of the Pirates' Hideout in the Wilderness.
- In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring Radimus notes if you have not finished Legends' Quest. Use the fairy ring with code and run south to enter the jungle. You can also use fairy ring code if you've previously repaired it.
- Just south-west of Castle Wars, fairy ring code .
- North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area.
Seers' Village lodestone can be used to get there quickly. Faster methods would be using a Skills necklace to teleport to the fishing guild or using an Ardougne Cloak 2 or above to teleport to the ardougne allotment and running north-west.
- Little island, fairy ring code .
- In the northern section of the Bandit Camp in level 23 Wilderness.
- Dig in the graveyard just east of the hill giants west of the Shayzien House bank in Great Kourend. Easily reached by teleporting with the fairy rings with code .
- Near Commander Denulth in Burthorpe.
- Next to the ladder on the Water Obelisk Island.
- North of Dessous's tomb from Desert Treasure.
- On Fossil Island, east of the Museum Camp.
- On Karamja, north of the nature altar.
- On top of a cliff to the west of Pollnivneach.
- Outside the Legends' Guild, north of the fountain.
- Outside the western wall on Lunar Isle.
- In Pontak's garden in south-eastern Rellekka, between the cabbages and the potatoes. Easily reached by teleporting with the lyre or Fremennik sea boots.
- Warning: This area is a known hot-spot for player killers.
Players on the Ancient Magicks spellbook with level 90+ in Magic can use the Annakarl Teleport to the demonic ruins.
- South of Ardougne Zoo, on a small cape.
- South of the Water altar ruins.
- At the Bandit Camp in level 22 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll. The Bandit camp is a very hostile area; there are level 118 Bandit Brawlers, who will attack players on sight if they are not skulled. They can use highly damaging abilities, including stuns and binds, and can quickly take down even a well-equipped player in seconds. It is highly recommended that the player have Mr Ex skull them in Edgeville or have an augmented item with the Committed perk equipped before proceeding inside.
Run north-west to get here from the the Wilderness Lodestone.
- At the Bandit Camp in level 22 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll.
- Small island located north-east of Mos Le'Harmless, accessible through the western staircase located at the north-east corner of the Mos'Le Harmless Caves. Remember to wear a Witchwood icon when traversing the dungeon, as well as bringing a light source. It is possible that an Armadylian guard may appear, which means you may have to bring Ranged equipment.
- Duel Arena. Climb up the stairs and walk slightly north.
Quickest travel: Teleport with Ring of Duelling, then run east.
Alternate travel: Al Kharid lodestone, then run north-east to the Duel Arena.
- North-east of the Zanaris shed entrance located in the Lumbridge Swamp.
- Wilderness Volcano at level 51 Wilderness.
- Witchaven, east from the chapel.
- As far as you can go east in level 9 Wilderness, north-west of the Slayer Tower on the map.
- Located outside the entrance to the Meiyerditch Mine. An easy way to reach the mine is to get caught by a vyrewatch, get sent to the mines, and then mining 15 daeyalt ores to leave.
- On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. The Gnome glider or the Juju teleport spiritbag destinations are close to the area.
- On the summit of Trollheim, near the entrance to Eadgar's cave.
- By the Obelisk of Air in the Wilderness. Must be accessed through the Edgeville Dungeon.
- Warning: This area is a known hot-spot for player killers.
- On the path to the Slayer Tower, just before the entrance. Easily reached by teleporting with fairy ring code .
- North-east of Rellekka, immediately east of Larry and his boat, north of the rock crabs, and north-west of fairy ring code .
- Just south of the Champions' Guild, opposite side of the River Lum in Lumbridge
- On the Trollheim summit, near the entrance to Eadgar's cave.
Quickest travel: Trollheim teleport
- South-west of fairy ring and slightly north-east of the fishing spot , in the centre of Mort Myre swamp. Dig between the farthest east and middle logs.
- Located on a small island that can only be accessed via fairy ring code .
- In the castle grounds of Fenkenstrain's Castle in Morytania. Dig two steps north of the northernmost door.
- After arriving at Meiyerditch, walk up the wall until you pass a section where the boards creak . Kick the boards, and then climb down into the passage below. Dig west of the wall rubble. If you already completed Darkness of Hallowvale, then right-click on the boards for the option to climb down.
- On the Trollheim summit, near the entrance to Eadgar's cave.
- South-east of the easternmost mahogany tree in the Kharazi Jungle. Remember to bring an axe and a machete to cut through the jungle. .
- Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can be accessed via the Edgeville Dungeon, or after completing the hard Wilderness Tasks, run north from Edgeville bank and climb the rocks.
- North of the Deserted Keep in the Wilderness. Dig six squares north of the spider web that must be slashed. This area can be reached via the teleport lever.
- Feldip Hills, south-east of Gu'Tanoth and north of fairy ring code .
- In the south-west corner of the Herblore Habitat area. The location is 3 steps east of the south-western corner in the centre section.
Quickest Travel: Teleport directly with Witchdoctor Mask.
Alternate Travel: Teleport with a Juju teleport spiritbag, then run south.
- Near Commander Denulth in Burthorpe. He is located just south east from the Burthorpe lodestone.
- At the Fountain of Rune in the north-eastern Wilderness, in the small 'C' shaped wall.
- On Cairn Isle, Karamja, dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns.
- In Mort Myre Swamp, north of the Nature Grotto. Next pond south of the two most western fishing spots. Dig west of a rotting swamp tree. Note that there are ghasts in the swamp, so be sure to bring some druid pouches.
- In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
Quickest method to get here would be use a teleport to house tablet . An alternate method would be to simply use the Karamja Lodestone.
- Northern area of the sulphur mine in Great Kourend's Lovakengj House.
- Warning: This area is a known hot-spot for player killers, and the areas surrounding it.
If wilderness hard tasks have been completed, you may select a destination from any wilderness obelisk. Otherwise you can run north west from the wilderness sword herb patch teleport.
- In level 32 Wilderness, north of Venenatis. Dig in the area wherein there are several Black Knights.
- Located near the Red spiders' eggs on the Arandar mountain pass leading to Tirannwn.
- In the Taverley wheat field, south of the scarecrow.
- In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree.
- In the hunter area southwest of the Elf Camp, past a stick trap, dig by the north-east edge of the pond.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap.
From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.
From the Tirannwn lodestone: Go northwest until reaching a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap.
This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.
It's recommended to follow the map from Regicide in order to not get lost.
Players with the Tirannwn Quiver 3 or above can use it to teleport to the Elf Camp which is very close.
- In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.
- In the south-west corner of the Kharazi Jungle on Karamja, on a small peninsula. The spot is 2 steps north of the skeleton.
Quickest Travel: Use Fairy Ring code , then run south-west.
Alternate Travel: Use Fairy Ring code , then run south through the dense jungle. Machete and hatchet required.
- Travel south-west of the Tree Gnome Stronghold, and you will come across three ponds. Dig in between the two eastern ponds. Easily reached by teleporting with the Necklace of passage by teleporting to the Outpost.
- South of the big roots that are found east of the path to the Slayer Tower. North of the fairy ring code .
- Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows . Dig on or near the steel platelegs spawn.
- Players can boost their Agility to enter the Wilderness Agility Course.
- In Gu'Tanoth. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the small fern there and dig. You will need a rock cake to get past the first low wall the first time through, as well as 20 coins to cross the broken bridge just beyond it.
You can reach this area by running from the Yanille lodestone, or by using a Ring of duelling to teleport to Castle Wars and run from there.
- In the northwestern part of the Trollweiss and Rellekka Hunter area. The fairy ring code can be used to teleport nearby.
- Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just behind the altar.
Warning: This area is a known hotspot for player killers
A quick way to access here is to teleport to Godwars Dungeon, and run north following the agility shortcut down into the wilderness. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. Run north from the agility shortcut.
- Just south of Gu'Tanoth, west of Gnormadium Avlafrim's gnome glider.
- In the Bedabin camp, at the north side of the watering hole.
- Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south.
A quick way to access here is to teleport to Godwars Dungeon, and run north following the agility shortcut down into the wilderness. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. A more simple route would be to run north west from the Wilderness Lodestone
- In the hunter area southwest of the Elf Camp, past a stick trap, dig by the north-east edge of the pond.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap.
From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.
From the Tirannwn lodestone: Go northwest until reaching a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap.
This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.
It's recommended to follow the map from Regicide in order to not get lost.
- Eastern shore of Crash Island, visited during the Monkey Madness I quest.
- Small island located north of Miscellania. Only reachable via fairy ring code .
- Just north of the Edgeville level 11 Wilderness, near horseshoe-shaped mushroom patch.
- At the end of the path leading to the northern houses in Miscellania. Use fairy ring code .
- In the black salamander hunting area in the level 23 Wilderness.
- Behind the Pirates' hideout in the level 54 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner.
This area can be quickly accessed if you have completed the elite wilderness tasks. Use the wilderness sword and teleport to the wilderness agility course. Another way here would be to use the lever in either Edgeville or Ardougne.
- Just west of the trapdoor leading to the H.A.M. Hideout, dig 2 spaces east and 1 south of the nearest tree to the building.
- Level 56 wilderness, north-west of the agility course.
Players with level 96+ in magic and are on the Ancient Magicks spellbook can teleport to the Ice Plateau using the Ghorrock Teleport. You just have to run north to the dig spot.
- Dig 4 steps south of the pile of bricks east of the broken wall. Teleporting with the Morytania legs is the quickest way.
- In Mort Myre Swamp, over Nature Spirit's grotto, dig to the north of the grotto tree. Druid pouches are strongly recommended as ghasts may rot your food.
- Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area has at times been a popular hot-spot for player killers.
This area can be easily accessed by pulling the wilderness lever in either Edgeville or Ardougne. Simply slash the webs north and run east to Rogues' Castle.
- On Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two small lakes.
- In the west end of the Lizardman Canyon between Great Kourend's Lovakengj House and Shayzien House. Entering the Canyon requires 5% favour with the Shayzien House. Use fairy ring code to get there quickly.
- In the Wilderness Agility Course in level 55 Wilderness.
- South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.
- In Tirannwn, dig by the pond in the small area directly to the south east of the the Tyras Catapult. A Stick trap must be passed to access the area.
There is also a Roving elves spawn point here.
Quickest travel: Tirannwn quiver teleport to Eluned . If she isn't, the Tirannwn quiver 2 can be used to teleport to Tyras Camp, then run north out of the camp and back down through the stick trap slightly to the east.
Alternate travel: Tirannwn lodestone, go west through the dense forest, then north again through the dense forest, then just west, past the stick trap.
- On Karamja, south-west of the level 50 Divination location's crater. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood.
Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility.
Alternatively, you can run from the Karamja Lodestone.
- South-west of fairy ring code and slightly north-east of the fishing spot , in the centre of Mort Myre swamp. Dig between the easternmost and middle logs. Bring druid pouches to prevent ghasts from rotting your food.
- West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.
- On Ice Mountain, south of the oracle, in an area where there are icefiends.
Players on Ancient Magicks can use the Lassar Teleport to Ice mountain. Otherwise run from Edgeville Lodestone.
- In the Arceuus essence mine. Easily reached with the fairy ring code , but requires paying Trossa 80,000 coins to unlock.
- On Karamja, south west of the level 50 Divination location's crater. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood.
- In the Taverley wheat field, south of the scarecrow. Taverley Lodestone is nearby. Players with the Slayer skillcape can activate the cape perk to teleport to Spria who is nearby.
- On Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two small lakes.
Quickest travel: Amulet of glory teleport to Banana Plantation, then run south-west.
Alternate travel: Pay-fare travel from Port Sarim to Karamja, then run west.
- In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. An Elf camp teleport can greatly reduce the difficulty in reaching this position.
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then, keep going west past the leaves pitfall trap, then south-west past a stick trap.
From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.
This clue can be frustrating due to the frequency of activating the stick traps, which deal significant amounts of damage. There is a better success rate of passing the trap by turning off run and walking past the trap.
It's recommended to follow this map in order to not get lost.
- In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the nature altar, where you find volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock.
- Southwest of two runite rocks just north of the lava maze, in level 46 wilderness.
- Warning: This area is a known hot-spot for player killers, and the areas surrounding it.
- North-west of Elf Camp near some rabbits. East of Shark fishing spot.
- In the south-west peninsula of the Kharazi Jungle on Karamja. Dig north of a skeleton. Remember to bring an axe and a machete to cut through the jungle.
- South-east of Ardougne Zoo, on a small cape.
Players with the Ardougne Cloak can teleport to Ardougne monastery or alternatively can be used, both are very nearby.
- Dig on the rocks, north of the wrecked ship, outside of Port Phasmatys. Climb the ladder of the wrecked ship, cross the gangplank, and jump on the rocks until the end is reached. Each jump requires 5% of your running energy.
- Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the dead tree. Dig north of the dead tree.
- Level 35 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival.
- At the end of the path leading to the mining area on Miscellania. Accessible via fairy ring code or teleporting with the Ring of wealth.
- South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.
Quickest travel: Karamja lodestone, then run north-west.
Alternate travel: Charter a ship to Brimhaven, then run south
- In the southwestern area of the Pirates' Cove, near the windswept tree.
- North-east of Rellekka by the rock crabs. North-west of fairy ring and north of Fremennik Province Lodestone. Dig at the seaweed spawn closest to the boat by the pier.
- Warning: Bring druid pouches to prevent Ghasts from rotting your food.
- North-west of the Wilderness Agility Course in level 56 Wilderness. North-eastern corner of the Frozen Waste Plateau. Reachable via the ancient spell, Ghorrock Teleport . Or Ice Plateau Teleport via the Lunar Spellbook.
- On the island where Gorad is located. From Castle Wars, go south-west around Jiggig then south-east along the coast. At the south-western side of Gu'Tanoth is a cave; enter this cave, and you will end up on the island. Dig on the east side of the island, near a spear wall. Alternately, you can use the Feldip Hills gnome glider or fairy ring code and run north.
- Located at the north-east fence outside of Draynor Manor, on the southern side of the River Lum.
- Warning: Druid pouches are recommended, because ghasts may rot your food.
If you have done enough temple trekking, you can toggle the ability to teleport to the grotto directly from the gate to Mort Myre at Paterdomus . Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone."
Another fairy ring will take you deeper into Mort Myre, then just run southward until you get to the grotto.
- Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window. The Gnome Glider or fairy rings can be used as a quick way of getting here. Entering the Yard requires the player to speak the password which is obtained during The Grand Tree quest. Fairy ring code and run southeast or take gnome glider.
- Outside the east wall of the Ship yard building with G.L.O. Caranock. Dig by the window.
Quickest Travel: Charter a ship to the Shipyard, then run west.
Alternate Travel: Take a Gnome Glider to 'Gandius', then run north and into the Shipyard.
- The coordinate is located in the crypt of the Arceuus House church. To reach the crypt, head to the church and climb up the stairs, and then, climb down the stairs that follow.
Players can make the ancient wizards unaggressive by going up the stairs and climbing down immediately.
- In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just north-west of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces north-west of a mithril rock.
The Wicked hood teleport to the Nature Altar is a quick method to get here.
Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility.
Alternatively, you can run from the Karamja Lodestone or run north-east from the fairy ring .
- Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code or the Gnome glider transport to Karamja.
- Level 56 wilderness, dig on the north side of the magic axe hut located north-east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.
- North side of Crandor. King Scorpions can be aggressive to low levelled players.
- In Tirannwn, dig by the western spawn point of the roving elves south-east of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances.
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps. Also can use fairy ring and run north to Tyras Camp .
From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the Elf Tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.
- On top of Waterbirth Island. Must be accessed through the dungeon. A pet rock/another player and a rune thrownaxe are required to reach the island's summit.
- Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows . Dig on or near the steel platelegs spawn.
You can get here by running north-east from the Wilderness Lodestone or if you own the Wilderness Sword 1 or above, run south-east from the wilderness herb patch teleport.
- In Tirannwn, dig by the western spawn point of the roving elves southeast of the catapult, near the Tyras Camp. Watch out for the stick trap. Port Tyras is accessible via the charter network if the player wishes to avoid walking long distances. Using the Tirannwn lodestone is also a quick way to get there.
Fastest way is to Teleport using Tirannwn Quiver to Eluned. Which may directly teleport you to the location. However, this is all depending on Eluned's current location.
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps.
From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.
From Lodestone: west through the dense forest, past a trip wire, north through another dense forest, then west and south past the stick trap.
- On the peninsula in the north-easternmost corner of the Wilderness, north of the Wilderness Volcano.
- In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the southwest corner of Taverley by the bank for 2000gp or using the witchdoctor mask.
- On Karamja, north of the nature altar, west of the Gleaming wisp colony.
The Wicked hood teleport to the Nature Altar is a quick method to get here.
Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility.
Alternatively, you can run from the Karamja Lodestone.
- West of the Bandit Camp (Kharidian Desert), at the small, nose-shaped peninsula near Tuska's corpse. Dig at the tip of the "nose". Bring Waterskins, an Enchanted water tiara, or have Crocodile Tears completed, as this area is affected by desert heat.
Players with access to the Bandit Camp lodestone can use it and run West.
Enlightened amulet can be used to teleport to Desert bandit camp entrance.
- In between the Draynor Jail and the Lumbridge battlefield, 6 paces east of the northeastern exit to the gate surrounding the jail.
- This is on the west side of the river in the Gnome Stronghold. Walk north of the terrorbird pen and dig right above the rock.
- East side of Harmony Island. It is suggested to bring Ranged equipment as it is possible an Armadylian guard will appear.
- In level 36 Wilderness, just north of a pond by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The Wilderness canoe destination is a quick way to get here.
- At the very southeastern part of Neitiznot. Dig 4 spaces west of the ladder.
- West of the Bandit Camp (Kharidian Desert), at the small peninsula near Tuska's corpse. Dig at the tip of the "nose". Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat.
- In the swamp located in the north-west corner of the Tree Gnome Stronghold, west of the Grand Tree, directly south of the tortoise pen.
- Level 41 Wilderness, in the area with the lesser demons, west of the Lava Maze, about three squares west and two squares south of the ladder to the King Black Dragon's lair. A burning amulet will take players close to this location.
- South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Close to fairy ring .
- In front of the entrance to the Troll cave in Troll Stronghold. Four steps away from the entrance.
Quickest travel: Trollheim teleport
- At Tree Gnome Stronghold, in the south-western section there is a bridge, and a pen containing terrorbirds. Open the gate in the east of the pen and go to the edge of the river as far east as possible and dig there.
- Level 56 wilderness, north west of the agility course.
- Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south.
- Level 35 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival.
Another way to get here to is to use the Wilderness Sword teleport to the herb patch and run east.
- Outside Rogues' Castle, north of the Wilderness Obelisk.
- In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides.
Use Gnome Glider to put you nearby or alternatively, teleport to Oo'glog Lodestone and run north.
- By the lizardman shaman area west of Lizardman Canyon.
- In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock.
- In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides.
- In Mort Myre Swamp north of the Nature Grotto. Next lake south of the 2 most western fishing spots. Dig west of a rotting swamp tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch.
The Fairy ring is very close by to this spot.
- In the south-west section of the Forgotten Cemetery in level 29 Wilderness. Dig immediately south of one of the graves, located in the second column from the south. A cemetery teleport will teleport a player here.
- South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.
Quickest travel: Fairy ring, code , then run north.
Alternate travel: Port Sarim lodestone, then run south.
- South-east edge of Feldip Hills, by the crimson swifts. South-east of fairy ring .
- At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams.
- The Jungle Spider Island east of Yanille. Use Fairy ring code . Dig between a boulder, a leafy tree, and a creeping plant.
- In the Tree Gnome Stronghold swamp, west of the Grand Tree.
- On the southern part of eastern Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the jogres. A gnome glider destination is close to the area.
- Near the previous location of Stealing Creation in level 11 Wilderness, southwest of both lodestone and obelisk. There are 3 small mushrooms surrounded by trees, dig in the centre of the mushrooms.
- In the Wilderness near the two runite rocks located north of the Lava Maze.
- In between the Draynor Jail and the Lumbridge battlefield, 6 paces east of the northeastern exit to the fence surrounding the jail.
Amulet of glory teleport is the fastest way here, but you could use the Draynor Lodestone instead for quick transport.
- In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks.
- In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars.
- In the Lumbridge crater, just a bit south of Cabbage Facepunch Bonanza.
Lumbridge Lodestone is close by.
- West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the east side of the river from the Observatory.
- Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is on.
- Small island located north of Fossil island. Only reachable via the rowboat found in the north-east corner of the Mushroom Forest.
- South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon.
- Just south-west of entrance to Eadgar's cave, by Trollheim teleport.
- South-east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon.
You can run from Falador lodestone to get here. Alternatively players with the Slayer skillcape can activate the cape perk to teleport to Spria. This takes you close to where you need to be.
- Just a bit south of the old Saradomin base in the Lumbridge crater.
- Two spaces west of the enchanted lyre swaying tree which is east of Rellekka. Use the Fremennik Province Lodestone to get here.
- At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.
- In level 22 Wilderness, past the Black Salamanders.
- South of Ardougne Zoo, on a small cape. Can be reached easily via next to the Tower of Life.
- On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Close to Amulet of glory teleport.
- At the entrance to the Troll Stronghold, next to the sleeping troll called Mushroom.
- In the Graveyard of Shadows in the Wilderness, immediately north of a dead tree.
- The graveyard where players fight Dessous during Desert Treasure.
- Inside the Hardwood Grove at Tai Bwo Wannai. You will need 100 trading sticks for this.
- North side of Crandor. Level 56 King Scorpions can be aggressive to low leveled players.
- Level 56 wilderness, dig on the north side of the magic axehut located north east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.
- On Cairn Isle, Karamja. Fairy ring code is very close; area is south-west of the fairy ring). Dig in the centre of the hut with the broken walls.
- In level 35 Wilderness just a little south-east of the Lava Dragon Isle by some Chaos dwarves, you will come across four large cave like objects. Dig almost directly in the centre of them. This area can be accessed via the canoe system , just keep heading east from the pond at which you arrive. If using the canoe system, beware of Vet'ion as you are walking toward the clue location.
- South of the Desert Treasure pyramid. If you are having trouble finding the exact spot, increase the brightness to max to help see the contrast in sand colour. 16 blocks south of the northern cactus.
- Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue.
- In Great Kourend's Lovakengj House, dig south of the burning man located south-east of the lovakite mine.
- In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks.
Fastest method to get here would be to run west from the wilderness sword herb patch teleport.
- In the Bandit camp mining site in level 31 Wilderness.
- In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig.
- North east of Rellekka by the rock crabs. North west of fairy ring and north of Fremennik Province Lodestone. Dig at the seaweed spawn closest to the boat by the pier.
- South of Yanille there are 3 bushes in the shape of a triangle. Dig next to the bush farthest to the west.
- On Lunar Isle, dig on the island west of the astral altar.
- In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.
- In the Bedabin camp, at the north side of the watering hole.
You may use the Magic Carpet transportation from Shantay Pass to get here. Alternatively, you can run from the Bandit Camp Lodestone.
- Dig on top of the starfish on the south-westernmost shore of Ape Atoll.
- East of the entrance to the Canifis Slayer Tower grounds.
Ring of Slaying teleport can be used to get here very quickly. Other methods are the Canifis Lodestone or using the fairy ring code .
- Warning: Bring druid pouches to prevent Ghasts from rotting your food.
Quickest Travel: Fairy Ring , then run south-west.
Alternate Travel: Canifis Lodestone, then run south-west to the Mort Myre swamp and continue south.
- Duel Arena in combat area. You will need to duel another player to get to this spot. Make sure that the Obstacles option is off. You cannot bring any familiar into the arena.
- The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest. Shattered Worlds is directly to the west.
Quickest travel: Teleport to the water altar with a wicked hood or altar teleport tablet, then run south-west
Alternate travel: Draynor lodestone, then run south.
- Inside the Resource Area, near the anvil. Requires 7,500 coins to enter.
- Outside the east wall of the Ship yard building with G.L.O. Caranock, use the gnome glider and dig directly by the window.
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