Property | Value |
rdf:type | |
rdfs:label | - Night-gazer Khighorahk
- Night-gazer Khighorahk
- Night-gazer Khighorahk
|
rdfs:comment | - As revealed in the Stalker notes, Khighorahk had appeared once in the notes' writer's private room and had created a nest to breed. Bilrach then decided to use it as a guard in the dark room.
- Night-gazer Khighorahk is one of the 4 powerful Wilderness Bosses. He can be found by using Superior Locator. Wilderness Bosses spawn every 30 minutes, and that means they drop good items.
- Als je solo'd: loop dan in een cirkel rond hem heen en verlicht de pilaren één voor één. Als je langs de rand loopt, zal hij zijn special attack niet gebruiken. Bij zijn special attack vliegt hij in de lucht in en blijft hij in een blauwe waas in de lucht hangen waarna hij naar beneden stort. Dit hit 700+ als je in melee range staat. Anders heeft het geen effect. Als je de boss de eerste keer verslagen hebt, komt hij opnieuw tot leven maar is hij zwakker, de pilaren blijven nu ook branden. Zelfde regels gelden als eerst alleen hij kan je nu ook stunnen. Voordeel is dat de lichten aan blijven.
- There are four Pillars of Light, each in a corner of the room. It is necessary to light at least one pillar, or the Night-gazer will be completely invincible. The more pillars that are lit, the more damage can be dealt onto the boss. The pillars go out occasionally (very often if Night-gazer uses the special attack, and more often as more players are in the team), so it is beneficial to have a teammate standing next to each pillar during the fight. However, standing near a pillar of light (2 spaces or less away) when it goes out will cause the player to take unblockable damage. The pillars will stay lit longer if the player is soloing the dungeon.
|
Level | - 7
- 16
- 26
- 34
- 37
- 47
- 57
- 67
- 78
- 88
- 98
- 107
- 119
- 128
- 138
- Varies
|
Version | - 7
- 16
- 26
- 37
- 47
- 57
- 67
- 78
- 88
- 98
- 107
- 119
- 128
- 138
|
Attack | - 5
- 12
- 19
- 27
- 34
- 41
- 48
- 56
- 63
- 70
- 77
- 85
- 92
- 99
|
dcterms:subject | |
acc magic | - 150
- 223
- 304
- 409
- 519
- 648
- 801
- 1011
- 1230
- 1486
- 1783
- 2178
- 2577
- 3031
|
aff magic | |
lifepoints | - 2500
- 6000
- 9500
- 13500
- 17000
- 20500
- 24000
- 28000
- 31500
- 35000
- 38500
- 42500
- 46000
- 49500
|
Hitpoints | |
Examine | - The eyes! THE EYES!
- The eyes! THE EYES!
|
gemw | |
max hit | |
Poisonous | |
max magic | - 50
- 120
- 190
- 270
- 340
- 410
- 480
- 560
- 630
- 700
- 770
- 850
- 920
- 990
|
acc melee | - 150
- 223
- 304
- 409
- 519
- 648
- 801
- 1011
- 1230
- 1486
- 1783
- 2178
- 2577
- 3031
|
aff weakness | |
aff melee | |
max ranged | - 50
- 120
- 190
- 270
- 340
- 410
- 480
- 560
- 630
- 700
- 770
- 850
- 920
- 990
|
Always Drops | |
aff ranged | |
Attack style | |
acc ranged | - 150
- 223
- 304
- 409
- 519
- 648
- 801
- 1011
- 1230
- 1486
- 1783
- 2178
- 2577
- 3031
|
slaylvl | |
max melee | - 50
- 120
- 190
- 270
- 340
- 410
- 480
- 560
- 630
- 700
- 770
- 850
- 920
- 990
|
Rarity | |
Aggressive | |
immune to poison | |
dbkwik:arteropk/property/wikiPageUsesTemplate | |
dbkwik:darkscape/property/wikiPageUsesTemplate | |
dbkwik:fi.runescape/property/wikiPageUsesTemplate | |
dbkwik:nl.runescape/property/wikiPageUsesTemplate | |
dbkwik:rune-scape/property/wikiPageUsesTemplate | |
dbkwik:runescape/property/wikiPageUsesTemplate | |
Speed | |
Defence | - 5
- 12
- 19
- 27
- 34
- 41
- 48
- 56
- 63
- 70
- 77
- 85
- 92
- 99
|
Magic | - 5
- 12
- 19
- 27
- 34
- 41
- 48
- 56
- 63
- 70
- 77
- 85
- 92
- 99
|
Name | - Mysterious chronicle
- Katagon plateskirt
- Night-gazer Khighorahk
- Promethium plateskirt
- Stalker notes
- Zephyrium plateskirt
- Argonite plateskirt
- Kratonite plateskirt
- Bathus plateskirt
- Fractite plateskirt
- Gorgonite plateskirt
- Marmaros plateskirt
- Night-gazer Khighorak
- Novite plateskirt
- Primal plateskirt
|
Text | |
Weakness | |
immune to stun | |
Members | |
Quantity | |
Update | - Dungeoneering Skill!
- Dungeoneering Skill!
|
Armour | - 150
- 223
- 304
- 409
- 519
- 648
- 801
- 1011
- 1230
- 1486
- 1783
- 2178
- 2577
- 3031
|
ID | - 97259739
- 97269740
- 97279741
- 97289742
- 97299743
- 97309744
- 97319745
- 97329746
- 97339747
- 97349748
- 97359749
- 97369750
- 97379751
- 97389752
|
Style | |
Release | |
Experience | - 146.800000
- 196.300000
- 234.300000
- 321.700000
- 438.900000
- 598.900000
- 834.900000
- 1219.300000
- 1717.600000
- 2423.800000
- 3425.400000
- 5106.700000
- 7240.200000
- 10267.900000
- Varies
|
Ranged | - 5
- 12
- 19
- 27
- 34
- 41
- 48
- 56
- 63
- 70
- 77
- 85
- 92
- 99
|
LP | |
Combat level | |
Aggressiveness | |
Examine text | - "It's a Night-gazer Khighorahk"
|
Slayer Level | |
Spawn Time | |
Slayer XP | |
Amount per Task | |
abstract | - As revealed in the Stalker notes, Khighorahk had appeared once in the notes' writer's private room and had created a nest to breed. Bilrach then decided to use it as a guard in the dark room.
- Night-gazer Khighorahk is one of the 4 powerful Wilderness Bosses. He can be found by using Superior Locator. Wilderness Bosses spawn every 30 minutes, and that means they drop good items.
- Als je solo'd: loop dan in een cirkel rond hem heen en verlicht de pilaren één voor één. Als je langs de rand loopt, zal hij zijn special attack niet gebruiken. Bij zijn special attack vliegt hij in de lucht in en blijft hij in een blauwe waas in de lucht hangen waarna hij naar beneden stort. Dit hit 700+ als je in melee range staat. Anders heeft het geen effect. Als je de boss de eerste keer verslagen hebt, komt hij opnieuw tot leven maar is hij zwakker, de pilaren blijven nu ook branden. Zelfde regels gelden als eerst alleen hij kan je nu ook stunnen. Voordeel is dat de lichten aan blijven. Onthoud: Als je prayer uitvalt is dat alsnog geen groot probleem. Ook zijn magic attack is redelijk zwak, je moet alleen uitkijken voor z'n special attack.
- There are four Pillars of Light, each in a corner of the room. It is necessary to light at least one pillar, or the Night-gazer will be completely invincible. The more pillars that are lit, the more damage can be dealt onto the boss. The pillars go out occasionally (very often if Night-gazer uses the special attack, and more often as more players are in the team), so it is beneficial to have a teammate standing next to each pillar during the fight. However, standing near a pillar of light (2 spaces or less away) when it goes out will cause the player to take unblockable damage. The pillars will stay lit longer if the player is soloing the dungeon. There are two stages in this boss battle. When the Night-gazer dies the first time, it will heal to full health and players will have to kill it a second time to finally defeat it. However, in this second stage, the Night-gazer will have a lower combat level and the pillars will remain lit for the duration of the fight, lighting themselves if they were unlit previously. It is initially immobile, but it hovers in the air in its second form, allowing it to move around the room. Night-gazer attacks primarily with magic, consisting of its main eye firing out a glowing yellow orb. Additionally, it uses a ranged attack in which it squirts some of its "eye goo" at a player. This attack is far more powerful than its magic attack. Night-gazer may use an attack where it jumps up and spins around, launching a ranged attack at all players. This has a chance of draining run energy by 30 percent. Both the magic and ranged attack target all players in the room. The Night-gazer has a powerful special attack where it jumps into the air with a bluish sphere around it. This must be avoided by quickly running away because it will deal upwards of 8,500 life points to any player who is still standing next to it when it lands. However, this powerful move is only triggered if a player is within melee range of the Night-gazer, making it less efficient to use melee to kill it. Resonance will not heal from this attack. In its second form, it gains the ability to stun the player, making it difficult to avoid the special attack unless Freedom is activated. As revealed in the Stalker notes, Khighorahk had appeared once in the notes' writer's private room and had created a nest to breed. Bilrach then decided to use it as a guard in the dark room.
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