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  • Irken Smeet
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  • Upon sufficient maturity, the holographic face on one end of the capsule turns green and smiles. Within the hatcheries found beneath the Irk's surface, robotic arms unscrew the capsule from a wall filled with others, steam emitting from the formerly-filled space in the wall. This is a very likely indication that the chambers the capsules sit in are heated.
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  • Upon sufficient maturity, the holographic face on one end of the capsule turns green and smiles. Within the hatcheries found beneath the Irk's surface, robotic arms unscrew the capsule from a wall filled with others, steam emitting from the formerly-filled space in the wall. This is a very likely indication that the chambers the capsules sit in are heated. Following removal of the capsule from the wall, the robotic arms haul the capsule over the tiled ground, and flexes it upwards. Notably on the capsule, there is a hinge in the middle between each end of the capsule, likely for re-usability or safety as the glass shatters, the smeet and fluids pouring out. The smeet then flops onto the ground, and two robotic arms swing down, one with a PAK. The PAK-wielding arm acts first, pressing two heated spikes (likely to cauterize the inflicted wounds) into the smeet's back and attaching the PAK immediately after, likely connecting to the spine more easily through the holes. The other arms comes down after as the other retreats into the ceiling, and the smeet is activated with a presumably-electric shock and welcomed to life, with orders to report for duty. Zim's birth was revealed in Parent Teacher Night, and is also the source of much of the information regarding birth. Unlike human babies, Smeets can speak as soon as they are born, as seen in the depiction of Zim's past in "Parent Teacher Night". When they are about two minutes old, they are given a name, a personality, and the supposed whole of Irken knowledge (likely culture, history, geography, and the like), which is transferred into their PAK (seemingly save for military knowledge, as they spend much of their early lives learning battle tactics). Like human infants, they have few teeth (usually one or two) but when they hit growth they start to develop their full-grown teeth. This part of Smeethood can decide where they will end up being in the Irken Society, due to the fact that their Irken Knowledge can vary and can be Defective or Affective. It was mentioned by Zim in "Bolognius Maximus" and "Halloween Spectacular of Spooky Doom" that Irken babies play with toys, like human children. These toys are described as advanced (even more than Professor Membrane's lab technology), but it is unclear what they look like.