PropertyValue
rdf:type
rdfs:label
  • Attuned crystal dagger
rdfs:comment
  • With this dagger (and another attuned weapon or shield in your off-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. So at most, this gives it a 3% damage boost over the chaotic claws, which have identical stats otherwise. This weapon can be stored using a keepsake key, but only when newly made/repaired - used versions will need to be repaired first.
  • With this dagger (and another attuned weapon or shield in your off-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. So at most, this gives it a 3% damage boost over the chaotic claws, which have identical stats otherwise. The attuned crystal dagger degrades during use. Each dagger has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long.
Level
  • 80
  • 90
Strength
  • 0
Version
  • new
  • used
dcterms:subject
aSpeed
  • Fastest
skillXP
  • 1500
mat2price
  • no
specialchance
  • yes
mat1price
  • no
store
  • No
low
  • No
Examine
  • A dagger fashioned from crystal.
mat1qty
  • 1
Tradeable
  • No
stacksinbank
  • No
mainDamage
  • 768
Equipable
  • Yes
degrades
  • 50000
  • Yes
geValue
  • no
alchable
  • No
destroy
  • Drop
disassembly
  • Yes
offAccuracy
  • 0
Quest
  • No
  • Completed The Eyes of Glouphrie and Plague's End
Attack range
  • 1
offDamage
  • 0
mainAccuracy
  • 1924
kept
  • reclaimable
mat2qty
  • 1000
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 0
Category
  • dagger
Special
  • Seren[3]
Stackable
  • No
Tier
  • 80
Slot
  • weapon
MAT
  • Harmonic dust
  • Attuned crystal weapon seed
Magic
  • 0
Name
  • Attuned crystal dagger
Value
  • 450000
  • 700000
Caption
  • A player wielding an attuned crystal dagger
Members
  • Yes
Weight
  • 0.400000
  • 0.453000
Update
  • Prifddinas - Lost City of the Elves - Part 2
Skill
  • Smithing
Armour
  • 0
Class
  • Melee
Image
Life
  • 0
Accuracy
  • 1924
ID
  • 32649
  • 32650
Style
  • Stab
high
  • No
Release
  • 2014-11-10
Damage
  • 768
Ranged
  • 0
Requirements
  • 8050
abstract
  • With this dagger (and another attuned weapon or shield in your off-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. So at most, this gives it a 3% damage boost over the chaotic claws, which have identical stats otherwise. The attuned crystal dagger degrades during use. Each dagger has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long. This weapon can be stored using a Keepsake key, but only if has not yet been equipped. If it has, one must take it to Eluned so she can repair it, returning the weapon to its untouched state.
  • With this dagger (and another attuned weapon or shield in your off-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. So at most, this gives it a 3% damage boost over the chaotic claws, which have identical stats otherwise. The attuned crystal dagger will revert to seed after 50,000 charges of combat, but uses two charges per hit except while within Prifddinas, where it uses one charge per hit. The amount of coins needed to repair a partially degraded attuned dagger is scaled linearly to your current creation cost of a normal crystal weapon/armour seed. This reduces with each creation, starting at , and decreasing by 200,000 with each creation, until five or more creations - where a creation/full repair will costing . However, the attuned dagger cannot be repaired for coins if it is fully degraded, as it reverts to seed and has to be re-created with harmonic dust. This weapon can be stored using a keepsake key, but only when newly made/repaired - used versions will need to be repaired first.
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