PropertyValue
rdf:type
rdfs:label
  • Ghost Widow
rdfs:comment
  • Ghost Widow is a City of Villains contact located in the The Tangle neighborhood of Grandville at coordinates (2700, -58.9, 847). Ghost Widow is a Magic origin contact. Her level range is 40-44 as well as 45-50. Ghost Widow is also an Archvillain who serves under Lord Recluse in the Arachnos faction. She also awards the patron power Soul Mastery to villains who complete her patron arc. Heroes can face her in Recluse's Victory as one of the signature villains that show up as reinforcements. __TOC__
  • Ghost Widow is a character in the online video-game City of Heroes, and was added along with the rest of the super-villain organization, Arachnos, in the expansion of City of Villains that allowed for players to play as super-villains as well as super heroes. Ghost Widow is one of four patrons to the leader of Arachnos, Lord Recluse. As a patron of Arachnos she is one of Lord Recluse's four right-hand super villains and among the most infamous villains in the game. Ghost Widow is the head of Arachnos's psychic assassins and spies, the Night Widows. Notably, she is not a meta-human with ghost-like abilities, but is in fact an actual ghost.
dcterms:subject
type of villain
  • Supervillainess
dbkwik:cityofheroes/property/wikiPageUsesTemplate
dbkwik:paragon/property/wikiPageUsesTemplate
Goals
  • Serve Arachnos Escape Undeath
Levels
  • 40
Faction
  • Crey
  • Carnival of Shadows
  • Malta Operatives
Origin
  • Magic
  • City of Villains
Skills
  • Invisibility
  • Psychic Powers
  • Soul absorption
  • Assassin Training
  • Life-Drain
  • Negative Energy Flight
  • Phase shifting
Completion
  • You have beaten Lord Recluse!
  • You have defeated Dr. Aeon.
  • You have defeated Numina!
  • You have fended off the Longbow attack!
  • You have found... and defeated Dr. Aeon.
  • You have freed Scirocco's mystic.
  • You have kidnapped Dr. Crowe.
  • You have kidnapped Dr. Murphy
  • You have learned your future.
  • You have planted the psychic beacon.
  • You have stolen the masks you need.
  • You have stopped the Longbow raid.
  • You have the spell components.
  • The psychic beacon should draw Numina, and the trap will keep her.
Name
  • Spellbooks
  • Time After Time
  • Red hat
  • The Spirit Trap
  • A false Soul
  • Brainpower
  • Dr. Aeon's story
  • Files on Ghost Widow
  • Files on Numina
  • Ghost Widow
  • Harmonic redistributor
  • Mystic research
  • Operation DESTINY files
  • Plaque from the future
  • Red cloak
  • Riallia Mask
  • Strange herbs
  • The Sand Riddle
  • The Soul of Red Widow
  • The mystic's story
  • The soul of Red Widow
  • Tome of Tormvodel
  • Your future
Text
  • 25
  • 50
  • 75
  • Gunslinger
  • 4.73364E8
  • Combat start:
  • You stole these books form an Arachnos base. They belonged to the spirit Ghost Widow intends to enchant.
  • Combat start: "Now, who would be fool enough to stop our good time?"
  • Ah, yes. . The rising Star among our legions of darkness. I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence. As she prepares her trap for Numina, she sends you to speak with me. Yes, I can create a spell that will act as a beacon for Numina's psychic sight. And while I am preparing it, no doubt the Widow seeks a group of Carnival revelers for their masks. I know just the place, out on St. Martial. You'll need to gather about six of the lesser masks that have not been bonded to a wearer. You should also take the mask of the revelry's leader, a woman named Riallia.
  • You arrive at just the proper moment. I have created this self-sustaining beacon, I call it the sand riddle. Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina. Take it to Ghost Widow as a token of my good will to her. But I should warn you. Drawing Numina in, and even holding her in place are but a start. Those actions alone will not guarantee you victory. I seem to recall a story about bells and cats that might be appropriate, but I'll leave it up to you to handle.
  • Ghost Widow helped you to confirm this by sending you to a future in which you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.
  • You weren't expecting to find this. These are Crey's file on Ghost Widow. They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself. If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.
  • Upon rescue: "So the Ghost Widow sent someone after all. Let us proceed."
  • Defeated: "Nooooooooo!"
  • Headhunter-725: "We'll talk about this later."
  • Created by Scirocco, this self-perpetuating puzzle will act as a psychic beacon, drawing Numina like a moth to a flame.
  • Mu Guardian: "You work for the Widow? Yes. Tell her Scirocco send us to her aid."
  • Power Tank
  • This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow. You have to wonder whether holding this thing is entirely safe.
  • Mystic Mu'Kau told you: 'It does not surprise me that Echo sought to destroy you. Your future is writ large upon the fabric of time, and it is written in blood. No doubt Echo was trying to forestall your fate, for it is a terrible one. For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle. If you are defeated, the world will survive. No one expects you to succeed, you poor deluded tool. Lord Recluse would rather have the world under his feet than you at his side. Already, he is taking steps to have you eliminated.'
  • It was true. Your goose was cooked. In order to ensure Arachnos' future, Lord Recluse would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray Arachnos of its master, she presented you with a plan: You could speak with Grant Naylor and see if he could provide you with a way to escape into the multiverse. You spoke with Grant, all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouldn't help you to flee, but would instead send you into the future, at the moment of Lord Recluse's victory. You can't fight Recluse in the here and now without starting the civil war within Arachnos that sparks the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.
  • One of the Circle mages you defeated said: The Tome of Tormvodel? I know it. It's secrets are useless to us, but if you truly sought to restore a ghost to it's body, perhaps it could work. We've recently recovered a copy from a seller in the Nerva Archipelago. But if you value your life and soul, you'd never be fool enough to try and take it from us!.
  • You stole these books form an Arachnos base. It belonged to the spirit Ghost Widow intends to enchant.
  • You found a great deal of mystic research in Ghost Widow's base. It seems to be mostly about mathods to make a spirit physically manifest, even against it's will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.
  • This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked. Her mask is stronger then the others, and just the thing Ghost Widow will need.
  • Upon reaching exit: "I will tell my master Scirocco how you aided me."
  • Night Widow: "Our lady sent you? Good! We've been over-run!"
  • My Lord Recluse will be glad to have this. And that gratitude will almost be enough to spare your life, despite your part in all of this. Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded. When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more. Her soul will resume it's ghostly un-life, and once more be bound to Arachnos. The Red Widow was one of Lord Recluse's most trusted assistants. It was she who assassinated the original leader of Arachnos, leaving our Lord in charge. And, over all the years he has been in power, Lord Recluse has never forgotten this. Remember that. Lord Recluse never forgets. And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either. I have often thought our poor Ghost Widow might hold a hatred for Red Widow. A rivalry, of sorts, though the two have never met. They are both beautiful ghosts who still haunt Arachnos, though in different ways. Maybe it is jealousy that drove Ghost Widow to this? In the end, it doesn't matter. Just remember your part. Instead of helping return to life, you are to defeat her.
  • The second scientist was Dr. Murphy, a former Portal Corporation technician who had been lured away by the Council. Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.
  • It began when Ghost Widow asked you to take a more active role in Operation: DESTINY. You would enter the experimental Arachnos portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against Dr. Aeon!
  • This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.
  • You now had three scientists in custody, all of whom had experience with portal technology. Ghost Widow was worried about a Longbow raid, and with good reason. Soon enough you were battling to keep Longbow from recapturing the scientists you'd worked so hard to acquire.
  • The files you recovered from Ghost Widow's operative list several men whom Arachnos may call on for 'assistance' in Operation DESTINY.
  • The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation. You kidnapped him from the Malta Group, over his strident protest.
  • This Circle of Thorns soul crystal contain one soul. You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow. Rather, it's some poor victim of Arachnos used to make this false crystal.
  • Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.
  • These herbs smell quite foul, but they are a necessary component of Ghost Widow's spell.
  • These Crey files indicate that Numina is greatly sensitive to psychic emanations. This allows her to locate many supernatural and paranormal dangers before they can become a threat. Many of the files talk about how to protect a project from her discovery.
  • Created by Ghost Widow using her own dark magics, Scirocco's psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.
  • Security Chief: "The Malta group is willing to pay for those files, and for Dr. Nelson."
  • Defeats player: "You see, ? Good always triumphs over evil!"
  • When you defeated Dr. Aeon, he said: 'I swear to you, I don't know anything about redirecting the Operation: DESTINY portal. It wasn't me! But, I did have a bit of a strange encounter recently. I was visited by a Dr. Echo, who claimed that he would do anything to forestall your terrible future. Perhaps it was he who redirected the portal?'
  • Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were the Arachnos center for prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed! And Lord Recluse had planned for this all along.
Type
  • Briefing
  • Ring Mistress
  • Debriefing
  • Crey Power Tank 2
  • Gunslinger 2
Z
  • 847
Entrance
  • You hear a loud crackle and are nearly blinded by a flash of light.
  • Some say Dr. Aeon is a genius. Some say he's mad. And there are quite a few who say that he's both.
  • It's over. Time to show Lord Recluse your prize.
  • Looks like you're just in time to crash the party.
  • The air is sharp with mystical energy.
  • There are sounds of fighting within.
  • Numina won't be the first hero you've taken out, or the first ghost. But it should be a memorable experience nonetheless.
  • The Malta Group hates and fears all super-powered beings. You have to wonder how Nelson will react to you.
  • This place is filled with Mu Mystics floating about in their strange way.
  • Black Scorpion's boys are already on the attack. They'll stay away from the building on the right. That's going to be your target.
  • Dr. Murphy sounds like a sensible man. No doubt he'll go along willingly.
  • Longbow has managed to dot little hidden bases even near the Grandville coast.
  • Crey collects data on all heroes, large and small. No doubt they'll have files on Numina.
  • Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren. Nothing lives here, not anymore.
  • The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.
  • This is what the future could be: Recluse's Victory, and possibly your moment to triumph.
badges
OriginYN
  • Y
Pronoun
  • her
introed
HoodYN
  • N
intros
  • None
LevelYN
  • N
dbkwik:villains/property/wikiPageUsesTemplate
Alias
  • Ghost Bitch
  • Ghost Widow GW
Hobby
  • Scheming Heckling Black Scorpion
X
  • 2700
Title
  • Mu Guardian
  • Numina
  • Crey Power Tank and Malta Operatives Gunslinger
  • Riallia
  • Upon rescue
Hood
  • The Tangle
Additional
  • Find Mission Exit
Primary
  • Enter the portal
  • Crash Carnival revel to steal masks
  • Defeat Lord Recluse
  • Defeat Numina
  • Defeat all Longbow in base
  • Examine your future
  • Find info on Numina
  • Kidnap Dr. Crowe
  • Kidnap Dr. Murphy
  • Kidnap Dr. Nelson
  • Learn your future
  • Question Dr. Aeon
  • Rescue the mystic
  • Return crystal to Daos
  • Show Lord Recluse your trophy.
  • Speak to Scirocco
  • Speak to Technician Naylor
  • Steal spell components
  • Stop scientist rescue
  • Talk to Arbiter Daos
Occupation
  • Admin of the Seer-Net
  • Head Night Widow Patron of Arachnos
ID
  • 263
Img capt
  • Arachnos Matron
Zone
City
  • V
  • v
Fullname
  • Belladonna Vetrano
Secondary
  • 2
  • 3
  • 6
  • Seek clues
  • Defeat Mystic Mu'Kau
  • Find Bldg 112 Security Codes.
  • Find Dr. Aeon
  • Lead Dr. Murphy out
  • Lead Dr. Nelson
  • Lead mystic out
  • Plant psychic trap
Y
  • -58.900000
Contact
  • Arbiter Daos
  • Scirocco
Size
  • 300
abstract
  • Ghost Widow is a City of Villains contact located in the The Tangle neighborhood of Grandville at coordinates (2700, -58.9, 847). Ghost Widow is a Magic origin contact. Her level range is 40-44 as well as 45-50. Ghost Widow is also an Archvillain who serves under Lord Recluse in the Arachnos faction. She also awards the patron power Soul Mastery to villains who complete her patron arc. Heroes can face her in Recluse's Victory as one of the signature villains that show up as reinforcements. __TOC__
  • Ghost Widow is a character in the online video-game City of Heroes, and was added along with the rest of the super-villain organization, Arachnos, in the expansion of City of Villains that allowed for players to play as super-villains as well as super heroes. Ghost Widow is one of four patrons to the leader of Arachnos, Lord Recluse. As a patron of Arachnos she is one of Lord Recluse's four right-hand super villains and among the most infamous villains in the game. Ghost Widow is the head of Arachnos's psychic assassins and spies, the Night Widows. Notably, she is not a meta-human with ghost-like abilities, but is in fact an actual ghost.
is AV of
is Contact of