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About:
dbkwik:
resource/HSjQAPleJlc84jQTWB6bVA==
Property
Value
rdfs:
label
Properties
is
dcterms:
subject
of
T2
MovementRestrictionTerritories
Limit SBR Damage To Factory Production
MaxFactoriesPerTerritory
RocketDistance
AttackAA
RepairDiscount
CanEscort
UnitAttatchment
Low Luck for AntiAircraft
RocketsCanFlyOver
ResourceCount
GivePUs
TerritoryProperty
LHTR Heavy Bombers
User Actions
MaxScrambleDistance
Victory Conditions
Force AA Attacks For Last Step Of Fly Over
Low Luck for Technology
Games.strategy.triplea.delegate.BidPurchaseDelegate
PlayerList
Use Destroyers and Artillery
RadarBonus
AirborneBases
Games.strategy.triplea.delegate.TechnologyDelegate
RelationshipTypeProperty
UnitsMayNotLeaveAlliedCarrier
IgnoreSubInMovement
UnitInitialize
Cost
TransportCapacity
Bombard
RelationshipTypes
Quantity
NoBlitz
SurvivingAirMoveToLand
IsAA
False
BlitzThroughFactoriesAndAARestricted
DestroyedWhenCapturedBy
AttemptsPerTurn
DefenseRolls
IsMarine
ObjectiveValue
UserActionDelegate
Use Triggers
IsSub
Use Kamikaze Suicide Attacks
SupportAttachment
Presence
Editable
UnitsNotAllowed
ConditionType
TechAbilityAttachment
Allied Air Dependents
MovementLimit
ChooseBestRoll
PlacementAnyTerritory
Games.strategy.triplea.delegate.PlaceDelegate
CaptureUnitOnEnteringBy
IsAir
PlaceNoAirCheck
Convoy Blockades Roll Dice For Cost
Archetype
DirectOwnershipTerritories
PlacementLimit
Paratroopers Can Attack Deep Into Enemy Territory
CombatDefenseEffect
Subs Can End NonCombat Move With Enemies
Allied
PlayerAttachment
IsAAforFlyOverOnly
Non Combat Move
IsTerritoryEnemyAndNotUnownedWaterOrImpassibleOrRestricted
TriggerAttachment
CanNotMoveDuringCombatMove
UnitPlacementOnlyAllowedIn
UnitList
RepairFrontier
Honorable Victory VCs
AlliedExclusionTerritories
VPs
IsAirTransportable
PlacementAnySeaZone
Min
ResourceList
DirectPresenceTerritories
Use Bombing Max Dice Sides And Bonus
Games.strategy.triplea.delegate.InitializationDelegate
IsAirTransport
Naval Units May Not NonCombat Move Into Controlled Sea Zones
Blockade
NationalObjectives
Original
RetainCapitalProduceNumber
TechCost
DiceSides
IncreasedFactoryProduction
CanMoveLandUnitsOverOwnedLand
AI Bonus Income Percentage
Unit Size
EndRound
CanBeDisabled
Unlimited Constructions
UnitsMayNotLandOnCarrier
Sub Retreat DD Restricted
AirAttackSubRestricted
WhenCombatDamaged
Air Battle Rounds
ConvoyAttached
Produce Fighters on Carriers
Transport Casualties Restricted
Frontier
GameProperty
IsRandomAACasualties
HeavyBomber
Convoy.txt
T1
UnitProduction
CostPU
LHTR Bombers
Heavy Bomber Pick Best of X
CanBeGivenByTerritory
UnitDamage"
AirborneTypes
SBR Victory Points
MaxDamage
Each
DestroysPUs
AlliedOwnershipTerritories
ArtillerySupportable
ConstructionsPerTerrPerTypePerTurn
Unplaced units live when not placed
Games.strategy.triplea.attatchments.UnitAttachment
Number
PlacementCapturedTerritory
TerritoryAttachmentName
RetainCapitalNumber
AA Territory Restricted
War
IsInfrastructure
AttatchTo
AttackingLimit
Games.strategy.triplea.delegate.EndTurnDelegate
Projection of Power
Games.strategy.triplea.delegate.BattleDelegate
Scrambled Units Return To Base
Always on AA
Artillery
All Rockets Attack
Limit Rocket Damage Per Turn
ConvoyRoute
Blockade.txt
Display
PlayerTech
ChooseAACasualties
Selectable Tech Roll
Victory Cities
ActivateTrigger
AttackRollsBonus
Transport Restricted Unload
DestroyedWhenCapturedFrom
NeutralsAreImpassable
IsFactory
UnitDamage
Games.strategy.triplea.delegate.MoveDelegate
CarrierCapacity
IsKamikaze
ProductionRule
Placement Restricted By Factory
Land existing fighters on new carriers
Super Sub Defence Bonus
WillNotFireIfPresent
AND
AlliancesCanChainTogether
Tech
OffensiveAttackAAmaxDieSides
Rockets Can Fly Over Impassables
IgnoreTransportInMovement
Step
DefenseRollsBonus
IsRollAAIndividually
Games.strategy.triplea.attatchments.TechAttachment
IsImpassible
RelationshipTypeAttachmentName
Map.useTerritoryEffectMarkers
PlayerAttachmentName
Count
Units Can Be Destroyed Instead Of Captured
Water
Games.strategy.triplea.attatchments.UnitSupportAttachment
Naval Bombard Casualties Return Fire Restricted
Defence
AI Bonus Income Flat Rate
Games.strategy.triplea.delegate.NoPUEndTurnDelegate
Type
AI Bonus Defense
Blockade.png
Switch
Hardcoded Technologies
TerritoryAttatchment
Invert
CanTakeOverOwnedTerritory
Triggered Victory
RepairUnits
True
SuicideAttackTargets
OwnerInitialize
MovementBonus
Battle
Partial Amphibious Retreat
FrontierRules
Map.useNation convoyFlags
XOR
Airfield structure
Or
CanBombard
CanDieFromReachingMaxDamage
WW2V3 Land Production
Alliance
MaxRoundsAA
CombinedTurns
Selectable Zero Movement Units
Territory
EnemyExclusionTerritories
Battleships repair at beginning of round
ReceivesAbilityWhenWith
RemoveUnits
TerritoryEffectAttachment
Techs
Hitpoints
IsInfantry
Techname
Rocket Attack Per Factory Restricted
IsSea
RemoveAirThatCanNotLand
Territories Are Assigned Randomly
CanBeGivenByTerritoryTo
BID
Special
Raids May Be Preceeded By Air Battles
OriginalOwner
EnemySurfaceExclusionTerritories
DICE
InitDelegate
UnitSupportCount
Ignore Sub In Movement
AttackAAmaxDieSides
Honorable Surrender
IsParatroop
TakeUnitControl
Connection
ResourceInitialize
Sequence
CanProduceXUnits
Move existing fighters to new carriers
IsConstruction
Relationships Last Extra Rounds
PlayerProduction
Map.showConvoyNames
Ww2v3
IsTwoHit
GivesBackOriginalTerritories
WhenCapturedChangesInto
Owner
CanalName
AnniversaryEdition
Two hit battleship
Exclusion
Territoryowner
AirDefenseBonus
IsMechanized
Unit Placement In Enemy Seas
PurchaseNoPU
RocketDiceNumber
Delegate
IsCapturable
UnitProperty
TerritoryEffectList
2-Hit Battleship
MayOverStackAA
Contested Territories Produce No Income
ShowEnemyCasualties
Paratroopers Can Move During Non Combat
Units Can Be Changed On Capture
UseNation convoyFlags
JavaClass
UnitPresence
IsAAforCombatOnly
PlayerRepair
Value
Games.strategy.triplea.TripleA
Neutrals Are Blitzable
CanBlitz
Games.strategy.triplea.delegate.TechActivationDelegate
GameInitDelegate
ActionAccept
MaxOperationalDamage
Option
IsStrategicBomber
Game
Sub Retreat Before Battle
Name
LandTerritories
Decorations
Actionstext.properties
RulesAttatchment
Info
AI Bonus Attack
Multiple AA Per Territory
Limit SBR Damage Per Turn
Production Per Valued Territory Restricted
AirborneForces
Result
AirborneCapacity
Two HitPoint Units Require Repair Facilities
Kamikaze Airplanes
CanAirBattle
Scramble To Any Amphibious Assault
More Constructions with Factory
TargetsAA
MaxBuiltPerPlayer
ObjectiveAttachment
WW2V3 Air Naval
StackingLimit
BombingBonus
TerritoryEffect
Games.strategy.triplea.attatchments.RelationshipTypeAttachment
Condition
RelationshipTypeAttachment
Sea Battle Rounds
IsDefaultWarPosition
CanIntercept
SuicideAttackResources
Occupied Territories
CanOnlyPlaceInOriginalTerritories
RelationshipType
Notifications
MaxAAattacks
No Economic Victory
IsSuicide
AirAttackBonus
Placement
Multiply PUs
ShareTechnology
Boolean
NoAirCheckPlaceDelegate
UnitPlacementRestrictions
Total Victory
DirectExcludedTerritories
IsDestroyer
VictoryCity
TerritoryOwner
CanBeCapturedOnEnteringBy
Air battles
FuelCost
Map.properties
MaxConstructionsPerTypePerTerr
KamikazeZone
Triplea
Kamikaze Suicide Attacks Done By Current Territory Owner
IsConstructions
RequiresUnits
OriginalFactory
Two HitPoint Units Require Repair Facilitie
IsCombatInfrastructure
Games.strategy.triplea.delegate.EndRoundDelegate
Retreating Units Remain In Place
RepairsUnits
Sea Battles May Be Ignored
Continuous Research
Units May Give Bonus Movement
TerritoryEffects
RelationshipTypes,
Production
CanalAttatchment
TransportCost
Give Units By Territory
Choose AA Casualties
CanScramble
TransportCasualtiesRestricted
Produce new fighters on old carriers
Max
Alliances Can Chain Together
Transport Cost
IsAAforBombingThisUnitOnly
AttackBonus
NeutralCharge
Sub Control Sea Zone Restricted
TechAttatchment
AirborneTargettedByAA
AirborneMove
AtWarPlayers
Europe Theater
WhenCapturedByGoesTo
Games.strategy.triplea.delegate.PurchaseDelegate
Initialize
ConsumesUnits
BonusType
WW2V2
GiveUnitControl
Map
Airborne Attacks Only In Existing Battles
Games.strategy.triplea.delegate.PoliticsDelegate
AirDefense
IsRocket
PlayerProperty
Games.strategy.triplea.attatchments.RulesAttachment
Ignore Transport In Movement
UnitPlacementPerTerritoryRestricted
RepairRule
PlacementPerTerritory
Pus
BombingTargets
BombingMaxDieSides
Low Luck
IsImpassable
Politics
CanMoveAirUnitsOverOwnedLand
Games.strategy.triplea.attatchments.TerritoryEffectAttachment
CombatOffenseEffect
Roll AA Individually
UserActionAttachment
Gameplay
Defense
AlliedPresenceTerritories
Turns
WW2V3
DamageableAA
RandomStartDelegate
Blitz Through Factories And AA Restricted
Display Units as Counters
MaxRunCount
IsAirBase
UnitAbilitiesGained
Projection of Power VCs
Total Victory VCs
AATerritoryRestricted
Changelog
Side
UpkeepCost
AttatchmentList
Air Battle Defenders Can Retreat
Polygons
All
Games.strategy.triplea.attatchments.CanalAttachment
UnitType
Property
CreatesResourcesList
IsTerritoryEnemyAndNotNuetralWater
Battleshipsrepairatendofround
CanBeDamaged
Unit Placement Restrictions
Move
SubRetreatBeforeBattle
OccupiedTerrOf
More Constructions without Factory
Can Scramble Into Air Battles
Submersible Subs
OffensiveAttackAA
Optional
WarBondDiceSides
Purchase
TypeAA
EndRoundStep
LHTR Carrier production rules
Damage From Bombing Done To Units Instead Of Territories
BattleshipsRepairAtEndOfRound
MapName
Technologies
ResourceOrUnit
PoliticalActionAttachment
Capital
ResetUnitState
Faction
EndTurn
Economic Victory
NavalBombardCasualtiesReturnFireRestricted
Objectives
Resources
GivesPUsDelegate
Land Battle Rounds
WW2V3 Tech Model
CanOnlyBePlacedInTerritoryValuedAtX
Pacific Theater
Display Sea Names
Uses
Player
EndTurnNoPU
DefendingSubsSneakAttack
Suicide and Munition Casualties Restricted
MovementByTerritoryRestricted
ChangeUnitOwners
ProductionPerXTerritories
Battle Rounds
Category
Unit Placement Per Territory Restricted
Battles May Be Preceeded By Air Battles
Capture Units On Entering Territory
Version
When
Random AA Casualties
TechTokens
ConstructionType
Scramble From Island Only
TerritoryEffectProperty
DefenseBonus
Place in Any Territory
SupportedUnits
Info Name
Players
Sea Zone
GivesMovement
ResourceGiven
TerritoryEffectAttachmentName
ProductionFrontier
CanLandAirUnitsOnOwnedLand
AttackRolls
ImmuneToBlockade
KamikazeAirplanes
PlaceBid
Place
MinimumTerritoryValueForProductionBonus
Abandoned Territories May Be Taken Over Immediately
Chance
System
Low Luck for Bombing and Territory Damage
Offence
Neutrality
Scramble Rules In Effect
BlockadeZone
Territory Turn Limit
Heavy Bomber Dice Rolls
Politicstext.properties
HitsTaken
Games.strategy.triplea.delegate.NoPUPurchaseDelegate
IsAAmovement
EnemyPresenceTerritories
Games.strategy.triplea.delegate.BidPlaceDelegate
Resource
Relationship
Games.strategy.triplea.attatchments.TriggerAttachment
Use Politics
Neutrals Are Impassable
MaxFactoriesperTerritory
Movement By Territory Restricted
MinimumVersion
Air Attack Sub Restricted
Scramble To Sea Only
IsLandTransport
CreatesUnitsList
Bonus
IsCombatTransport
Airborne Attacks Only In Enemy Territories
IsTerritoryEnemyAndNotNeutral
Air Battle Attackers Can Retreat
Movement
Loader
Attacker Retreat Planes
Strength
ImpArtTech
CarrierCost
Attack
View Game Options
UNIT
Battleships repair at end of round
Tech activation
Defending Subs Sneak Attack
Shore Bombard Per Ground Unit Restricted
SBR Affects Unit Production
Random Start
Games.strategy.triplea.attatchments.TerritoryAttachment
HelpPayTechCost
Disabled Players Assets Deleted
Notes
Impassable
Territory effects.txt
MovementRestrictionType
Surviving Air Move To Land
Attatchment
ControlledNoWater
Use Shipyards
MaxPlacePerTerritory
Transport Control Sea Zone
GiveBonusMovement
ProductionBonus
Trigger
Production Per X Territories Restricted
Controlled
WarBondDiceNumber
Tech Development
AirAttack
RocketNumberPerTerritory
RollAAIndividually
FireRockets
UnitPlacement
AirborneDistance
On Entering Units Destroyed Instead Of Captured
Hari-Kari Units
Combat Move
Defending Suicide and Munition Units Do Not Fire