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  • Load Glitch
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  • The Load Glitch is a glitch in Halo 3 that allows players to see unloaded areas of a Campaign level. Generally, the unloaded portion of a map is colored white or off-white. Many such areas can be seen in Theater. On rare occasions, a player might be able to observe a fault—a load glitch—in this system: a spot where an unloaded area (or, rather, the void where the area used/is-about to be) can be seen. Such areas are, during Theater, displayed as a solid color (usually off-white); during actual gameplay, a hall of mirrors effect occurs.
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abstract
  • The Load Glitch is a glitch in Halo 3 that allows players to see unloaded areas of a Campaign level. Generally, the unloaded portion of a map is colored white or off-white. Many such areas can be seen in Theater. As is the case in many games, an average Campaign level in Halo 3 is simply too large to conveniently store in the console's RAM. To make the level playable, Bungie had to split it into several sequential portions, with the player traversing each portion one at a time. Each portion is divided by loading points, and as the player passes through a loading point, the previous portion of the level is removed from memory and the next portion is loaded into memory. In most cases, the loaded and unloaded portions "overlap" to avoid the exact phenomenon described in this article. In some games, objects are loaded and unloaded, while in other cases (including Halo 3), everything—including terrain and scripts—is loaded and unloaded. On rare occasions, a player might be able to observe a fault—a load glitch—in this system: a spot where an unloaded area (or, rather, the void where the area used/is-about to be) can be seen. Such areas are, during Theater, displayed as a solid color (usually off-white); during actual gameplay, a hall of mirrors effect occurs.