PropertyValue
rdf:type
rdfs:label
  • Rogue Guard
rdfs:comment
  • There were 2 guards patrolling 2 different paths, and players were required to go through one of these paths to proceed. Getting too close to the guards was ill advised. If the guards noticed the player, they would be knocked unconscious and returned to the waiting room (the starting point of the maze). If successful, however, an animation would follow showing the player running out and throw the Flash powder at the guard. Once the guard was dazed, players could quickly run through the path being patrolled by the blinded guard without negative consequence.
  • There are 2 guards patrolling 2 different paths, and players are required to go through one of these paths to proceed. Players are advised NOT to get too close to the guards, as these guards might notice. If this happens, the player will be knocked unconscious and returned to the waiting room (the starting point of the maze). If successful, the player will throw the flash powder at the guard, dazing them. Once the guard is dazed, players should quickly run through the path being patrolled by the blinded guard.
  • There were 2 guards patrolling 2 different paths, and players were required to go through one of these paths to proceed. If the guards noticed the player, they would be knocked unconscious and returned to the waiting room (the starting point of the maze). If successful, however, an animation would follow showing the player running out and throw the Flash powder at the guard. Once the guard was dazed, players could quickly run through the path being patrolled by the blinded guard without negative consequence.
dcterms:subject
Examine
  • Roguelike and guardish
  • Roguelike and guardish.
removal
  • 2011-12-13
Item
  • --06-25
Quest
  • No
removalupdate
  • The Flash Powder Factory
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Name
  • Rogue Guard
Text
  • v2
  • v1
Members
  • Yes
Update
  • Rogues Den + Tweaks
Shop
  • No
Release
  • 2005-06-25
Gender
  • Male
Race
Location
abstract
  • There were 2 guards patrolling 2 different paths, and players were required to go through one of these paths to proceed. Getting too close to the guards was ill advised. If the guards noticed the player, they would be knocked unconscious and returned to the waiting room (the starting point of the maze). If successful, however, an animation would follow showing the player running out and throw the Flash powder at the guard. Once the guard was dazed, players could quickly run through the path being patrolled by the blinded guard without negative consequence.
  • There are 2 guards patrolling 2 different paths, and players are required to go through one of these paths to proceed. Players are advised NOT to get too close to the guards, as these guards might notice. If this happens, the player will be knocked unconscious and returned to the waiting room (the starting point of the maze). If successful, the player will throw the flash powder at the guard, dazing them. Once the guard is dazed, players should quickly run through the path being patrolled by the blinded guard.
  • There were 2 guards patrolling 2 different paths, and players were required to go through one of these paths to proceed. If the guards noticed the player, they would be knocked unconscious and returned to the waiting room (the starting point of the maze). If successful, however, an animation would follow showing the player running out and throw the Flash powder at the guard. Once the guard was dazed, players could quickly run through the path being patrolled by the blinded guard without negative consequence.
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