PropertyValue
rdfs:label
  • Helpers
  • Helpers
  • Helpers
rdfs:comment
  • The lowest rank in Hethrir's Empire Youth school, the Helpers served as attendants and servers. They wore rust-colored robes.
  • Gex 64- The only known Helper to ever appear in the games prior to Gex 3 are the Turtle Taxis. The Turtle Taxis helped Gex venture through the Titanic/ocean level by providing transport between one area and another. They were also the only way you could finish all of the missions and find all of the collectibles in said level. 1. Tank Helper (Army Channel) 2. Camel Helper (Tut TV) 3. Kangaroo Helper (Bonus Level) 4. Crocodile Helper (The Buccaneer Program) 5. Burro Helper (Western Station) 6. Snowboard Helper (Holiday Broadcasting)
  • Helpers are characters that are available to assist with some of the jobs that keeping a garden entails. You can have up to five helpers active in your garden at once. Image:Arfur.jpg * Helpers can be hired at Arfur's Inn. Select the type of helper you would like to hire, and place the contract in the garden. Once the helper arrives, it will pick up the contract and start working in the garden. * Helpers will only work part of the day in the garden. The rest of the time they will go home. To increase the amount of time the Helper spends in the garden, you can purchase a Helper House from Willy Builder. * Helpers will leave the garden if they become unhappy. Getting stuck in the garden, or being whacked with the shovel do not make a Helper happy. Whacking them with your shovel
Era
dcterms:subject
dbkwik:starwars/property/wikiPageUsesTemplate
Affiliation
Name
  • Helper
dbkwik:viva-pinata/property/wikiPageUsesTemplate
dbkwik:vivapinata/property/wikiPageUsesTemplate
Members
Founder
  • Lord Hethrir
Headquarters
Dissolved
  • 13
abstract
  • The lowest rank in Hethrir's Empire Youth school, the Helpers served as attendants and servers. They wore rust-colored robes.
  • Gex 64- The only known Helper to ever appear in the games prior to Gex 3 are the Turtle Taxis. The Turtle Taxis helped Gex venture through the Titanic/ocean level by providing transport between one area and another. They were also the only way you could finish all of the missions and find all of the collectibles in said level. Gex 3- This game had the most Helpers in the entire series so far. All of these helpers were restricted to regular and bonus levels. However, some of them appeared in more than one level or more than one place in the level, and some even had the ability to attack enemies. They are, in no order whatsoever: 1. Tank Helper (Army Channel) 2. Camel Helper (Tut TV) 3. Kangaroo Helper (Bonus Level) 4. Crocodile Helper (The Buccaneer Program) 5. Burro Helper (Western Station) 6. Snowboard Helper (Holiday Broadcasting)
  • Helpers are characters that are available to assist with some of the jobs that keeping a garden entails. You can have up to five helpers active in your garden at once. Image:Arfur.jpg * Helpers can be hired at Arfur's Inn. Select the type of helper you would like to hire, and place the contract in the garden. Once the helper arrives, it will pick up the contract and start working in the garden. * Helpers will only work part of the day in the garden. The rest of the time they will go home. To increase the amount of time the Helper spends in the garden, you can purchase a Helper House from Willy Builder. * Helpers will leave the garden if they become unhappy. Getting stuck in the garden, or being whacked with the shovel do not make a Helper happy. Whacking them with your shovel causes chocolate coins to fall out from the helper. * You can pay Helpers Chocolate coins to increase their happiness. To do so, select the helper and press Image:Button x.png to bring up the menu. A new option will be available to give coins to the Helper. Giving a helper 5 or more chocolate coins increases their happiness by approximately 25% of the happiness meter. * Helpers can be sent home or back to Arfur's Inn. To do so, select the helper and press Image:Button x.png to bring up the menu. A new option will be available to dismiss the helper. The helper can be sent home for the day or permanently sacked. * Helpers will open gates to get through the garden and may allow pinata to get out. * Naming a helper will earn you an Achievement. To do so, select the helper and press Image:Button y.png to bring up the information. Next press Image:Button a.png to rename. Enter the new name on the keyboard and select 'Done'. * Using Helpers is optional, so you can play the game the way that you like.