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  • God (Black & White)
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  • In Black & White 2 the desperate prayers of followers during an Aztec invasion were said to have given birth to the "God" of that particular game and the player takes control of this cosmic being: with the aid of two symbolic characters representing good and evil this new "God" must gather followers and take over the world, either as a force of good or as a sadistic monster.
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abstract
  • In Black & White 2 the desperate prayers of followers during an Aztec invasion were said to have given birth to the "God" of that particular game and the player takes control of this cosmic being: with the aid of two symbolic characters representing good and evil this new "God" must gather followers and take over the world, either as a force of good or as a sadistic monster. One of the more unique aspects of the game is that as "God" becomes more corrupted the world around it becomes visibly darker until it resembles a full-scale dystopia - even the hand (which represents "God") becomes gnarled and demonic if the player has corrupted the deity sufficiently. If a player decides to make "God" evil they will focus more on things like armies and human sacrifices, they may force their followers to live in slums and deprive them of food, sleep or other such necessities - often a truly corrupt "God" will randomly murder his own people for fun: the ultimate goal of the evil "God" is to basically destroy the world. Another important aspect of the game is the Creature, a powerful animal-like being of titanic size that acts as the avatar of "God" in many ways - much like "God" if a player chooses to be evil the Creature will become increasingly monstrous both in appearance and mannerisms. Many (but not all) players who want their "God" to be evil encourage their Creature to devour followers, wreck houses and generally run riot - some more warlike players may also choose to turn their Creature into a living war-machine: few would treat their Creature very well and either make them slaves to their will or allow them to become savage monsters.
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