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  • Overworld Map
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  • In the original PlayStation release of Tales of Destiny, the world map, alternatively known as the Global Sphere Map (グローバルスフィアマップ?), is rendered as a three-dimensional sphere with unwalkable terrain such as mountains, pits, and oceans. Transportation on the world map includes standard movement on the ground, several predetermined routes through the sea within a cruise ship, flight within the Draconis airship, and even a "Tricycle" option that reduces movement speed on the world map while preventing all enemy encounters. While piloting the Draconis, it is possible to rotate the map and travel in directions that are not possible from the ground, such as diagonal movement.
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abstract
  • In the original PlayStation release of Tales of Destiny, the world map, alternatively known as the Global Sphere Map (グローバルスフィアマップ?), is rendered as a three-dimensional sphere with unwalkable terrain such as mountains, pits, and oceans. Transportation on the world map includes standard movement on the ground, several predetermined routes through the sea within a cruise ship, flight within the Draconis airship, and even a "Tricycle" option that reduces movement speed on the world map while preventing all enemy encounters. While piloting the Draconis, it is possible to rotate the map and travel in directions that are not possible from the ground, such as diagonal movement. In the bottom-left corner of the world map screen is the Active Party Window (アクティブパーティウィンドウ?), in which the characters of the active battle party are shown in close detail. If the player idles in one position without moving after a set amount of time, the characters begin to move within this screen, first posing for the player, then performing various actions such as dancing or reading books. In the Japanese release of this game, this window serves as a way for the characters to chat with each other, talking about personal matters that do not relate to the story as a way to provide interaction between characters who would otherwise have no reason to speak with each other. This function acts as the precursor to the skit systems that are found in all later games in the series. However, all chat dialogue was removed from the English release of the game due to the lack of English voice actors. World_Map_(ToD_PSX)_1.png|Land view of the World Map in Tales of Destiny (PSX). World_Map_(ToD_PSX)_2.png|Sea view of the World Map in Tales of Destiny (PSX). In the remake and Director's Cut versions of the game, the world map is fully rendered in three-dimensional polygon graphics, including a simplified, three-dimensional model of the character avatar that represents the party. Camera view can be rotated freely to both sides, and the camera zooms in or out automatically to prevent terrain from obstructing the player's view of the character. Zoom functions cannot be controlled directly by the player. This method of world map display originated with Tales of Destiny 2, and the graphics style was taken directly from that game as an homage to the relationship between the stories of the two games. Transportation on the world map includes standard movement on the ground, ocean travel within a Sea Dragon vessel, and flight within the Draconis and upgraded Lumina Draconis airships.