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rdfs:comment | - Fluctuating emotions. Characters veery wildly between euphoria and despair. At the start of an adventure and every 2 to 3 hours thereafter, the player should roll a D6. On a score of 1-3, the character is manic, while on a score of 4-6 the character is subject to depression. The die should also be rolled every time the character tests against Ld, Int, Cl, WP, or Fel, whether or not the test is successful.
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dcterms:subject | |
abstract | - Fluctuating emotions. Characters veery wildly between euphoria and despair. At the start of an adventure and every 2 to 3 hours thereafter, the player should roll a D6. On a score of 1-3, the character is manic, while on a score of 4-6 the character is subject to depression. The die should also be rolled every time the character tests against Ld, Int, Cl, WP, or Fel, whether or not the test is successful.
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