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rdfs:label
  • Checkpoint Race
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  • Like the name says, a player wins a checkpoint race by reaching every checkpoint in a race. After the player starts the race, their time will be reduced per second. Now his task is to get to the next checkpoint, so that more time will be added. The player can only win a checkpoint race if their time isn't expired. No opponents are in a checkpoint race besides the player.
dcterms:subject
dbkwik:nfs/property/wikiPageUsesTemplate
abstract
  • Like the name says, a player wins a checkpoint race by reaching every checkpoint in a race. After the player starts the race, their time will be reduced per second. Now his task is to get to the next checkpoint, so that more time will be added. The player can only win a checkpoint race if their time isn't expired. No opponents are in a checkpoint race besides the player. Unlike tollbooth races, the player will never encounter police forces in a checkpoint race. Please note that the more progress the player makes in the game, the harder the checkpoint races will be. The same applies to gold challenges in Carbon, which are notably more challenging than bronze and silver races.