PropertyValue
rdf:type
rdfs:label
  • Boss Endurance
rdfs:comment
  • Boss Endurance, also commonly referred to as Boss Rush, appears in many Kirby games. It is a sub-game where Kirby must battle all the bosses from the game, usually with little to no recovery items. In some games this mode must first be unlocked (usually by completing story mode) before the player is able to attempt it. In general, the bosses are fought in the same order they were in story mode. However in some cases they might be fought in a random order. In the more current games, the Boss Endurance sub-games usually have a specific title screen for it that displays each of the game's bosses.
dcterms:subject
jap name
  • かちぬきボスバトル
dbkwik:kirby/property/wikiPageUsesTemplate
Caption
  • Kirby: Nightmare in Dream Land screenshot
jap meaning
  • means "Boss Battle Tournament"
abstract
  • Boss Endurance, also commonly referred to as Boss Rush, appears in many Kirby games. It is a sub-game where Kirby must battle all the bosses from the game, usually with little to no recovery items. In some games this mode must first be unlocked (usually by completing story mode) before the player is able to attempt it. In general, the bosses are fought in the same order they were in story mode. However in some cases they might be fought in a random order. In the more current games, the Boss Endurance sub-games usually have a specific title screen for it that displays each of the game's bosses. Although Kirby's Dream Land didn't have an official "Boss Endurance"-type of sub-game, the first section of the final level, Mt. Dedede, features mini-stages that include the first four bosses. They can be defeated in any order before battling King Dedede, who is fought last. This concept is likely to have been what inspired Boss Endurance.