PropertyValue
rdf:type
rdfs:label
  • Clothes
  • Clothes
rdfs:comment
  • Clothes are one of the basic types of armor in ADOM. They have default stats of [+0, +0], although variations from this are common. They have no special attributes.
  • Clothes are equippable items that affect a player character's appearance (unless he/she wears a Deco). There are five types of clothing items, a player character can equip one of each: * Hat * Jacket * Pants * Shoes * Wristbands Clothes, like Weapons, have a durability score. Clothes take damage when the player character is attacked. Clothes can be repaired at Smithies and Draperies. Like Weapons, clothes can have one or two slots for Ornaments. Jackets and Pants can have up to four pockets for Accessories.
  • S4 League puts a large emphasis on style; apparent in the name, and even more so in the gameplay. So how stylish can you be if you are naked? That is a question you shouldn't answer. S4 League has a large variety of clothing options, many of them very "stylish", whats more, typically they even boost your stats. Most clothing come in multiple colors, except for red. Red versions of clothings are reserved for the opponents, who appear in red as a form of player identification.
  • Clothes is the weakest armor and can be equipped by everyone. It is bought in Cornelia, and provides +1 Defense and +2 Weight. Everybody, regardless of job, starts with it.
  • Clothing gives the player no tactical advantage, but merely expands on the light-hearted flair and overall enjoyment of the game, as well as giving the player a more customizable experience. Clothing sets are generally themed towards the two Factions. Villainous themes for Nationals, Heroic themes for Royals. __TOC__ Below is listed all the clothing and fashion items that have ever been available in the game client. This includes special outfits which are bought out on a regular basis, rare Promotion Items and even unreleased items.
  • Did you want female clothes? If so, then click here. PlayStation Home provides you with unique clothing to make your avatar represent you. With new clothes designers joining the community, there is no telling what options you will have. Below we provide you information on each article of clothing that you can obtain, and how to obtain it.
  • Emo clothing generally consists of skinny jeans, Converse or Vans, band merch, lots of bracelets, necklaces, rings and piercings (fake or not).
  • Gracie, who specializes in fashion, often hands out rare shirts and dresses after the player passes her tests. In Animal Crossing, the player had to wash her car, which was a A-Button mashing minigame, while in Wild World onwards the player had to pass a fashion test based on questions or the player's current clothes. Clothes are one of the types of items that players can earn from villagers from performing tasks. It can also be re-ordered from the catalog, provided it is not rare.
  • Home is where we decide what to wear, dress ourselves, wash and repair clothing, etc. Clothing will last longer and look better when it is well cared for. Clothing that sits in piles is more likely to be wrinkled and musty. Clothing that is stored in a damp place can get moldy.
  • Description: Body - Physical Defense +7 Type: Body Gear Class: Clothes Equip: Body Effect: Defense +7 Gain in: Starting Equipment for a lot of characters like Lun, Logg, Bergen, Norma, etc. (Gained by unequipping it from those characters) Drop by: None. Price: 100 potch
  • Clothes are the items that give your character a new look, you can pick up and use the item to change your current Skin.
  • Follow the category link below.
  • Main Characters in Atlantica can wear Clothes as decorative items and for additional stats. You can also collect Clothes in the Clothes Book to gain AT Mileage Points.
  • Clothes è una wiki dedicata a tutti i vestiti, di ogni genere. Scarpe, guanti, calze, calzini, potete creare di tutto! È ancora nuova di zecca e ci sono poche pagine... aiutatela!
  • Clothes è una wiki dedicata a tutti i vestiti, di ogni genere. Scarpe, guanti, calze, calzini, potete creare di tutto! È ancora nuova di zecca e ci sono poche pagine... aiutatela!
  • There are many clothes with Thomas and Friends-related logos on them, from t-shirts to training pants/underwear to socks and shoes. These usually come in sizes for younger children; adult-sized clothing seems to only be available at Day out with Thomas events. There are also accessories like backpacks, lunch boxes and novelty clothes which allow children to dress up as characters from the series.
  • clo
  • Ojamajo Doremi has a lot of clothes made for kids(not including the cosplay dresses). It could be possible that some clothes here are actually "bootleg".
  • Clothes are used by adventurers in the Armor slot. Clothes use Textile Working and Arts & Crafts. The first robe is unlocked by crafting Short Bow several times.
  • Clothes are the outfits that Sims wear. Sims are only without clothes when bathing, streaking, skinny-dipping, or WooHooing. This article deals with the way clothes are acquired and used in gameplay; technical aspects of the way they work is covered in skin.
  • The Store offers limited edition clothes. There is also a page where you can design your own and purchase that.
  • Clothes are any in-game Items that can be worn and provide the Character a variety of bonuses. Unlike Armor, Clothes do not mitigate damage from attacks and usually their Durability is decreased over time as long as they're equipped. Bonuses from different Clothes that can be equipped at the same time will stack with each other. All the Clothes, except for those that need specific fuel or spoil over time, can be repaired with a Sewing Kit, which will add 5 more days of usage, until fully repaired.
  • Clothes are the initial armor equipped by default on three of the four playable female characters, with Rose as the exception. It is their weakest and least efficient combat armor and should be removed immediatly to maximise survival. A single one is obtained on Disc 1, another on Disc 2 and a final one during Disc 3.
  • can be found in the Cattlelog, through special events, from clothing stores, or codes given out by the Toon Council. Obtaining clothes from clothing stores will require a clothing ticket, which toons can get by completing a toontask given by an HQ Officer.
  • Clothes is the rather generic name for a set of clothing in Fallout: Brotherhood of Steel. There are three variants of the body piece, two of which are called cloth shirt and pants and one simply named clothes. The set is completed by glasses, cloth gloves and two variants of cloth boots.
  • Clothes is garments that players can wear. Some clothes have power boost bonuses that increases the speed of incoming flow, some may have a time limit or some clothes may have a level requirement to equip.
  • Clothes are garments that players can wear. They are a subset of equipment. Most clothes are worn for aesthetic reasons only, although some items that may be considered clothes do offer defence bonuses (see below). Players define a default outfit for their character when they create their accounts, which ensures that avatars never appear naked or in their underwear. Players can change their default outfit at any stage of the game by visiting Thessalia's Fine Clothes in Varrock. After completing The Fremennik Trials, members can change their shoes by visiting Yrsa in Rellekka.
  • Customizable clothing is a new feature added in C2 Ver 17. Items added range from simple hats and glasses to face masks, cellphones and even pet parrots and sharks. To accomodate the new feature, all clothing and barber shops in San Andreas have been opened for business, as well as robberies. Each of the clothing stores have random stocks every week and only have a limited supply available. The stores do not follow set themes; Didier Sachs does not always sell luxury items and Bincos do not always sell cheap items like in Single Player.
  • Players define a default outfit for their character when they create their accounts, which ensures that avatars never appear naked or in their underwear. Players can change their default outfit at any stage of the game by visiting Thessalia's Makeovers in Varrock, and members can change the armbands by visiting Reinald's Smithing Emporium in Keldagrim after completing The Giant Dwarf quest. After completing The Fremennik Trials, members can change their shoes by visiting Yrsa in Rellekka.
  • Clothes are pieces of apparel that covers the body but not the feet, hands or head, in The Elder Scrolls V: Skyrim. Clothing comes in several styles and can be enchanted. An NPC wears clothes according to their status and position in the world. A blacksmith such as Adrianne Avenicci would wear a blacksmith's apron while most merchants would wear normal clothes. Couriers usually wear belted tunics and beggars, such as Brenuin, usually wear ragged robes along with a ragged cap.
dcterms:subject
GIdentify
  • 86400.0
Sell
  • N/A
ItemType
  • Body armor
drop by
  • None.
Equip
  • Body
gainin
  • Starting Equipment for a lot of characters like Lun, Logg, Bergen, Norma, etc.
Desirability
  • Clothes can be useful in the early-to-mid game if a set with good modifiers is found, though one has to admit 40 stones is a lot of weight for an item that is virtually guaranteed to be useless without those.
Sprite
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Games
  • FOBOS
nome
  • Clothes Wiki
  • Clothes Wiki
Armor
  • 0
Artifact
  • No
DL
  • 1
Name
  • Clothes
Type
  • Body Gear
  • Key Item
Value
  • 2
Caption
  • A small collection of clothing.
  • A Sim wearing a Christmas robe, that players can buy in The Store.
sottodominio
  • it.clothes
  • it.clothes
attiva
  • no
  • no
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Weight
  • 1
  • 40
imagewidth
  • 80
Price
  • 100
Class
  • Clothes
Description
  • Body - Physical Defense +7
  • Clothes are one of the basic types of armor in ADOM. They have default stats of [+0, +0], although variations from this are common. They have no special attributes.
Material
  • Cloth
Symbol
  • []
helmet value
  • 10
boots name
  • Cloth boots
armor ac
  • 5
helmet name
  • Glasses
helmet ac
  • 0
gauntlets value
  • 10
boots ac
  • 0
gauntlets name
  • Cloth gloves
gauntlets ac
  • 0
boots value
  • 10
armor value
  • 10
armor name
  • Clothes
  • Cloth shirt and pants
Sources
  • They can be obtained in the same manner as all generic loot.
Source
Effect
  • Defense +7
wikipage disambiguates
Fondazione
  • 2013-04-17
  • --04-17
abstract
  • Clothes are one of the basic types of armor in ADOM. They have default stats of [+0, +0], although variations from this are common. They have no special attributes.
  • Clothes are equippable items that affect a player character's appearance (unless he/she wears a Deco). There are five types of clothing items, a player character can equip one of each: * Hat * Jacket * Pants * Shoes * Wristbands Clothes, like Weapons, have a durability score. Clothes take damage when the player character is attacked. Clothes can be repaired at Smithies and Draperies. Like Weapons, clothes can have one or two slots for Ornaments. Jackets and Pants can have up to four pockets for Accessories.
  • S4 League puts a large emphasis on style; apparent in the name, and even more so in the gameplay. So how stylish can you be if you are naked? That is a question you shouldn't answer. S4 League has a large variety of clothing options, many of them very "stylish", whats more, typically they even boost your stats. Most clothing come in multiple colors, except for red. Red versions of clothings are reserved for the opponents, who appear in red as a form of player identification.
  • Clothes is the weakest armor and can be equipped by everyone. It is bought in Cornelia, and provides +1 Defense and +2 Weight. Everybody, regardless of job, starts with it.
  • Clothing gives the player no tactical advantage, but merely expands on the light-hearted flair and overall enjoyment of the game, as well as giving the player a more customizable experience. Clothing sets are generally themed towards the two Factions. Villainous themes for Nationals, Heroic themes for Royals. __TOC__ Below is listed all the clothing and fashion items that have ever been available in the game client. This includes special outfits which are bought out on a regular basis, rare Promotion Items and even unreleased items.
  • Did you want female clothes? If so, then click here. PlayStation Home provides you with unique clothing to make your avatar represent you. With new clothes designers joining the community, there is no telling what options you will have. Below we provide you information on each article of clothing that you can obtain, and how to obtain it.
  • Emo clothing generally consists of skinny jeans, Converse or Vans, band merch, lots of bracelets, necklaces, rings and piercings (fake or not).
  • Gracie, who specializes in fashion, often hands out rare shirts and dresses after the player passes her tests. In Animal Crossing, the player had to wash her car, which was a A-Button mashing minigame, while in Wild World onwards the player had to pass a fashion test based on questions or the player's current clothes. Clothes are one of the types of items that players can earn from villagers from performing tasks. It can also be re-ordered from the catalog, provided it is not rare.
  • Clothes are garments that players can wear. They are a subset of equipment. Most clothes are worn for aesthetic reasons only, although some items that may be considered clothes do offer defence bonuses (see below). Players define a default outfit for their character when they create their accounts, which ensures that avatars never appear naked or in their underwear. Players can change their default outfit at any stage of the game by visiting Thessalia's Fine Clothes in Varrock. After completing The Fremennik Trials, members can change their shoes by visiting Yrsa in Rellekka. Most non-player characters (NPCs) also wear clothes. All human NPCs do, but some other species may not, especially animals such as Ping and Pong, who are penguins. Most NPCs never change their clothes, with exceptions including Molly, Sigmund, and Zanik. Players can obtain other clothing in the form of items that they can equip. These may replace the default outfit, or may be worn over the top. For example, a player's bare legs are visible when wearing shorts, even if the default outfit includes long trousers. However, a stripy pirate shirt is a sleeveless garment that allows the sleeves of the default top to show. Novelty clothes may be given as a reward from random events (such as mime clothing) or from holiday events (such as bunny ears). These are likely to be non-tradeable, especially those from recent holiday events.
  • Home is where we decide what to wear, dress ourselves, wash and repair clothing, etc. Clothing will last longer and look better when it is well cared for. Clothing that sits in piles is more likely to be wrinkled and musty. Clothing that is stored in a damp place can get moldy.
  • Description: Body - Physical Defense +7 Type: Body Gear Class: Clothes Equip: Body Effect: Defense +7 Gain in: Starting Equipment for a lot of characters like Lun, Logg, Bergen, Norma, etc. (Gained by unequipping it from those characters) Drop by: None. Price: 100 potch
  • Clothes are the items that give your character a new look, you can pick up and use the item to change your current Skin.
  • Players define a default outfit for their character when they create their accounts, which ensures that avatars never appear naked or in their underwear. Players can change their default outfit at any stage of the game by visiting Thessalia's Makeovers in Varrock, and members can change the armbands by visiting Reinald's Smithing Emporium in Keldagrim after completing The Giant Dwarf quest. After completing The Fremennik Trials, members can change their shoes by visiting Yrsa in Rellekka. Most non-player characters (NPCs) also wear clothes. All human NPCs do, but some other species may not, especially animals such as Ping & Pong, who are penguins. Most NPCs never change their clothes, with exceptions including Molly, Sigmund, Gudrun, Cyrisus and Zanik. Players can obtain other clothing in the form of items that they can equip. These may replace the default outfit, or may be worn over the top. For example, a player's bare legs are visible when wearing shorts, even if the default outfit includes long trousers. However, a stripy pirate shirt is a sleeveless garment that allows the sleeves of the default top to show. Novelty clothes used to be given as a reward from random events. Such outfits included mime clothing among others. As random events are discontinued, these can now be purchased from Iffie. Novelty clothes can also be obtained from holiday events (such as bunny ears). These are likely to be non-tradeable, though, especially those from recent holiday events.
  • Follow the category link below.
  • Main Characters in Atlantica can wear Clothes as decorative items and for additional stats. You can also collect Clothes in the Clothes Book to gain AT Mileage Points.
  • Clothes è una wiki dedicata a tutti i vestiti, di ogni genere. Scarpe, guanti, calze, calzini, potete creare di tutto! È ancora nuova di zecca e ci sono poche pagine... aiutatela!
  • Clothes è una wiki dedicata a tutti i vestiti, di ogni genere. Scarpe, guanti, calze, calzini, potete creare di tutto! È ancora nuova di zecca e ci sono poche pagine... aiutatela!
  • There are many clothes with Thomas and Friends-related logos on them, from t-shirts to training pants/underwear to socks and shoes. These usually come in sizes for younger children; adult-sized clothing seems to only be available at Day out with Thomas events. There are also accessories like backpacks, lunch boxes and novelty clothes which allow children to dress up as characters from the series.
  • clo
  • Ojamajo Doremi has a lot of clothes made for kids(not including the cosplay dresses). It could be possible that some clothes here are actually "bootleg".
  • Clothes are used by adventurers in the Armor slot. Clothes use Textile Working and Arts & Crafts. The first robe is unlocked by crafting Short Bow several times.
  • Clothes are the outfits that Sims wear. Sims are only without clothes when bathing, streaking, skinny-dipping, or WooHooing. This article deals with the way clothes are acquired and used in gameplay; technical aspects of the way they work is covered in skin.
  • Clothes are pieces of apparel that covers the body but not the feet, hands or head, in The Elder Scrolls V: Skyrim. Clothing comes in several styles and can be enchanted. An NPC wears clothes according to their status and position in the world. A blacksmith such as Adrianne Avenicci would wear a blacksmith's apron while most merchants would wear normal clothes. Couriers usually wear belted tunics and beggars, such as Brenuin, usually wear ragged robes along with a ragged cap. Khajiit who sell items from the Khajiit caravans, such as Ri'saad, usually wear normal clothes. The warrior khajiit accompanying them, such as Kharjo, wear armor instead. Fine Clothes are usually worn by the noble men, for example Olfrid Battle-Born. The Jarls of Skyrim, such as Jarl Balgruuf usually wear noble clothes. The Emperor wears unique clothes, that can also be found in his dresser aboard the Katariah. Radiant Raiment is the only clothing store in Skyrim, making a variety of clothes, that would otherwise be hard to find, easily accessible.
  • The Store offers limited edition clothes. There is also a page where you can design your own and purchase that.
  • Clothes are any in-game Items that can be worn and provide the Character a variety of bonuses. Unlike Armor, Clothes do not mitigate damage from attacks and usually their Durability is decreased over time as long as they're equipped. Bonuses from different Clothes that can be equipped at the same time will stack with each other. All the Clothes, except for those that need specific fuel or spoil over time, can be repaired with a Sewing Kit, which will add 5 more days of usage, until fully repaired.
  • Clothes are the initial armor equipped by default on three of the four playable female characters, with Rose as the exception. It is their weakest and least efficient combat armor and should be removed immediatly to maximise survival. A single one is obtained on Disc 1, another on Disc 2 and a final one during Disc 3.
  • Customizable clothing is a new feature added in C2 Ver 17. Items added range from simple hats and glasses to face masks, cellphones and even pet parrots and sharks. To accomodate the new feature, all clothing and barber shops in San Andreas have been opened for business, as well as robberies. Each of the clothing stores have random stocks every week and only have a limited supply available. The stores do not follow set themes; Didier Sachs does not always sell luxury items and Bincos do not always sell cheap items like in Single Player. Clothes are the most expensive shop items in CnR, with some luxury clothes being sold for as much as two million dollars.
  • can be found in the Cattlelog, through special events, from clothing stores, or codes given out by the Toon Council. Obtaining clothes from clothing stores will require a clothing ticket, which toons can get by completing a toontask given by an HQ Officer.
  • Clothes is the rather generic name for a set of clothing in Fallout: Brotherhood of Steel. There are three variants of the body piece, two of which are called cloth shirt and pants and one simply named clothes. The set is completed by glasses, cloth gloves and two variants of cloth boots.
  • Clothes is garments that players can wear. Some clothes have power boost bonuses that increases the speed of incoming flow, some may have a time limit or some clothes may have a level requirement to equip.
  • Players define a default outfit for their character when they create their accounts, which ensures that avatars never appear naked or in their underwear. Players can change their default outfit at any stage of the game by visiting Thessalia's Makeovers in Varrock, and members can change the armbands by visiting Reinald's Smithing Emporium in Keldagrim after completing The Giant Dwarf quest. After completing The Fremennik Trials, members can change their shoes by visiting Yrsa in Rellekka. Most non-player characters (NPCs) also wear clothes. All human NPCs do, but some other species may not, especially animals such as Ping & Pong, who are penguins. Most NPCs never change their clothes, with exceptions including Molly, Sigmund, Gudrun, Cyrisus and Zanik. Players can obtain other clothing in the form of items that they can equip. These may replace the default outfit, or may be worn over the top. For example, a player's bare legs are visible when wearing shorts, even if the default outfit includes long trousers. However, a stripy pirate shirt is a sleeveless garment that allows the sleeves of the default top to show. Novelty clothes may be given as a reward from random events (such as mime clothing) or from holiday events (such as bunny ears). These are likely to be non-tradeable, especially those from recent holiday events.
is Item of
is droppedItem of
is Special of